diff options
author | enneract <trem.redman@gmail.com> | 2014-12-20 20:07:54 +0100 |
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committer | enneract <trem.redman@gmail.com> | 2014-12-20 20:07:54 +0100 |
commit | 74be23bb4d9e5fe441ce25008281e4cfc387185e (patch) | |
tree | 5af9e0f2016f9cf81948224108934ea1ae4abbfe /src/game/g_local.h | |
parent | f5c4bc00cf6307c14a6037a1f0a68259e4fe2ac8 (diff) |
Add logging of weapon settings at game init.
Also adds a few missing weapons and hardcodes Lightning Gun's settings.
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index a98d818..18ff14b 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -320,7 +320,7 @@ typedef enum typedef enum { -#define CSW(a,b) a +#define CSW(a,b,c) a #include "g_csw.h" #undef CSW , @@ -984,6 +984,7 @@ void G_InitDamageLocations( void ); #define DAMAGE_NO_PROTECTION 0x00000008 // armor, shields, invulnerability, and godmode have no effect #define DAMAGE_NO_LOCDAMAGE 0x00000010 // do not apply locational damage +void G_LogCombatSettings( void ); void G_CombatStats_Fire( gentity_t *ent, combatStatsWeapon_t weapon, int damage ); void G_CombatStats_FireMOD( gentity_t *ent, meansOfDeath_t mod, int damage ); void G_CombatStats_Hit( gentity_t *ent, gentity_t *hit, combatStatsWeapon_t weapon, int damage ); |