diff options
author | enneract <trem.redman@gmail.com> | 2014-12-16 19:36:18 +0100 |
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committer | enneract <trem.redman@gmail.com> | 2014-12-16 19:36:18 +0100 |
commit | 3afe13c2a292e0940a05634b322300ccd1238541 (patch) | |
tree | 20d7bf596af96eabe55f709b7f6576671d46f962 /src/game/tremulous.h | |
parent | 7c02e34b08a4e44a7f7935bf6b1bee45c3a8df6c (diff) |
Make Lightning Gun's damage depend on precision.
Lightning Gun's damage now depends on where a target was hit. Firing
directly at a target's center will yield the full damage output, while
firing at a point far from the center will cause a lot less damage. Both
players and buildings are affected.
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r-- | src/game/tremulous.h | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 3b9c8bc..b3b9b92 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -517,9 +517,7 @@ TREMULOUS EDGE MOD SRC FILE #define LIGHTNING_PRICE 500 #define LIGHTNING_AMMO 300 #define LIGHTNING_K_SCALE 1 -#define LIGHTNING_DPS 60 // damage per second #define LIGHTNING_REPEAT 50 // keep it as low as possible -#define LIGHTNING_DAMAGE ( LIGHTNING_DPS * LIGHTNING_REPEAT / 1000 ) #define LIGHTNING_RANGE 450 #define LCANNON_PRICE 600 |