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author | Mikko Tiusanen <ams@daug.net> | 2014-10-09 17:49:05 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-10-09 17:49:05 +0300 |
commit | cb6e022bb7aadf56d4f7ebc136f652fc18fbc44e (patch) | |
tree | 93a5863a85200ee42afa73954144156f02c2b922 /src/game/g_local.h | |
parent | fab71cd44004636f3298ef9cef363cf82d85c152 (diff) |
Added spawn [buildingname] admin command.
Diffstat (limited to 'src/game/g_local.h')
-rw-r--r-- | src/game/g_local.h | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/game/g_local.h b/src/game/g_local.h index d82c862..5ee2623 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -833,6 +833,7 @@ qboolean G_BuildIfValid( gentity_t *ent, buildable_t buildable ); void G_SetBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim, qboolean force ); void G_SetIdleBuildableAnim( gentity_t *ent, buildableAnimNumber_t anim ); void G_SpawnBuildable(gentity_t *ent, buildable_t buildable); +void G_ForceSpawnBuildable(gentity_t *ent, buildable_t buildable); void FinishSpawningBuildable( gentity_t *ent ); void G_LayoutSave( char *name ); int G_LayoutList( const char *map, char *list, int len ); |