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authorenneract <trem.redman@gmail.com>2014-12-06 23:35:11 +0100
committerenneract <trem.redman@gmail.com>2014-12-06 23:35:11 +0100
commit05fc0ccd95f486c79e1b073f80245c6cd0179e62 (patch)
treebdcbb5e32992291580982b2afd10f9e63cae2640 /src/game
parent58903527dbf5fc7d8035ac2349174fe5f58ba2ac (diff)
parent1a59a05174d3ed6e6b75b8d9e2b5b074ebf41b38 (diff)
Merge branch 'master' of https://github.com/mtiusane/new-edge into bp-on-hud
Diffstat (limited to 'src/game')
-rw-r--r--src/game/bg_misc.c104
-rw-r--r--src/game/bg_mod.h68
-rw-r--r--src/game/bg_public.h71
-rw-r--r--src/game/edge_version.h3
-rw-r--r--src/game/g_active.c6
-rw-r--r--src/game/g_admin.c2
-rw-r--r--src/game/g_buildable.c32
-rw-r--r--src/game/g_cmds.c11
-rw-r--r--src/game/g_combat.c75
-rw-r--r--src/game/g_local.h2
-rw-r--r--src/game/g_main.c19
-rw-r--r--src/game/g_missile.c51
-rw-r--r--src/game/g_svcmds.c2
-rw-r--r--src/game/g_weapon.c23
-rw-r--r--src/game/tremulous.h68
15 files changed, 271 insertions, 266 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index 1597194..92f3826 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -64,7 +64,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
ASPAWN_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
ASPAWN_BT, //int buildTime;
@@ -99,7 +99,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
OVERMIND_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
OVERMIND_ATTACK_REPEAT,//int nextthink;
OVERMIND_BT, //int buildTime;
@@ -134,7 +134,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
BARRICADE_SPLASHRADIUS,//int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ),//weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
BARRICADE_BT, //int buildTime;
@@ -169,7 +169,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
ACIDTUBE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
200, //int nextthink;
ACIDTUBE_BT, //int buildTime;
@@ -204,7 +204,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
TRAPPER_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
TRAPPER_BT, //int buildTime;
@@ -240,7 +240,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
BOOSTER_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
100, //int nextthink;
BOOSTER_BT, //int buildTime;
@@ -274,7 +274,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
HIVE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
500, //int nextthink;
HIVE_BT, //int buildTime;
@@ -308,7 +308,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
PANZER_SMALL_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
PANZER_SMALL_BT, //int buildTime;
@@ -342,7 +342,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
PANZER_MEDIUM_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
PANZER_MEDIUM_BT, //int buildTime;
@@ -376,7 +376,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
PANZER_LARGE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
PANZER_LARGE_BT, //int buildTime;
@@ -410,7 +410,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
TENDON_SMALL_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
TENDON_SMALL_BT, //int buildTime;
@@ -445,7 +445,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
TENDON_MEDIUM_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
TENDON_MEDIUM_BT, //int buildTime;
@@ -480,7 +480,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
TENDON_LARGE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
TENDON_LARGE_BT, //int buildTime;
@@ -516,7 +516,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
NET_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
NET_BT, //int buildTime;
@@ -552,7 +552,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
NET_SPIKE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
NET_SPIKE_BT, //int buildTime;
@@ -589,7 +589,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
INFESTATION_SLIME_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
200, //int nextthink;
INFESTATION_SLIME_BT, //int buildTime;
@@ -624,7 +624,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
INFESTATION_THICKET_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ),//weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
INFESTATION_THICKET_BT, //int buildTime;
@@ -660,7 +660,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
INFESTATION_BLISTER_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
INFESTATION_BLISTER_BT, //int buildTime;
@@ -697,7 +697,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
REFLECTOR_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
