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authorPaweł Redman <pawel.redman@gmail.com>2015-11-29 20:29:30 +0100
committerPaweł Redman <pawel.redman@gmail.com>2015-11-29 20:29:30 +0100
commit3108bde4738357e3fec209e1deb7f20cf6663c6d (patch)
tree0a1e1aff9a5a1a392c2a4785be399a415d8948c2 /src/game/g_buildable.c
parentb86cbd75d8ff0e1606c041b5ed77c340cb802715 (diff)
Port to 1.1 network protocol.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 8de275e..1c161a6 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -3277,7 +3277,7 @@ void G_BuildableThink( gentity_t *ent, int msec )
ent->dcc = ( ent->buildableTeam != TEAM_HUMANS ) ? 0 : G_FindDCC( ent );
// Set health
- ent->s.generic1 = MAX( ent->health, 0 );
+ ent->s.constantLight = MAX( ent->health, 0 );
// Set flags
ent->s.eFlags &= ~( EF_B_POWERED | EF_B_SPAWNED | EF_B_MARKED );
@@ -4459,7 +4459,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable,
built->physicsBounce = BG_Buildable( buildable )->bounce;
built->s.groundEntityNum = -1;
- built->s.generic1 = MAX( built->health, 0 );
+ built->s.constantLight = MAX( built->health, 0 );
if( BG_Buildable( buildable )->team == TEAM_ALIENS )
{