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-rw-r--r--src/game/g_weapon.c26
1 files changed, 19 insertions, 7 deletions
diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c
index 085b933..cbe4fd8 100644
--- a/src/game/g_weapon.c
+++ b/src/game/g_weapon.c
@@ -243,7 +243,7 @@ WideBloodSpurt
Calculates the position of a blood spurt for wide traces and generates an event
===============
*/
-static void WideBloodSpurt( gentity_t *attacker, gentity_t *victim, trace_t *tr )
+static void WideBloodSpurt( gentity_t *attacker, gentity_t *victim, trace_t *tr, int mod )
{
gentity_t *tent;
vec3_t normal, origin;
@@ -286,7 +286,19 @@ static void WideBloodSpurt( gentity_t *attacker, gentity_t *victim, trace_t *tr
tent->s.eventParm = DirToByte( normal );
tent->s.otherEntityNum = victim->s.number;
tent->s.weapon = attacker->s.weapon;
- tent->s.generic1 = attacker->s.generic1; // weaponMode
+
+ if( mod == MOD_LEVEL3_CLAW )
+ {
+ tent->s.generic1 = WPM_PRIMARY;
+ }
+ else if( mod == MOD_LEVEL3_POUNCE )
+ {
+ tent->s.generic1 = WPM_SECONDARY;
+ }
+ else
+ {
+ tent->s.generic1 = attacker->s.generic1;
+ }
}
/*
@@ -309,7 +321,7 @@ void meleeAttack( gentity_t *ent, float range, float width, float height,
if( traceEnt == NULL || !traceEnt->takedamage )
return;
- WideBloodSpurt( ent, traceEnt, &tr );
+ WideBloodSpurt( ent, traceEnt, &tr, mod );
G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_NO_KNOCKBACK, mod );
}
@@ -1151,7 +1163,7 @@ qboolean CheckVenomAttack( gentity_t *ent )
}
// send blood impact
- WideBloodSpurt( ent, traceEnt, &tr );
+ WideBloodSpurt( ent, traceEnt, &tr, MOD_LEVEL0_BITE );
G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_NO_KNOCKBACK, MOD_LEVEL0_BITE );
ent->client->ps.weaponTime += LEVEL0_BITE_REPEAT;
@@ -1222,7 +1234,7 @@ qboolean CheckVenomAttack2( gentity_t *ent )
}
}
// send blood impact
- WideBloodSpurt( ent, traceEnt, &tr );
+ WideBloodSpurt( ent, traceEnt, &tr, MOD_LEVEL0_BITE );
G_Damage( traceEnt, ent, ent, forward, tr.endpos, damage, DAMAGE_NO_KNOCKBACK, MOD_LEVEL0_BITE );
ent->client->ps.weaponTime += LEVEL0_BITE_REPEAT;
return qtrue;
@@ -1673,7 +1685,7 @@ qboolean CheckPounceAttack( gentity_t *ent )
// Send blood impact
if( traceEnt->takedamage )
- WideBloodSpurt( ent, traceEnt, &tr );
+ WideBloodSpurt( ent, traceEnt, &tr, MOD_LEVEL3_POUNCE );
if( !traceEnt->takedamage )
return qfalse;
@@ -1757,7 +1769,7 @@ void G_ChargeAttack( gentity_t *ent, gentity_t *victim )
victim - g_entities;
}
- WideBloodSpurt( ent, victim, NULL );
+ WideBloodSpurt( ent, victim, NULL, MOD_LEVEL4_TRAMPLE );
damage = LEVEL4_TRAMPLE_DMG * ent->client->ps.stats[ STAT_MISC ] /
LEVEL4_TRAMPLE_DURATION;