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authorPetr Pudlak <petr.mvd@gmail.com>2014-09-20 16:04:45 +0200
committerPetr Pudlak <petr.mvd@gmail.com>2014-09-20 16:04:45 +0200
commitd15d03572381c449024f385f4774f1c4bc95e227 (patch)
treeb9cb204a700461b96d6d3fdeb8be5ac9fc0791ac /src/game/g_buildable.c
parentc9ee8af98ce89fe2ffbe4389345a58899f3b3534 (diff)
Add a helper function for suiciding buildables
Removes duplicate code when suiciding alien and human structures.
Diffstat (limited to 'src/game/g_buildable.c')
-rw-r--r--src/game/g_buildable.c33
1 files changed, 20 insertions, 13 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 61a3460..856db29 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -516,6 +516,24 @@ gentity_t *G_InPowerZone( gentity_t *self )
/*
================
+G_Suicide
+
+let the given buildable suicide
+================
+*/
+void G_Suicide( gentity_t *self )
+{
+ const gentity_t *parent = self->parentNode;
+
+ if( parent )
+ G_Damage( self, NULL, g_entities + parent->killedBy, NULL, NULL,
+ self->health, 0, MOD_NOCREEP );
+ else
+ G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_NOCREEP );
+}
+
+/*
+================
G_FindDCC
attempt to find a controlling DCC for self, return number found
@@ -952,16 +970,9 @@ Tests for creep and kills the buildable if there is none
*/
void AGeneric_CreepCheck( gentity_t *self )
{
- gentity_t *spawn;
-
- spawn = self->parentNode;
if( !G_FindCreep( self ) )
{
- if( spawn )
- G_Damage( self, NULL, g_entities + spawn->killedBy, NULL, NULL,
- self->health, 0, MOD_NOCREEP );
- else
- G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_NOCREEP );
+ G_Suicide( self );
return;
}
G_CreepSlow( self );
@@ -2314,11 +2325,7 @@ static qboolean G_SuicideIfNoPower( gentity_t *self )
self->count = level.time;
else if( ( level.time - self->count ) >= HUMAN_BUILDABLE_INACTIVE_TIME )
{
- if( self->parentNode )
- G_Damage( self, NULL, g_entities + self->parentNode->killedBy,
- NULL, NULL, self->health, 0, MOD_NOCREEP );
- else
- G_Damage( self, NULL, NULL, NULL, NULL, self->health, 0, MOD_NOCREEP );
+ G_Suicide( self );
return qtrue;
}
}