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authorMikko Tiusanen <ams@daug.net>2014-06-12 14:23:03 +0300
committerMikko Tiusanen <ams@daug.net>2014-06-12 14:23:03 +0300
commit30c7eca2541d5642dd4a97e8e481686f38a43ea8 (patch)
tree1cf4e642eb7c3f68f7617a256cbe8b234db52f3d /src/game/g_buildable.c
parent9c083e0fb3212c62d276210b81bbb85436687319 (diff)
Force fields are now cheaper and faster to build but less efficient vs rants.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c10
1 files changed, 8 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index e748a64..bcd5eb1 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -1640,6 +1640,7 @@ void G_Push( gentity_t *self )
#define PUSH_REPEAT 400
#define PUSH_RANGE 140
#define PUSH_FORCE -900
+#define WEAK_PUSH_FORCE -675
int entityList[ MAX_GENTITIES ];
vec3_t range = { PUSH_RANGE, PUSH_RANGE, PUSH_RANGE };
@@ -1648,7 +1649,7 @@ void G_Push( gentity_t *self )
// int a;
gentity_t *enemy;
vec3_t start,dir,end;
-
+ float force;
self->nextthink = level.time + PUSH_REPEAT;
@@ -1702,11 +1703,16 @@ void G_Push( gentity_t *self )
if (!enemy->takedamage)
continue;
+ if ( enemy->client->ps.stats[ STAT_CLASS ] == PCL_ALIEN_LEVEL5 )
+ force = PUSH_FORCE;
+ else
+ force = WEAK_PUSH_FORCE;
+
VectorCopy(enemy->r.currentOrigin, start);
VectorCopy(self->r.currentOrigin, end);
VectorSubtract(end, start, dir);
VectorNormalize(dir);
- VectorScale(dir,PUSH_FORCE, enemy->client->ps.velocity);
+ VectorScale(dir, force, enemy->client->ps.velocity);
VectorCopy(dir, enemy->movedir);
}