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-rw-r--r--GNUmakefile1269
-rw-r--r--Makefile2067
2 files changed, 2067 insertions, 1269 deletions
diff --git a/GNUmakefile b/GNUmakefile
deleted file mode 100644
index 3794501..0000000
--- a/GNUmakefile
+++ /dev/null
@@ -1,1269 +0,0 @@
-#
-# Tremulous Makefile
-#
-# GNU Make required
-#
-
-COMPILE_PLATFORM=$(shell uname | sed -e 's/_.*//' | tr '[:upper:]' '[:lower:]' | sed -e 's/\//_/g')
-COMPILE_ARCH=$(shell uname -m | sed -e 's/i.86/x86/' | sed -e 's/^arm.*/arm/')
-
-ifeq ($(COMPILE_PLATFORM),sunos)
- # Solaris uname and GNU uname differ
- COMPILE_ARCH=$(shell uname -p | sed -e 's/i.86/x86/')
-endif
-
-ifndef BUILD_GAME_SO
- BUILD_GAME_SO = 0
-endif
-ifndef BUILD_GAME_QVM
- BUILD_GAME_QVM = 1
-endif
-ifndef BUILD_GAME_QVM_11
- BUILD_GAME_QVM_11= 1
-endif
-ifndef BUILD_ONLY_GAME
- BUILD_ONLY_GAME = 0
-endif
-ifndef BUILD_ONLY_CGUI
- BUILD_ONLY_CGUI = 0
-endif
-
-#############################################################################
-#
-# If you require a different configuration from the defaults below, create a
-# new file named "Makefile.local" in the same directory as this file and define
-# your parameters there. This allows you to change configuration without
-# causing problems with keeping up to date with the repository.
-#
-#############################################################################
--include GNUmakefile.local
-
-include $(SETTINGS_MAKEFILES)
-
-ifeq ($(COMPILE_PLATFORM),cygwin)
- PLATFORM=mingw32
-endif
-
-ifndef PLATFORM
-PLATFORM=$(COMPILE_PLATFORM)
-endif
-export PLATFORM
-
-ifeq ($(COMPILE_ARCH),i86pc)
- COMPILE_ARCH=x86
-endif
-
-ifeq ($(COMPILE_ARCH),amd64)
- COMPILE_ARCH=x86_64
-endif
-ifeq ($(COMPILE_ARCH),x64)
- COMPILE_ARCH=x86_64
-endif
-
-ifeq ($(COMPILE_ARCH),powerpc)
- COMPILE_ARCH=ppc
-endif
-ifeq ($(COMPILE_ARCH),powerpc64)
- COMPILE_ARCH=ppc64
-endif
-
-ifeq ($(COMPILE_ARCH),axp)
- COMPILE_ARCH=alpha
-endif
-
-ifndef ARCH
-ARCH=$(COMPILE_ARCH)
-endif
-export ARCH
-
-ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
- CROSS_COMPILING=1
-else
- CROSS_COMPILING=0
-
- ifneq ($(ARCH),$(COMPILE_ARCH))
- CROSS_COMPILING=1
- endif
-endif
-export CROSS_COMPILING
-
-ifndef VERSION
-VERSION=aa
-endif
-
-ifndef CLIENTBIN
-CLIENTBIN=tremulous
-endif
-
-ifndef BASEGAME
-BASEGAME=slacker
-endif
-
-ifndef BASEGAME_CFLAGS
-BASEGAME_CFLAGS=
-endif
-
-ifndef COPYDIR
-COPYDIR="/usr/local/games/tremulous"
-endif
-
-ifndef COPYBINDIR
-COPYBINDIR=$(COPYDIR)
-endif
-
-ifndef MOUNT_DIR
-MOUNT_DIR=src
-endif
-
-ifndef ASSETS_DIR
-ASSETS_DIR=assets
-endif
-
-ifndef BUILD_DIR
-BUILD_DIR=bld
-endif
-
-ifndef TEMPDIR
-TEMPDIR=/tmp
-endif
-
-ifndef DEBUG_CFLAGS
-DEBUG_CFLAGS=-g -O0
-endif
-
-#############################################################################
-
-BD=$(BUILD_DIR) # /debug-$(PLATFORM)-$(ARCH)
-BR=$(BUILD_DIR) # /release-$(PLATFORM)-$(ARCH)
-CDIR=$(MOUNT_DIR)/client
-SDIR=$(MOUNT_DIR)/server
-CMDIR=$(MOUNT_DIR)/qcommon
-GDIR=$(MOUNT_DIR)/game
-CGDIR=$(MOUNT_DIR)/cgame
-NDIR=$(MOUNT_DIR)/null
-UIDIR=$(MOUNT_DIR)/ui
-Q3ASMDIR=$(MOUNT_DIR)/tools/asm
-LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg
-Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp
-Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc
-Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src
-TEMPDIR=/tmp
-
-# Add git version info
-USE_GIT=
-ifeq ($(wildcard .git),.git)
- GIT_REV=$(shell git describe --tag)
- ifneq ($(GIT_REV),)
- VERSION:=$(GIT_REV)
- USE_GIT=1
- endif
-endif
-
-#############################################################################
-# SETUP AND BUILD -- LINUX
-#############################################################################
-
-## Defaults
-LIB=lib
-
-INSTALL=install
-MKDIR=mkdir
-
-ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu"))
-
- ifeq ($(ARCH),x86_64)
- LIB=lib64
- else
- ifeq ($(ARCH),ppc64)
- LIB=lib64
- else
- ifeq ($(ARCH),s390x)
- LIB=lib64
- endif
- endif
- endif
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
- -pipe -DUSE_ICON
-
- OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
-
- ifeq ($(ARCH),x86_64)
- OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
- -falign-functions=2 -fstrength-reduce
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
- HAVE_VM_COMPILED = true
- else
- ifeq ($(ARCH),x86)
- OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
- -funroll-loops -falign-functions=2 -fstrength-reduce
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
- HAVE_VM_COMPILED=true
- else
- ifeq ($(ARCH),ppc)
- BASE_CFLAGS += -maltivec
- HAVE_VM_COMPILED=true
- endif
- ifeq ($(ARCH),ppc64)
- BASE_CFLAGS += -maltivec
- HAVE_VM_COMPILED=true
- endif
- ifeq ($(ARCH),sparc)
- OPTIMIZE += -mtune=ultrasparc3 -mv8plus
- OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
- HAVE_VM_COMPILED=true
- endif
- ifeq ($(ARCH),alpha)
- # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
- # -ffast-math will cause the client to die with SIGFPE on Alpha
- OPTIMIZE = $(OPTIMIZEVM)
- endif
- endif
- endif
-
- SHLIBEXT=so
- SHLIBCFLAGS=-fPIC -fvisibility=hidden
- SHLIBLDFLAGS=-shared $(LDFLAGS)
-
- THREAD_LIBS=-lpthread
- LIBS=-ldl -lm
-
- ifeq ($(ARCH),x86)
- # linux32 make ...
