diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-05-04 01:18:52 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-05-04 01:18:52 +0300 |
commit | 01beb9919b95479d8be040bec74abc5cc67a5e43 (patch) | |
tree | 65f0b79e793848491832756a4c3a32b23668fab3 /src/game/bg_voice.c | |
parent | 191d731da136b7ee959a17e63111c9146219a768 (diff) |
Initial import.
Diffstat (limited to 'src/game/bg_voice.c')
-rw-r--r-- | src/game/bg_voice.c | 656 |
1 files changed, 656 insertions, 0 deletions
diff --git a/src/game/bg_voice.c b/src/game/bg_voice.c new file mode 100644 index 0000000..e3cd2dd --- /dev/null +++ b/src/game/bg_voice.c @@ -0,0 +1,656 @@ +/* +=========================================================================== +Copyright (C) 1999-2005 Id Software, Inc. +Copyright (C) 2000-2009 Darklegion Development +Copyright (C) 2008 Tony J. White + +This file is part of Tremulous. + +Tremulous is free software; you can redistribute it +and/or modify it under the terms of the GNU General Public License as +published by the Free Software Foundation; either version 2 of the License, +or (at your option) any later version. + +Tremulous is distributed in the hope that it will be +useful, but WITHOUT ANY WARRANTY; without even the implied warranty of +MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +GNU General Public License for more details. + +You should have received a copy of the GNU General Public License +along with Tremulous; if not, write to the Free Software +Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA +=========================================================================== +*/ +/* +=========================================================================== +TREMULOUS EDGE MOD SRC FILE +=========================================================================== +*/ +// bg_voice.c -- both games voice functions +#include "../qcommon/q_shared.h" +#include "bg_public.h" +#include "bg_local.h" + +int trap_FS_FOpenFile( const char *qpath, fileHandle_t *f, fsMode_t mode ); +int trap_FS_GetFileList( const char *path, const char *extension, char *listbuf, int bufsize ); +int trap_Parse_LoadSource( const char *filename ); +int trap_Parse_FreeSource( int handle ); +int trap_Parse_ReadToken( int handle, pc_token_t *pc_token ); +int trap_Parse_SourceFileAndLine( int handle, char *filename, int *line ); + +#ifdef CGAME +sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed ); +int trap_S_SoundDuration( sfxHandle_t handle ); +#endif + + +/* +============ +BG_VoiceParseError +============ +*/ +static void BG_VoiceParseError( fileHandle_t handle, char *err ) +{ + int line; + char filename[ MAX_QPATH ]; + + trap_Parse_SourceFileAndLine( handle, filename, &line ); + trap_Parse_FreeSource( handle ); + Com_Error( ERR_FATAL, "%s on line %d of %s\n", err, line, filename ); +} + +/* +============ +BG_VoiceList +============ +*/ +static voice_t *BG_VoiceList( void ) +{ + char fileList[ MAX_VOICES * ( MAX_VOICE_NAME_LEN + 8 ) ] = {""}; + int numFiles, i, fileLen = 0; + int count = 0; + char *filePtr; + voice_t *voices = NULL; + voice_t *top = NULL; + + numFiles = trap_FS_GetFileList( "voice", ".voice", fileList, + sizeof( fileList ) ); + + if( numFiles < 1 ) + return NULL; + + // special case for default.voice. this file is REQUIRED and will + // always be loaded first in the event of overflow of voice definitions + if( !trap_FS_FOpenFile( "voice/default.voice", NULL, FS_READ ) ) + { + Com_Printf( "voice/default.voice missing, voice system disabled." ); + return NULL; + } + + voices = (voice_t*)BG_Alloc( sizeof( voice_t ) ); + Q_strncpyz( voices->name, "default", sizeof( voices->name ) ); + voices->cmds = NULL; + voices->next = NULL; + count = 1; + + top = voices; + + filePtr = fileList; + for( i = 0; i < numFiles; i++, filePtr += fileLen + 1 ) + { + fileLen = strlen( filePtr ); + + // accounted for above + if( !Q_stricmp( filePtr, "default.voice" ) ) + continue; + + if( fileLen > MAX_VOICE_NAME_LEN + 8 ) { + Com_Printf( S_COLOR_YELLOW "WARNING: MAX_VOICE_NAME_LEN is %d. " + "skipping \"%s\", filename too long", MAX_VOICE_NAME_LEN, filePtr ); + continue; + } + + // trap_FS_GetFileList() buffer has overflowed + if( !trap_FS_FOpenFile( va( "voice/%s", filePtr ), NULL, FS_READ ) ) + { + Com_Printf( S_COLOR_YELLOW "WARNING: BG_VoiceList(): detected " + "an invalid .voice file \"%s\" in directory listing. You have " + "probably named one or more .voice files with outrageously long " + "names. gjbs", filePtr ); + break; + } + + if( count >= MAX_VOICES ) + { + Com_Printf( S_COLOR_YELLOW "WARNING: .voice file overflow. " + "%d of %d .voice files loaded. MAX_VOICES is %d", + count, numFiles, MAX_VOICES ); + break; + } + + voices->next = (voice_t*)BG_Alloc( sizeof( voice_t ) ); + voices = voices->next; + + Q_strncpyz( voices->name, filePtr, sizeof( voices->name ) ); + // strip extension + voices->name[ fileLen - 6 ] = '\0'; + voices->cmds = NULL; + voices->next = NULL; + count++; + } + return top; +} + +/* +============ +BG_VoiceParseTrack +============ +*/ +static qboolean BG_VoiceParseTrack( int handle, voiceTrack_t *voiceTrack ) +{ + pc_token_t token; + qboolean found = qfalse; + qboolean foundText = qfalse; + qboolean foundToken = qfalse; + + foundToken = trap_Parse_ReadToken( handle, &token ); + while( foundToken ) + { + if( token.string[ 0 ] == '}' ) + { + if( foundText ) + return qtrue; + else + { + BG_VoiceParseError( handle, "BG_VoiceParseTrack(): " + "missing text attribute for track" ); + } + } + else if( !Q_stricmp( token.string, "team" ) ) + { + foundToken = trap_Parse_ReadToken( handle, &token ); + found = qfalse; + while( foundToken && token.type == TT_NUMBER ) + { + found = qtrue; + if( voiceTrack->team < 0 ) + voiceTrack->team = 0; + voiceTrack->team |= ( 1 << token.intvalue ); + foundToken = trap_Parse_ReadToken( handle, &token ); + } + if( !found ) + { + BG_VoiceParseError( handle, + "BG_VoiceParseTrack(): missing \"team\" value" ); + } + continue; + } + else if( !Q_stricmp( token.string, "class" ) ) + { + foundToken = trap_Parse_ReadToken( handle, &token ); + found = qfalse; + while( foundToken && token.type == TT_NUMBER ) + { + found = qtrue; + if( voiceTrack->class < 0 ) + voiceTrack->class = 0; + voiceTrack->class |= ( 1 << token.intvalue ); + foundToken = trap_Parse_ReadToken( handle, &token ); + } + if( !found ) + { + BG_VoiceParseError( handle, + "BG_VoiceParseTrack(): missing \"class\" value" ); + } + continue; + } + else if( !Q_stricmp( token.string, "weapon" ) ) + { + foundToken = trap_Parse_ReadToken( handle, &token ); + found = qfalse; + while( foundToken && token.type == TT_NUMBER ) + { + found = qtrue; + if( voiceTrack->weapon < 0 ) + voiceTrack->weapon = 0; + voiceTrack->weapon |= ( 1 << token.intvalue ); + foundToken = trap_Parse_ReadToken( handle, &token ); + } + if( !found ) + { + BG_VoiceParseError( handle, + "BG_VoiceParseTrack(): missing \"weapon\" value"); + } + continue; + } + else if( !Q_stricmp( token.string, "text" ) ) + { + if( foundText ) + { + BG_VoiceParseError( handle, "BG_VoiceParseTrack(): " + "duplicate \"text\" definition for track" ); + } + foundToken = trap_Parse_ReadToken( handle, &token ); + if( !foundToken ) + { + BG_VoiceParseError( handle, "BG_VoiceParseTrack(): " + "missing \"text\" value" ); + } + foundText = qtrue; + if( strlen( token.string ) >= MAX_SAY_TEXT ) + { + BG_VoiceParseError( handle, va( "BG_VoiceParseTrack(): " + "\"text\" value " "\"%s\" exceeds MAX_SAY_TEXT length", + token.string ) ); + } + + voiceTrack->text = (char *)BG_Alloc( strlen( token.string ) + 1 ); + Q_strncpyz( voiceTrack->text, token.string, strlen( token.string ) + 1 ); + foundToken = trap_Parse_ReadToken( handle, &token ); + continue; + } + else if( !Q_stricmp( token.string, "enthusiasm" ) ) + { + foundToken = trap_Parse_ReadToken( handle, &token ); + if( token.type == TT_NUMBER ) + { + voiceTrack->enthusiasm = token.intvalue; + } + else + { + BG_VoiceParseError( handle, "BG_VoiceParseTrack(): " + "missing \"enthusiasm\" value" ); + } + foundToken = trap_Parse_ReadToken( handle, &token ); + continue; + } + else + { + BG_VoiceParseError( handle, va( "BG_VoiceParseTrack():" + " unknown token \"%s\"", token.string ) ); + } + } + return qfalse; +} + +/* +============ +BG_VoiceParseCommand +============ +*/ +static voiceTrack_t *BG_VoiceParseCommand( int handle ) +{ + pc_token_t token; + qboolean parsingTrack = qfalse; + voiceTrack_t *voiceTracks = NULL; + voiceTrack_t *top = NULL; + + while( trap_Parse_ReadToken( handle, &token ) ) + { + if( !parsingTrack && token.string[ 0 ] == '}' ) + return top; + + if( parsingTrack ) + { + if( token.string[ 0 ] == '{' ) + { + BG_VoiceParseTrack( handle, voiceTracks ); + parsingTrack = qfalse; + continue; + + } + else + { + BG_VoiceParseError( handle, va( "BG_VoiceParseCommand(): " + "parse error at \"%s\"", token.string ) ); + } + } + + + if( top == NULL ) + { + voiceTracks = BG_Alloc( sizeof( voiceTrack_t ) ); + top = voiceTracks; + } + else + { + voiceTracks->next = BG_Alloc( sizeof( voiceCmd_t ) ); + voiceTracks = voiceTracks->next; + } + + if( !trap_FS_FOpenFile( token.string, NULL, FS_READ ) ) + { + int line; + char filename[ MAX_QPATH ]; + + trap_Parse_SourceFileAndLine( handle, filename, &line ); + Com_Printf( S_COLOR_YELLOW "WARNING: BG_VoiceParseCommand(): " + "track \"%s\" referenced on line %d of %s does not exist\n", + token.string, line, filename ); + } + else + { +#ifdef CGAME + voiceTracks->track = trap_S_RegisterSound( token.string, qfalse ); + voiceTracks->duration = trap_S_SoundDuration( voiceTracks->track ); +#endif + } + + voiceTracks->team = -1; + voiceTracks->class = -1; + voiceTracks->weapon = -1; + voiceTracks->enthusiasm = 0; + voiceTracks->text = NULL; + voiceTracks->next = NULL; + parsingTrack = qtrue; + + } + return NULL; +} + +/* +============ +BG_VoiceParse +============ +*/ +static voiceCmd_t *BG_VoiceParse( char *name ) +{ + voiceCmd_t *voiceCmds = NULL; + voiceCmd_t *top = NULL; + pc_token_t token; + qboolean parsingCmd = qfalse; + int handle; + + handle = trap_Parse_LoadSource( va( "voice/%s.voice", name ) ); + if( !handle ) + return NULL; + + while( trap_Parse_ReadToken( handle, &token ) ) + { + if( parsingCmd ) + { + if( token.string[ 0 ] == '{' ) + { + voiceCmds->tracks = BG_VoiceParseCommand( handle ); + parsingCmd = qfalse; + continue; + } + else + { + int line; + char filename[ MAX_QPATH ]; + + trap_Parse_SourceFileAndLine( handle, filename, &line ); + Com_Error( ERR_FATAL, "BG_VoiceParse(): " + "parse error on line %d of %s\n", line, filename ); + } + } + + if( strlen( token.string ) >= MAX_VOICE_CMD_LEN ) + { + int line; + char filename[ MAX_QPATH ]; + + trap_Parse_SourceFileAndLine( handle, filename, &line ); + Com_Error( ERR_FATAL, "BG_VoiceParse(): " + "command \"%s\" exceeds MAX_VOICE_CMD_LEN (%d) on line %d of %s\n", + token.string, MAX_VOICE_CMD_LEN, line, filename ); + } + + if( top == NULL ) + { + voiceCmds = BG_Alloc( sizeof( voiceCmd_t ) ); + top = voiceCmds; + } + else + { + voiceCmds->next = BG_Alloc( sizeof( voiceCmd_t ) ); + voiceCmds = voiceCmds->next; + } + + Q_strncpyz( voiceCmds->cmd, token.string, sizeof( voiceCmds->cmd ) ); + voiceCmds->next = NULL; + parsingCmd = qtrue; + + } + + trap_Parse_FreeSource( handle ); + + return top; +} + +/* +============ +BG_VoiceInit +============ +*/ +voice_t *BG_VoiceInit( void ) +{ + voice_t *voices; + voice_t *voice; + + voices = BG_VoiceList(); + + voice = voices; + while( voice ) + { + voice->cmds = BG_VoiceParse( voice->name ); + voice = voice->next; + } + + return voices; +} + + +/* +============ +BG_PrintVoices +============ +*/ +void BG_PrintVoices( voice_t *voices, int debugLevel ) +{ + voice_t *voice = voices; + voiceCmd_t *voiceCmd; + voiceTrack_t *voiceTrack; + + int cmdCount; + int trackCount; + + if( voice == NULL ) + { + // Com_Printf( "voice list is empty\n" ); + return; + } + + while( voice != NULL ) + { + if( debugLevel > 0 ) + Com_Printf( "voice \"%s\"\n", voice->name ); + voiceCmd = voice->cmds; + cmdCount = 0; + trackCount = 0; + while( voiceCmd != NULL ) + { + if( debugLevel > 0 ) + Com_Printf( " %s\n", voiceCmd->cmd ); + voiceTrack = voiceCmd->tracks; + cmdCount++; + while ( voiceTrack != NULL ) + { + if( debugLevel > 1 ) + Com_Printf( " text -> %s\n", voiceTrack->text ); + if( debugLevel > 2 ) + { + Com_Printf( " team -> %d\n", voiceTrack->team ); + Com_Printf( " class -> %d\n", voiceTrack->class ); + Com_Printf( " weapon -> %d\n", voiceTrack->weapon ); + Com_Printf( " enthusiasm -> %d\n", voiceTrack->enthusiasm ); +#ifdef CGAME + Com_Printf( " duration -> %d\n", voiceTrack->duration ); +#endif + } + if( debugLevel > 1 ) + Com_Printf( "\n" ); + trackCount++; + voiceTrack = voiceTrack->next; + } + voiceCmd = voiceCmd->next; + } + + if( !debugLevel ) + { + Com_Printf( "voice \"%s\": %d commands, %d tracks\n", + voice->name, cmdCount, trackCount ); + } + voice = voice->next; + } +} + +/* +============ +BG_VoiceByName +============ +*/ +voice_t *BG_VoiceByName( voice_t *head, char *name ) +{ + voice_t *v = head; + + while( v ) + { + if( !Q_stricmp( v->name, name ) ) + return v; + v = v->next; + } + return NULL; +} + +/* +============ +BG_VoiceCmdFind +============ +*/ +voiceCmd_t *BG_VoiceCmdFind( voiceCmd_t *head, char *name, int *cmdNum ) +{ + voiceCmd_t *vc = head; + int i = 0; + + while( vc ) + { + i++; + if( !Q_stricmp( vc->cmd, name ) ) + { + *cmdNum = i; + return vc; + } + vc = vc->next; + } + return NULL; +} + +/* +============ +BG_VoiceCmdByNum +============ +*/ +voiceCmd_t *BG_VoiceCmdByNum( voiceCmd_t *head, int num ) +{ + voiceCmd_t *vc = head; + int i = 0; + + while( vc ) + { + i++; + if( i == num ) + return vc; + vc = vc->next; + } + return NULL; +} + +/* +============ +BG_VoiceTrackByNum +============ +*/ +voiceTrack_t *BG_VoiceTrackByNum( voiceTrack_t *head, int num ) +{ + voiceTrack_t *vt = head; + int i = 0; + + while( vt ) + { + i++; + if( i == num ) + return vt; + vt = vt->next; + } + return NULL; +} + +/* +============ +BG_VoiceTrackFind +============ +*/ +voiceTrack_t *BG_VoiceTrackFind( voiceTrack_t *head, team_t team, + class_t class, weapon_t weapon, + int enthusiasm, int *trackNum ) +{ + voiceTrack_t *vt = head; + int highestMatch = 0; + int matchCount = 0; + int selectedMatch = 0; + int i = 0; + int j = 0; + + // find highest enthusiasm without going over + while( vt ) + { + if( ( vt->team >= 0 && !( vt->team & ( 1 << team ) ) ) || + ( vt->class >= 0 && !( vt->class & ( 1 << class ) ) ) || + ( vt->weapon >= 0 && !( vt->weapon & ( 1 << weapon ) ) ) || + vt->enthusiasm > enthusiasm ) + { + vt = vt->next; + continue; + } + + if( vt->enthusiasm > highestMatch ) + { + matchCount = 0; + highestMatch = vt->enthusiasm; + } + if( vt->enthusiasm == highestMatch ) + matchCount++; + vt = vt->next; + } + + if( !matchCount ) + return NULL; + + // return randomly selected match + selectedMatch = rand() / ( RAND_MAX / matchCount + 1 ); + vt = head; + i = 0; + j = 0; + while( vt ) + { + j++; + if( ( vt->team >= 0 && !( vt->team & ( 1 << team ) ) ) || + ( vt->class >= 0 && !( vt->class & ( 1 << class ) ) ) || + ( vt->weapon >= 0 && !( vt->weapon & ( 1 << weapon ) ) ) || + vt->enthusiasm != highestMatch ) + { + vt = vt->next; + continue; + } + if( i == selectedMatch ) + { + *trackNum = j; + return vt; + } + i++; + vt = vt->next; + } + return NULL; +} |