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authorMikko Tiusanen <ams@daug.net>2015-07-06 20:37:11 +0300
committerMikko Tiusanen <ams@daug.net>2015-07-06 20:37:11 +0300
commit4c0afec94806a7cf4f8c15e83e5c2906aa7df3a9 (patch)
tree2ab165386d987460ed25a35f5126475dd94d09e8 /src/game/tremulous.h
parent59e0654cc57faa115cc934c213c6688c5d19d935 (diff)
Adjusted equipment, stage definitions for 4 stage gameplay.
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h20
1 files changed, 10 insertions, 10 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 9a7a8c8..b00f1cd 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -38,18 +38,18 @@ TREMULOUS EDGE MOD SRC FILE
#define FREEKILL_HUMAN LEVEL0_VALUE
#define DEFAULT_ALIEN_BUILDPOINTS "150"
#define DEFAULT_ALIEN_QUEUE_TIME "12000"
-#define DEFAULT_ALIEN_STAGE2_THRESH "6000"
-#define DEFAULT_ALIEN_STAGE3_THRESH "12000"
-#define DEFAULT_ALIEN_STAGE4_THRESH "18000"
-#define DEFAULT_ALIEN_STAGE5_THRESH "24000"
-#define DEFAULT_ALIEN_MAX_STAGE "4"
+#define DEFAULT_ALIEN_STAGE2_THRESH "10000"
+#define DEFAULT_ALIEN_STAGE3_THRESH "18000"
+#define DEFAULT_ALIEN_STAGE4_THRESH "32000"
+#define DEFAULT_ALIEN_STAGE5_THRESH "48000"
+#define DEFAULT_ALIEN_MAX_STAGE "3"
#define DEFAULT_HUMAN_BUILDPOINTS "150"
#define DEFAULT_HUMAN_QUEUE_TIME "8000"
-#define DEFAULT_HUMAN_STAGE2_THRESH "3000"
-#define DEFAULT_HUMAN_STAGE3_THRESH "6000"
-#define DEFAULT_HUMAN_STAGE4_THRESH "9000"
-#define DEFAULT_HUMAN_STAGE5_THRESH "12000"
-#define DEFAULT_HUMAN_MAX_STAGE "4"
+#define DEFAULT_HUMAN_STAGE2_THRESH "5000"
+#define DEFAULT_HUMAN_STAGE3_THRESH "9000"
+#define DEFAULT_HUMAN_STAGE4_THRESH "16000"
+#define DEFAULT_HUMAN_STAGE5_THRESH "24000"
+#define DEFAULT_HUMAN_MAX_STAGE "3"
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
#define MAXIMUM_BUILD_TIME 30000 // used for pie timer