- BASE_CFLAGS += -m32
- else
- ifeq ($(ARCH),ppc64)
- BASE_CFLAGS += -m64
- endif
- endif
-else # ifeq Linux
-
-#############################################################################
-# SETUP AND BUILD -- MAC OS X
-#############################################################################
-
-ifeq ($(PLATFORM),darwin)
- HAVE_VM_COMPILED=true
- LIBS = -framework Cocoa
- OPTIMIZEVM=
-
- BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes -mmacosx-version-min=10.5 \
- -DMAC_OS_X_VERSION_MIN_REQUIRED=1050
-
- ifeq ($(ARCH),ppc)
- BASE_CFLAGS += -arch ppc -faltivec
- OPTIMIZEVM += -O3
- endif
- ifeq ($(ARCH),ppc64)
- BASE_CFLAGS += -arch ppc64 -faltivec
- endif
- ifeq ($(ARCH),x86)
- OPTIMIZEVM += -mfpmath=387+sse
- # x86 vm will crash without -mstackrealign since MMX instructions will be
- # used no matter what and they corrupt the frame pointer in VM calls
- BASE_CFLAGS += -arch i386 -m32 -mstackrealign
- endif
- ifeq ($(ARCH),x86_64)
- OPTIMIZEVM += -arch x86_64 -mfpmath=sse -msse2
- endif
-
- # When compiling on OSX for OSX, we're not cross compiling as far as the
- # Makefile is concerned, as target architecture is specified as a compiler
- # argument
- ifeq ($(COMPILE_PLATFORM),darwin)
- CROSS_COMPILING=0
- endif
-
-
- ifeq ($(CROSS_COMPILING),1)
- ifeq ($(ARCH),x86_64)
- CC=x86_64-apple-darwin13-cc
- RANLIB=x86_64-apple-darwin13-ranlib
- else
- ifeq ($(ARCH),x86)
- CC=i386-apple-darwin13-cc
- RANLIB=i386-apple-darwin13-ranlib
- else
- $(error Architecture $(ARCH) is not supported when cross compiling)
- endif
- endif
- else
- TOOLS_CFLAGS += -DMACOS_X
- endif
-
- BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
-
- BASE_CFLAGS += -D_THREAD_SAFE=1
-
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
-
- SHLIBEXT=dylib
- SHLIBCFLAGS=-fPIC -fno-common
- SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) -Wl,-U,_com_altivec
-
- NOTSHLIBCFLAGS=-mdynamic-no-pic
-
-else # ifeq darwin
-
-
-#############################################################################
-# SETUP AND BUILD -- MINGW32
-#############################################################################
-
-ifeq ($(PLATFORM),mingw32)
-
- ifeq ($(CROSS_COMPILING),1)
- # If CC is already set to something generic, we probably want to use
- # something more specific
- ifneq ($(findstring $(strip $(CC)),cc gcc),)
- CC=
- endif
-
- # We need to figure out the correct gcc and windres
- ifeq ($(ARCH),x86_64)
- MINGW_PREFIXES=amd64-mingw32msvc x86_64-w64-mingw32
- endif
- ifeq ($(ARCH),x86)
- MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32
- endif
-
- ifndef CC
- CC=$(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \
- $(call bin_path, $(MINGW_PREFIX)-gcc)))
- endif
- else
- # Some MinGW installations define CC to cc, but don't actually provide cc,
- # so check that CC points to a real binary and use gcc if it doesn't
- ifeq ($(call bin_path, $(CC)),)
- CC=gcc
- endif
- endif
-
- ifeq ($(CC),)
- $(error Cannot find a suitable cross compiler for $(PLATFORM))
- endif
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
- -DUSE_ICON
-
- # In the absence of wspiapi.h, require Windows XP or later
- ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1)
- BASE_CFLAGS += -DWINVER=0x501
- endif
-
- ifeq ($(ARCH),x86_64)
- OPTIMIZEVM = -O3 -fno-omit-frame-pointer \
- -funroll-loops -falign-functions=2 -fstrength-reduce
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
- HAVE_VM_COMPILED = true
- endif
- ifeq ($(ARCH),x86)
- OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \
- -funroll-loops -falign-functions=2 -fstrength-reduce
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
- HAVE_VM_COMPILED = true
- endif
-
- SHLIBEXT=dll
- SHLIBCFLAGS=
- SHLIBLDFLAGS=-shared $(LDFLAGS)
-
- ifeq ($(CROSS_COMPILING),0)
- TOOLS_BINEXT=.exe
- endif
-
- ifeq ($(COMPILE_PLATFORM),cygwin)
- TOOLS_BINEXT=.exe
- TOOLS_CC=$(CC)
- endif
-
- LIBS= -lws2_32 -lwinmm -lpsapi
-
- ifeq ($(ARCH),x86)
- # build 32bit
- BASE_CFLAGS += -m32
- else
- BASE_CFLAGS += -m64
- endif
-
-else # ifeq mingw32
-
-#############################################################################
-# SETUP AND BUILD -- FREEBSD
-#############################################################################
-
-ifeq ($(PLATFORM),freebsd)
-
- # flags
- BASE_CFLAGS = -Wall -fno-strict-aliasing -DUSE_ICON
- HAVE_VM_COMPILED = true
-
- OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
-
- SHLIBEXT=so
- SHLIBCFLAGS=-fPIC
- SHLIBLDFLAGS=-shared $(LDFLAGS)
-
- # don't need -ldl (FreeBSD)
- LIBS=-lm
-
- # cross-compiling tweaks
- ifeq ($(ARCH),x86)
- ifeq ($(CROSS_COMPILING),1)
- BASE_CFLAGS += -m32
- endif
- endif
- ifeq ($(ARCH),x86_64)
- ifeq ($(CROSS_COMPILING),1)
- BASE_CFLAGS += -m64
- endif
- endif
-else # ifeq freebsd
-
-#############################################################################
-# SETUP AND BUILD -- OPENBSD
-#############################################################################
-
-ifeq ($(PLATFORM),openbsd)
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
- -pipe -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
-
- OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
-
- ifeq ($(ARCH),x86_64)
- OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
- -falign-functions=2 -fstrength-reduce
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
- HAVE_VM_COMPILED = true
- else
- ifeq ($(ARCH),x86)
- OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
- -funroll-loops -falign-functions=2 -fstrength-reduce
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
- HAVE_VM_COMPILED=true
- else
- ifeq ($(ARCH),ppc)
- BASE_CFLAGS += -maltivec
- HAVE_VM_COMPILED=true
- endif
- ifeq ($(ARCH),ppc64)
- BASE_CFLAGS += -maltivec
- HAVE_VM_COMPILED=true
- endif
- ifeq ($(ARCH),sparc64)
- OPTIMIZE += -mtune=ultrasparc3 -mv8plus
- OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
- HAVE_VM_COMPILED=true
- endif
- ifeq ($(ARCH),alpha)
- # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
- # -ffast-math will cause the client to die with SIGFPE on Alpha
- OPTIMIZE = $(OPTIMIZEVM)
- endif
- endif
- endif
-
- SHLIBEXT=so
- SHLIBCFLAGS=-fPIC
- SHLIBLDFLAGS=-shared $(LDFLAGS)
-
- THREAD_LIBS=-lpthread
- LIBS=-lm
-else # ifeq openbsd
-
-#############################################################################
-# SETUP AND BUILD -- NETBSD
-#############################################################################
-
-ifeq ($(PLATFORM),netbsd)
-
- LIBS=-lm
- SHLIBEXT=so
- SHLIBCFLAGS=-fPIC
- SHLIBLDFLAGS=-shared $(LDFLAGS)
- THREAD_LIBS=-lpthread
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
-
- ifeq ($(ARCH),x86)
- HAVE_VM_COMPILED=true
- endif
-else # ifeq netbsd
-
-#############################################################################
-# SETUP AND BUILD -- IRIX
