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author | Paweł Redman <pawel.redman@gmail.com> | 2015-04-03 01:28:19 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-04-03 01:28:19 +0200 |
commit | 53a42080d6a4e34359b86b6604c48049bcbabfad (patch) | |
tree | 6a1c0e0de398bad0396c6078355200a54a71f6d4 /src/game | |
parent | fe532a0393166815f0cee89e46c917ad22ccb542 (diff) |
Make damage blobs easier to read for Aliens. Fix a bug in zapping code.
Diffstat (limited to 'src/game')
-rw-r--r-- | src/game/g_weapon.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 3a8c8ac..95e0b11 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1473,7 +1473,7 @@ static void G_CreateNewZap( gentity_t *creator, gentity_t *target ) { if( !zap->targets[ i ]->client || zap->targets[ i ]->client->ps.stats[ STAT_TEAM ] != TEAM_ALIENS ) - G_Damage( zap->targets[ i ], target, zap->creator, forward, target->s.origin, + G_Damage( zap->targets[ i ], target, zap->creator, forward, zap->targets[ i ]->s.origin, LEVEL2_AREAZAP_DMG * ( 1 - pow( (zap->distances[ i ] / LEVEL2_AREAZAP_CHAIN_RANGE ), LEVEL2_AREAZAP_CHAIN_FALLOFF ) ) + 1, DAMAGE_NO_KNOCKBACK | DAMAGE_NO_LOCDAMAGE, |