diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-07-06 16:12:58 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-07-06 16:12:58 +0300 |
commit | 546b7743d10bcd75998569dfc8c1818804f76213 (patch) | |
tree | da7cc4e1afd49a65ff1efe41b77ab84b9320f220 /src/game/g_main.c | |
parent | a7af4c67c3e5e4b02fa89aaa2443f83c66d06cfb (diff) |
Extra players now kept in spawn queue instead of auto-balance if g_teamForceBalance is set to 2.
Automatic team balancing now honors locked teams and g_teamForceBalance setting.
Diffstat (limited to 'src/game/g_main.c')
-rw-r--r-- | src/game/g_main.c | 14 |
1 files changed, 14 insertions, 0 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index 977ab1e..11376ac 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -1049,11 +1049,25 @@ void G_SpawnClients( team_t team ) { sq = &level.alienSpawnQueue; numSpawns = level.numAlienSpawns; + if( g_teamForceBalance.integer == 2 && + !level.humanTeamLocked && + !level.alienTeamLocked && + level.numAlienClients-level.numHumanClients > 1 ) + { + return; + } } else if( team == TEAM_HUMANS ) { sq = &level.humanSpawnQueue; numSpawns = level.numHumanSpawns; + if( g_teamForceBalance.integer == 2 && + !level.humanTeamLocked && + !level.alienTeamLocked && + level.numHumanClients-level.numAlienClients > 1 ) + { + return; + } } if( G_GetSpawnQueueLength( sq ) > 0 && numSpawns > 0 ) |