-#############################################################################
-
-ifeq ($(PLATFORM),irix64)
-
- ARCH=mips
-
- CC = c99
- MKDIR = mkdir -p
-
- BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \
- -I. -I$(ROOT)/usr/include
- OPTIMIZE = -O3
-
- SHLIBEXT=so
- SHLIBCFLAGS=
- SHLIBLDFLAGS=-shared
-
- LIBS=-ldl -lm -lgen
-else # ifeq IRIX
-
-#############################################################################
-# SETUP AND BUILD -- SunOS
-#############################################################################
-
-ifeq ($(PLATFORM),sunos)
-
- CC=gcc
- INSTALL=ginstall
- MKDIR=gmkdir
- COPYDIR="/usr/local/share/games/tremulous"
-
- ifneq ($(ARCH),x86)
- ifneq ($(ARCH),sparc)
- $(error arch $(ARCH) is currently not supported)
- endif
- endif
-
- BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
- -pipe -DUSE_ICON
-
- OPTIMIZEVM = -O3 -funroll-loops
-
- ifeq ($(ARCH),sparc)
- OPTIMIZEVM += -O3 \
- -fstrength-reduce -falign-functions=2 \
- -mtune=ultrasparc3 -mv8plus -mno-faster-structs
- HAVE_VM_COMPILED=true
- else
- ifeq ($(ARCH),x86)
- OPTIMIZEVM += -march=i586 -fomit-frame-pointer \
- -falign-functions=2 -fstrength-reduce
- HAVE_VM_COMPILED=true
- BASE_CFLAGS += -m32
- endif
- endif
-
- OPTIMIZE = $(OPTIMIZEVM) -ffast-math
-
- SHLIBEXT=so
- SHLIBCFLAGS=-fPIC
- SHLIBLDFLAGS=-shared $(LDFLAGS)
-
- THREAD_LIBS=-lpthread
- LIBS=-lsocket -lnsl -ldl -lm
-else # ifeq sunos
-
-#############################################################################
-# SETUP AND BUILD -- GENERIC
-#############################################################################
- BASE_CFLAGS=
- OPTIMIZE = -O3
-
- SHLIBEXT=so
- SHLIBCFLAGS=-fPIC
- SHLIBLDFLAGS=-shared
-
-endif #Linux
-endif #darwin
-endif #mingw32
-endif #FreeBSD
-endif #OpenBSD
-endif #NetBSD
-endif #IRIX
-endif #SunOS
-
-ifndef CC
- CC=gcc
-endif
-
-ifndef RANLIB
- RANLIB=ranlib
-endif
-
-ifneq ($(HAVE_VM_COMPILED),true)
- BASE_CFLAGS += -DNO_VM_COMPILED
- BUILD_GAME_QVM=0
-endif
-
-TARGETS =
-
-ifndef FULLBINEXT
- FULLBINEXT=$(BINEXT)
-endif
-
-ifndef SHLIBNAME
- SHLIBNAME=.$(SHLIBEXT)
-endif
-
-ifneq ($(BUILD_GAME_SO),0)
- ifeq ($(BUILD_ONLY_GAME),1)
- TARGETS += \
- $(B)/out/$(BASEGAME)/game$(SHLIBNAME)
- else
- ifeq ($(BUILD_ONLY_CGUI),1)
- TARGETS += \
- $(B)/out/$(BASEGAME)/cgame$(SHLIBNAME) \
- $(B)/out/$(BASEGAME)/ui$(SHLIBNAME)
- else
- TARGETS += \
- $(B)/out/$(BASEGAME)/cgame$(SHLIBNAME) \
- $(B)/out/$(BASEGAME)/game$(SHLIBNAME) \
- $(B)/out/$(BASEGAME)/ui$(SHLIBNAME)
- endif
- endif
-endif
-
-ifneq ($(BUILD_GAME_QVM),0)
- ifeq ($(BUILD_ONLY_GAME),1)
- TARGETS += \
- $(B)/out/$(BASEGAME)/vm/game.qvm
- else
- ifeq ($(BUILD_ONLY_CGUI),1)
- TARGETS += \
- $(B)/out/$(BASEGAME)/vm/cgame.qvm \
- $(B)/out/$(BASEGAME)/vm/ui.qvm
- else
- TARGETS += \
- $(B)/out/$(BASEGAME)/vm/cgame.qvm \
- $(B)/out/$(BASEGAME)/vm/game.qvm \
- $(B)/out/$(BASEGAME)/vm/ui.qvm
- endif
- endif
-endif
-
-ifneq ($(BUILD_GAME_QVM_11),0)
- ifneq ($(BUILD_ONLY_GAME),1)
- TARGETS += \
- $(B)/out/$(BASEGAME)_11/vm/cgame.qvm \
- $(B)/out/$(BASEGAME)_11/vm/ui.qvm
- endif
-endif
-
-ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++"))
- BASE_CFLAGS += -Qunused-arguments
-endif
-
-ifdef DEFAULT_BASEDIR
- BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
-endif
-
-ifeq ($(GENERATE_DEPENDENCIES),1)
- DEPEND_CFLAGS = -MMD
-else
- DEPEND_CFLAGS =
-endif
-
-ifeq ($(NO_STRIP),1)
- STRIP_FLAG =
-else
- STRIP_FLAG = -s
-endif
-
-BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\"
-
-ifeq ($(V),1)
-echo_cmd=@:
-Q=
-else
-echo_cmd=@echo
-Q=@
-endif
-
-ifeq ($(GENERATE_DEPENDENCIES),1)
- DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d)
-endif
-
-define DO_SHLIB_CC
-$(echo_cmd) "SHLIB_CC $<"
-$(Q)$(CC) $(BASEGAME_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
-$(Q)$(DO_QVM_DEP)
-endef
-
-define DO_GAME_CC
-$(echo_cmd) "GAME_CC $<"
-$(Q)$(CC) $(BASEGAME_CFLAGS) -DGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
-$(Q)$(DO_QVM_DEP)
-endef
-
-define DO_CGAME_CC
-$(echo_cmd) "CGAME_CC $<"
-$(Q)$(CC) $(BASEGAME_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
-$(Q)$(DO_QVM_DEP)
-endef
-
-define DO_UI_CC
-$(echo_cmd) "UI_CC $<"
-$(Q)$(CC) $(BASEGAME_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
-$(Q)$(DO_QVM_DEP)
-endef
-
-define DO_AS
-$(echo_cmd) "AS $<"
-$(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $<
-endef
-
-
-#############################################################################
-# MAIN TARGETS
-#############################################################################
-
-default: release
-all: debug release
-
-debug:
- @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
- OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" V=$(V)
-
-release:
- @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
- OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" V=$(V)
-
-ifneq ($(call bin_path, tput),)
- TERM_COLUMNS=$(shell echo $$((`tput cols`-4)))
-else
- TERM_COLUMNS=76
-endif
-
-NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g")
-
-print_list=@for i in $(1); \
- do \
- echo " $$i"; \
- done
-
-ifneq ($(call bin_path, fmt),)
- print_wrapped=@echo $(1) | fmt -w $(TERM_COLUMNS) | sed -e "s/^\(.*\)$$/ \1/"
-else
- print_wrapped=$(print_list)
-endif
-
-# Create the build directories, check libraries and print out
-# an informational message, then start building
-targets: makedirs
- @echo ""
- @echo "Building in $(B):"
- @echo " PLATFORM: $(PLATFORM)"
- @echo " ARCH: $(ARCH)"
- @echo " VERSION: $(VERSION)"
- @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
- @echo " COMPILE_ARCH: $(COMPILE_ARCH)"
- @echo " CC: $(CC)"
- @echo ""
- @echo " CFLAGS:"
- $(call print_wrapped, $(CFLAGS) $(OPTIMIZE))
- @echo ""
- @echo " LDFLAGS:"
- $(call print_wrapped, $(LDFLAGS))
- @echo ""
- @echo " LIBS:"
- $(call print_wrapped, $(LIBS))
- @echo ""
- @echo " Output:"
- $(call print_list, $(NAKED_TARGETS))
- @echo ""
-ifneq ($(TARGETS),)
- ifndef DEBUG_MAKEFILE
- @$(MAKE) $(TARGETS) V=$(V)
- endif
-endif
-
-makedirs:
- @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
- @if [ ! -d $(B) ];then $(MKDIR) $(B);fi
- @if [ ! -d $(B)/cgame ];then $(MKDIR) $(B)/cgame;fi
- @if [ ! -d $(B)/game ];then $(MKDIR) $(B)/game;fi
- @if [ ! -d $(B)/ui ];then $(MKDIR) $(B)/ui;fi
- @if [ ! -d $(B)/qcommon ];then $(MKDIR) $(B)/qcommon;fi
- @if [ ! -d $(B)/11 ];then $(MKDIR) $(B)/11;fi
- @if [ ! -d $(B)/11/cgame ];then $(MKDIR) $(B)/11/cgame;fi
- @if [ ! -d $(B)/11/ui ];then $(MKDIR) $(B)/11/ui;fi
- @if [ ! -d $(B)/out ];then $(MKDIR) $(B)/out;fi
- @if [ ! -d $(B)/out/$(BASEGAME) ];then $(MKDIR) $(B)/out/$(BASEGAME);fi
- @if [ ! -d $(B)/out/$(BASEGAME)/vm ];then $(MKDIR) $(B)/out/$(BASEGAME)/vm;fi
- @if [ ! -d $(B)/out/$(BASEGAME)_11 ];then $(MKDIR) $(B)/out/$(BASEGAME)_11;fi
- @if [ ! -d $(B)/out/$(BASEGAME)_11/vm ];then $(MKDIR) $(B)/out/$(BASEGAME)_11/vm;fi