REFLECTOR_BT, //int buildTime;
@@ -731,7 +731,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
MUSCLE_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
500, //int nextthink;
MUSCLE_BT, //int buildTime;
@@ -766,7 +766,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
SPITEFUL_ABCESS_SPLASHRADIUS, //int splashRadius;
MOD_SPITEFUL_ABCESS, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
200, //int nextthink;
SPITEFUL_ABCESS_BT, //int buildTime;
@@ -802,7 +802,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
COCOON_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
COCOON_BT, //int buildTime;
@@ -836,7 +836,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
ORGANIC_BULB_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
ORGANIC_BULB_BT, //int buildTime;
@@ -871,7 +871,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
POD_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
POD_BT, //int buildTime;
@@ -905,7 +905,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
POD_STUMP_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
POD_STUMP_BT, //int buildTime;
@@ -938,7 +938,7 @@ static const buildableAttributes_t bg_buildableList[ ] =
CREEPCOLONY_SPLASHRADIUS, //int splashRadius;
MOD_ASPAWN, //int meansOfDeath;
TEAM_ALIENS, //int team;
- ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon;
+ ( 1 << WP_ABUILD ), //weapon_t buildWeapon;
BANIM_IDLE1, //int idleAnim;
1000, //int nextthink;
CREEPCOLONY_BT, //int buildTime;
@@ -2248,7 +2248,7 @@ static const classAttributes_t bg_classList[ ] =
0.0f, //float fallDamage;
ABUILDER_UPG_REGEN, //float regenRate;
SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities;
- WP_ABUILD2, //weapon_t startWeapon
+ WP_ABUILD, //weapon_t startWeapon
105.0f, //float buildDist;
110, //int fov;
0.001f, //float bob;
@@ -3602,6 +3602,31 @@ static const weaponAttributes_t bg_weapons[ ] =
TEAM_HUMANS //team_t team;
},
{
+ WP_ROCKET_LAUNCHER, //int weaponNum;
+ ROCKETL_PRICE, //int price;
+ STAGE_GE_5, //int stages
+ SLOT_WEAPON, //int slots;
+ "rocketl", //char *weaponName;
+ "[yefarms]Rocket Launcher", //char *humanName;
+ "This is a rocket launcher. It launches rockets.",
+ ROCKETL_AMMO, //int maxAmmo;
+ ROCKETL_CLIPS, //int maxClips;
+ qfalse, //int infiniteAmmo;
+ qfalse, //int usesEnergy;
+ ROCKETL_REPEAT, //int repeatRate1;
+ 0, //int repeatRate2;
+ 0, //int repeatRate3;
+ ROCKETL_RELOAD, //int reloadTime;
+ ROCKETL_K_SCALE, //float knockbackScale;
+ qfalse, //qboolean hasAltMode;
+ qfalse, //qboolean hasThirdMode;
+ qfalse, //qboolean canZoom;
+ 90.0f, //float zoomFov;
+ qtrue, //qboolean purchasable;
+ qtrue, //qboolean longRanged;
+ TEAM_HUMANS //team_t team;
+ },
+ {
WP_GRENADE, //int weaponNum;
GRENADE_PRICE, //int price;
STAGE_GE_3, //int stages
@@ -3815,31 +3840,6 @@ static const weaponAttributes_t bg_weapons[ ] =
qfalse, //int usesEnergy;
ABUILDER_BUILD_REPEAT,//int repeatRate1;
ABUILDER_CLAW_REPEAT, //int repeatRate2;
- 0, //int repeatRate3;
- 0, //int reloadTime;
- ABUILDER_CLAW_K_SCALE,//float knockbackScale;
- qtrue, //qboolean hasAltMode;
- qfalse, //qboolean hasThirdMode;
- qfalse, //qboolean canZoom;
- 90.0f, //float zoomFov;
- qtrue, //qboolean purchasable;
- qfalse, //qboolean longRanged;
- TEAM_ALIENS //team_t team;
- },
- {
- WP_ABUILD2, //int weaponNum;
- 0, //int price;
- STAGE_GE_1, //int stages
- SLOT_WEAPON, //int slots;
- "abuildupg", //char *weaponName;
- "Alien build weapon2",//char *humanName;
- "",
- 0, //int maxAmmo;
- 0, //int maxClips;
- qtrue, //int infiniteAmmo;
- qfalse, //int usesEnergy;
- ABUILDER_BUILD_REPEAT,//int repeatRate1;
- ABUILDER_CLAW_REPEAT, //int repeatRate2;
ABUILDER_BLOB_REPEAT, //int repeatRate3;
0, //int reloadTime;
ABUILDER_CLAW_K_SCALE,//float knockbackScale;
diff --git a/src/game/bg_mod.h b/src/game/bg_mod.h
new file mode 100644
index 0000000..5e4245b
--- /dev/null
+++ b/src/game/bg_mod.h
@@ -0,0 +1,68 @@
+MOD( MOD_UNKNOWN ),
+MOD( MOD_HDOG ),
+MOD( MOD_SHOTGUN ),
+MOD( MOD_BLASTER ),
+MOD( MOD_PAINSAW ),
+MOD( MOD_MACHINEGUN ),
+MOD( MOD_CHAINGUN ),
+MOD( MOD_PRIFLE ),
+MOD( MOD_MDRIVER ),
+MOD( MOD_LASGUN ),
+MOD( MOD_LCANNON ),
+MOD( MOD_LCANNON_SPLASH ),
+MOD( MOD_FLAMER ),
+MOD( MOD_FLAMER_SPLASH ),
+MOD( MOD_ROCKETL ),
+MOD( MOD_ROCKETL_SPLASH ),
+MOD( MOD_GRENADE ),
+MOD( MOD_PSAWBLADE ),
+MOD( MOD_MINE ),
+MOD( MOD_FLAMES ),
+MOD( MOD_SMOKE ),
+MOD( MOD_SPITEFUL_ABCESS ),
+MOD( MOD_WATER ),
+MOD( MOD_SLIME ),
+MOD( MOD_LAVA ),
+MOD( MOD_CRUSH ),
+MOD( MOD_TELEFRAG ),
+MOD( MOD_FALLING ),
