diff options
| -rw-r--r-- | src/game/bg_pmove.c | 6 | ||||
| -rw-r--r-- | src/game/g_combat.c | 4 | ||||
| -rw-r--r-- | src/game/tremulous.h | 18 | 
3 files changed, 13 insertions, 15 deletions
diff --git a/src/game/bg_pmove.c b/src/game/bg_pmove.c index bdddfc3..63b67fa 100644 --- a/src/game/bg_pmove.c +++ b/src/game/bg_pmove.c @@ -3085,12 +3085,6 @@ static void PM_Weapon( void )    // don't allow attack until all buttons are up    if( pm->ps->pm_flags & PMF_RESPAWNED )      return; -	 -  // no bite during pounce (except for level5) -  if( ( pm->ps->weapon == WP_ALEVEL3 || pm->ps->weapon == WP_ALEVEL3_UPG ) -      && ( pm->cmd.buttons & BUTTON_ATTACK ) -      && ( pm->ps->pm_flags & PMF_CHARGE ) ) -    return;    // pump weapon delays (repeat times etc)    if( pm->ps->weaponTime > 0 ) diff --git a/src/game/g_combat.c b/src/game/g_combat.c index b0d435b..270459d 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -1253,8 +1253,12 @@ void G_Damage( gentity_t *targ, gentity_t *inflictor, gentity_t *attacker,    if( inflictor->s.weapon != WP_NONE )    { +    Com_Printf( "^2DEBUG: weapon knockback: %d * %f = ", +    knockback, BG_Weapon( inflictor->s.weapon )->knockbackScale );      knockback = (int)( (float)knockback *        BG_Weapon( inflictor->s.weapon )->knockbackScale ); +    Com_Printf( "%d\n", knockback ); +        }    if( targ->client ) diff --git a/src/game/tremulous.h b/src/game/tremulous.h index bbc977d..7defd1a 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -354,14 +354,14 @@ TREMULOUS EDGE MOD SRC FILE  #define RIFLE_CLIPSIZE              35  #define RIFLE_MAXCLIPS              5  #define RIFLE_REPEAT                90 -#define RIFLE_K_SCALE               1.0f +#define RIFLE_K_SCALE               0.0f  #define RIFLE_RELOAD                2000  #define RIFLE_PRICE                 0  #define RIFLE_SPREAD                200  #define RIFLE_DMG                   HDM(5) // DPS: 55.55  #define RIFLE_REPEAT2               35 -#define RIFLE_K_SCALE2              1.2f +#define RIFLE_K_SCALE2              0.0f  #define RIFLE_RELOAD2               4000  #define RIFLE_SPREAD2               2000  #define RIFLE_DMG2                  HDM(4) @@ -369,7 +369,7 @@ TREMULOUS EDGE MOD SRC FILE  #define PAINSAW_PRICE               100  #define PAINSAW_REPEAT              75 -#define PAINSAW_K_SCALE             1.0f +#define PAINSAW_K_SCALE             0.0f  #define PAINSAW_DAMAGE              HDM(11) // DPS: 146.67  #define PAINSAW_RANGE               64.0f  #define PAINSAW_WIDTH               0.0f @@ -424,7 +424,7 @@ TREMULOUS EDGE MOD SRC FILE  #define SHOTGUN_PELLETS             11 		//used to sync server and client side  #define SHOTGUN_MAXCLIPS            3  #define SHOTGUN_REPEAT              1000 -#define SHOTGUN_K_SCALE             1.0f +#define SHOTGUN_K_SCALE             0.0f  #define SHOTGUN_RELOAD              2000  #define SHOTGUN_SPREAD              700  #define SHOTGUN_DMG                 HDM(5) // DPS: 55 @@ -433,7 +433,7 @@ TREMULOUS EDGE MOD SRC FILE  #define LASGUN_PRICE                250  #define LASGUN_AMMO                 250  #define LASGUN_REPEAT               190 -#define LASGUN_K_SCALE              1.0f +#define LASGUN_K_SCALE              0.0f  #define LASGUN_RELOAD               2000  #define LASGUN_DAMAGE               HDM(9) // DPS: 47.37 @@ -450,7 +450,7 @@ TREMULOUS EDGE MOD SRC FILE  #define MDRIVER_MAXCLIPS            3  #define MDRIVER_DMG                 HDM(40) // DPS: 40  #define MDRIVER_REPEAT              1000 -#define MDRIVER_K_SCALE             1.0f +#define MDRIVER_K_SCALE             0.0f  #define MDRIVER_RELOAD              2200  #define MDRIVER2ND_DMG              HDM(40)  #define MDRIVER2ND_SPLASH_DMG       10 @@ -463,7 +463,7 @@ TREMULOUS EDGE MOD SRC FILE  #define CHAINGUN_PRICE              400  #define CHAINGUN_BULLETS            300  #define CHAINGUN_REPEAT             80 -#define CHAINGUN_K_SCALE            1.0f +#define CHAINGUN_K_SCALE            0.0f  #define CHAINGUN_SPREAD             1000  #define CHAINGUN_DMG                HDM(6) // DPS: 75 @@ -493,7 +493,7 @@ TREMULOUS EDGE MOD SRC FILE  #define PRIFLE_CLIPS                40  #define PRIFLE_MAXCLIPS             5  #define PRIFLE_REPEAT               100 -#define PRIFLE_K_SCALE              1.0f +#define PRIFLE_K_SCALE              0.0f  #define PRIFLE_RELOAD               2000  #define PRIFLE_DMG                  HDM(9) // DPS: 90  #define PRIFLE_SPEED                1200 @@ -503,7 +503,7 @@ TREMULOUS EDGE MOD SRC FILE  #define LIGHTNING_PRICE             500  #define LIGHTNING_AMMO              300 -#define LIGHTNING_K_SCALE           1 +#define LIGHTNING_K_SCALE           0.0f  #define LIGHTNING_DPS               120  #define LIGHTNING_DIFFICULTY        2  #define LIGHTNING_REPEAT            50 // keep it as low as possible  | 