- @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi
- @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi
- @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi
- @if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi
- @if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi
- @if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi
-
-#############################################################################
-# QVM BUILD TOOLS
-#############################################################################
-
-ifndef TOOLS_CC
- # A compiler which probably produces native binaries
- TOOLS_CC=$(CC)
-endif
-
-TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing
-TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \
- -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \
- -I$(Q3LCCSRCDIR) \
- -I$(LBURGDIR)
-TOOLS_LIBS =
-TOOLS_LDFLAGS =
-
-ifeq ($(GENERATE_DEPENDENCIES),1)
- TOOLS_CFLAGS += -MMD
-endif
-
-define DO_TOOLS_CC
-$(echo_cmd) "TOOLS_CC $<"
-$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -o $@ -c $<
-endef
-
-define DO_TOOLS_CC_DAGCHECK
-$(echo_cmd) "TOOLS_CC_DAGCHECK $<"
-$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $<
-endef
-
-LBURG = $(B)/tools/lburg/lburg$(TOOLS_BINEXT)
-DAGCHECK_C = $(B)/tools/rcc/dagcheck.c
-Q3RCC = $(B)/tools/q3rcc$(TOOLS_BINEXT)
-Q3CPP = $(B)/tools/q3cpp$(TOOLS_BINEXT)
-Q3LCC = $(B)/tools/q3lcc$(TOOLS_BINEXT)
-Q3ASM = $(B)/tools/q3asm$(TOOLS_BINEXT)
-
-LBURGOBJ= \
- $(B)/tools/lburg/lburg.o \
- $(B)/tools/lburg/gram.o
-
-$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c
- $(DO_TOOLS_CC)
-
-$(LBURG): $(LBURGOBJ)
- $(echo_cmd) "LD $@"
- $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
-
-Q3RCCOBJ = \
- $(B)/tools/rcc/alloc.o \
- $(B)/tools/rcc/bind.o \
- $(B)/tools/rcc/bytecode.o \
- $(B)/tools/rcc/dag.o \
- $(B)/tools/rcc/dagcheck.o \
- $(B)/tools/rcc/decl.o \
- $(B)/tools/rcc/enode.o \
- $(B)/tools/rcc/error.o \
- $(B)/tools/rcc/event.o \
- $(B)/tools/rcc/expr.o \
- $(B)/tools/rcc/gen.o \
- $(B)/tools/rcc/init.o \
- $(B)/tools/rcc/inits.o \
- $(B)/tools/rcc/input.o \
- $(B)/tools/rcc/lex.o \
- $(B)/tools/rcc/list.o \
- $(B)/tools/rcc/main.o \
- $(B)/tools/rcc/null.o \
- $(B)/tools/rcc/output.o \
- $(B)/tools/rcc/prof.o \
- $(B)/tools/rcc/profio.o \
- $(B)/tools/rcc/simp.o \
- $(B)/tools/rcc/stmt.o \
- $(B)/tools/rcc/string.o \
- $(B)/tools/rcc/sym.o \
- $(B)/tools/rcc/symbolic.o \
- $(B)/tools/rcc/trace.o \
- $(B)/tools/rcc/tree.o \
- $(B)/tools/rcc/types.o
-
-$(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md
- $(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md"
- $(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@
-
-$(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C)
- $(DO_TOOLS_CC_DAGCHECK)
-
-$(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c
- $(DO_TOOLS_CC)
-
-$(Q3RCC): $(Q3RCCOBJ)
- $(echo_cmd) "LD $@"
- $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
-
-Q3CPPOBJ = \
- $(B)/tools/cpp/cpp.o \
- $(B)/tools/cpp/lex.o \
- $(B)/tools/cpp/nlist.o \
- $(B)/tools/cpp/tokens.o \
- $(B)/tools/cpp/macro.o \
- $(B)/tools/cpp/eval.o \
- $(B)/tools/cpp/include.o \
- $(B)/tools/cpp/hideset.o \
- $(B)/tools/cpp/getopt.o \
- $(B)/tools/cpp/unix.o
-
-$(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c
- $(DO_TOOLS_CC)
-
-$(Q3CPP): $(Q3CPPOBJ)
- $(echo_cmd) "LD $@"
- $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
-
-Q3LCCOBJ = \
- $(B)/tools/etc/lcc.o \
- $(B)/tools/etc/bytecode.o
-
-$(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c
- $(DO_TOOLS_CC)
-
-$(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP)
- $(echo_cmd) "LD $@"
- $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS)
-
-define DO_Q3LCC
-$(echo_cmd) "Q3LCC $<"
-$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -o $@ $<
-endef
-
-define DO_CGAME_Q3LCC
-$(echo_cmd) "CGAME_Q3LCC $<"
-$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $<
-endef
-
-define DO_CGAME_Q3LCC_11
-$(echo_cmd) "CGAME_Q3LCC_11 $<"
-$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -DMODULE_INTERFACE_11 -o $@ $<
-endef
-
-define DO_GAME_Q3LCC
-$(echo_cmd) "GAME_Q3LCC $<"
-$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DGAME -o $@ $<
-endef
-
-define DO_UI_Q3LCC
-$(echo_cmd) "UI_Q3LCC $<"
-$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $<
-endef
-
-define DO_UI_Q3LCC_11
-$(echo_cmd) "UI_Q3LCC_11 $<"
-$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -DMODULE_INTERFACE_11 -o $@ $<
-endef
-
-
-Q3ASMOBJ = \
- $(B)/tools/asm/q3asm.o \
- $(B)/tools/asm/cmdlib.o
-
-$(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c
- $(DO_TOOLS_CC)
-
-$(Q3ASM): $(Q3ASMOBJ)
- $(echo_cmd) "LD $@"
- $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
-
-
-#############################################################################
-## TREMULOUS CGAME
-#############################################################################
-
-CGOBJ_ = \
- $(B)/cgame/cg_main.o \
- $(B)/cgame/bg_misc.o \
- $(B)/cgame/bg_pmove.o \
- $(B)/cgame/bg_slidemove.o \
- $(B)/cgame/bg_lib.o \
- $(B)/cgame/bg_alloc.o \
- $(B)/cgame/bg_voice.o \
- $(B)/cgame/cg_consolecmds.o \
- $(B)/cgame/cg_buildable.o \
- $(B)/cgame/cg_animation.o \
- $(B)/cgame/cg_animmapobj.o \
- $(B)/cgame/cg_draw.o \
- $(B)/cgame/cg_drawtools.o \
- $(B)/cgame/cg_ents.o \
- $(B)/cgame/cg_event.o \
- $(B)/cgame/cg_marks.o \
- $(B)/cgame/cg_players.o \
- $(B)/cgame/cg_playerstate.o \
- $(B)/cgame/cg_predict.o \
- $(B)/cgame/cg_servercmds.o \
- $(B)/cgame/cg_snapshot.o \
- $(B)/cgame/cg_view.o \
- $(B)/cgame/cg_weapons.o \
- $(B)/cgame/cg_scanner.o \
- $(B)/cgame/cg_attachment.o \
- $(B)/cgame/cg_trails.o \
- $(B)/cgame/cg_particles.o \
- $(B)/cgame/cg_tutorial.o \
- $(B)/ui/ui_shared.o \
- \
- $(B)/qcommon/q_math.o \
- $(B)/qcommon/q_shared.o
-
-CGOBJ11_ = \
- $(B)/11/cgame/cg_main.o \
- $(B)/cgame/bg_misc.o \
- $(B)/cgame/bg_pmove.o \
- $(B)/cgame/bg_slidemove.o \
- $(B)/cgame/bg_lib.o \
- $(B)/cgame/bg_alloc.o \
- $(B)/cgame/bg_voice.o \
- $(B)/cgame/cg_consolecmds.o \
- $(B)/cgame/cg_buildable.o \
- $(B)/cgame/cg_animation.o \
- $(B)/cgame/cg_animmapobj.o \
- $(B)/cgame/cg_draw.o \
- $(B)/cgame/cg_drawtools.o \
- $(B)/cgame/cg_ents.o \
- $(B)/cgame/cg_event.o \
- $(B)/cgame/cg_marks.o \
- $(B)/cgame/cg_players.o \
- $(B)/cgame/cg_playerstate.o \
- $(B)/cgame/cg_predict.o \
- $(B)/11/cgame/cg_servercmds.o \
- $(B)/11/cgame/cg_snapshot.o \
- $(B)/cgame/cg_view.o \
- $(B)/cgame/cg_weapons.o \
- $(B)/cgame/cg_scanner.o \
- $(B)/cgame/cg_attachment.o \
- $(B)/cgame/cg_trails.o \
- $(B)/cgame/cg_particles.o \
- $(B)/cgame/cg_tutorial.o \
- $(B)/ui/ui_shared.o \
- \
- $(B)/qcommon/q_math.o \
- $(B)/qcommon/q_shared.o
-
-CGOBJ = $(CGOBJ_) $(B)/cgame/cg_syscalls.o
-CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/cgame/bg_lib.asm
