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authorMikko Tiusanen <ams@daug.net>2014-08-01 20:35:04 +0300
committerMikko Tiusanen <ams@daug.net>2014-08-02 02:51:25 +0300
commitfc765f5f146627d282b4374dd0c575895d64a900 (patch)
tree25ec1f349984922938a0963a6b066b89021593d4 /src/game/tremulous.h
parentdf45dd254c4b26f3e0fdb140e370e532f626f8f1 (diff)
Fixed the drawing order of alien, human stages in spectator view.
Fixed the stage counters for stages 4 and 5. Reset default values for human stage thresholds to half of what aliens got.
Diffstat (limited to 'src/game/tremulous.h')
-rw-r--r--src/game/tremulous.h8
1 files changed, 4 insertions, 4 deletions
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 92affa2..40c0823 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -45,10 +45,10 @@ TREMULOUS EDGE MOD SRC FILE
#define DEFAULT_ALIEN_MAX_STAGE "4"
#define DEFAULT_HUMAN_BUILDPOINTS "150"
#define DEFAULT_HUMAN_QUEUE_TIME "8000"
-#define DEFAULT_HUMAN_STAGE2_THRESH "6000"
-#define DEFAULT_HUMAN_STAGE3_THRESH "12000"
-#define DEFAULT_HUMAN_STAGE4_THRESH "18000"
-#define DEFAULT_HUMAN_STAGE5_THRESH "24000"
+#define DEFAULT_HUMAN_STAGE2_THRESH "3000"
+#define DEFAULT_HUMAN_STAGE3_THRESH "6000"
+#define DEFAULT_HUMAN_STAGE4_THRESH "9000"
+#define DEFAULT_HUMAN_STAGE5_THRESH "12000"
#define DEFAULT_HUMAN_MAX_STAGE "4"
#define DAMAGE_FRACTION_FOR_KILL 0.5f //how much damage players (versus structures) need to
#define MAXIMUM_BUILD_TIME 30000 // used for pie timer