diff options
author | enneract <trem.redman@gmail.com> | 2014-11-19 11:31:42 +0100 |
---|---|---|
committer | enneract <trem.redman@gmail.com> | 2014-11-19 11:31:42 +0100 |
commit | 2a93a38bfa8feab7e7f9be7332f75f2d2b0036e7 (patch) | |
tree | 057596e5a50e416cb2e20db81ffd1b070de7a0b5 /src | |
parent | fd19ccb037e349286e3b72a1277c58079056fcc2 (diff) |
Merge WP_ABUILD and WP_ABUILD2 to free a weapon slot.
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_buildable.c | 3 | ||||
-rw-r--r-- | src/cgame/cg_draw.c | 15 | ||||
-rw-r--r-- | src/cgame/cg_event.c | 2 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 1 | ||||
-rw-r--r-- | src/cgame/cg_tutorial.c | 12 | ||||
-rw-r--r-- | src/game/bg_misc.c | 79 | ||||
-rw-r--r-- | src/game/bg_public.h | 1 | ||||
-rw-r--r-- | src/game/g_active.c | 6 | ||||
-rw-r--r-- | src/game/g_combat.c | 3 | ||||
-rw-r--r-- | src/game/g_missile.c | 5 | ||||
-rw-r--r-- | src/game/g_weapon.c | 7 |
11 files changed, 42 insertions, 92 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index aaeaf11..909615f 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -436,7 +436,7 @@ void CG_InitBuildables( void ) } cgs.media.teslaZapTS = CG_RegisterTrailSystem( "models/buildables/tesla/zap" ); - //für slime + //f\FCr slime cgs.media.slimeTS = CG_RegisterTrailSystem( "models/buildables/infestationslime" ); } @@ -1229,7 +1229,6 @@ static qboolean CG_PlayerIsBuilder( buildable_t buildable ) switch( cg.predictedPlayerState.weapon ) { case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: return BG_Buildable( buildable )->team == BG_Weapon( cg.predictedPlayerState.weapon )->team; diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 6af1375..95ced55 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -315,8 +315,7 @@ static void CG_DrawPlayerCreditsValue( rectDef_t *rect, vec4_t color, qboolean p ps = &cg.snap->ps; //if the build timer pie is showing don't show this - if( ( cent->currentState.weapon == WP_ABUILD || - cent->currentState.weapon == WP_ABUILD2 ) && ps->stats[ STAT_MISC ] ) + if( ( cent->currentState.weapon == WP_ABUILD ) && ps->stats[ STAT_MISC ] ) return; value = ps->persistant[ PERS_CREDIT ]; @@ -467,7 +466,6 @@ static void CG_DrawPlayerClipsRing( rectDef_t *rect, vec4_t backColor, switch( weapon ) { case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: if( buildTime > MAXIMUM_BUILD_TIME ) buildTime = MAXIMUM_BUILD_TIME; @@ -868,7 +866,6 @@ static void CG_DrawPlayerAmmoValue( rectDef_t *rect, vec4_t color ) return; case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: value = cg.snap->ps.persistant[ PERS_BP ]; valueMarked = cg.snap->ps.persistant[ PERS_MARKEDBP ]; @@ -1036,7 +1033,6 @@ static void CG_DrawPlayerBuildTimer( rectDef_t *rect, vec4_t color ) switch( BG_PrimaryWeapon( ps->stats ) ) { case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: break; @@ -1074,7 +1070,6 @@ static void CG_DrawPlayerClipsValue( rectDef_t *rect, vec4_t color ) case WP_NONE: case WP_BLASTER: case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: return; @@ -1210,7 +1205,7 @@ static float CG_ChargeProgress( void ) max = LEVEL4_TRAMPLE_CHARGE_MAX; } } - else if( cg.snap->ps.weapon == WP_LUCIFER_CANNON || cg.snap->ps.weapon == WP_FLAMER ) + else if( cg.snap->ps.weapon == WP_FLAMER ) { min = LCANNON_CHARGE_TIME_MIN; @@ -1290,7 +1285,7 @@ static void CG_DrawPlayerChargeBar( rectDef_t *rect, vec4_t ref_color, color[ 3 ] = ref_color[ 3 ] * cg.chargeMeterAlpha; // Flash red for Lucifer Cannon warning - if( (cg.snap->ps.weapon == WP_LUCIFER_CANNON || cg.snap->ps.weapon == WP_FLAMER ) && + if( (cg.snap->ps.weapon == WP_FLAMER ) && cg.snap->ps.stats[ STAT_MISC ] >= LCANNON_CHARGE_TIME_WARN && ( cg.time & 128 ) ) @@ -2167,8 +2162,8 @@ static void CG_DrawTeamOverlay( rectDef_t *rect, float scale, vec4_t color ) } else { - if( curWeapon == WP_ABUILD2 || curWeapon == WP_ALEVEL1_UPG || - curWeapon == WP_ALEVEL2_UPG || curWeapon == WP_ALEVEL3_UPG ) + if( curWeapon == WP_ALEVEL1_UPG || curWeapon == WP_ALEVEL2_UPG || + curWeapon == WP_ALEVEL3_UPG ) { CG_DrawPic( x + iconSize + leftMargin, y, iconSize, iconSize, cgs.media.upgradeClassIconShader ); diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 49dec3f..2bd3251 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -1009,7 +1009,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) CG_AlienSPITEFUL_ABCESSExplosion( position, dir ); break; -//Scleim greifer schwanz für slime +//Scleim greifer schwanz f\FCr slime case EV_SLIMETRAIL: cent->currentState.weapon = WP_NONE; { diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index c7b470c..b7885ec 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -1550,7 +1550,6 @@ static const char *CG_FeederItemText( int feederID, int index, int column, qhand { switch( sp->weapon ) { - case WP_ABUILD2: case WP_ALEVEL0_UPG: case WP_ALEVEL1_UPG: case WP_ALEVEL2_UPG: diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index 6839c3a..d36ecac 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -455,6 +455,7 @@ static void CG_HumanText( char *text, playerState_t *ps ) case WP_CHAINGUN: case WP_PULSE_RIFLE: case WP_FLAMER: + case WP_LUCIFER_CANNON: Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to fire the %s\n", CG_KeyNameForCommand( "+attack" ), @@ -479,17 +480,6 @@ static void CG_HumanText( char *text, playerState_t *ps ) BG_Weapon( ps->weapon )->humanName ) ); break; - case WP_LUCIFER_CANNON: - Q_strcat( text, MAX_TUTORIAL_TEXT, - va( "Hold and release %s to fire a charged shot\n", - CG_KeyNameForCommand( "+attack" ) ) ); - - Q_strcat( text, MAX_TUTORIAL_TEXT, - va( "Press %s to fire the %s\n", - CG_KeyNameForCommand( "+button5" ), - BG_Weapon( ps->weapon )->humanName ) ); - break; - case WP_HBUILD: CG_HumanCkitText( text, ps ); break; diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 1597194..3c19b15 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -64,7 +64,7 @@ static const buildableAttributes_t bg_buildableList[ ] = ASPAWN_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; ASPAWN_BT, //int buildTime; @@ -99,7 +99,7 @@ static const buildableAttributes_t bg_buildableList[ ] = OVERMIND_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; OVERMIND_ATTACK_REPEAT,//int nextthink; OVERMIND_BT, //int buildTime; @@ -134,7 +134,7 @@ static const buildableAttributes_t bg_buildableList[ ] = BARRICADE_SPLASHRADIUS,//int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ),//weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; BARRICADE_BT, //int buildTime; @@ -169,7 +169,7 @@ static const buildableAttributes_t bg_buildableList[ ] = ACIDTUBE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 200, //int nextthink; ACIDTUBE_BT, //int buildTime; @@ -204,7 +204,7 @@ static const buildableAttributes_t bg_buildableList[ ] = TRAPPER_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; TRAPPER_BT, //int buildTime; @@ -240,7 +240,7 @@ static const buildableAttributes_t bg_buildableList[ ] = BOOSTER_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 100, //int nextthink; BOOSTER_BT, //int buildTime; @@ -274,7 +274,7 @@ static const buildableAttributes_t bg_buildableList[ ] = HIVE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 500, //int nextthink; HIVE_BT, //int buildTime; @@ -308,7 +308,7 @@ static const buildableAttributes_t bg_buildableList[ ] = PANZER_SMALL_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; PANZER_SMALL_BT, //int buildTime; @@ -342,7 +342,7 @@ static const buildableAttributes_t bg_buildableList[ ] = PANZER_MEDIUM_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; PANZER_MEDIUM_BT, //int buildTime; @@ -376,7 +376,7 @@ static const buildableAttributes_t bg_buildableList[ ] = PANZER_LARGE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; PANZER_LARGE_BT, //int buildTime; @@ -410,7 +410,7 @@ static const buildableAttributes_t