+MOD( MOD_SUICIDE ),
+MOD( MOD_TARGET_LASER ),
+MOD( MOD_TRIGGER_HURT ),
+MOD( MOD_ABUILDER_CLAW ),
+MOD( MOD_LEVEL0_BITE ),
+MOD( MOD_LEVEL1_CLAW ),
+MOD( MOD_LEVEL1_PCLOUD ),
+MOD( MOD_LEVEL3_CLAW ),
+MOD( MOD_LEVEL3_POUNCE ),
+MOD( MOD_LEVEL5_POUNCE ),
+MOD( MOD_LEVEL5_PRICKLES ),
+MOD( MOD_LEVEL3_BOUNCEBALL ),
+MOD( MOD_LEVEL2_CLAW ),
+MOD( MOD_LEVEL2_ZAP ),
+MOD( MOD_LEVEL5_CLAW ),
+MOD( MOD_LEVEL5_ZAP ),
+MOD( MOD_LEVEL5_BOUNCEBALL ),
+MOD( MOD_LEVEL2_BOUNCEBALL ),
+MOD( MOD_LEVEL4_CLAW ),
+MOD( MOD_LEVEL4_TRAMPLE ),
+MOD( MOD_LEVEL4_CRUSH ),
+MOD( MOD_SLOWBLOB ),
+MOD( MOD_POISON ),
+MOD( MOD_INFECTION ),
+MOD( MOD_SWARM ),
+MOD( MOD_MD2 ),
+MOD( MOD_HSPAWN ),
+MOD( MOD_TESLAGEN ),
+MOD( MOD_MGTURRET ),
+MOD( MOD_MGTURRET2 ),
+MOD( MOD_REACTOR ),
+MOD( MOD_ASPAWN ),
+MOD( MOD_ATUBE ),
+MOD( MOD_OVERMIND ),
+MOD( MOD_SLAP ),
+MOD( MOD_DECONSTRUCT ),
+MOD( MOD_REPLACE ),
+MOD( MOD_NOCREEP ),
+MOD( MOD_NOBP ),
+MOD( MOD_ABOMB )
diff --git a/src/game/bg_public.h b/src/game/bg_public.h
index ad1c917..9edd57b 100644
--- a/src/game/bg_public.h
+++ b/src/game/bg_public.h
@@ -358,6 +358,7 @@ typedef enum
WP_FLAMER,
WP_PULSE_RIFLE,
WP_LUCIFER_CANNON,
+ WP_ROCKET_LAUNCHER,
WP_GRENADE,
WP_SMOKE,
WP_MINE,
@@ -367,7 +368,6 @@ typedef enum
WP_MGTURRET,
WP_MGTURRET2,
WP_ABUILD,
- WP_ABUILD2,
WP_HBUILD,
WP_NUM_WEAPONS
} weapon_t;
@@ -833,72 +833,9 @@ typedef enum
// means of death
typedef enum
{
- MOD_UNKNOWN,
- MOD_HDOG,
- MOD_SHOTGUN,
- MOD_BLASTER,
- MOD_PAINSAW,
- MOD_MACHINEGUN,
- MOD_CHAINGUN,
- MOD_PRIFLE,
- MOD_MDRIVER,
- MOD_LASGUN,
- MOD_LCANNON,
- MOD_LCANNON_SPLASH,
- MOD_FLAMER,
- MOD_FLAMER_SPLASH,
- MOD_GRENADE,
- MOD_PSAWBLADE,
- MOD_MINE,
- MOD_FLAMES,
- MOD_SMOKE,
- MOD_SPITEFUL_ABCESS,
- MOD_WATER,
- MOD_SLIME,
- MOD_LAVA,
- MOD_CRUSH,
- MOD_TELEFRAG,
- MOD_FALLING,
- MOD_SUICIDE,
- MOD_TARGET_LASER,
- MOD_TRIGGER_HURT,
- MOD_ABUILDER_CLAW,
- MOD_LEVEL0_BITE,
- MOD_LEVEL1_CLAW,
- MOD_LEVEL1_PCLOUD,
- MOD_LEVEL3_CLAW,
- MOD_LEVEL3_POUNCE,
- MOD_LEVEL5_POUNCE,
- MOD_LEVEL5_PRICKLES,
- MOD_LEVEL3_BOUNCEBALL,
- MOD_LEVEL2_CLAW,
- MOD_LEVEL2_ZAP,
- MOD_LEVEL5_CLAW,
- MOD_LEVEL5_ZAP,
- MOD_LEVEL5_BOUNCEBALL,
- MOD_LEVEL2_BOUNCEBALL,
- MOD_LEVEL4_CLAW,
- MOD_LEVEL4_TRAMPLE,
- MOD_LEVEL4_CRUSH,
- MOD_SLOWBLOB,
- MOD_POISON,
- MOD_INFECTION,
- MOD_SWARM,
- MOD_MD2,
- MOD_HSPAWN,
- MOD_TESLAGEN,
- MOD_MGTURRET,
- MOD_MGTURRET2,
- MOD_REACTOR,
- MOD_ASPAWN,
- MOD_ATUBE,
- MOD_OVERMIND,
- MOD_SLAP,
- MOD_DECONSTRUCT,
- MOD_REPLACE,
- MOD_NOCREEP,
- MOD_NOBP,
- MOD_ABOMB
+#define MOD(x) x
+#include "bg_mod.h"
+#undef MOD
} meansOfDeath_t;
diff --git a/src/game/edge_version.h b/src/game/edge_version.h
new file mode 100644
index 0000000..d5e3ab5
--- /dev/null
+++ b/src/game/edge_version.h
@@ -0,0 +1,3 @@
+#ifndef EDGE_MOD_VERSION
+#define EDGE_MOD_VERSION "7.5e"
+#endif
diff --git a/src/game/g_active.c b/src/game/g_active.c
index f36ec46..c7a8977 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -847,7 +847,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
client->ps.stats[ STAT_STAMINA ] += rate_stamina;
}
- if( weapon == WP_ABUILD || weapon == WP_ABUILD2 ||
+ if( weapon == WP_ABUILD ||
BG_InventoryContainsWeapon( WP_HBUILD, client->ps.stats ) )
{
// Update build timer
@@ -870,7 +870,6 @@ void ClientTimerActions( gentity_t *ent, int msec )
switch( weapon )
{
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
// Set validity bit on buildable
@@ -1088,8 +1087,7 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
client->time10000 -= 10000;
- if( ent->client->ps.weapon == WP_ABUILD ||
- ent->client->ps.weapon == WP_ABUILD2 )
+ if( ent->client->ps.weapon == WP_ABUILD )
{
AddScore( ent, ALIEN_BUILDER_SCOREINC );
}
diff --git a/src/game/g_admin.c b/src/game/g_admin.c
index 5d11ac4..aa07e6f 100644
--- a/src/game/g_admin.c
+++ b/src/game/g_admin.c
@@ -3859,7 +3859,7 @@ void G_admin_add_score( gentity_t *ent, int score ) {
a = ent->client->pers.admin;
a->level = n->level;
admin_log( va( "^7%d (%s^7) \"%s" S_COLOR_WHITE "\"", a->level, a->guid, a->name ) );
- AP( va("print \"^3setlevel: ^7%s^7 was given level %d admin rights (^7%s^7) through score gained\\\n\"",
+ AP( va("print \"^3setlevel: ^7%s^7 was given level %d admin rights (^7%s^7) through score gained\n\"",
a->name, a->level, n->name ) );
// admin_writeconfig();
}
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 841038f..d132890 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -398,30 +398,20 @@ Note: 'pos' can be NULL, in this case return the overall BP of the team.
