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author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-26 01:29:00 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-26 01:29:00 +0200 |
commit | b28d5f6dbedd5b895eed4cc5b730581df3b2215d (patch) | |
tree | 9bb750d3f30ff731ce2c60f6a845fff25f20b668 /src/game/g_client.c | |
parent | 6c7152aada204bfdfa6e39cdfea5e10440e0ed36 (diff) |
Initial implementation of Wraith.
Diffstat (limited to 'src/game/g_client.c')
-rw-r--r-- | src/game/g_client.c | 5 |
1 files changed, 5 insertions, 0 deletions
diff --git a/src/game/g_client.c b/src/game/g_client.c index 9c999de..ccf65e8 100644 --- a/src/game/g_client.c +++ b/src/game/g_client.c @@ -1480,6 +1480,11 @@ void ClientSpawn( gentity_t *ent, gentity_t *spawn, vec3_t origin, vec3_t angles client->ps.ammo = maxAmmo; client->ps.clips = maxClips; + if( weapon == WP_ALEVEL1 ) + { + client->ps.stats[ STAT_MISC ] = LEVEL1_WARP_TIME; + } + // We just spawned, not changing weapons client->ps.persistant[ PERS_NEWWEAPON ] = 0; |