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author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-22 15:59:40 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-22 15:59:40 +0200 |
commit | 43763238a0187c885482283c8d7e5ae0137423b5 (patch) | |
tree | 132fe778c611b006e66795b4d47c79043a13c57e /src/game/g_combat.c | |
parent | 4f02df7e08cd3f16e3e1a048749b0c688346a60a (diff) |
Remove Cloak.
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 6 |
1 files changed, 0 insertions, 6 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 03b8d82..52b669b 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1483,12 +1483,6 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker, if( targ->client ) { targ->client->ps.stats[ STAT_HEALTH ] = targ->health; - - //turn off cloak if it is already activated and if the target is damaged - if( targ->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS && - targ->client->cloakActivated && - !targ->client->cloakReady ) - targ->client->ps.eFlags &= ~EF_MOVER_STOP; } } |