int G_GetBuildPoints( const vec3_t pos, team_t team )
{
int value = 0;
-
- if( !G_Overmind( ) && team == TEAM_ALIENS )
- {
- return 0;
- }
- else if( team == TEAM_ALIENS )
- {
+ switch(team) {
+ case TEAM_ALIENS:
+ if ( !G_Overmind( ) ) return 0;
value = level.alienBuildPoints;
- }
- else if( !G_Reactor( ) && team == TEAM_HUMANS )
- {
- return 0;
- }
- else if( team == TEAM_HUMANS )
- {
+ break;
+ case TEAM_HUMANS:
+ if ( !G_Reactor( ) ) return 0;
value = level.humanBuildPoints;
- }
- else
- return 0;
-
- if( ( value > 0 ) && ( G_TimeTilSuddenDeath( ) <= 0 ) )
+ break;
+ default:
return 0;
- else
- return value;
+ }
+ if( ( value > 0 ) && ( G_TimeTilSuddenDeath( ) <= 0 ) ) return 0;
+ return value;
}
/*
diff --git a/src/game/g_cmds.c b/src/game/g_cmds.c
index 39a87b9..8595b60 100644
--- a/src/game/g_cmds.c
+++ b/src/game/g_cmds.c
@@ -3820,19 +3820,18 @@ void G_UnEscapeString( char *in, char *out, int len )
void Cmd_MyScore_f( gentity_t *ent )
{
- g_admin_level_t *n;
+ g_admin_level_t *l,*n;
if ( !ent || !ent->client->pers.admin ) {
ADMP( "This command is only available for registered players.\n" );
return;
}
- if ( n = G_admin_level_next( G_admin_level( ent->client->pers.admin->level ) ) ) {
+ l = G_admin_find_level_for_score( ent->client->pers.admin->score );
+ if ( n = G_admin_level_next( G_admin_level( l->level ) ) ) {
ADMP( va( "^7Level %d (%s^7) total score earned: %d next level: %d\n",
- ent->client->pers.admin->level, G_admin_level( ent->client->pers.admin->level )->name,
- ent->client->pers.admin->score, n->score ) );
+ l->level, G_admin_level( l->level )->name, ent->client->pers.admin->score, n->score ) );
} else {
ADMP( va( "^7Level %d (%s^7) total score earned: %d (max level)\n",
- ent->client->pers.admin->level, G_admin_level( ent->client->pers.admin->level )->name,
- ent->client->pers.admin->score ) );
+ l->level, G_admin_level( l->level )->name, ent->client->pers.admin->score ) );
}
}
diff --git a/src/game/g_combat.c b/src/game/g_combat.c
index 87a6bd6..e43d036 100644
--- a/src/game/g_combat.c
+++ b/src/game/g_combat.c
@@ -80,75 +80,9 @@ void LookAtKiller( gentity_t *self, gentity_t *inflictor, gentity_t *attacker )
// these are just for logging, the client prints its own messages
char *modNames[ ] =
{
- "MOD_UNKNOWN",
- "MOD_HDOG",
- "MOD_SHOTGUN",
- "MOD_BLASTER",
- "MOD_PAINSAW",
- "MOD_MACHINEGUN",
- "MOD_CHAINGUN",
- "MOD_PRIFLE",
- "MOD_MDRIVER",
- "MOD_LASGUN",
- "MOD_LCANNON",
- "MOD_LCANNON_SPLASH",
- "MOD_FLAMER",
- "MOD_FLAMER_SPLASH",
- "MOD_GRENADE",
- "MOD_PSAWBLADE",
- "MOD_MINE",
- "MOD_FLAMES",
- "MOD_SMOKE",
- "MOD_SPITEFUL_ABCESS",
- "MOD_WATER",
- "MOD_SLIME",
- "MOD_LAVA",
- "MOD_CRUSH",
- "MOD_TELEFRAG",
- "MOD_FALLING",
- "MOD_SUICIDE",
- "MOD_TARGET_LASER",
- "MOD_TRIGGER_HURT",
-
- "MOD_ABUILDER_CLAW",
- "MOD_LEVEL0_BITE",
- "MOD_LEVEL1_CLAW",
- "MOD_LEVEL1_PCLOUD",
- "MOD_LEVEL3_CLAW",
- "MOD_LEVEL3_POUNCE",
- "MOD_LEVEL5_POUNCE",
- "MOD_LEVEL5_PRICKLES",
- "MOD_LEVEL3_BOUNCEBALL",
- "MOD_LEVEL2_CLAW",
- "MOD_LEVEL2_ZAP",
- "MOD_LEVEL5_CLAW",
- "MOD_LEVEL5_ZAP",
- "MOD_LEVEL5_BOUNCEBALL",
- "MOD_LEVEL2_BOUNCEBALL",
- "MOD_LEVEL4_CLAW",
- "MOD_LEVEL4_TRAMPLE",
- "MOD_LEVEL4_CRUSH",
-
- "MOD_SLOWBLOB",
- "MOD_POISON",
- "MOD_INFECTION",
- "MOD_SWARM",
- "MOD_MD2",
- "MOD_HSPAWN",
- "MOD_TESLAGEN",
- "MOD_MGTURRET",
- "MOD_MGTURRET2",
- "MOD_REACTOR",
-
- "MOD_ASPAWN",
- "MOD_ATUBE",
- "MOD_OVERMIND",
- "MOD_SLAP",
- "MOD_DECONSTRUCT",
- "MOD_REPLACE",
- "MOD_NOCREEP",
- "MOD_NOBP",
- "MOD_ABOMB"
+#define MOD(x) #x
+#include "bg_mod.h"
+#undef MOD
};
/*
@@ -184,8 +118,7 @@ float G_CamperRewardBonus( gentity_t *self )
// exclude builders:
switch( BG_GetPlayerWeapon( &self->client->ps ) )
{
- case WP_ABUILD:
- case WP_ABUILD2:
+ case WP_ABUILD:
case WP_HBUILD: return 1.0f;
default: ;
}
