diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-22 15:53:59 +0200 |
---|---|---|
committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-22 15:53:59 +0200 |
commit | 4f02df7e08cd3f16e3e1a048749b0c688346a60a (patch) | |
tree | afc7357a887ff5dc30b6a388232a864e712d68ed /src | |
parent | 451f2ca7c8d832d2691dde2510e613373c312cd1 (diff) |
Remove Trapper.
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_players.c | 19 | ||||
-rw-r--r-- | src/game/bg_misc.c | 70 | ||||
-rw-r--r-- | src/game/bg_public.h | 5 | ||||
-rw-r--r-- | src/game/g_active.c | 11 | ||||
-rw-r--r-- | src/game/g_buildable.c | 171 | ||||
-rw-r--r-- | src/game/g_local.h | 2 | ||||
-rw-r--r-- | src/game/g_main.c | 1 | ||||
-rw-r--r-- | src/game/g_missile.c | 86 | ||||
-rw-r--r-- | src/game/g_svcmds.c | 1 | ||||
-rw-r--r-- | src/game/g_weapon.c | 17 | ||||
-rw-r--r-- | src/game/tremulous.h | 16 |
11 files changed, 0 insertions, 399 deletions
diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index c8183e8..8cb5e17 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -1546,25 +1546,6 @@ static void CG_PlayerUpgrades( centity_t *cent, refEntity_t *torso ) trap_R_AddRefEntityToScene( &battpack ); } - - if( es->eFlags & EF_BLOBLOCKED ) - { - vec3_t temp, origin, up = { 0.0f, 0.0f, 1.0f }; - trace_t tr; - float size; - - VectorCopy( es->pos.trBase, temp ); - temp[ 2 ] -= 4096.0f; - - CG_Trace( &tr, es->pos.trBase, NULL, NULL, temp, es->number, MASK_SOLID ); - VectorCopy( tr.endpos, origin ); - - size = 32.0f; - - if( size > 0.0f ) - CG_ImpactMark( cgs.media.creepShader, origin, up, - 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, qfalse, size, qtrue ); - } } diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 806f3bd..0bb7bf0 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -187,41 +187,6 @@ static const buildableAttributes_t bg_buildableList[ ] = ACIDTUBE_VALUE, //int value; }, { - BA_A_TRAPPER, //int buildNum; - "trapper", //char *buildName; - "Trapper", //char *humanName; - "Fires a blob of adhesive spit at any non-alien in its line of " - "sight. This hinders their movement, making them an easy target " - "for other defensive structures or aliens.", - "team_alien_trapper", //char *entityName; - TR_GRAVITY, //trType_t traj; - 0.0, //float bounce; - TRAPPER_BP, //int buildPoints; - STAGE_GE_2, //int stages - TRAPPER_HEALTH, //int health; - TRAPPER_REGEN, //int regenRate; - TRAPPER_SPLASHDAMAGE, //int splashDamage; - TRAPPER_SPLASHRADIUS, //int splashRadius; - MOD_ASPAWN, //int meansOfDeath; - TEAM_ALIENS, //int team; - ( 1 << WP_ABUILD ), //weapon_t buildWeapon; - BANIM_IDLE1, //int idleAnim; - 100, //int nextthink; - TRAPPER_BT, //int buildTime; - qfalse, //qboolean usable; - TRAPPER_RANGE, //int turretRange; - TRAPPER_REPEAT, //int turretFireSpeed; - WP_LOCKBLOB_LAUNCHER, //weapon_t turretProjType; - 0.0f, //float minNormal; - qtrue, //qboolean invertNormal; - qtrue, //qboolean creepTest; - TRAPPER_CREEPSIZE, //int creepSize; - qfalse, //qboolean dccTest; - qtrue, //qboolean transparentTest; - qfalse, //qboolean uniqueTest; - TRAPPER_VALUE, //int value; - }, - { BA_A_BOOSTER, //int buildNum; "booster", //char *buildName; "Booster", //char *humanName; @@ -3536,31 +3501,6 @@ static const weaponAttributes_t bg_weapons[ ] = TEAM_HUMANS //WUTeam_t team; }, { - WP_LOCKBLOB_LAUNCHER, //int weaponNum; - 0, //int price; - STAGE_GE_1, //int stages - SLOT_WEAPON, //int slots; - "lockblob", //char *weaponName; - "Lock Blob", //char *humanName; - "", - 0, //int maxAmmo; - 0, //int maxClips; - qtrue, //int infiniteAmmo; - qfalse, //int usesEnergy; - 500, //int repeatRate1; - 500, //int repeatRate2; - 500, //int repeatRate3; - 0, //int reloadTime; - LOCKBLOB_K_SCALE, //float knockbackScale; - qfalse, //qboolean hasAltMode; - qfalse, //qboolean hasThirdMode; - qfalse, //qboolean canZoom; - 90.0f, //float zoomFov; - qfalse, //qboolean purchasable; - qfalse, //qboolean longRanged; - TEAM_ALIENS //team_t team; - }, - { WP_HIVE, //int weaponNum; 0, //int price; STAGE_GE_1, //int stages @@ -4275,11 +4215,6 @@ void BG_PlayerStateToEntityState( playerState_t *ps, entityState_t *s, qboolean else s->eFlags &= ~EF_DEAD; - if( ps->stats[ STAT_STATE ] & SS_BLOBLOCKED ) - s->eFlags |= EF_BLOBLOCKED; - else - s->eFlags &= ~EF_BLOBLOCKED; - if( ps->externalEvent ) { s->event = ps->externalEvent; @@ -4381,11 +4316,6 @@ void BG_PlayerStateToEntityStateExtraPolate( playerState_t *ps, entityState_t *s else s->eFlags &= ~EF_DEAD; - if( ps->stats[ STAT_STATE ] & SS_BLOBLOCKED ) - s->eFlags |= EF_BLOBLOCKED; - else - s->eFlags &= ~EF_BLOBLOCKED; - if( ps->externalEvent ) { s->event = ps->externalEvent; diff --git a/src/game/bg_public.h b/src/game/bg_public.h index 53e73cc..e95f3cd 100644 --- a/src/game/bg_public.h +++ b/src/game/bg_public.h @@ -257,8 +257,6 @@ typedef enum #define SS_WALLCLIMBING 0x00000001 #define SS_CREEPSLOWED 0x00000002 #define SS_SPEEDBOOST 0x00000004 -#define SS_GRABBED 0x00000008 -#define SS_BLOBLOCKED 0x00000010 #define SS_POISONED 0x00000020 #define SS_BOOSTED 0x00000080 @@ -325,7 +323,6 @@ typedef enum #define EF_FIRING3 0x0800 // third fire #define EF_MOVER_STOP 0x1000 // will push otherwise #define EF_CONNECTION 0x4000 // draw a connection trouble sprite -#define EF_BLOBLOCKED 0x8000 // caught by a trapper typedef enum { @@ -369,7 +366,6 @@ typedef enum WP_ROCKET_LAUNCHER, WP_GRENADE, WP_MINE, - WP_LOCKBLOB_LAUNCHER, WP_HIVE, WP_TESLAGEN, WP_MGTURRET, @@ -414,7 +410,6 @@ typedef enum BA_A_OVERMIND, BA_A_BARRICADE, BA_A_ACIDTUBE, - BA_A_TRAPPER, BA_A_BOOSTER, BA_A_HIVE, BA_A_PANZER_SMALL, diff --git a/src/game/g_active.c b/src/game/g_active.c index 1a28de7..a1d7944 100644 --- a/src/game/g_active.c +++ b/src/game/g_active.c @@ -1637,9 +1637,6 @@ void ClientThink_real( gentity_t *ent ) client->ps.pm_type = PM_NOCLIP; else if( client->ps.stats[ STAT_HEALTH ] <= 0 ) client->ps.pm_type = PM_DEAD; - else if( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED || - client->ps.stats[ STAT_STATE ] & SS_GRABBED ) - client->ps.pm_type = PM_GRABBED; else if( BG_InventoryContainsUpgrade( UP_JETPACK, client->ps.stats ) && BG_UpgradeIsActive( UP_JETPACK, client->ps.stats ) ) client->ps.pm_type = PM_JETPACK; else if( client->ps.weapon == WP_ALEVEL5 && G_Overmind() ) @@ -1648,14 +1645,6 @@ void ClientThink_real( gentity_t *ent ) else client->ps.pm_type = PM_NORMAL; - if( ( client->ps.stats[ STAT_STATE ] & SS_GRABBED ) && - client->grabExpiryTime < level.time ) - client->ps.stats[ STAT_STATE ] &= ~SS_GRABBED; - - if( ( client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED ) && - client->lastLockTime + LOCKBLOB_LOCKTIME < level.time ) - client->ps.stats[ STAT_STATE ] &= ~SS_BLOBLOCKED; - if( ( client->ps.stats[ STAT_STATE ] & SS_SLOWLOCKED ) && client->lastSlowTime + ABUILDER_BLOB_TIME < level.time ) client->ps.stats[ STAT_STATE ] &= ~SS_SLOWLOCKED; diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index 472c70f..41ff4bc 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -2022,170 +2022,6 @@ void HNone_Think( gentity_t *self ) self->nextthink = level.time + 1000; } -/* -================ -ATrapper_FireOnEnemy - -Used by ATrapper_Think to fire at enemy -================ -*/ -void ATrapper_FireOnEnemy( gentity_t *self, int firespeed, float range ) -{ - gentity_t *enemy = self->enemy; - vec3_t dirToTarget; - vec3_t halfAcceleration, thirdJerk; - float distanceToTarget = BG_Buildable( self->s.modelindex )->turretRange; - int lowMsec = 0; - int highMsec = (int)( ( - ( ( distanceToTarget * LOCKBLOB_SPEED ) + - ( distanceToTarget * BG_Class( enemy->client->ps.stats[ STAT_CLASS ] )->speed ) ) / - ( LOCKBLOB_SPEED * LOCKBLOB_SPEED ) ) * 1000.0f ); - - VectorScale( enemy->acceleration, 1.0f / 2.0f, halfAcceleration ); - VectorScale( enemy->jerk, 1.0f / 3.0f, thirdJerk ); - - // highMsec and lowMsec can only move toward - // one another, so the loop must terminate - while( highMsec - lowMsec > TRAPPER_ACCURACY ) - { - int partitionMsec = ( highMsec + lowMsec ) / 2; - float time = (float)partitionMsec / 1000.0f; - float projectileDistance = LOCKBLOB_SPEED * time; - - VectorMA( enemy->s.pos.trBase, time, enemy->s.pos.trDelta, dirToTarget ); - VectorMA( dirToTarget, time * time, halfAcceleration, dirToTarget ); - VectorMA( dirToTarget, time * time * time, thirdJerk, dirToTarget ); - VectorSubtract( dirToTarget, self->s.pos.trBase, dirToTarget ); - distanceToTarget = VectorLength( dirToTarget ); - - if( projectileDistance < distanceToTarget ) - lowMsec = partitionMsec; - else if( projectileDistance > distanceToTarget ) - highMsec = partitionMsec; - else if( projectileDistance == distanceToTarget ) - break; // unlikely to happen - } - - VectorNormalize( dirToTarget ); - vectoangles( dirToTarget, self->turretAim ); - - //fire at target - FireWeapon( self ); - G_SetBuildableAnim( self, BANIM_ATTACK1, qfalse ); - self->count = level.time + firespeed; -} - -/* -================ -ATrapper_CheckTarget - -Used by ATrapper_Think to check enemies for validity -================ -*/ -qboolean ATrapper_CheckTarget( gentity_t *self, gentity_t *target, int range ) -{ - vec3_t distance; - trace_t trace; - - if( !target ) // Do we have a target? - return qfalse; - if( !target->inuse ) // Does the target still exist? - return qfalse; - if( target == self ) // is the target us? - return qfalse; - if( !target->client ) // is the target a bot or player? - return qfalse; - if( target->flags & FL_NOTARGET ) // is the target cheating? - return