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author | Paweł Redman <pawel.redman@gmail.com> | 2015-03-14 23:31:46 +0100 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-03-14 23:31:46 +0100 |
commit | 8b72548e0448907f972c5b9b810cde2950ce1fac (patch) | |
tree | 01cfbd67a3e74681dc3b370b7b601b1ddcd7dd33 /src/game/g_missile.c | |
parent | a3a89848ab31a43b174fb729c8af8117028ff7db (diff) |
Fix a bug in Hummel's firing code.
Diffstat (limited to 'src/game/g_missile.c')
-rw-r--r-- | src/game/g_missile.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 46f61af..e627f14 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -1694,8 +1694,7 @@ for Hummel's second mode gentity_t *Prickles_Fire( gentity_t *self, vec3_t start, vec3_t dir ) { gentity_t *bolt; - VectorNormalize ( dir ); - + bolt = G_Spawn( ); bolt->classname = "prickles"; bolt->pointAgainstWorld = qtrue; |