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authorMikko Tiusanen <ams@daug.net>2014-05-04 01:18:52 +0300
committerMikko Tiusanen <ams@daug.net>2014-05-04 01:18:52 +0300
commit01beb9919b95479d8be040bec74abc5cc67a5e43 (patch)
tree65f0b79e793848491832756a4c3a32b23668fab3 /src/game/g_namelog.c
parent191d731da136b7ee959a17e63111c9146219a768 (diff)
Initial import.
Diffstat (limited to 'src/game/g_namelog.c')
-rw-r--r--src/game/g_namelog.c131
1 files changed, 131 insertions, 0 deletions
diff --git a/src/game/g_namelog.c b/src/game/g_namelog.c
new file mode 100644
index 0000000..1ba0a85
--- /dev/null
+++ b/src/game/g_namelog.c
@@ -0,0 +1,131 @@
+/*
+===========================================================================
+Copyright (C) 2010 Darklegion Development
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+/*
+===========================================================================
+TREMULOUS EDGE MOD SRC FILE
+===========================================================================
+*/
+#include "g_local.h"
+
+void G_namelog_cleanup( void )
+{
+ namelog_t *namelog, *n;
+
+ for( namelog = level.namelogs; namelog; namelog = n )
+ {
+ n = namelog->next;
+ BG_Free( namelog );
+ }
+}
+
+void G_namelog_connect( gclient_t *client )
+{
+ namelog_t *n, *p = NULL;
+ int i;
+ char *newname;
+
+ for( n = level.namelogs; n; p = n, n = n->next )
+ {
+ if( n->slot != -1 )
+ continue;
+ if( !Q_stricmp( client->pers.guid, n->guid ) )
+ break;
+ }
+ if( !n )
+ {
+ n = BG_Alloc( sizeof( namelog_t ) );
+ strcpy( n->guid, client->pers.guid );
+ if( p )
+ {
+ p->next = n;
+ n->id = p->id + 1;
+ }
+ else
+ {
+ level.namelogs = n;
+ n->id = MAX_CLIENTS;
+ }
+ }
+ client->pers.namelog = n;
+ n->slot = client - level.clients;
+ n->banned = qfalse;
+
+ newname = n->name[ n->nameOffset ];
+ // If they're muted, copy in their last known name - this will stop people
+ // reconnecting to get around the name change protection.
+ if( n->muted && G_admin_name_check( &g_entities[ n->slot ],
+ newname, NULL, 0 ) )
+ Q_strncpyz( client->pers.netname, newname, MAX_NAME_LENGTH );
+
+ for( i = 0; i < MAX_NAMELOG_ADDRS && n->ip[ i ].str[ 0 ]; i++ )
+ if( !strcmp( n->ip[ i ].str, client->pers.ip.str ) )
+ return;
+ if( i == MAX_NAMELOG_ADDRS )
+ i--;
+ memcpy( &n->ip[ i ], &client->pers.ip, sizeof( n->ip[ i ] ) );
+}
+
+void G_namelog_disconnect( gclient_t *client )
+{
+ if( client->pers.namelog == NULL )
+ return;
+ client->pers.namelog->slot = -1;
+ client->pers.namelog = NULL;
+}
+
+void G_namelog_update_score( gclient_t *client )
+{
+ namelog_t *n = client->pers.namelog;
+ if( n == NULL )
+ return;
+
+ n->team = client->pers.teamSelection;
+ n->score = client->ps.persistant[ PERS_SCORE ];
+ n->credits = client->pers.credit;
+}
+
+void G_namelog_update_name( gclient_t *client )
+{
+ char n1[ MAX_NAME_LENGTH ], n2[ MAX_NAME_LENGTH ];
+ namelog_t *n = client->pers.namelog;
+
+ if( n->name[ n->nameOffset ][ 0 ] )
+ {
+ G_SanitiseString( client->pers.netname, n1, sizeof( n1 ) );
+ G_SanitiseString( n->name[ n->nameOffset ],
+ n2, sizeof( n2 ) );
+ if( strcmp( n1, n2 ) != 0 )
+ n->nameOffset = ( n->nameOffset + 1 ) % MAX_NAMELOG_NAMES;
+ }
+ strcpy( n->name[ n->nameOffset ], client->pers.netname );
+}
+
+void G_namelog_restore( gclient_t *client )
+{
+ namelog_t *n = client->pers.namelog;
+
+ G_ChangeTeam( g_entities + n->slot, n->team );
+ client->ps.persistant[ PERS_SCORE ] = n->score;
+ client->ps.persistant[ PERS_CREDIT ] = 0;
+ G_AddCreditToClient( client, n->credits, qfalse );
+}
+