qfalse; - if( target->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) // one of us? - return qfalse; - if( target->client->sess.spectatorState != SPECTATOR_NOT ) // is the target alive? - return qfalse; - if( target->health <= 0 ) // is the target still alive? - return qfalse; - if( target->client->ps.stats[ STAT_STATE ] & SS_BLOBLOCKED ) // locked? - return qfalse; - if( target->client->notrackEndTime >= level.time) - return qfalse; - - VectorSubtract( target->r.currentOrigin, self->r.currentOrigin, distance ); - if( VectorLength( distance ) > range ) // is the target within range? - return qfalse; - - //only allow a narrow field of "vision" - VectorNormalize( distance ); //is now direction of target - if( DotProduct( distance, self->s.origin2 ) < LOCKBLOB_DOT ) - return qfalse; - - trap_Trace( &trace, self->s.pos.trBase, NULL, NULL, target->s.pos.trBase, self->s.number, MASK_SHOT ); - if ( trace.contents & CONTENTS_SOLID ) // can we see the target? - return qfalse; - - return qtrue; -} - -/* -================ -ATrapper_FindEnemy - -Used by ATrapper_Think to locate enemy gentities -================ -*/ -void ATrapper_FindEnemy( gentity_t *ent, int range ) -{ - gentity_t *target; - int i; - int start; - - // iterate through entities - // note that if we exist then level.num_entities != 0 - start = rand( ) / ( RAND_MAX / level.num_entities + 1 ); - for( i = start; i < level.num_entities + start; i++ ) - { - target = g_entities + ( i % level.num_entities ); - //if target is not valid keep searching - if( !ATrapper_CheckTarget( ent, target, range ) ) - continue; - - //we found a target - ent->enemy = target; - return; - } - - //couldn't find a target - ent->enemy = NULL; -} - -/* -================ -ATrapper_Think - -think function for Alien Defense -================ -*/ -void ATrapper_Think( gentity_t *self ) -{ - int range = BG_Buildable( self->s.modelindex )->turretRange; - int firespeed = BG_Buildable( self->s.modelindex )->turretFireSpeed; - - AGeneric_Think( self ); - - if( self->spawned && self->powered ) - { - //if the current target is not valid find a new one - if( !ATrapper_CheckTarget( self, self->enemy, range ) ) - ATrapper_FindEnemy( self, range ); - - //if a new target cannot be found don't do anything - if( !self->enemy ) - return; - - //if we are pointing at our target and we can fire shoot it - if( self->count < level.time ) - ATrapper_FireOnEnemy( self, firespeed, range ); - } -} - qboolean CheckGatherer( gentity_t *self ) { // suicide if there is another refinery/creep colony of the same team nearby @@ -3569,7 +3405,6 @@ static int G_CompareBuildablesForRemoval( const void *a, const void *b ) BA_A_BARRICADE, BA_A_ACIDTUBE, - BA_A_TRAPPER, BA_A_HIVE, BA_A_BOOSTER, BA_A_SPAWN, @@ -4450,12 +4285,6 @@ static gentity_t *G_Build( gentity_t *builder, buildable_t buildable, built->pain = AHive_Pain; break; - case BA_A_TRAPPER: - built->die = AGeneric_Die; - built->think = ATrapper_Think; - built->pain = AGeneric_Pain; - break; - case BA_A_OVERMIND: built->die = AGeneric_Die; built->think = AOvermind_Think; diff --git a/src/game/g_local.h b/src/game/g_local.h index 925359c..e081579 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -1023,8 +1023,6 @@ gentity_t *fire_flamer( gentity_t *self, vec3_t start, vec3_t aimdir ); gentity_t *fire_blaster( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *fire_pulseRifle( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *fire_luciferCannon( gentity_t *self, vec3_t start, vec3_t dir, int damage, int radius, int speed ); -gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir ); -gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *fire_slowBlob( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *fire_bounceBall( gentity_t *self, vec3_t start, vec3_t dir ); gentity_t *fire_bounceBall2( gentity_t *self, vec3_t start, vec3_t dir, int weapon, int dmg, int mod, int speed, int radius ); diff --git a/src/game/g_main.c b/src/game/g_main.c index 26a4537..cd66933 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -2669,7 +2669,6 @@ void G_ArmageddonStep( void ) case BA_H_ARMOURY: case BA_H_REPEATER: continue; //dont get killed - case BA_A_TRAPPER: case BA_H_MGTURRET: case BA_H_MGTURRET2: case BA_H_LIGHT: diff --git a/src/game/g_missile.c b/src/game/g_missile.c index 071d26d..4bdd43f 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -101,9 +101,6 @@ void G_ExplodeMissile( gentity_t *ent ) ent->s.eType = ET_GENERAL; - if( ent->s.weapon != WP_LOCKBLOB_LAUNCHER ) - G_AddEvent( ent, EV_MISSILE_MISS, DirToByte( dir ) ); - ent->freeAfterEvent = qtrue; // splash damage @@ -160,16 +157,6 @@ void G_MissileImpact( gentity_t *ent, trace_t *trace ) return; } - else if( !strcmp( ent->classname, "lockblob" ) ) - { - if( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) - { - other->client->ps.stats[ STAT_STATE ] |= SS_BLOBLOCKED; - other->client->lastLockTime = level.time; - AngleVectors( other->client->ps.viewangles, dir, NULL, NULL ); - other->client->ps.stats[ STAT_VIEWLOCK ] = DirToByte( dir ); - } - } else if( !strcmp( ent->classname, "slowblob" ) ) { if( other->client && other->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) @@ -1451,43 +1438,6 @@ gentity_t *fire_hive( gentity_t *self, vec3_t start, vec3_t dir ) /* ================= -fire_lockblob -================= -*/ -gentity_t *fire_lockblob( gentity_t *self, vec3_t start, vec3_t dir ) -{ - gentity_t *bolt; - - VectorNormalize ( dir ); - bolt = G_Spawn( ); - bolt->classname = "lockblob"; - bolt->pointAgainstWorld = qtrue; - bolt->nextthink = level.time + 15000; - bolt->think = G_ExplodeMissile; - bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; - bolt->s.weapon = WP_LOCKBLOB_LAUNCHER; - bolt->s.generic1 = WPM_PRIMARY; //weaponMode - bolt->r.ownerNum = self->s.number; - bolt->parent = self; - bolt->damage = 0; - bolt->splashDamage = 0; - bolt->splashRadius = 0; - bolt->methodOfDeath = MOD_UNKNOWN; //doesn't do damage so will never kill - bolt->clipmask = MASK_SHOT; - bolt->target_ent = NULL; - bolt->s.pos.trType = TR_LINEAR; - bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame - VectorCopy( start, bolt->s.pos.trBase ); - VectorScale( dir, 500, bolt->s.pos.trDelta ); - SnapVector( bolt->s.pos.trDelta ); // save net bandwidth - VectorCopy( start, bolt->r.currentOrigin ); - - return bolt; -} - -/* -================= fire_slowBlob ================= */ @@ -1571,42 +1521,6 @@ gentity_t *launch_mine( gentity_t *self, vec3_t start, vec3_t dir ) return bolt; } - -/* -================= -fire_paraLockBlob -================= -*/ -gentity_t *fire_paraLockBlob( gentity_t *self, vec3_t start, vec3_t dir ) -{ - gentity_t *bolt; - VectorNormalize ( dir ); - bolt = G_Spawn( ); - bolt->classname = "lockblob"; - bolt->pointAgainstWorld = qtrue; - bolt->nextthink = level.time + 15000; - bolt->think = G_ExplodeMissile; - bolt->s.eType = ET_MISSILE; - bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; - bolt->s.weapon = WP_LOCKBLOB_LAUNCHER; - bolt->s.generic1 = self->s.generic1; //weaponMode - bolt->r.ownerNum = self->s.number; - bolt->parent = self; - bolt->damage = 0; - bolt->splashDamage = 0; - bolt->splashRadius = 0; - bolt->clipmask = MASK_SHOT; - bolt->target_ent = NULL; - bolt->s.pos.trType = TR_GRAVITY; - bolt->s.pos.trTime = level.time - MISSILE_PRESTEP_TIME; // move a bit on the very first frame - VectorCopy( start, bolt->s.pos.trBase ); - VectorScale( dir, LOCKBLOB_SPEED, bolt->s.pos.trDelta ); - SnapVector( bolt->s.pos.trDelta ); // save net bandwidth - VectorCopy( start, bolt->r.currentOrigin ); - - return bolt; -} - /* ================= Prickles_Fire diff --git a/src/game/g_svcmds.c b/src/game/g_svcmds.c index c9dd825..7e29c8e 100644 --- a/src/game/g_svcmds.c +++ b/src/game/g_svcmds.c @@ -587,7 +587,6 @@ static void Svcmd_Armageddon_f( void ) switch( ent->s.modelindex ) { - case BA_A_TRAPPER: case BA_H_MGTURRET: case BA_H_MGTURRET2: case BA_A_ACIDTUBE: diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index b3a9440..705678d 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -526,20 +526,6 @@ void massDriverFire2( gentity_t *ent ) fire_md2( ent, origin, forward ); } - -/* -====================================================================== - -LOCKBLOB - -====================================================================== -*/ - -void lockBlobLauncherFire( gentity_t *ent ) -{ - fire_lockblob( ent, muzzle, forward ); -} - /* ====================================================================== @@ -1875,9 +1861,6 @@ void FireWeapon( gentity_t *ent ) case WP_MINE: throwMine( ent ); break; - case WP_LOCKBLOB_LAUNCHER: - lockBlobLauncherFire( ent ); - break; case WP_HIVE: hiveFire( ent ); break; diff --git a/src/game/tremulous.h b/src/game/tremulous.h index 7028ae7..6d48530 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -629,22 +629,6 @@ TREMULOUS EDGE MOD SRC FILE #define HIVE_DIR_CHANGE_PERIOD 400 #define HIVE_VALUE ABVM(HIVE_BP) -#define TRAPPER_BP 4 -#define TRAPPER_BT 5000 -#define TRAPPER_HEALTH ABHM(100) -#define TRAPPER_REGEN 6 -#define TRAPPER_SPLASHDAMAGE 15 -#define TRAPPER_SPLASHRADIUS 100 -#define TRAPPER_CREEPSIZE 25 -#define TRAPPER_RANGE 400 -#define TRAPPER_REPEAT 1000 -#define TRAPPER_VALUE ABVM(TRAPPER_BP) -#define LOCKBLOB_SPEED 650.0f -#define LOCKBLOB_LOCKTIME 5000 -#define LOCKBLOB_DOT 0.85f // max angle = acos( LOCKBLOB_DOT ) -#define LOCKBLOB_K_SCALE 1.0f -#define TRAPPER_ACCURACY 9 // lower is better - #define OVERMIND_BP 0 #define OVERMIND_BT 30000 #define OVERMIND_HEALTH ABHM(750) |