diff options
author | Mikko Tiusanen <ams@daug.net> | 2014-06-12 14:23:03 +0300 |
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committer | Mikko Tiusanen <ams@daug.net> | 2014-06-12 14:23:03 +0300 |
commit | 30c7eca2541d5642dd4a97e8e481686f38a43ea8 (patch) | |
tree | 1cf4e642eb7c3f68f7617a256cbe8b234db52f3d /src/game/tremulous.h | |
parent | 9c083e0fb3212c62d276210b81bbb85436687319 (diff) |
Force fields are now cheaper and faster to build but less efficient vs rants.
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 39cd82a..3e3ccd8 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -1082,8 +1082,8 @@ TREMULOUS EDGE MOD SRC FILE #define BARREL_SPLASHRADIUS 150 #define BARREL_VALUE HBVM(BARREL_BP) -#define LIGHT_BP 15 -#define LIGHT_BT 20000 +#define LIGHT_BP 12 +#define LIGHT_BT 12000 #define LIGHT_HEALTH HBHM(200) #define LIGHT_SPLASHDAMAGE 15 #define LIGHT_SPLASHRADIUS 180 |