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authorMikko Tiusanen <ams@daug.net>2014-05-04 01:18:52 +0300
committerMikko Tiusanen <ams@daug.net>2014-05-04 01:18:52 +0300
commit01beb9919b95479d8be040bec74abc5cc67a5e43 (patch)
tree65f0b79e793848491832756a4c3a32b23668fab3 /src/game/g_team.c
parent191d731da136b7ee959a17e63111c9146219a768 (diff)
Initial import.
Diffstat (limited to 'src/game/g_team.c')
-rw-r--r--src/game/g_team.c558
1 files changed, 558 insertions, 0 deletions
diff --git a/src/game/g_team.c b/src/game/g_team.c
new file mode 100644
index 0000000..45a2370
--- /dev/null
+++ b/src/game/g_team.c
@@ -0,0 +1,558 @@
+/*
+===========================================================================
+Copyright (C) 1999-2005 Id Software, Inc.
+Copyright (C) 2000-2009 Darklegion Development
+
+This file is part of Tremulous.
+
+Tremulous is free software; you can redistribute it
+and/or modify it under the terms of the GNU General Public License as
+published by the Free Software Foundation; either version 2 of the License,
+or (at your option) any later version.
+
+Tremulous is distributed in the hope that it will be
+useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
+MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+GNU General Public License for more details.
+
+You should have received a copy of the GNU General Public License
+along with Tremulous; if not, write to the Free Software
+Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
+===========================================================================
+*/
+/*
+===========================================================================
+TREMULOUS EDGE MOD SRC FILE
+===========================================================================
+*/
+#include "g_local.h"
+
+// NULL for everyone
+void QDECL PrintMsg( gentity_t *ent, const char *fmt, ... )
+{
+ char msg[ 1024 ];
+ va_list argptr;
+ char *p;
+
+ va_start( argptr,fmt );
+
+ if( Q_vsnprintf( msg, sizeof( msg ), fmt, argptr ) > sizeof( msg ) )
+ G_Error ( "PrintMsg overrun" );
+
+ va_end( argptr );
+
+ // double quotes are bad
+ while( ( p = strchr( msg, '"' ) ) != NULL )
+ *p = '\'';
+
+ trap_SendServerCommand( ( ( ent == NULL ) ? -1 : ent-g_entities ), va( "print \"%s\"", msg ) );
+}
+
+/*
+================
+G_TeamFromString
+
+Return the team referenced by a string
+================
+*/
+team_t G_TeamFromString( char *str )
+{
+ switch( tolower( *str ) )
+ {
+ case '0': case 's': return TEAM_NONE;
+ case '1': case 'a': return TEAM_ALIENS;
+ case '2': case 'h': return TEAM_HUMANS;
+ default: return NUM_TEAMS;
+ }
+}
+
+/*
+================
+G_TeamCommand
+
+Broadcasts a command to only a specific team
+================
+*/
+void G_TeamCommand( team_t team, char *cmd )
+{
+ int i;
+
+ for( i = 0 ; i < level.maxclients ; i++ )
+ {
+ if( level.clients[ i ].pers.connected == CON_CONNECTED )
+ {
+ if( level.clients[ i ].pers.teamSelection == team ||
+ ( level.clients[ i ].pers.teamSelection == TEAM_NONE &&
