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authorMikko Tiusanen <ams@daug.net>2014-06-12 14:23:03 +0300
committerMikko Tiusanen <ams@daug.net>2014-06-12 14:23:03 +0300
commit30c7eca2541d5642dd4a97e8e481686f38a43ea8 (patch)
tree1cf4e642eb7c3f68f7617a256cbe8b234db52f3d /src/game/tremulous.h
parent9c083e0fb3212c62d276210b81bbb85436687319 (diff)
Force fields are now cheaper and faster to build but less efficient vs rants.
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 39cd82a..3e3ccd8 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -1082,8 +1082,8 @@ TREMULOUS EDGE MOD SRC FILE
#define BARREL_SPLASHRADIUS 150
#define BARREL_VALUE HBVM(BARREL_BP)
-#define LIGHT_BP 15
-#define LIGHT_BT 20000
+#define LIGHT_BP 12
+#define LIGHT_BT 12000
#define LIGHT_HEALTH HBHM(200)
#define LIGHT_SPLASHDAMAGE 15
#define LIGHT_SPLASHRADIUS 180