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author | Paweł Redman <pawel.redman@gmail.com> | 2015-11-29 20:29:30 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-11-29 20:29:30 +0100 |
commit | 3108bde4738357e3fec209e1deb7f20cf6663c6d (patch) | |
tree | 0a1e1aff9a5a1a392c2a4785be399a415d8948c2 /src/game/g_buildable.c | |
parent | b86cbd75d8ff0e1606c041b5ed77c340cb802715 (diff) |
Port to 1.1 network protocol.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r-- | src/game/g_buildable.c | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 8de275e..1c161a6 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -3277,7 +3277,7 @@ void G_BuildableThink( gentity_t *ent, int msec ) ent->dcc = ( ent->buildableTeam != TEAM_HUMANS ) ? 0 : G_FindDCC( ent ); // Set health - ent->s.generic1 = MAX( ent->health, 0 ); + ent->s.constantLight = MAX( ent->health, 0 ); // Set flags ent->s.eFlags &= ~( EF_B_POWERED | EF_B_SPAWNED | EF_B_MARKED ); @@ -4459,7 +4459,7 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, built->physicsBounce = BG_Buildable( buildable )->bounce; built->s.groundEntityNum = -1; - built->s.generic1 = MAX( built->health, 0 ); + built->s.constantLight = MAX( built->health, 0 ); if( BG_Buildable( buildable )->team == TEAM_ALIENS ) { |