summaryrefslogtreecommitdiff
path: root/src/game/g_weapon.c
diff options
context:
space:
mode:
authorPaweł Redman <pawel.redman@gmail.com>2015-06-25 22:52:39 +0200
committerPaweł Redman <pawel.redman@gmail.com>2015-06-25 22:52:39 +0200
commit6c7152aada204bfdfa6e39cdfea5e10440e0ed36 (patch)
tree1d2c8e17b47abc796de1f0e045abf3fb043d07df /src/game/g_weapon.c
parent1b13c257a9759f0a40c79f0acd3a07bc079df120 (diff)
Bring back some Basilisk code as a base for Wraith.
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r--src/game/g_weapon.c4
1 files changed, 4 insertions, 0 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 586af40..90eb069 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -1763,6 +1763,10 @@ void FireWeapon( gentity_t *ent )
// fire the specific weapon
switch( ent->s.weapon )
{
+ case WP_ALEVEL1:
+ meleeAttack( ent, LEVEL1_CLAW_RANGE, LEVEL1_CLAW_WIDTH, LEVEL1_CLAW_WIDTH,
+ LEVEL1_CLAW_DMG, MOD_LEVEL1_CLAW );
+ break;
case WP_ALEVEL3:
meleeAttack( ent, LEVEL3_CLAW_RANGE, LEVEL3_CLAW_WIDTH, LEVEL3_CLAW_WIDTH,
LEVEL3_CLAW_DMG, MOD_LEVEL3_CLAW );