+ G_admin_permission( &g_entities[ i ], ADMF_SPEC_ALLCHAT ) ) )
+ trap_SendServerCommand( i, cmd );
+ }
+ }
+}
+
+/*
+==============
+OnSameTeam
+==============
+*/
+qboolean OnSameTeam( gentity_t *ent1, gentity_t *ent2 )
+{
+ if( !ent1->client || !ent2->client )
+ return qfalse;
+
+ if( ent1->client->pers.teamSelection == ent2->client->pers.teamSelection )
+ return qtrue;
+
+ return qfalse;
+}
+
+/*
+==================
+G_ClientListForTeam
+==================
+*/
+static clientList_t G_ClientListForTeam( team_t team )
+{
+ int i;
+ clientList_t clientList;
+
+ Com_Memset( &clientList, 0, sizeof( clientList_t ) );
+
+ for( i = 0; i < g_maxclients.integer; i++ )
+ {
+ gentity_t *ent = g_entities + i;
+ if( ent->client->pers.connected != CON_CONNECTED )
+ continue;
+
+ if( ent->inuse && ( ent->client->ps.stats[ STAT_TEAM ] == team ) )
+ Com_ClientListAdd( &clientList, ent->client->ps.clientNum );
+ }
+
+ return clientList;
+}
+
+/*
+==================
+G_UpdateTeamConfigStrings
+==================
+*/
+void G_UpdateTeamConfigStrings( void )
+{
+ clientList_t alienTeam = G_ClientListForTeam( TEAM_ALIENS );
+ clientList_t humanTeam = G_ClientListForTeam( TEAM_HUMANS );
+
+ if( level.intermissiontime )
+ {
+ // No restrictions once the game has ended
+ Com_Memset( &alienTeam, 0, sizeof( clientList_t ) );
+ Com_Memset( &humanTeam, 0, sizeof( clientList_t ) );
+ }
+
+ trap_SetConfigstringRestrictions( CS_VOTE_TIME + TEAM_ALIENS, &humanTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_STRING + TEAM_ALIENS, &humanTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_YES + TEAM_ALIENS, &humanTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_NO + TEAM_ALIENS, &humanTeam );
+
+ trap_SetConfigstringRestrictions( CS_VOTE_TIME + TEAM_HUMANS, &alienTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_STRING + TEAM_HUMANS, &alienTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_YES + TEAM_HUMANS, &alienTeam );
+ trap_SetConfigstringRestrictions( CS_VOTE_NO + TEAM_HUMANS, &alienTeam );
+
+ trap_SetConfigstringRestrictions( CS_ALIEN_STAGES, &humanTeam );
+ trap_SetConfigstringRestrictions( CS_HUMAN_STAGES, &alienTeam );
+}
+
+/*
+==================
+G_LeaveTeam
+==================
+*/
+void G_LeaveTeam( gentity_t *self )
+{
+ team_t team = self->client->pers.teamSelection;
+ gentity_t *ent;
+ int i;
+
+ if( team == TEAM_ALIENS )
+ G_RemoveFromSpawnQueue( &level.alienSpawnQueue, self->client->ps.clientNum );
+ else if( team == TEAM_HUMANS )
+ G_RemoveFromSpawnQueue( &level.humanSpawnQueue, self->client->ps.clientNum );
+ else
+ {
+ if( self->client->sess.spectatorState == SPECTATOR_FOLLOW )
+ G_StopFollowing( self );
+ return;
+ }
+
+ // stop any following clients
+ G_StopFromFollowing( self );
+
+ G_Vote( self, team, qfalse );
+ self->suicideTime = 0;
+
+
+
+
+
+ for( i = 0; i < level.num_entities; i++ )
+ {
+ ent = &g_entities[ i ];
+ if( !ent->inuse )
+ continue;
+
+ if( ent->client && ent->client->pers.connected == CON_CONNECTED )
+ {
+ // cure poison
