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authorPaweł Redman <pawel.redman@gmail.com>2015-04-09 17:09:46 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-09 17:09:46 +0200
commit57ee720912a9074c5d1b2b9323d9f243d17a1973 (patch)
tree87203f7b3e2ea01f5726af59379ea0f1395dd685 /src/game/bg_public.h
parent633697f8fb26930f4f3dc089726d76fed99595a3 (diff)
parentaa8684be7efeec63cce394265609834e06bc68fa (diff)
Merge branch 'vq3-humans'
Diffstat (limited to 'src/game/bg_public.h')
-rw-r--r--src/game/bg_public.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index 1e9d23c..61da2f7 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -224,13 +224,12 @@ typedef enum
STAT_MAX_HEALTH,// health / armor limit, changable by handicap
STAT_CLASS, // player class (for aliens AND humans)
STAT_TEAM, // player team
- STAT_STAMINA, // stamina (human only)
STAT_STATE, // client states e.g. wall climbing
STAT_MISC, // for uh...misc stuff (pounce, trample, lcannon)
STAT_BUILDABLE, // which ghost model to display for building
STAT_FALLDIST, // the distance the player fell
STAT_VIEWLOCK // direction to lock the view in
- // netcode has space for 3 more
+ // netcode has space for 4 more
} statIndex_t;
#define SCA_WALLCLIMBER 0x00000001