-CGVMOBJ11 = $(CGOBJ11_:%.o=%.asm) $(B)/cgame/bg_lib.asm
-
-$(B)/out/$(BASEGAME)/cgame$(SHLIBNAME): $(CGOBJ)
- $(echo_cmd) "LD $@"
- $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
-
-$(B)/out/$(BASEGAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
- $(echo_cmd) "Q3ASM $@"
- $(Q)$(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
-
-$(B)/out/$(BASEGAME)_11/vm/cgame.qvm: $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm $(Q3ASM)
- $(echo_cmd) "Q3ASM $@"
- $(Q)$(Q3ASM) -o $@ $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm
-
-
-
-#############################################################################
-## TREMULOUS GAME
-#############################################################################
-
-GOBJ_ = \
- $(B)/game/g_main.o \
- $(B)/game/bg_misc.o \
- $(B)/game/bg_pmove.o \
- $(B)/game/bg_slidemove.o \
- $(B)/game/bg_lib.o \
- $(B)/game/bg_alloc.o \
- $(B)/game/bg_voice.o \
- $(B)/game/g_active.o \
- $(B)/game/g_client.o \
- $(B)/game/g_cmds.o \
- $(B)/game/g_combat.o \
- $(B)/game/g_physics.o \
- $(B)/game/g_buildable.o \
- $(B)/game/g_misc.o \
- $(B)/game/g_missile.o \
- $(B)/game/g_mover.o \
- $(B)/game/g_session.o \
- $(B)/game/g_spawn.o \
- $(B)/game/g_svcmds.o \
- $(B)/game/g_target.o \
- $(B)/game/g_team.o \
- $(B)/game/g_trigger.o \
- $(B)/game/g_utils.o \
- $(B)/game/g_maprotation.o \
- $(B)/game/g_weapon.o \
- $(B)/game/g_admin.o \
- $(B)/game/g_namelog.o \
- \
- $(B)/qcommon/q_math.o \
- $(B)/qcommon/q_shared.o
-
-GOBJ = $(GOBJ_) $(B)/game/g_syscalls.o
-GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/game/bg_lib.asm
-
-$(B)/out/$(BASEGAME)/game$(SHLIBNAME): $(GOBJ)
- $(echo_cmd) "LD $@"
- $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GOBJ)
-
-$(B)/out/$(BASEGAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
- $(echo_cmd) "Q3ASM $@"
- $(Q)$(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm
-
-
-
-#############################################################################
-## TREMULOUS UI
-#############################################################################
-
-UIOBJ_ = \
- $(B)/ui/ui_main.o \
- $(B)/ui/ui_atoms.o \
- $(B)/ui/ui_shared.o \
- $(B)/ui/ui_gameinfo.o \
- \
- $(B)/ui/bg_misc.o \
- $(B)/ui/bg_lib.o \
- $(B)/qcommon/q_math.o \
- $(B)/qcommon/q_shared.o
-
-UIOBJ11_ = \
- $(B)/11/ui/ui_main.o \
- $(B)/ui/ui_atoms.o \
- $(B)/ui/ui_shared.o \
- $(B)/ui/ui_gameinfo.o \
- \
- $(B)/ui/bg_misc.o \
- $(B)/ui/bg_lib.o \
- $(B)/qcommon/q_math.o \
- $(B)/qcommon/q_shared.o
-
-UIOBJ = $(UIOBJ_) $(B)/ui/ui_syscalls.o
-UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/ui/bg_lib.asm
-UIVMOBJ11 = $(UIOBJ11_:%.o=%.asm) $(B)/ui/bg_lib.asm
-
-$(B)/out/$(BASEGAME)/ui$(SHLIBNAME): $(UIOBJ)
- $(echo_cmd) "LD $@"
- $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
-
-$(B)/out/$(BASEGAME)/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
- $(echo_cmd) "Q3ASM $@"
- $(Q)$(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm
-
-$(B)/out/$(BASEGAME)_11/vm/ui.qvm: $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm $(Q3ASM)
- $(echo_cmd) "Q3ASM $@"
- $(Q)$(Q3ASM) -o $@ $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm
-
-#############################################################################
-## GAME MODULE RULES
-#############################################################################
-
-$(B)/cgame/bg_%.o: $(GDIR)/bg_%.c
- $(DO_CGAME_CC)
-
-$(B)/cgame/ui_%.o: $(UIDIR)/ui_%.c
- $(DO_CGAME_CC)
-
-$(B)/cgame/%.o: $(CGDIR)/%.c
- $(DO_CGAME_CC)
-
-$(B)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
- $(DO_CGAME_Q3LCC)
-
-$(B)/cgame/ui_%.asm: $(UIDIR)/ui_%.c $(Q3LCC)
- $(DO_CGAME_Q3LCC)
-
-$(B)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
- $(DO_CGAME_Q3LCC)
-
-$(B)/11/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
- $(DO_CGAME_Q3LCC_11)
-
-
-$(B)/game/%.o: $(GDIR)/%.c
- $(DO_GAME_CC)
-
-$(B)/game/%.asm: $(GDIR)/%.c $(Q3LCC)
- $(DO_GAME_Q3LCC)
-
-
-$(B)/ui/bg_%.o: $(GDIR)/bg_%.c
- $(DO_UI_CC)
-
-$(B)/ui/%.o: $(UIDIR)/%.c
- $(DO_UI_CC)
-
-$(B)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
- $(DO_UI_Q3LCC)
-
-$(B)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
- $(DO_UI_Q3LCC)
-
-$(B)/11/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
- $(DO_UI_Q3LCC_11)
-
-
-$(B)/qcommon/%.o: $(CMDIR)/%.c
- $(DO_SHLIB_CC)
-
-$(B)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
- $(DO_Q3LCC)
-
-
-#############################################################################
-# MISC
-#############################################################################
-
-OBJ = $(GOBJ) $(CGOBJ) $(UIOBJ) $(CGOBJ11) $(UIOBJ11) \
- $(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ) $(CGVMOBJ11) $(UIVMOBJ11)
-TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
-STRINGOBJ = $(Q3R2STRINGOBJ)
-
-clean: clean-debug clean-release
- @$(MAKE) -C $(MASTERDIR) clean
-
-clean-debug:
- @$(MAKE) clean2 B=$(BD)
-
-clean-release:
- @$(MAKE) clean2 B=$(BR)
-
-clean2:
- @echo "CLEAN $(B)"
- @rm -f $(OBJ)
- @rm -f $(OBJ_D_FILES)
- @rm -f $(STRINGOBJ)
- @rm -f $(TARGETS)
-
-toolsclean: toolsclean-debug toolsclean-release
-
-toolsclean-debug:
- @$(MAKE) toolsclean2 B=$(BD)
-
-toolsclean-release:
- @$(MAKE) toolsclean2 B=$(BR)
-
-toolsclean2:
- @echo "TOOLS_CLEAN $(B)"
- @rm -f $(TOOLSOBJ)
- @rm -f $(TOOLSOBJ_D_FILES)
- @rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM)
-
-distclean: clean toolsclean
- @rm -rf $(BUILD_DIR)
-
-dist:
- git archive --format zip --output $(CLIENTBIN)-$(VERSION).zip HEAD
-
-#############################################################################
-# DEPENDENCIES
-#############################################################################
-
-ifneq ($(B),)
- OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d))
- TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d))
- -include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
-endif
-
-.PHONY: all clean clean2 clean-debug clean-release copyfiles \
- debug default dist distclean makedirs \
- release targets \
- toolsclean toolsclean2 toolsclean-debug toolsclean-release \
- $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
-
-# If the target name contains "clean", don't do a parallel build
-ifneq ($(findstring clean, $(MAKECMDGOALS)),)
-.NOTPARALLEL:
-endif
diff --git a/Makefile b/Makefile
new file mode 100644
index 0000000..6324c3b
--- /dev/null
+++ b/Makefile
@@ -0,0 +1,2067 @@
+#
+# Tremulous Makefile
+#
+# GNU Make required
+#
+
+COMPILE_PLATFORM=$(shell uname|sed -e s/_.*//|tr '[:upper:]' '[:lower:]'|sed -e 's/\//_/g')
+
+COMPILE_ARCH=$(shell uname -m | sed -e s/i.86/x86/)
+
+ifeq ($(COMPILE_PLATFORM),sunos)
+ # Solaris uname and GNU uname differ
+ COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/x86/)
+endif
+ifeq ($(COMPILE_PLATFORM),darwin)
+ # Apple does some things a little differently...