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_POISONED &&
+ ent->client->lastPoisonClient == self )
+ ent->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
+ }
+ else if( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number )
+ G_FreeEntity( ent );
+ }
+
+ // cut all relevant zap beams
+ G_ClearPlayerZapEffects( self );
+
+ // cure infection
+ if( ent->client->ps.stats[ STAT_STATE ] & SS_INFECTED &&
+ ent->client->lastInfectionClient == self )
+ ent->client->ps.stats[ STAT_STATE ] &= ~SS_INFECTED;
+
+ else if( ent->s.eType == ET_MISSILE && ent->r.ownerNum == self->s.number )
+ G_FreeEntity( ent );
+
+
+
+
+
+
+ G_namelog_update_score( self->client );
+
+}
+
+/*
+=================
+G_ChangeTeam
+=================
+*/
+void G_ChangeTeam( gentity_t *ent, team_t newTeam )
+{
+ team_t oldTeam = ent->client->pers.teamSelection;
+
+ if( oldTeam == newTeam )
+ return;
+
+ G_LeaveTeam( ent );
+ ent->client->pers.teamChangeTime = level.time;
+ ent->client->pers.teamSelection = newTeam;
+ ent->client->pers.classSelection = PCL_NONE;
+ ClientSpawn( ent, NULL, NULL, NULL );
+
+ if( oldTeam == TEAM_HUMANS && newTeam == TEAM_ALIENS )
+ {
+ // Convert from human to alien credits
+ ent->client->pers.credit =
+ (int)( ent->client->pers.credit *
+ ALIEN_MAX_CREDITS / HUMAN_MAX_CREDITS + 0.5f );
+ }
+ else if( oldTeam == TEAM_ALIENS && newTeam == TEAM_HUMANS )
+ {
+ // Convert from alien to human credits
+ ent->client->pers.credit =
+ (int)( ent->client->pers.credit *
+ HUMAN_MAX_CREDITS / ALIEN_MAX_CREDITS + 0.5f );
+ }
+
+ // Copy credits to ps for the client
+ ent->client->ps.persistant[ PERS_CREDIT ] = ent->client->pers.credit;
+
+ ClientUserinfoChanged( ent->client->ps.clientNum, qfalse );
+
+ G_UpdateTeamConfigStrings( );
+
+ G_LogPrintf( "ChangeTeam: %d %s: %s" S_COLOR_WHITE " switched teams\n",
+ ent - g_entities, BG_TeamName( newTeam ), ent->client->pers.netname );
+
+ G_namelog_update_score( ent->client );
+ TeamplayInfoMessage( ent );
+
+}
+
+
+ /*
+ Call this method to balance teams
+ */
+void G_BalanceTeams()
+{
+ team_t sourceTeam;
+ gentity_t *ent;
+ int clientId,lastTime,i;
+ if( level.numAlienSpawns > 0 && level.numHumanClients - level.numAlienClients >= 2 ) {
+ sourceTeam = TEAM_HUMANS;
+ } else if( level.numHumanSpawns > 0 && level.numAlienClients - level.numHumanClients >= 2 ) {
+ sourceTeam = TEAM_ALIENS;
+ } else return;
+ clientId = -1;
+ lastTime = 0;
+ for( i = 0; i < g_maxclients.integer; i++ )
+ {
+ ent = g_entities + i;
+
+ if( ent->client->pers.connected != CON_CONNECTED )
+ continue;
+
+ if( ent->inuse && ent->client->pers.teamSelection == sourceTeam && ent->client->pers.teamChangeTime > lastTime) {
+ clientId = i;
+ lastTime = ent->client->pers.teamChangeTime;
+ }
+ }
+ if (clientId != -1) {
+ ent = g_entities + clientId;
+
+ switch(sourceTeam) {
+ case TEAM_HUMANS:
+ // Refund all weapons and equipment before team change
+ for( i = WP_NONE+1; i < WP_NUM_WEAPONS; ++i )
+ {
+ if ( i == WP_HBUILD && ent->client->ps.stats[ STAT_MISC ] > 0 )
