diff options
author | Paweł Redman <pawel.redman@gmail.com> | 2015-06-26 13:46:44 +0200 |
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committer | Paweł Redman <pawel.redman@gmail.com> | 2015-06-26 14:13:09 +0200 |
commit | 7ea0e9de3459b4caa9b35b71f742b658b38ef151 (patch) | |
tree | f7a0b638d1ff825d4f6171eecd36095ae7ab57f7 /src | |
parent | ecf51bf1e505e7e36df07eeb30a77a89ef2b7c55 (diff) |
More Wraith improvements.
Diffstat (limited to 'src')
-rw-r--r-- | src/cgame/cg_buildable.c | 15 | ||||
-rw-r--r-- | src/cgame/cg_event.c | 4 | ||||
-rw-r--r-- | src/cgame/cg_local.h | 1 | ||||
-rw-r--r-- | src/cgame/cg_main.c | 1 | ||||
-rw-r--r-- | src/cgame/cg_players.c | 39 | ||||
-rw-r--r-- | src/cgame/cg_tutorial.c | 30 |
6 files changed, 90 insertions, 0 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c index 5ecdafb..5b2582c 100644 --- a/src/cgame/cg_buildable.c +++ b/src/cgame/cg_buildable.c @@ -1399,6 +1399,11 @@ void CG_Buildable( centity_t *cent ) if( CG_PlayerIsBuilder( es->modelindex ) && CG_BuildableRemovalPending( es->number ) ) ent.customShader = cgs.media.redBuildShader; + if( cg.warping ) + { + ent.customShader = cgs.media.warpingEnvironmentShader; + } + //add to refresh list trap_R_AddRefEntityToScene( &ent ); @@ -1444,6 +1449,11 @@ void CG_Buildable( centity_t *cent ) if( CG_PlayerIsBuilder( es->modelindex ) && CG_BuildableRemovalPending( es->number ) ) turretBarrel.customShader = cgs.media.redBuildShader; + if( cg.warping ) + { + turretBarrel.customShader = cgs.media.warpingEnvironmentShader; + } + trap_R_AddRefEntityToScene( &turretBarrel ); } @@ -1489,6 +1499,11 @@ void CG_Buildable( centity_t *cent ) if( CG_PlayerIsBuilder( es->modelindex ) && CG_BuildableRemovalPending( es->number ) ) turretTop.customShader = cgs.media.redBuildShader; + if( cg.warping ) + { + turretTop.customShader = cgs.media.warpingEnvironmentShader; + } + trap_R_AddRefEntityToScene( &turretTop ); } diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c index 4ce2b25..c459f32 100644 --- a/src/cgame/cg_event.c +++ b/src/cgame/cg_event.c @@ -1008,6 +1008,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) } trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.warpEnterSound ); + + CG_InduceViewQuake( cent->lerpOrigin, 15 ); } break; @@ -1024,6 +1026,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position ) } trap_S_StartSound( NULL, es->number, CHAN_AUTO, cgs.media.warpExitSound ); + + CG_InduceViewQuake( cent->lerpOrigin, 15 ); } break; diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h index 91ea3a9..555063f 100644 --- a/src/cgame/cg_local.h +++ b/src/cgame/cg_local.h @@ -1363,6 +1363,7 @@ typedef struct qhandle_t warpOverlay; qhandle_t warpOverlayBlocked; qhandle_t warpingShader; + qhandle_t warpingEnvironmentShader; } cgMedia_t; typedef struct diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c index 2fae20f..2e7fb66 100644 --- a/src/cgame/cg_main.c +++ b/src/cgame/cg_main.c @@ -939,6 +939,7 @@ static void CG_RegisterGraphics( void ) cgs.media.warpOverlay = trap_R_RegisterShader( "gfx/level1/warpOverlay" ); cgs.media.warpOverlayBlocked = trap_R_RegisterShader( "gfx/level1/warpOverlayBlocked" ); cgs.media.warpingShader = trap_R_RegisterShader( "gfx/level1/warping" ); + cgs.media.warpingEnvironmentShader = trap_R_RegisterShader( "gfx/level1/warpingEnvironment" ); CG_BuildableStatusParse( "ui/assets/human/buildstat.cfg", &cgs.humanBuildStat ); CG_BuildableStatusParse( "ui/assets/alien/buildstat.cfg", &cgs.alienBuildStat ); diff --git a/src/cgame/cg_players.c b/src/cgame/cg_players.c index c3afab3..a6ee457 100644 --- a/src/cgame/cg_players.c +++ b/src/cgame/cg_players.c @@ -1448,6 +1448,11 @@ static void CG_PlayerUpgrades( centity_t *cent, refEntity_t *torso ) //FIXME: change to tag_back when it exists CG_PositionRotatedEntityOnTag( &jetpack, torso, torso->hModel, "tag_head" ); + if( cg.warping ) + { + jetpack.customShader = cgs.media.warpingEnvironmentShader; + } + trap_R_AddRefEntityToScene( &jetpack ); if( active & ( 1 << UP_JETPACK ) ) @@ -1544,6 +1549,11 @@ static void CG_PlayerUpgrades( centity_t *cent, refEntity_t *torso ) //FIXME: change to tag_back when it exists CG_PositionRotatedEntityOnTag( &battpack, torso, torso->hModel, "tag_head" ); + if( cg.warping ) + { + battpack.customShader = cgs.media.warpingEnvironmentShader; + } + trap_R_AddRefEntityToScene( &battpack ); } } @@ -2071,6 +2081,10 @@ void CG_Player( centity_t *cent ) { legs.customShader = cgs.media.warpingShader; } + else if( cg.warping ) + { + legs.customShader = cgs.media.warpingEnvironmentShader; + } trap_R_AddRefEntityToScene( &legs ); @@ -2109,6 +2123,11 @@ void CG_Player( centity_t *cent ) torso.shadowPlane = shadowPlane; torso.renderfx = renderfx; + if( cg.warping ) + { + torso.customShader = cgs.media.warpingEnvironmentShader; + } + trap_R_AddRefEntityToScene( &torso ); // @@ -2140,6 +2159,11 @@ void CG_Player( centity_t *cent ) head.shadowPlane = shadowPlane; head.renderfx = renderfx; + if( cg.warping ) + { + head.customShader = cgs.media.warpingEnvironmentShader; + } + trap_R_AddRefEntityToScene( &head ); } @@ -2287,6 +2311,11 @@ void CG_Corpse( centity_t *cent ) legs.nonNormalizedAxes = qtrue; } + if( cg.warping ) + { + legs.customShader = cgs.media.warpingEnvironmentShader; + } + trap_R_AddRefEntityToScene( &legs ); // if the model failed, allow the default nullmodel to be displayed @@ -2311,6 +2340,11 @@ void CG_Corpse( centity_t *cent ) torso.shadowPlane = shadowPlane; torso.renderfx = renderfx; + if( cg.warping ) + { + torso.customShader = cgs.media.warpingEnvironmentShader; + } + trap_R_AddRefEntityToScene( &torso ); // @@ -2329,6 +2363,11 @@ void CG_Corpse( centity_t *cent ) head.shadowPlane = shadowPlane; head.renderfx = renderfx; + if( cg.warping ) + { + head.customShader = cgs.media.warpingEnvironmentShader; + } + trap_R_AddRefEntityToScene( &head ); } } diff --git a/src/cgame/cg_tutorial.c b/src/cgame/cg_tutorial.c index b44b2f1..9dcb057 100644 --- a/src/cgame/cg_tutorial.c +++ b/src/cgame/cg_tutorial.c @@ -270,6 +270,36 @@ static void CG_AlienLevel1Text( char *text, playerState_t *ps ) va( "Press %s to swipe\n", CG_KeyNameForCommand( "+attack" ) ) ); + if( cg.warping ) + { + if( cg.warpExitBlocked ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "You can't stop warping if you're intersecting a " + "player or a building\n" ) ); + } + else + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Release %s to stop warping\n", + CG_KeyNameForCommand( "+button5" ) ) ); + } + } + else + { + if( ps->stats[ STAT_MISC ] < LEVEL1_WARP_MIN_TIME ) + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "You have to wait before warping again.\n" ) ); + } + else + { + Q_strcat( text, MAX_TUTORIAL_TEXT, + va( "Hold down %s to warp\n", + CG_KeyNameForCommand( "+button5" ) ) ); + } + } + Q_strcat( text, MAX_TUTORIAL_TEXT, va( "Press %s to walk on walls\n", CG_KeyNameForCommand( "+movedown" ) ) ); |