bg_buildableList[ ] = TENDON_SMALL_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; TENDON_SMALL_BT, //int buildTime; @@ -445,7 +445,7 @@ static const buildableAttributes_t bg_buildableList[ ] = TENDON_MEDIUM_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; TENDON_MEDIUM_BT, //int buildTime; @@ -480,7 +480,7 @@ static const buildableAttributes_t bg_buildableList[ ] = TENDON_LARGE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; TENDON_LARGE_BT, //int buildTime; @@ -516,7 +516,7 @@ static const buildableAttributes_t bg_buildableList[ ] = NET_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; NET_BT, //int buildTime; @@ -552,7 +552,7 @@ static const buildableAttributes_t bg_buildableList[ ] = NET_SPIKE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; NET_SPIKE_BT, //int buildTime; @@ -589,7 +589,7 @@ static const buildableAttributes_t bg_buildableList[ ] = INFESTATION_SLIME_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 200, //int nextthink; INFESTATION_SLIME_BT, //int buildTime; @@ -624,7 +624,7 @@ static const buildableAttributes_t bg_buildableList[ ] = INFESTATION_THICKET_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ),//weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; INFESTATION_THICKET_BT, //int buildTime; @@ -660,7 +660,7 @@ static const buildableAttributes_t bg_buildableList[ ] = INFESTATION_BLISTER_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; INFESTATION_BLISTER_BT, //int buildTime; @@ -697,7 +697,7 @@ static const buildableAttributes_t bg_buildableList[ ] = REFLECTOR_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; REFLECTOR_BT, //int buildTime; @@ -731,7 +731,7 @@ static const buildableAttributes_t bg_buildableList[ ] = MUSCLE_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 500, //int nextthink; MUSCLE_BT, //int buildTime; @@ -766,7 +766,7 @@ static const buildableAttributes_t bg_buildableList[ ] = SPITEFUL_ABCESS_SPLASHRADIUS, //int splashRadius; MOD_SPITEFUL_ABCESS, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD )|( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 200, //int nextthink; SPITEFUL_ABCESS_BT, //int buildTime; @@ -802,7 +802,7 @@ static const buildableAttributes_t bg_buildableList[ ] = COCOON_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; COCOON_BT, //int buildTime; @@ -836,7 +836,7 @@ static const buildableAttributes_t bg_buildableList[ ] = ORGANIC_BULB_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; ORGANIC_BULB_BT, //int buildTime; @@ -871,7 +871,7 @@ static const buildableAttributes_t bg_buildableList[ ] = POD_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; POD_BT, //int buildTime; @@ -905,7 +905,7 @@ static const buildableAttributes_t bg_buildableList[ ] = POD_STUMP_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; POD_STUMP_BT, //int buildTime; @@ -938,7 +938,7 @@ static const buildableAttributes_t bg_buildableList[ ] = CREEPCOLONY_SPLASHRADIUS, //int splashRadius; MOD_ASPAWN, //int meansOfDeath; TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD2 ), //weapon_t buildWeapon; + ( 1 << WP_ABUILD ), //weapon_t buildWeapon; BANIM_IDLE1, //int idleAnim; 1000, //int nextthink; CREEPCOLONY_BT, //int buildTime; @@ -2248,7 +2248,7 @@ static const classAttributes_t bg_classList[ ] = 0.0f, //float fallDamage; ABUILDER_UPG_REGEN, //float regenRate; SCA_FOVWARPS|SCA_WALLCLIMBER|SCA_ALIENSENSE, //int abilities; - WP_ABUILD2, //weapon_t startWeapon + WP_ABUILD, //weapon_t startWeapon 105.0f, //float buildDist; 110, //int fov; 0.001f, //float bob; @@ -3815,31 +3815,6 @@ static const weaponAttributes_t bg_weapons[ ] = qfalse, //int usesEnergy; ABUILDER_BUILD_REPEAT,//int repeatRate1; ABUILDER_CLAW_REPEAT, //int repeatRate2; - 0, //int repeatRate3; - 0, //int reloadTime; - ABUILDER_CLAW_K_SCALE,//float knockbackScale; - qtrue, //qboolean hasAltMode; - qfalse, //qboolean hasThirdMode; - qfalse, //qboolean canZoom; - 90.0f, //float