diff --git a/src/game/g_local.h b/src/game/g_local.h
index 1b120a8..32b6075 100644
--- a/src/game/g_local.h
+++ b/src/game/g_local.h
@@ -1300,6 +1300,8 @@ extern vmCvar_t g_AutoLevelMinTeamSize;
extern vmCvar_t g_RageQuitScorePenalty;
extern vmCvar_t g_DretchTurretDamage;
extern vmCvar_t g_DretchBuildingDamage;
+extern vmCvar_t g_OwnTeamBPFactor;
+extern vmCvar_t g_EnemyTeamBPFactor;
void trap_Print( const char *fmt );
void trap_Error( const char *fmt );
diff --git a/src/game/g_main.c b/src/game/g_main.c
index f4ab0b0..f41d8d3 100644
--- a/src/game/g_main.c
+++ b/src/game/g_main.c
@@ -26,9 +26,12 @@ TREMULOUS EDGE MOD SRC FILE
===========================================================================
*/
#include "g_local.h"
+#include "edge_version.h"
#define G_MOD_VERSION "Aardvark 0.5x" SVN_VERSION
-#define EDGE_MOD_VERSION "7.0.x"
+#ifndef EDGE_MOD_VERSION
+#define EDGE_MOD_VERSION "7.5.x"
+#endif
level_locals_t level;
typedef struct
@@ -200,6 +203,8 @@ vmCvar_t g_AutoLevelMinTeamSize;
vmCvar_t g_RageQuitScorePenalty;
vmCvar_t g_DretchTurretDamage;
vmCvar_t g_DretchBuildingDamage;
+vmCvar_t g_OwnTeamBPFactor;
+vmCvar_t g_EnemyTeamBPFactor;
// copy cvars that can be set in worldspawn so they can be restored later
static char cv_gravity[ MAX_CVAR_VALUE_STRING ];
@@ -369,7 +374,9 @@ static cvarTable_t gameCvarTable[ ] =
{ &g_AutoLevelMinTeamSize, "g_AutoLevelMinTeamSize", "3", CVAR_ARCHIVE, 0, qfalse },
{ &g_RageQuitScorePenalty, "g_RageQuitScorePenalty", "2000", CVAR_ARCHIVE, 0, qfalse },
{ &g_DretchTurretDamage, "g_DretchTurretDamage", "1", CVAR_ARCHIVE, 0, qfalse },
- { &g_DretchBuildingDamage, "g_DretchBuildingDamage", "0.5", CVAR_ARCHIVE, 0, qfalse }
+ { &g_DretchBuildingDamage, "g_DretchBuildingDamage", "0.5", CVAR_ARCHIVE, 0, qfalse },
+ { &g_OwnTeamBPFactor, "g_OwnTeamBPFactor", "1.0", CVAR_ARCHIVE, 0, qfalse },
+ { &g_EnemyTeamBPFactor, "g_EnemyTeamBPFactor", "0.0", CVAR_ARCHIVE, 0, qfalse }
};
static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] );
void G_InitGame( int levelTime, int randomSeed, int restart );
@@ -1087,6 +1094,7 @@ void G_SpawnClients( team_t team )
if( g_teamForceBalance.integer == 2 &&
!level.humanTeamLocked &&
!level.alienTeamLocked &&
+ level.numHumanSpawns > 0 &&
level.numLiveAlienClients-level.numHumanClients > 0 )
numSpawns = -1;
}
@@ -1097,6 +1105,7 @@ void G_SpawnClients( team_t team )
if( g_teamForceBalance.integer == 2 &&
!level.humanTeamLocked &&
!level.alienTeamLocked &&
+ level.numAlienSpawns > 0 &&
level.numLiveHumanClients-level.numAlienClients > 0 )
numSpawns = -1;
}
@@ -1389,8 +1398,8 @@ void G_CalculateBuildPoints( void )
hFixed = h_refineries * g_humanRefineryBuildPoints.value;
// LimitSum( g_maxFixedBuildPoints.value, 1.0f, &aFixed, &hFixed );
- level.alienExtraBuildPoints = aVar + aFixed;
- level.humanExtraBuildPoints = hVar + hFixed;
+ level.alienExtraBuildPoints = g_OwnTeamBPFactor.value * (aVar + aFixed) + g_EnemyTeamBPFactor.value * (hVar + hFixed);
+ level.humanExtraBuildPoints = g_OwnTeamBPFactor.value * (hVar + hFixed) + g_EnemyTeamBPFactor.value * (aVar + aFixed);
level.humanBuildPoints += level.humanExtraBuildPoints;
level.alienBuildPoints += level.alienExtraBuildPoints;
@@ -2619,7 +2628,7 @@ void G_ArmageddonStep( void )
if (thresholdOther > 0.0f) if (random() < thresholdOther) {
ent->health = -999;
ent->enemy = &g_entities[ ENTITYNUM_WORLD ];
- ent->die( ent, ent->enemy, ent->enemy, 999, MOD_UNKNOWN );
+ ent->die( ent, ent->enemy, ent->enemy, 999, MOD_HDOG );
}
break;
}
diff --git a/src/game/g_missile.c b/src/game/g_missile.c
index 74b351c..fddfe3b 100644
--- a/src/game/g_missile.c
+++ b/src/game/g_missile.c
@@ -206,14 +206,14 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
{
if( other->client )
{
+ /* NOTE: Locking enemies completely in place disabled for now.
