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authorPaweł Redman <pawel.redman@gmail.com>2015-04-04 23:32:01 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-04-04 23:32:01 +0200
commit7bf6dbfed060ded89da8c53ae8b712e62bd19da2 (patch)
treecd7b6e4970194f6288b7a5980b4c89426306c469 /src/game/g_active.c
parentf6e33b770e9fd1b5e6024c96ebd6f8183cc25a83 (diff)
Fix a bug in G_SendPublicServerCommand.
Diffstat (limited to 'src/game/g_active.c')
-rw-r--r--src/game/g_active.c6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 7148af0..02cb6e9 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -2223,14 +2223,14 @@ void G_SendPublicServerCommand( int clientNum, const char *cmd )
int i;
gclient_t *client;
- for( i = 0; i < level.maxclients ; i++ )
+ for( i = 0; i < level.maxclients; i++ )
{
client = level.clients + i;
if( client->pers.connected != CON_CONNECTED )
continue;
- if( client->ps.clientNum == clientNum )
+ if( i == clientNum )
goto send;
if( client->sess.spectatorState == SPECTATOR_NOT )
@@ -2240,7 +2240,7 @@ void G_SendPublicServerCommand( int clientNum, const char *cmd )
continue;
send:
- trap_SendServerCommand( client->ps.clientNum, cmd );
+ trap_SendServerCommand( i, cmd );
}
}