+ COMPILE_ARCH=$(shell uname -p | sed -e s/i.86/x86/)
+endif
+
+ifndef BUILD_STANDALONE
+ BUILD_STANDALONE = 0
+endif
+ifndef BUILD_CLIENT
+ BUILD_CLIENT = 0
+endif
+ifndef BUILD_CLIENT_SMP
+ BUILD_CLIENT_SMP = 0
+endif
+ifndef BUILD_SERVER
+ BUILD_SERVER = 0
+endif
+ifndef BUILD_GAME_SO
+ BUILD_GAME_SO = 1
+endif
+ifndef BUILD_GAME_QVM
+ BUILD_GAME_QVM = 1
+endif
+ifndef BUILD_GAME_QVM_11
+ BUILD_GAME_QVM_11= 1
+endif
+ifndef BUILD_ONLY_GAME
+ BUILD_ONLY_GAME = 0
+endif
+ifndef BUILD_ONLY_CGUI
+ BUILD_ONLY_CGUI = 0
+endif
+ifndef BUILD_MISSIONPACK
+ BUILD_MISSIONPACK= 0
+endif
+
+ifneq ($(PLATFORM),darwin)
+ BUILD_CLIENT_SMP = 0
+endif
+
+#############################################################################
+#
+# If you require a different configuration from the defaults below, create a
+# new file named "Makefile.local" in the same directory as this file and define
+# your parameters there. This allows you to change configuration without
+# causing problems with keeping up to date with the repository.
+#
+#############################################################################
+-include Makefile.local
+
+ifndef PLATFORM
+PLATFORM=$(COMPILE_PLATFORM)
+endif
+export PLATFORM
+
+ifeq ($(COMPILE_ARCH),powerpc)
+ COMPILE_ARCH=ppc
+endif
+ifeq ($(COMPILE_ARCH),powerpc64)
+ COMPILE_ARCH=ppc64
+endif
+
+ifndef ARCH
+ARCH=$(COMPILE_ARCH)
+endif
+export ARCH
+
+ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
+ CROSS_COMPILING=1
+else
+ CROSS_COMPILING=0
+
+ ifneq ($(ARCH),$(COMPILE_ARCH))
+ CROSS_COMPILING=1
+ endif
+endif
+export CROSS_COMPILING
+
+ifndef COPYDIR
+COPYDIR="/usr/local/games/tremulous"
+endif
+
+ifndef COPYBINDIR
+COPYBINDIR=$(COPYDIR)
+endif
+
+ifndef MOUNT_DIR
+MOUNT_DIR=src
+endif
+
+ifndef BUILD_DIR
+BUILD_DIR=build
+endif
+
+ifndef TEMPDIR
+TEMPDIR=/tmp
+endif
+
+ifndef GENERATE_DEPENDENCIES
+GENERATE_DEPENDENCIES=1
+endif
+
+ifndef USE_OPENAL
+USE_OPENAL=1
+endif
+
+ifndef USE_OPENAL_DLOPEN
+USE_OPENAL_DLOPEN=1
+endif
+
+ifndef USE_CURL
+USE_CURL=1
+endif
+
+ifndef USE_CURL_DLOPEN
+ ifeq ($(PLATFORM),mingw32)
+ USE_CURL_DLOPEN=0
+ else
+ USE_CURL_DLOPEN=1
+ endif
+endif
+
+ifndef USE_CODEC_VORBIS
+USE_CODEC_VORBIS=0
+endif
+
+ifndef USE_MUMBLE
+USE_MUMBLE=1
+endif
+
+ifndef USE_VOIP
+USE_VOIP=0
+endif
+
+ifndef USE_INTERNAL_SPEEX
+USE_INTERNAL_SPEEX=1
+endif
+
+ifndef USE_INTERNAL_ZLIB
+USE_INTERNAL_ZLIB=1
+endif
+
+ifndef USE_INTERNAL_JPEG
+USE_INTERNAL_JPEG=1
+endif
+
+ifndef USE_LOCAL_HEADERS
+USE_LOCAL_HEADERS=1
+endif
+
+ifndef BUILD_MASTER_SERVER
+BUILD_MASTER_SERVER=0
+endif
+
+ifndef DEBUG_CFLAGS
+DEBUG_CFLAGS=-g -O0
+endif
+
+ifndef BASEGAME
+BASEGAME=slacker
+endif
+
+#############################################################################
+
+BD=$(BUILD_DIR)/debug-$(PLATFORM)-$(ARCH)
+BR=$(BUILD_DIR)/release-$(PLATFORM)-$(ARCH)
+CDIR=$(MOUNT_DIR)/client
+SDIR=$(MOUNT_DIR)/server
+RDIR=$(MOUNT_DIR)/renderer
+CMDIR=$(MOUNT_DIR)/qcommon
+SDLDIR=$(MOUNT_DIR)/sdl
+ASMDIR=$(MOUNT_DIR)/asm
+SYSDIR=$(MOUNT_DIR)/sys
+GDIR=$(MOUNT_DIR)/game
+CGDIR=$(MOUNT_DIR)/cgame
+NDIR=$(MOUNT_DIR)/null
+UIDIR=$(MOUNT_DIR)/ui
+JPDIR=$(MOUNT_DIR)/jpeg-8c
+SPEEXDIR=$(MOUNT_DIR)/libspeex
+ZDIR=$(MOUNT_DIR)/zlib
+Q3ASMDIR=$(MOUNT_DIR)/tools/asm
+LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg
+Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp
+Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc
+Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src
+SDLHDIR=$(MOUNT_DIR)/SDL12
+LIBSDIR=$(MOUNT_DIR)/libs
+MASTERDIR=$(MOUNT_DIR)/master
+TEMPDIR=/tmp
+
+bin_path=$(shell which $(1) 2> /dev/null)
+
+# We won't need this if we only build the server
+ifneq ($(BUILD_CLIENT),0)
+ # set PKG_CONFIG_PATH to influence this, e.g.
+ # PKG_CONFIG_PATH=/opt/cross/i386-mingw32msvc/lib/pkgconfig
+ ifneq ($(call bin_path, pkg-config),)
+ CURL_CFLAGS=$(shell pkg-config --silence-errors --cflags libcurl)
+ CURL_LIBS=$(shell pkg-config --silence-errors --libs libcurl)
+ OPENAL_CFLAGS=$(shell pkg-config --silence-errors --cflags openal)
+ OPENAL_LIBS=$(shell pkg-config --silence-errors --libs openal)
+ SDL_CFLAGS=$(shell pkg-config --silence-errors --cflags sdl|sed 's/-Dmain=SDL_main//')
+ SDL_LIBS=$(shell pkg-config --silence-errors --libs sdl)
+ endif
+ # Use sdl-config if all else fails
+ ifeq ($(SDL_CFLAGS),)
+ ifneq ($(call bin_path, sdl-config),)
+ SDL_CFLAGS=$(shell sdl-config --cflags)
+ SDL_LIBS=$(shell sdl-config --libs)
+ endif
+ endif
+endif
+
+# version info
+VERSION=gpp1
+
+USE_SVN=
+SVN_VERSION=
+ifeq ($(wildcard .svn),.svn)
+ SVN_REV=$(shell LANG=C svnversion .)