if( ( other->client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED )
- && ( other->s.weapon < WP_ALEVEL3
- || ( other->s.weapon == WP_ABUILD2 || other->s.weapon == WP_ABUILD ) ) )
+ && ( other->s.weapon < WP_ALEVEL3 || other->s.weapon == WP_ABUILD ) )
{
other->client->ps.stats[ STAT_STATE ] |= SS_BLOBLOCKED;
other->client->lastLockTime = level.time;
}
- else if( other->s.weapon >= WP_ALEVEL3 && other->s.weapon < WP_BLASTER
+ else */if( other->s.weapon >= WP_ALEVEL3 && other->s.weapon < WP_BLASTER
&& other->client->blobs <= 3 )
{
other->client->lastSlowTime = level.time;
@@ -288,7 +288,7 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace )
return;
}
}
- else if ( other->s.eType == ET_BUILDABLE && other->s.modelindex == BA_A_REFLECTOR && ( !strcmp( ent->classname, "lcannon" ) || !strcmp( ent->classname, "pulse" ) || !strcmp( ent->classname, "lasgun" ) ) )
+ else if ( other->s.eType == ET_BUILDABLE && other->s.modelindex == BA_A_REFLECTOR && ( !strcmp( ent->classname, "lcannon" ) || !strcmp( ent->classname, "pulse" ) || !strcmp( ent->classname, "lasgun" ) || !strcmp( ent->classname, "rocket" ) ) )
{
G_BounceMissile( ent, trace );
@@ -966,6 +966,47 @@ gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir,
return bolt;
}
+
+/*
+=================
+fire_rocket
+=================
+*/
+gentity_t *fire_rocket( gentity_t *self, vec3_t start, vec3_t dir )
+{
+ gentity_t *bolt;
+
+ VectorNormalize (dir);
+
+ bolt = G_Spawn();
+ bolt->classname = "rocket";
+ bolt->pointAgainstWorld = qtrue;
+ bolt->nextthink = level.time + 10000;
+ bolt->think = G_ExplodeMissile;
+ bolt->s.eType = ET_MISSILE;
+ bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
+ bolt->s.weapon = WP_ROCKET_LAUNCHER;
+ bolt->s.generic1 = self->s.generic1; //weaponMode
+ bolt->r.ownerNum = self->s.number;
+ bolt->parent = self;
+ bolt->damage = ROCKETL_DAMAGE;
+ bolt->splashDamage = ROCKETL_DAMAGE;
+ bolt->splashRadius = ROCKETL_RADIUS;
+ bolt->methodOfDeath = MOD_ROCKETL;
+ bolt->splashMethodOfDeath = MOD_ROCKETL_SPLASH;
+ bolt->clipmask = MASK_SHOT;
+ bolt->target_ent = NULL;
+ bolt->r.mins[ 0 ] = bolt->r.mins[ 1 ] = bolt->r.mins[ 2 ] = -ROCKETL_SIZE;
+ bolt->r.maxs[ 0 ] = bolt->r.maxs[ 1 ] = bolt->r.maxs[ 2 ] = ROCKETL_SIZE;
+ bolt->s.pos.trType = TR_LINEAR;
+ bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame
+ VectorCopy( start, bolt->s.pos.trBase );
+ VectorScale( dir, ROCKETL_SPEED, bolt->s.pos.trDelta );
+ SnapVector( bolt->s.pos.trDelta ); // save net bandwidth
+ VectorCopy( start, bolt->r.currentOrigin );
+ return bolt;
+}
+
/*
=================
launch_grenade
@@ -1502,7 +1543,7 @@ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir )
bolt->think = G_ExplodeMissile;
bolt->s.eType = ET_MISSILE;
bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;
- bolt->s.weapon = WP_ABUILD2;
+ bolt->s.weapon = WP_ABUILD;
bolt->s.generic1 = self->s.generic1; //weaponMode
bolt->r.ownerNum = self->s.number;
bolt->parent = self;
diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c
index 775b4ed..a54a9ad 100644
--- a/src/game/g_svcmds.c
+++ b/src/game/g_svcmds.c
@@ -610,7 +610,7 @@ static void Svcmd_Armageddon_f( void )
{
ent->health = -999;
ent->enemy = &g_entities[ ENTITYNUM_WORLD ];
- ent->die( ent, ent->enemy, ent->enemy, 999, MOD_UNKNOWN );
+ ent->die( ent, ent->enemy, ent->enemy, 999, MOD_HDOG );
}
}
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index bbc4e08..5453913 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -831,6 +831,19 @@ void LCChargeFire( gentity_t *ent, qboolean secondary )
/*
======================================================================
+
+PULSE RIFLE
+
+======================================================================
+*/
+
+void rocketLauncherFire( gentity_t *ent )
+{
+ fire_rocket( ent, muzzle, forward );
+}
+
+/*
+======================================================================
TESLA GENERATOR
======================================================================
*/
@@ -937,8 +950,7 @@ void cancelBuildFire( gentity_t *ent )
ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE;
return;
}
- if( ent->client->ps.weapon == WP_ABUILD ||
