diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-12-02 21:59:52 +0200 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-12-02 21:59:52 +0200 |
commit | 1a59a05174d3ed6e6b75b8d9e2b5b074ebf41b38 (patch) | |
tree | baf93ec23968e3e0a7a8e3e36b6cfbf2f93d549d /src/game/g_buildable.c | |
parent | 4c5cdb7663951909daf4c8fc77313eb20eacc884 (diff) |
Added support for configuring refinery/colony effects on own and enemy team's bp pool.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 32 |
1 files changed, 11 insertions, 21 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 841038f..d132890 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -398,30 +398,20 @@ Note: 'pos' can be NULL, in this case return the overall BP of the team. int G_GetBuildPoints( const vec3_t pos, team_t team ) { int value = 0; - - if( !G_Overmind( ) && team == TEAM_ALIENS ) - { - return 0; - } - else if( team == TEAM_ALIENS ) - { + switch(team) { + case TEAM_ALIENS: + if ( !G_Overmind( ) ) return 0; value = level.alienBuildPoints; - } - else if( !G_Reactor( ) && team == TEAM_HUMANS ) - { - return 0; - } - else if( team == TEAM_HUMANS ) - { + break; + case TEAM_HUMANS: + if ( !G_Reactor( ) ) return 0; value = level.humanBuildPoints; - } - else - return 0; - - if( ( value > 0 ) && ( G_TimeTilSuddenDeath( ) <= 0 ) ) + break; + default: return 0; - else - return value; + } + if( ( value > 0 ) && ( G_TimeTilSuddenDeath( ) <= 0 ) ) return 0; + return value; } /* |