+ continue;
+ if (BG_InventoryContainsWeapon( i, ent->client->ps.stats ) && BG_Weapon( i )->purchasable )
+ {
+ G_AddCreditToClient( ent->client, (short)BG_Weapon( i )->price, qfalse );
+ }
+ }
+ for( i = UP_NONE+1; i < UP_NUM_UPGRADES; ++i )
+ {
+ if (BG_InventoryContainsUpgrade( i, ent->client->ps.stats ) && BG_Upgrade( i )->purchasable )
+ {
+ G_AddCreditToClient( ent->client, (short)BG_Upgrade( i )->price, qfalse );
+ }
+ }
+ trap_SendServerCommand( -1, "print \"Humans have more players. Moving last joining player to alien team...\n\"");
+ break;
+ case TEAM_ALIENS:
+ // Refund evo-points to aliens
+ G_AddCreditToClient( ent->client, (short)(BG_Class( ent->client->ps.stats[ STAT_CLASS ] )->cost * ALIEN_CREDITS_PER_KILL), qfalse );
+
+ trap_SendServerCommand( -1, "print \"Aliens have more players. Moving last joining player to human team...\n\"");
+ break;
+ default:
+ break;
+ }
+ G_ChangeTeam(ent,(sourceTeam == TEAM_HUMANS) ? TEAM_ALIENS : TEAM_HUMANS);
+ }
+}
+
+
+/*
+===========
+Team_GetLocation
+
+Report a location for the player. Uses placed nearby target_location entities
+============
+*/
+gentity_t *Team_GetLocation( gentity_t *ent )
+{
+ gentity_t *eloc, *best;
+ float bestlen, len;
+
+ best = NULL;
+ bestlen = 3.0f * 8192.0f * 8192.0f;
+
+ for( eloc = level.locationHead; eloc; eloc = eloc->nextTrain )
+ {
+ len = DistanceSquared( ent->r.currentOrigin, eloc->r.currentOrigin );
+
+ if( len > bestlen )
+ continue;
+
+ if( !trap_InPVS( ent->r.currentOrigin, eloc->r.currentOrigin ) )
+ continue;
+
+ bestlen = len;
+ best = eloc;
+ }
+
+ return best;
+}
+
+
+/*---------------------------------------------------------------------------*/
+
+/*
+==================
+TeamplayInfoMessage
+
+Format:
+ clientNum location health weapon upgrade
+
+==================
+*/
+void TeamplayInfoMessage( gentity_t *ent )
+{
+ char entry[ 19 ], string[ 1143 ];
+ int i, j;
+ int team, stringlength;
+ int sent = 0;
+ gentity_t *player;
+ gclient_t *cl;
+ upgrade_t upgrade = UP_NONE;
+ int curWeaponClass = WP_NONE ; // sends weapon for humans, class for aliens
+ char *tmp;
+
+ if( !g_allowTeamOverlay.integer )
+ return;
+
+ if( !ent->client->pers.teamInfo )
+ return;
+
+ if( ent->client->pers.teamSelection == TEAM_NONE )
+ {
+ if( ent->client->sess.spectatorState == SPECTATOR_FREE ||
+ ent->client->sess.spectatorClient < 0 )
+ return;
+ team = g_entities[ ent->client->sess.spectatorClient ].client->
+ pers.teamSelection;
+ }
+ else
+ team = ent->client->pers.teamSelection;
+
+ string[ 0 ] = '\0';
+ stringlength = 0;
+
+ for( i = 0; i < MAX_CLIENTS; i++)
+ {
+ player = g_entities + i ;
+ cl = player->client;
+
+ if( ent == player || !cl || team != cl->pers.teamSelection ||
+ !player->inuse )
+ continue;
+
+ if( cl->sess.spectatorState != SPECTATOR_NOT )
+ {
+ curWeaponClass = WP_NONE;
+ upgrade = UP_NONE;
+ }
+ else if ( cl->pers.teamSelection == TEAM_HUMANS )
+ {
+ curWeaponClass = cl->ps.weapon;
+