- ent->client->ps.weapon == WP_ABUILD2 )
+ if( ent->client->ps.weapon == WP_ABUILD )
meleeAttack( ent, ABUILDER_CLAW_RANGE, ABUILDER_CLAW_WIDTH,
ABUILDER_CLAW_WIDTH, ABUILDER_CLAW_DMG, MOD_ABUILDER_CLAW );
}
@@ -1776,7 +1788,7 @@ gclient_t *client;
bounceBallFire( ent );
break;
- case WP_ABUILD2:
+ case WP_ABUILD:
slowBlobFire( ent );
break;
@@ -1877,7 +1889,6 @@ void FireWeapon2( gentity_t *ent )
break;
case WP_ABUILD:
- case WP_ABUILD2:
case WP_HBUILD:
cancelBuildFire( ent );
break;
@@ -1974,6 +1985,9 @@ void FireWeapon( gentity_t *ent )
case WP_PAIN_SAW:
painSawFire( ent );
break;
+ case WP_ROCKET_LAUNCHER:
+ rocketLauncherFire( ent );
+ break;
case WP_GRENADE:
throwGrenade( ent );
break;
@@ -1999,7 +2013,6 @@ void FireWeapon( gentity_t *ent )
FlameTurretFire( ent );
break;
case WP_ABUILD:
- case WP_ABUILD2:
buildFire( ent, MN_A_BUILD );
break;
case WP_HBUILD:
diff --git a/src/game/tremulous.h b/src/game/tremulous.h
index 44450f2..d05ebe4 100644
--- a/src/game/tremulous.h
+++ b/src/game/tremulous.h
@@ -79,7 +79,7 @@ TREMULOUS EDGE MOD SRC FILE
#define ALIEN_SPAWN_REPEAT_TIME 11000
#define ALIEN_REGEN_DAMAGE_TIME 2000 //msec since damage that regen starts again
#define ALIEN_REGEN_NOCREEP_MOD (1.0f/3.0f) //regen off creep
-#define ALIEN_MAX_FRAGS 18
+#define ALIEN_MAX_FRAGS 9
#define ALIEN_MAX_CREDITS (ALIEN_MAX_FRAGS*ALIEN_CREDITS_PER_KILL)
#define ALIEN_CREDITS_PER_KILL 400
#define ALIEN_TK_SUICIDE_PENALTY 150
@@ -345,7 +345,7 @@ TREMULOUS EDGE MOD SRC FILE
#define STAMINA_BLACKOUT_LEVEL -800
#define HUMAN_SPAWN_REPEAT_TIME 11000
#define HUMAN_REGEN_DAMAGE_TIME 2000 //msec since damage before dcc repairs
-#define HUMAN_MAX_CREDITS 4000
+#define HUMAN_MAX_CREDITS 2000
#define HUMAN_TK_SUICIDE_PENALTY 150
#define HUMAN_BUILDER_SCOREINC 50 // builders receive this many points every 10 seconds
#define ALIEN_BUILDER_SCOREINC AVM(100) // builders receive this many points every 10 seconds
@@ -511,7 +511,7 @@ TREMULOUS EDGE MOD SRC FILE
#define PRIFLE_DMG HDM(9)
#define PRIFLE_SPEED 1200
#define PRIFLE_SIZE 5
-#define PRIFLE_SECONDARY_SPEED 800
+#define PRIFLE_SECONDARY_SPEED 900
#define PRIFLE_SECONDARY_REPEAT 400
#define LCANNON_PRICE 600
@@ -538,6 +538,18 @@ TREMULOUS EDGE MOD SRC FILE
#define FLAMER_CHARGE_AMMO 50 // ammo cost of a full charge shot
#define FLAMER_SECONDARY_REPEAT 200
+#define ROCKETL_PRICE 700
+#define ROCKETL_AMMO 8
+#define ROCKETL_CLIPS 3
+#define ROCKETL_RELOAD 0
+#define ROCKETL_REPEAT 1000
+#define ROCKETL_K_SCALE 1.0f
+#define ROCKETL_DAMAGE HDM(88)
+#define ROCKETL_RADIUS 120
+#define ROCKETL_SIZE 5
+#define ROCKETL_SPEED 700
+
+
#define HBUILD_PRICE 0
#define HBUILD_REPEAT 1000
#define HBUILD_HEALRATE 18
@@ -653,20 +665,20 @@ TREMULOUS EDGE MOD SRC FILE
#define ACIDTUBE_BP 6
#define ACIDTUBE_BT 8000
-#define ACIDTUBE_HEALTH ABHM(125)
+#define ACIDTUBE_HEALTH ABHM(130)
#define ACIDTUBE_REGEN 10
#define ACIDTUBE_SPLASHDAMAGE 50
#define ACIDTUBE_SPLASHRADIUS 100
#define ACIDTUBE_CREEPSIZE 30
#define ACIDTUBE_DAMAGE 8
#define ACIDTUBE_RANGE 300.0f
-#define ACIDTUBE_REPEAT 300
+#define ACIDTUBE_REPEAT 280
#define ACIDTUBE_REPEAT_ANIM 2000
#define ACIDTUBE_VALUE ABVM(ACIDTUBE_BP)
#define HIVE_BP 8
#define HIVE_BT 13000
-#define HIVE_HEALTH ABHM(125)
+#define HIVE_HEALTH ABHM(130)
#define HIVE_REGEN 10
#define HIVE_SPLASHDAMAGE 30
#define HIVE_SPLASHRADIUS 200
@@ -676,7 +688,7 @@ TREMULOUS EDGE MOD SRC FILE
#define HIVE_REPEAT 3000
#define HIVE_K_SCALE 1.0f
#define HIVE_DMG 80
-#define HIVE_SPEED 320.0f
+#define HIVE_SPEED 340.0f
#define HIVE_DIR_CHANGE_PERIOD 500
#define HIVE_VALUE ABVM(HIVE_BP)
@@ -708,7 +720,7 @@ TREMULOUS EDGE MOD SRC FILE
#define OVERMIND_VALUE ABVM(50)
#define PANZER_SMALL_BP 1
-#define PANZER_SMALL_BT 6000
+#define PANZER_SMALL_BT 3000
#define PANZER_SMALL_HEALTH ABHM(100)
#define PANZER_SMALL_REGEN 1
#define PANZER_SMALL_SPLASHDAMAGE 1
@@ -717,7 +729,7 @@ TREMULOUS EDGE MOD SRC FILE
#define PANZER_SMALL_VALUE ABVM(PANZER_SMALL_BP)
#define PANZER_MEDIUM_BP 2
-#define PANZER_MEDIUM_BT 15000
+#define PANZER_MEDIUM_BT 9000
#define PANZER_MEDIUM_HEALTH ABHM(250)
#define PANZER_MEDIUM_REGEN 1
#define PANZER_MEDIUM_SPLASHDAMAGE 5