+ ifneq ($(SVN_REV),)
+ VERSION:=$(VERSION)_SVN$(SVN_REV)
+ SVN_VERSION=svn$(SVN_REV)
+ USE_SVN=1
+ endif
+endif
+
+
+#############################################################################
+# SETUP AND BUILD -- LINUX
+#############################################################################
+
+## Defaults
+LIB=lib
+
+INSTALL=install
+MKDIR=mkdir
+
+ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu"))
+
+ ifeq ($(ARCH),axp)
+ ARCH=alpha
+ else
+ ifeq ($(ARCH),x86_64)
+ LIB=lib64
+ else
+ ifeq ($(ARCH),ppc64)
+ LIB=lib64
+ else
+ ifeq ($(ARCH),s390x)
+ LIB=lib64
+ endif
+ endif
+ endif
+ endif
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -pipe -DUSE_ICON
+ CLIENT_CFLAGS = $(SDL_CFLAGS)
+ SERVER_CFLAGS =
+
+ ifeq ($(USE_OPENAL),1)
+ CLIENT_CFLAGS += -DUSE_OPENAL
+ ifeq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
+ endif
+ endif
+
+ ifeq ($(USE_CURL),1)
+ CLIENT_CFLAGS += -DUSE_CURL
+ ifeq ($(USE_CURL_DLOPEN),1)
+ CLIENT_CFLAGS += -DUSE_CURL_DLOPEN
+ endif
+ endif
+
+ ifeq ($(USE_CODEC_VORBIS),1)
+ CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
+ endif
+
+ OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+
+ ifeq ($(ARCH),x86_64)
+ OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
+ -falign-loops=2 -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+ HAVE_VM_COMPILED = true
+ else
+ ifeq ($(ARCH),x86)
+ OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
+ -funroll-loops -falign-loops=2 -falign-jumps=2 \
+ -falign-functions=2 -fstrength-reduce
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+ HAVE_VM_COMPILED=true
+ else
+ ifeq ($(ARCH),ppc)
+ BASE_CFLAGS += -maltivec
+ HAVE_VM_COMPILED=true
+ endif
+ ifeq ($(ARCH),ppc64)
+ BASE_CFLAGS += -maltivec
+ HAVE_VM_COMPILED=true
+ endif
+ ifeq ($(ARCH),sparc)
+ OPTIMIZE += -mtune=ultrasparc3 -mv8plus
+ OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
+ HAVE_VM_COMPILED=true
+ endif
+ ifeq ($(ARCH),alpha)
+ # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
+ # -ffast-math will cause the client to die with SIGFPE on Alpha
+ OPTIMIZE = $(OPTIMIZEVM)
+ endif
+ endif
+ endif
+
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ endif
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC -fvisibility=hidden
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ THREAD_LIBS=-lpthread
+ LIBS=-ldl -lm
+
+ CLIENT_LIBS=$(SDL_LIBS) -lGL
+
+ ifeq ($(USE_OPENAL),1)
+ ifneq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_LIBS += -lopenal
+ endif
+ endif
+
+ ifeq ($(USE_CURL),1)
+ ifneq ($(USE_CURL_DLOPEN),1)
+ CLIENT_LIBS += -lcurl
+ endif
+ endif
+
+ ifeq ($(USE_CODEC_VORBIS),1)
+ CLIENT_LIBS += -lvorbisfile -lvorbis -logg
+ endif
+
+ ifeq ($(USE_MUMBLE),1)
+ CLIENT_LIBS += -lrt
+ endif
+
+ ifeq ($(USE_LOCAL_HEADERS),1)
+ CLIENT_CFLAGS += -I$(SDLHDIR)/include
+ endif
+
+ ifeq ($(ARCH),x86)
+ # linux32 make ...
+ BASE_CFLAGS += -m32
+ else
+ ifeq ($(ARCH),ppc64)
+ BASE_CFLAGS += -m64
+ endif
+ endif
+else # ifeq Linux
+
+#############################################################################
+# SETUP AND BUILD -- MAC OS X
+#############################################################################
+
+ifeq ($(PLATFORM),darwin)
+ HAVE_VM_COMPILED=true
+ LIBS = -framework Cocoa
+ CLIENT_LIBS=
+ OPTIMIZEVM=
+
+ BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes
+ CLIENT_CFLAGS =
+ SERVER_CFLAGS =
+
+ ifeq ($(ARCH),ppc)
+ BASE_CFLAGS += -faltivec
+ OPTIMIZEVM += -O3
+ endif
+ ifeq ($(ARCH),ppc64)
+ BASE_CFLAGS += -faltivec
+ endif
+ ifeq ($(ARCH),x86)
+ OPTIMIZEVM += -march=prescott -mfpmath=sse
+ # x86 vm will crash without -mstackrealign since MMX instructions will be
+ # used no matter what and they corrupt the frame pointer in VM calls
+ BASE_CFLAGS += -mstackrealign
+ endif
+
+ BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
+
+ ifeq ($(USE_OPENAL),1)
+ BASE_CFLAGS += -DUSE_OPENAL
+ ifneq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_LIBS += -framework OpenAL
+ else
+ CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
+ endif
+ endif
+
+ ifeq ($(USE_CURL),1)
+ CLIENT_CFLAGS += -DUSE_CURL
+ ifneq ($(USE_CURL_DLOPEN),1)
+ CLIENT_LIBS += -lcurl
+ else
+ CLIENT_CFLAGS += -DUSE_CURL_DLOPEN
+ endif
+ endif
+
+ ifeq ($(USE_CODEC_VORBIS),1)
+ CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
+ CLIENT_LIBS += -lvorbisfile -lvorbis -logg
+ endif
+
+ BASE_CFLAGS += -D_THREAD_SAFE=1
+
+ ifeq ($(USE_LOCAL_HEADERS),1)
+ BASE_CFLAGS += -I$(SDLHDIR)/include
+ endif
+
+ # We copy sdlmain before ranlib'ing it so that subversion doesn't think
+ # the file has been modified by each build.
+ LIBSDLMAIN=$(B)/libSDLmain.a
+ LIBSDLMAINSRC=$(LIBSDIR)/macosx/libSDLmain.a
+ CLIENT_LIBS += -framework IOKit -framework OpenGL \
+ $(LIBSDIR)/macosx/libSDL-1.2.0.dylib
+
+ OPTIMIZEVM += -falign-loops=16
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ endif
+
+ SHLIBEXT=dylib
+ SHLIBCFLAGS=-fPIC -fno-common
+ SHLIBLDFLAGS=-dynamiclib $(LDFLAGS)
+
+ NOTSHLIBCFLAGS=-mdynamic-no-pic
+
+ TOOLS_CFLAGS += -DMACOS_X
+
+else # ifeq darwin
+
+
+#############################################################################
+# SETUP AND BUILD -- MINGW32
+#############################################################################
+
+ifeq ($(PLATFORM),mingw32)
+
+ # Some MinGW installations define CC to cc, but don't actually provide cc,
+ # so explicitly use gcc instead (which is the only option anyway)
+ ifeq ($(call bin_path, $(CC)),)
+ CC=gcc
+ endif
+
+ ifndef WINDRES
+ WINDRES=windres
+ endif
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -DUSE_ICON
+ CLIENT_CFLAGS =
+ SERVER_CFLAGS =
+
+ # In the absence of wspiapi.h, require Windows XP or later
+ ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1)
+ BASE_CFLAGS += -DWINVER=0x501
+ endif
+
+ ifeq ($(USE_OPENAL),1)
+ CLIENT_CFLAGS += -DUSE_OPENAL
+ CLIENT_CFLAGS += $(OPENAL_CFLAGS)
+ ifeq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
+ else
+ CLIENT_LDFLAGS += $(OPENAL_LDFLAGS)
+ endif
+ endif
+
+ ifeq ($(USE_CODEC_VORBIS),1)
+ CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
+ endif
+
+ ifeq ($(ARCH),x64)
+ OPTIMIZEVM = -O3 -fno-omit-frame-pointer \
+ -falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ OPTIMIZE = $(OPTIMIZEVM) --fast-math
+ HAVE_VM_COMPILED = true
+ endif
+ ifeq ($(ARCH),x86)
+ OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \
+ -falign-loops=2 -funroll-loops -falign-jumps=2 -falign-functions=2 \
+ -fstrength-reduce
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+ HAVE_VM_COMPILED = true
+ endif
+
+ SHLIBEXT=dll
+ SHLIBCFLAGS=
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ BINEXT=.exe
+
+ LIBS= -lws2_32 -lwinmm -lpsapi
+ CLIENT_LDFLAGS = -mwindows
+ CLIENT_LIBS = -lgdi32 -lole32 -lopengl32
+
+ ifeq ($(USE_CURL),1)
+ CLIENT_CFLAGS += -DUSE_CURL
+ CLIENT_CFLAGS += $(CURL_CFLAGS)
+ ifneq ($(USE_CURL_DLOPEN),1)