zoomFov; - qtrue, //qboolean purchasable; - qfalse, //qboolean longRanged; - TEAM_ALIENS //team_t team; - }, - { - WP_ABUILD2, //int weaponNum; - 0, //int price; - STAGE_GE_1, //int stages - SLOT_WEAPON, //int slots; - "abuildupg", //char *weaponName; - "Alien build weapon2",//char *humanName; - "", - 0, //int maxAmmo; - 0, //int maxClips; - qtrue, //int infiniteAmmo; - qfalse, //int usesEnergy; - ABUILDER_BUILD_REPEAT,//int repeatRate1; - ABUILDER_CLAW_REPEAT, //int repeatRate2; ABUILDER_BLOB_REPEAT, //int repeatRate3; 0, //int reloadTime; ABUILDER_CLAW_K_SCALE,//float knockbackScale; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index b7df340..3473924 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -366,7 +366,6 @@ typedef enum WP_MGTURRET, WP_MGTURRET2, WP_ABUILD, - WP_ABUILD2, WP_HBUILD, WP_NUM_WEAPONS } weapon_t; diff --git a/src/game/g_active.c b/src/game/g_active.c index f36ec46..c7a8977 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -847,7 +847,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) client->ps.stats[ STAT_STAMINA ] += rate_stamina; } - if( weapon == WP_ABUILD || weapon == WP_ABUILD2 || + if( weapon == WP_ABUILD || BG_InventoryContainsWeapon( WP_HBUILD, client->ps.stats ) ) { // Update build timer @@ -870,7 +870,6 @@ void ClientTimerActions( gentity_t *ent, int msec ) switch( weapon ) { case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: // Set validity bit on buildable @@ -1088,8 +1087,7 @@ void ClientTimerActions( gentity_t *ent, int msec ) { client->time10000 -= 10000; - if( ent->client->ps.weapon == WP_ABUILD || - ent->client->ps.weapon == WP_ABUILD2 ) + if( ent->client->ps.weapon == WP_ABUILD ) { AddScore( ent, ALIEN_BUILDER_SCOREINC ); } diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 87a6bd6..bddafaa 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -184,8 +184,7 @@ float G_CamperRewardBonus( gentity_t *self ) // exclude builders: switch( BG_GetPlayerWeapon( &self->client->ps ) ) { - case WP_ABUILD: - case WP_ABUILD2: + case WP_ABUILD: case WP_HBUILD: return 1.0f; default: ; } diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 74b351c..74ee72b 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -207,8 +207,7 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace ) if( other->client ) { if( ( other->client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED ) - && ( other->s.weapon < WP_ALEVEL3 - || ( other->s.weapon == WP_ABUILD2 || other->s.weapon == WP_ABUILD ) ) ) + && ( other->s.weapon < WP_ALEVEL3 || other->s.weapon == WP_ABUILD ) ) { other->client->ps.stats[ STAT_STATE ] |= SS_BLOBLOCKED; other->client->lastLockTime = level.time; @@ -1502,7 +1501,7 @@ gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir ) bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; - bolt->s.weapon = WP_ABUILD2; + bolt->s.weapon = WP_ABUILD; bolt->s.generic1 = self->s.generic1; //weaponMode bolt->r.ownerNum = self->s.number; bolt->parent = self; diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index bbc4e08..4e08523 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -937,8 +937,7 @@ void cancelBuildFire( gentity_t *ent ) ent->client->ps.stats[ STAT_BUILDABLE ] = BA_NONE; return; } - if( ent->client->ps.weapon == WP_ABUILD || - ent->client->ps.weapon == WP_ABUILD2 ) + if( ent->client->ps.weapon == WP_ABUILD ) meleeAttack( ent, ABUILDER_CLAW_RANGE, ABUILDER_CLAW_WIDTH, ABUILDER_CLAW_WIDTH, ABUILDER_CLAW_DMG, MOD_ABUILDER_CLAW ); } @@ -1776,7 +1775,7 @@ gclient_t *client; bounceBallFire( ent ); break; - case WP_ABUILD2: + case WP_ABUILD: slowBlobFire( ent ); break; @@ -1877,7 +1876,6 @@ void FireWeapon2( gentity_t *ent ) break; case WP_ABUILD: - case WP_ABUILD2: case WP_HBUILD: cancelBuildFire( ent ); break; @@ -1999,7 +1997,6 @@ void FireWeapon( gentity_t *ent ) FlameTurretFire( ent ); break; case WP_ABUILD: - case WP_ABUILD2: buildFire( ent, MN_A_BUILD ); break; case WP_HBUILD: |