diff options
-rw-r--r-- | src/game/g_main.c | 1 | ||||
-rw-r--r-- | src/game/g_missile.c | 6 | ||||
-rw-r--r-- | src/game/g_weapon.c | 14 | ||||
-rw-r--r-- | src/game/tremulous.h | 14 |
4 files changed, 15 insertions, 20 deletions
diff --git a/src/game/g_main.c b/src/game/g_main.c index d8003cc..4a966b3 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -209,7 +209,6 @@ vmCvar_t g_MinHumanExtraBuildPoints; vmCvar_t g_MaxHumanExtraBuildPoints; vmCvar_t g_BuildingCreditsFactor; - // copy cvars that can be set in worldspawn so they can be restored later static char cv_gravity[ MAX_CVAR_VALUE_STRING ]; static char cv_humanMaxStage[ MAX_CVAR_VALUE_STRING ]; diff --git a/src/game/g_missile.c b/src/game/g_missile.c index e627f14..a7781a7 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -1618,8 +1618,10 @@ gentity_t *launch_mine( gentity_t *self, vec3_t start, vec3_t dir ) VectorNormalize( dir ); bolt = G_Spawn( ); bolt->classname = "mine"; - bolt->nextthink = level.time + MINE_INIT_TIME; - bolt->think = G_ProcessMine; + /* bolt->nextthink = level.time + MINE_INIT_TIME; + bolt->think = G_ProcessMine; */ + bolt->nextthink = level.time + 5000; + bolt->think = G_ExplodeMissile; bolt->s.eType = ET_MISSILE; bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN; bolt->s.weapon = WP_MINE; diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 95e0b11..d1f7694 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1897,7 +1897,7 @@ void FireWeapon3( gentity_t *ent ) break; case WP_ALEVEL4: - FireBreath_tyrant( ent ); + // FireBreath_tyrant( ent ); break; case WP_MASS_DRIVER: @@ -1908,16 +1908,10 @@ void FireWeapon3( gentity_t *ent ) break; case WP_ALEVEL1: + acidBombFire2x( ent, WP_ALEVEL1 ); + break; case WP_ALEVEL1_UPG: - - if( ent->s.weapon == WP_ALEVEL1 ) - { - acidBombFire2x( ent, WP_ALEVEL1 ); - } - else - { - acidBombFire( ent, WP_ALEVEL1_UPG ); - } + acidBombFire( ent, WP_ALEVEL1_UPG ); break; default: diff --git a/src/game/tremulous.h b/src/game/tremulous.h index addf274..69eb4b1 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -407,7 +407,7 @@ TREMULOUS EDGE MOD SRC FILE #define GRENADE_RANGE 192.0f #define GRENADE_SPEED 700.0f -#define MINE_PRICE 1000 +#define MINE_PRICE 600 #define MINE_REPEAT 0 #define MINE_K_SCALE 1.0f #define MINE_DAMAGE HDM(250) @@ -874,7 +874,7 @@ TREMULOUS EDGE MOD SRC FILE #define POD_BP 20 #define POD_BT 20000 -#define POD_HEALTH ABHM(850) +#define POD_HEALTH ABHM(600) #define POD_REGEN 5 #define POD_SPLASHDAMAGE 50 #define POD_SPLASHRADIUS 150 @@ -883,7 +883,7 @@ TREMULOUS EDGE MOD SRC FILE #define POD_STUMP_BP 15 #define POD_STUMP_BT 20000 -#define POD_STUMP_HEALTH ABHM(650) +#define POD_STUMP_HEALTH ABHM(460) #define POD_STUMP_REGEN 15 #define POD_STUMP_SPLASHDAMAGE 25 #define POD_STUMP_SPLASHRADIUS 100 @@ -1087,7 +1087,7 @@ TREMULOUS EDGE MOD SRC FILE #define SHIELD_BP 8 #define SHIELD_BT 20000 -#define SHIELD_HEALTH HBHM(600) +#define SHIELD_HEALTH HBHM(480) #define SHIELD_SPLASHDAMAGE 50 #define SHIELD_SPLASHRADIUS 150 #define SHIELD_SHRINKPROP 0.001f @@ -1124,14 +1124,14 @@ TREMULOUS EDGE MOD SRC FILE #define COVER_BP 20 #define COVER_BT 20000 -#define COVER_HEALTH HBHM(850) +#define COVER_HEALTH HBHM(600) #define COVER_SPLASHDAMAGE 50 #define COVER_SPLASHRADIUS 150 #define COVER_VALUE HBVM(COVER_BP) #define COVER_STUMP_BP 15 -#define COVER_STUMP_BT 20000 -#define COVER_STUMP_HEALTH HBHM(650) +#define COVER_STUMP_BT 20000 +#define COVER_STUMP_HEALTH HBHM(480) #define COVER_STUMP_SPLASHDAMAGE 50 #define COVER_STUMP_SPLASHRADIUS 150 #define COVER_STUMP_VALUE HBVM(COVER_STUMP_BP) |