@@ -726,7 +738,7 @@ TREMULOUS EDGE MOD SRC FILE
#define PANZER_MEDIUM_VALUE ABVM(PANZER_MEDIUM_BP)
#define PANZER_LARGE_BP 5
-#define PANZER_LARGE_BT 20000
+#define PANZER_LARGE_BT 18000
#define PANZER_LARGE_HEALTH ABHM(450)
#define PANZER_LARGE_REGEN 1
#define PANZER_LARGE_SPLASHDAMAGE 10
@@ -933,7 +945,7 @@ TREMULOUS EDGE MOD SRC FILE
#define MGTURRET2_BT 20000
#define MGTURRET2_HEALTH HBHM(300)
#define MGTURRET2_SPLASHDAMAGE 1
-#define MGTURRET2_SPLASHRADIUS 170
+#define MGTURRET2_SPLASHRADIUS 120
#define MGTURRET2_ANGULARSPEED 12
#define MGTURRET2_ACCURACY_TO_FIRE 0
#define MGTURRET2_VERTICALCAP 40 // +/- maximum pitch
@@ -941,8 +953,8 @@ TREMULOUS EDGE MOD SRC FILE
#define MGTURRET2_K_SCALE 1.0f
#define MGTURRET2_RANGE 50.0f
#define MGTURRET2_SPREAD 300
-#define MGTURRET2_DMG HDM(16)
-#define MGTURRET2_SPINUP_TIME 600 // time between target sighted and fire
+#define MGTURRET2_DMG HDM(18)
+#define MGTURRET2_SPINUP_TIME 550 // time between target sighted and fire
#define MGTURRET2_VALUE HBVM(MGTURRET2_BP)
#define FLAMER2_LIFETIME 350.0f
@@ -954,7 +966,7 @@ TREMULOUS EDGE MOD SRC FILE
#define TESLAGEN_REPEAT 250
#define TESLAGEN_K_SCALE 4.0f
#define TESLAGEN_RANGE 225
-#define TESLAGEN_DMG HDM(11)
+#define TESLAGEN_DMG HDM(12)
#define TESLAGEN_VALUE HBVM(TESLAGEN_BP)
#define DC_BP 15
@@ -996,36 +1008,36 @@ TREMULOUS EDGE MOD SRC FILE
//EDGE BUILDINGS HUMANS
#define CONTAINER_SMALL_BP 1
-#define CONTAINER_SMALL_BT 5000
+#define CONTAINER_SMALL_BT 3000
#define CONTAINER_SMALL_HEALTH HBHM(60)
#define CONTAINER_SMALL_SPLASHDAMAGE 1
#define CONTAINER_SMALL_SPLASHRADIUS 10
#define CONTAINER_SMALL_VALUE HBVM(CONTAINER_SMALL_BP)
#define CONTAINER_MEDIUM_BP 2
-#define CONTAINER_MEDIUM_BT 14000
+#define CONTAINER_MEDIUM_BT 9000
#define CONTAINER_MEDIUM_HEALTH HBHM(250)
#define CONTAINER_MEDIUM_SPLASHDAMAGE 5
#define CONTAINER_MEDIUM_SPLASHRADIUS 40
#define CONTAINER_MEDIUM_VALUE HBVM(CONTAINER_MEDIUM_BP)
#define CONTAINER_LARGE_BP 5
-#define CONTAINER_LARGE_BT 20000
+#define CONTAINER_LARGE_BT 18000
#define CONTAINER_LARGE_HEALTH HBHM(450)
#define CONTAINER_LARGE_SPLASHDAMAGE 10
#define CONTAINER_LARGE_SPLASHRADIUS 70
#define CONTAINER_LARGE_VALUE HBVM(CONTAINER_LARGE_BP)
-#define PLATE_SMALL_BP 1
+#define PLATE_SMALL_BP 2
#define PLATE_SMALL_BT 4000
-#define PLATE_SMALL_HEALTH HBHM(25)
+#define PLATE_SMALL_HEALTH HBHM(100)
#define PLATE_SMALL_SPLASHDAMAGE 5
#define PLATE_SMALL_SPLASHRADIUS 10
#define PLATE_SMALL_VALUE HBVM(PLATE_SMALL_BP)
-#define PLATE_LARGE_BP 3
+#define PLATE_LARGE_BP 4
#define PLATE_LARGE_BT 13000
-#define PLATE_LARGE_HEALTH HBHM(100)
+#define PLATE_LARGE_HEALTH HBHM(200)
#define PLATE_LARGE_SPLASHDAMAGE 5
#define PLATE_LARGE_SPLASHRADIUS 100
#define PLATE_LARGE_VALUE HBVM(PLATE_LARGE_BP)
@@ -1045,21 +1057,21 @@ TREMULOUS EDGE MOD SRC FILE
#define FENCE_ROD_VALUE HBVM(FENCE_ROD_BP)
#define BARRIER_LINE_BP 2
-#define BARRIER_LINE_BT 12000
-#define BARRIER_LINE_HEALTH HBHM(300)
+#define BARRIER_LINE_BT 10000
+#define BARRIER_LINE_HEALTH HBHM(350)
#define BARRIER_LINE_SPLASHDAMAGE 10
#define BARRIER_LINE_SPLASHRADIUS 50
#define BARRIER_LINE_VALUE HBVM(BARRIER_LINE_BP)
#define BARRIER_CORNER_BP 2
-#define BARRIER_CORNER_BT 12000
-#define BARRIER_CORNER_HEALTH HBHM(300)
+#define BARRIER_CORNER_BT 10000
+#define BARRIER_CORNER_HEALTH HBHM(350)
#define BARRIER_CORNER_SPLASHDAMAGE 10
#define BARRIER_CORNER_SPLASHRADIUS 50
#define BARRIER_CORNER_VALUE HBVM(BARRIER_CORNER_BP)
#define BARRIER_POINT_BP 3
-#define BARRIER_POINT_BT 12000
+#define BARRIER_POINT_BT 10000
#define BARRIER_POINT_HEALTH HBHM(350)
#define BARRIER_POINT_SPLASHDAMAGE 10
#define BARRIER_POINT_SPLASHRADIUS 50
@@ -1075,14 +1087,14 @@ TREMULOUS EDGE MOD SRC FILE
#define SHIELD_VALUE HBVM(SHIELD_BP)
#define LADDER_BP 5
-#define LADDER_BT 8000
+#define LADDER_BT 4000
#define LADDER_HEALTH HBHM(155)
#define LADDER_SPLASHDAMAGE 15
#define LADDER_SPLASHRADIUS 250
#define LADDER_VALUE HBVM(LADDER_BP)
#define TEFLON_FOIL_BP 1
-#define TEFLON_FOIL_BT 2000
+#define TEFLON_FOIL_BT 1500
#define TEFLON_FOIL_HEALTH HBHM(50)
#define TEFLON_FOIL_SPLASHDAMAGE 1
#define TEFLON_FOIL_SPLASHRADIUS 1