+ if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, cl->ps.stats ) )
+ upgrade = UP_BATTLESUIT;
+ else if( BG_InventoryContainsUpgrade( UP_JETPACK, cl->ps.stats ) )
+ upgrade = UP_JETPACK;
+ else if( BG_InventoryContainsUpgrade( UP_BATTPACK, cl->ps.stats ) )
+ upgrade = UP_BATTPACK;
+ else if( BG_InventoryContainsUpgrade( UP_HELMET, cl->ps.stats ) )
+ upgrade = UP_HELMET;
+ else if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, cl->ps.stats ) )
+ upgrade = UP_LIGHTARMOUR;
+ else
+ upgrade = UP_NONE;
+ }
+ else if( cl->pers.teamSelection == TEAM_ALIENS )
+ {
+ curWeaponClass = cl->ps.stats[ STAT_CLASS ];
+ upgrade = UP_NONE;
+ }
+
+ tmp = va( "%i %i %i %i",
+ player->client->pers.location,
+ player->client->ps.stats[ STAT_HEALTH ] < 1 ? 0 :
+ player->client->ps.stats[ STAT_HEALTH ],
+ curWeaponClass,
+ upgrade );
+
+ if( !strcmp( ent->client->pers.cinfo[ i ], tmp ) )
+ continue;
+
+ Q_strncpyz( ent->client->pers.cinfo[ i ], tmp,
+ sizeof( ent->client->pers.cinfo[ i ] ) );
+
+ Com_sprintf( entry, sizeof( entry ), " %i %s", i, tmp );
+
+ j = strlen( entry );
+
+ if( stringlength + j > sizeof( string ) )
+ break;
+
+ strcpy( string + stringlength, entry );
+ stringlength += j;
+ sent++;
+ }
+
+ if( !sent )
+ return;
+
+ trap_SendServerCommand( ent - g_entities, va( "tinfo%s", string ) );
+}
+
+void CheckTeamStatus( void )
+{
+ int i;
+ gentity_t *loc, *ent;
+
+ if( level.time - level.lastTeamLocationTime > TEAM_LOCATION_UPDATE_TIME )
+ {
+ level.lastTeamLocationTime = level.time;
+
+ for( i = 0; i < g_maxclients.integer; i++ )
+ {
+ ent = g_entities + i;
+ if( ent->client->pers.connected != CON_CONNECTED )
+ continue;
+
+ if( ent->inuse && ( ent->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ||
+ ent->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) )
+ {
+
+ loc = Team_GetLocation( ent );
+
+ if( loc )
+ ent->client->pers.location = loc->s.generic1;
+ else
+ ent->client->pers.location = 0;
+ }
+ }
+
+ for( i = 0; i < g_maxclients.integer; i++ )
+ {
+ ent = g_entities + i;
+ if( ent->client->pers.connected != CON_CONNECTED )
+ continue;
+
+ if( ent->inuse )
+ TeamplayInfoMessage( ent );
+ }
+ }
+
+ // Warn on imbalanced teams
+ if( g_teamImbalanceWarnings.integer && !level.intermissiontime &&
+ ( level.time - level.lastTeamImbalancedTime >
+ ( g_teamImbalanceWarnings.integer * 1000 ) ) &&
+ level.numTeamImbalanceWarnings < 3 && !level.restarted )
+ {
+ level.lastTeamImbalancedTime = level.time;
+ if( level.numAlienSpawns > 0 &&
+ level.numHumanClients - level.numAlienClients >= 2 )
+ {
+ trap_SendServerCommand( -1, "print \"^5Teams are imbalanced. "
+ "^5Humans have more players.\n\"");
+ level.numTeamImbalanceWarnings++;
+ G_BalanceTeams();
+ }
+ else if( level.numHumanSpawns > 0 &&
+ level.numAlienClients - level.numHumanClients >= 2 )
+ {
+ trap_SendServerCommand ( -1, "print \"^5Teams are imbalanced. "
+ "^5Aliens have more players.\n\"");
+ level.numTeamImbalanceWarnings++;
+ G_BalanceTeams();
+ }
+ else
+ {
+ level.numTeamImbalanceWarnings = 0;
+ }
+ }
+}