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authorenneract <trem.redman@gmail.com>2014-11-24 02:20:51 +0100
committerenneract <trem.redman@gmail.com>2014-11-24 02:20:51 +0100
commitb0a9981e09bbc7c30769f680a4e0ff17c9ea8239 (patch)
treed369ba2f0cebcf878ee32b420ec19a0786e9b4e8 /src/game/g_weapon.c
parentf4413207a03658c719987d02fdbb87443843f43b (diff)
Implement the Lightning Gun.
Diffstat (limited to 'src/game/g_weapon.c')
-rw-r--r--src/game/g_weapon.c49
1 files changed, 46 insertions, 3 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index d869fb1..1c333ab 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -819,9 +819,7 @@ void LCChargeFire( gentity_t *ent, qboolean secondary )
/*
======================================================================
-
-PULSE RIFLE
-
+ROCKET LAUNCHER
======================================================================
*/
@@ -830,6 +828,48 @@ void rocketLauncherFire( gentity_t *ent )
fire_rocket( ent, muzzle, forward );
}
+
+/*
+======================================================================
+LIGHTNING GUN
+======================================================================
+*/
+
+void lightningGunFire( gentity_t *ent )
+{
+ vec3_t start, end;
+ trace_t tr;
+ gentity_t *target;
+
+ VectorMA( muzzle, LIGHTNING_RANGE, forward, end );
+
+ G_UnlaggedOn( ent, muzzle, LIGHTNING_RANGE );
+ trap_Trace( &tr, muzzle, NULL, NULL, end, ent->s.number, MASK_SHOT );
+ G_UnlaggedOff( );
+
+ if( tr.fraction == 1.0f ||
+ tr.entityNum == ENTITYNUM_NONE ||
+ ( tr.surfaceFlags & SURF_NOIMPACT ) )
+ return;
+
+ target = g_entities + tr.entityNum;
+
+ if( target->s.eType == ET_PLAYER || target->s.eType == ET_BUILDABLE )
+ BloodSpurt( ent, target, &tr );
+ else
+ {
+ gentity_t *tent;
+
+ tent = G_TempEntity( tr.endpos, EV_MISSILE_MISS );
+ tent->s.eventParm = DirToByte( tr.plane.normal );
+ tent->s.weapon = ent->s.weapon;
+ tent->s.generic1 = ent->s.generic1;
+ }
+
+ G_Damage( target, ent, ent, forward, tr.endpos, LIGHTNING_DAMAGE, 0, MOD_LIGHTNING );
+}
+
+
/*
======================================================================
TESLA GENERATOR
@@ -1976,6 +2016,9 @@ void FireWeapon( gentity_t *ent )
case WP_ROCKET_LAUNCHER:
rocketLauncherFire( ent );
break;
+ case WP_LIGHTNING_GUN:
+ lightningGunFire( ent );
+ break;
case WP_GRENADE:
throwGrenade( ent );
break;