diff options
author | enneract <trem.redman@gmail.com> | 2014-12-16 19:36:18 +0100 |
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committer | enneract <trem.redman@gmail.com> | 2014-12-16 19:36:18 +0100 |
commit | 3afe13c2a292e0940a05634b322300ccd1238541 (patch) | |
tree | 20d7bf596af96eabe55f709b7f6576671d46f962 /src/game/g_local.h | |
parent | 7c02e34b08a4e44a7f7935bf6b1bee45c3a8df6c (diff) |
Make Lightning Gun's damage depend on precision.
Lightning Gun's damage now depends on where a target was hit. Firing
directly at a target's center will yield the full damage output, while
firing at a point far from the center will cause a lot less damage. Both
players and buildings are affected.
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index eb5f37e..873234b 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -1308,6 +1308,9 @@ extern vmCvar_t g_DretchBuildingDamage; extern vmCvar_t g_OwnTeamBPFactor; extern vmCvar_t g_EnemyTeamBPFactor; +extern vmCvar_t g_lightningDamage; +extern vmCvar_t g_lightningDifficulty; + void trap_Print( const char *fmt ); void trap_Error( const char *fmt ); int trap_Milliseconds( void ); |