+ ifeq ($(USE_LOCAL_HEADERS),1)
+ CLIENT_CFLAGS += -DCURL_STATICLIB
+ ifeq ($(ARCH),x64)
+ CLIENT_LIBS += $(LIBSDIR)/win64/libcurl.a
+ else
+ CLIENT_LIBS += $(LIBSDIR)/win32/libcurl.a
+ endif
+ else
+ CLIENT_LIBS += $(CURL_LIBS)
+ endif
+ endif
+ endif
+
+ ifeq ($(USE_CODEC_VORBIS),1)
+ CLIENT_LIBS += -lvorbisfile -lvorbis -logg
+ endif
+
+ ifeq ($(ARCH),x86)
+ # build 32bit
+ BASE_CFLAGS += -m32
+ else
+ BASE_CFLAGS += -m64
+ endif
+
+ # libmingw32 must be linked before libSDLmain
+ CLIENT_LIBS += -lmingw32
+ ifeq ($(USE_LOCAL_HEADERS),1)
+ CLIENT_CFLAGS += -I$(SDLHDIR)/include
+ ifeq ($(ARCH), x86)
+ CLIENT_LIBS += $(LIBSDIR)/win32/libSDLmain.a \
+ $(LIBSDIR)/win32/libSDL.dll.a
+ else
+ CLIENT_LIBS += $(LIBSDIR)/win64/libSDLmain.a \
+ $(LIBSDIR)/win64/libSDL.dll.a \
+ $(LIBSDIR)/win64/libSDL.a
+ endif
+ else
+ CLIENT_CFLAGS += $(SDL_CFLAGS)
+ CLIENT_LIBS += $(SDL_LIBS)
+ endif
+
+ BUILD_CLIENT_SMP = 0
+
+else # ifeq mingw32
+
+#############################################################################
+# SETUP AND BUILD -- FREEBSD
+#############################################################################
+
+ifeq ($(PLATFORM),freebsd)
+
+ # flags
+ BASE_CFLAGS = $(shell env MACHINE_ARCH=$(ARCH) make -f /dev/null -VCFLAGS) \
+ -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
+ CLIENT_CFLAGS = $(SDL_CFLAGS)
+ SERVER_CFLAGS =
+ HAVE_VM_COMPILED = true
+
+ OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ THREAD_LIBS=-lpthread
+ # don't need -ldl (FreeBSD)
+ LIBS=-lm
+
+ CLIENT_LIBS =
+
+ CLIENT_LIBS += $(SDL_LIBS) -lGL
+
+ # optional features/libraries
+ ifeq ($(USE_OPENAL),1)
+ CLIENT_CFLAGS += -DUSE_OPENAL
+ ifeq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
+ CLIENT_LIBS += $(THREAD_LIBS) -lopenal
+ endif
+ endif
+
+ ifeq ($(USE_CURL),1)
+ CLIENT_CFLAGS += -DUSE_CURL
+ ifeq ($(USE_CURL_DLOPEN),1)
+ CLIENT_CFLAGS += -DUSE_CURL_DLOPEN
+ CLIENT_LIBS += -lcurl
+ endif
+ endif
+
+ ifeq ($(USE_CODEC_VORBIS),1)
+ CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
+ endif
+
+ ifeq ($(USE_CODEC_VORBIS),1)
+ CLIENT_LIBS += -lvorbisfile -lvorbis -logg
+ endif
+
+ # cross-compiling tweaks
+ ifeq ($(ARCH),i386)
+ ifeq ($(CROSS_COMPILING),1)
+ BASE_CFLAGS += -m32
+ endif
+ endif
+ ifeq ($(ARCH),amd64)
+ ifeq ($(CROSS_COMPILING),1)
+ BASE_CFLAGS += -m64
+ endif
+ endif
+
+else # ifeq freebsd
+
+#############################################################################
+# SETUP AND BUILD -- OPENBSD
+#############################################################################
+
+ifeq ($(PLATFORM),openbsd)
+
+ #default to i386, no tests done on anything else
+ ARCH=i386
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -DUSE_ICON
+ CLIENT_CFLAGS = $(SDL_CFLAGS)
+ SERVER_CFLAGS =
+
+ ifeq ($(USE_OPENAL),1)
+ CLIENT_CFLAGS += -DUSE_OPENAL
+ ifeq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_CFLAGS += -DUSE_OPENAL_DLOPEN
+ endif
+ endif
+
+ ifeq ($(USE_CODEC_VORBIS),1)
+ CLIENT_CFLAGS += -DUSE_CODEC_VORBIS
+ endif
+
+ ifeq ($(USE_CURL),1)
+ CLIENT_CFLAGS += -DUSE_CURL $(CURL_CFLAGS)
+ USE_CURL_DLOPEN=0
+ endif
+
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ HAVE_VM_COMPILED=false
+
+ SHLIBEXT=so
+ SHLIBNAME=.$(SHLIBEXT)
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ THREAD_LIBS=-pthread
+ LIBS=-lm
+
+ CLIENT_LIBS =
+
+ CLIENT_LIBS += $(SDL_LIBS) -lGL
+
+ ifeq ($(USE_OPENAL),1)
+ ifneq ($(USE_OPENAL_DLOPEN),1)
+ CLIENT_LIBS += $(THREAD_LIBS) -lossaudio -lopenal
+ endif
+ endif
+
+ ifeq ($(USE_CODEC_VORBIS),1)
+ CLIENT_LIBS += -lvorbisfile -lvorbis -logg
+ endif
+
+ ifeq ($(USE_CURL),1)
+ ifneq ($(USE_CURL_DLOPEN),1)
+ CLIENT_LIBS += -lcurl
+ endif
+ endif
+
+else # ifeq openbsd
+
+#############################################################################
+# SETUP AND BUILD -- NETBSD
+#############################################################################
+
+ifeq ($(PLATFORM),netbsd)
+
+ ifeq ($(shell uname -m),i386)
+ ARCH=x86
+ endif
+
+ LIBS=-lm
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+ THREAD_LIBS=-lpthread
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+ CLIENT_CFLAGS =
+ SERVER_CFLAGS =
+
+ ifneq ($(ARCH),x86)
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ endif
+
+ BUILD_CLIENT = 0
+ BUILD_GAME_QVM = 0
+
+else # ifeq netbsd
+
+#############################################################################
+# SETUP AND BUILD -- IRIX
+#############################################################################
+
+ifeq ($(PLATFORM),irix64)
+
+ ARCH=mips #default to MIPS
+
+ CC = c99
+ MKDIR = mkdir -p
+
+ BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \
+ -I. -I$(ROOT)/usr/include -DNO_VM_COMPILED
+ CLIENT_CFLAGS = $(SDL_CFLAGS)
+ OPTIMIZE = -O3
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=
+ SHLIBLDFLAGS=-shared
+
+ LIBS=-ldl -lm -lgen
+ # FIXME: The X libraries probably aren't necessary?
+ CLIENT_LIBS=-L/usr/X11/$(LIB) $(SDL_LIBS) -lGL \
+ -lX11 -lXext -lm
+
+else # ifeq IRIX
+
+#############################################################################
+# SETUP AND BUILD -- SunOS
+#############################################################################
+
+ifeq ($(PLATFORM),sunos)
+
+ CC=gcc
+ INSTALL=ginstall
+ MKDIR=gmkdir
+ COPYDIR="/usr/local/share/games/tremulous"
+
+ ifneq (,$(findstring i86pc,$(shell uname -m)))
+ ARCH=x86
+ else #default to sparc
+ ARCH=sparc
+ endif
+
+ ifneq ($(ARCH),x86)
+ ifneq ($(ARCH),sparc)
+ $(error arch $(ARCH) is currently not supported)
+ endif
+ endif
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -pipe -DUSE_ICON
+ CLIENT_CFLAGS = $(SDL_CFLAGS)
+ SERVER_CFLAGS =
+
+ OPTIMIZEVM = -O3 -funroll-loops
+
+ ifeq ($(ARCH),sparc)
+ OPTIMIZEVM += -O3 \
+ -fstrength-reduce -falign-functions=2 \
+ -mtune=ultrasparc3 -mv8plus -mno-faster-structs
+ HAVE_VM_COMPILED=true
+ else
+ ifeq ($(ARCH),x86)
+ OPTIMIZEVM += -march=i586 -fomit-frame-pointer \
+ -falign-loops=2 -falign-jumps=2 \
+ -falign-functions=2 -fstrength-reduce
+ HAVE_VM_COMPILED=true
+ BASE_CFLAGS += -m32
+ CLIENT_CFLAGS += -I/usr/X11/include/NVIDIA
+ CLIENT_LDFLAGS += -L/usr/X11/lib/NVIDIA -R/usr/X11/lib/NVIDIA
+ endif
+ endif
+
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+
+ ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ endif
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ THREAD_LIBS=-lpthread
+ LIBS=-lsocket -lnsl -ldl -lm
+
+ BOTCFLAGS=-O0
+
+ CLIENT_LIBS +=$(SDL_LIBS) -lGL -lX11 -lXext -liconv -lm
+
+else # ifeq sunos
+
+#############################################################################
+# SETUP AND BUILD -- GENERIC
+#############################################################################
+ BASE_CFLAGS=-DNO_VM_COMPILED
+ OPTIMIZE = -O3
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared
+
+endif #Linux
+endif #darwin
+endif #mingw32
+endif #FreeBSD
+endif #OpenBSD
+endif #NetBSD
+endif #IRIX
+endif #SunOS
+
+TARGETS =
+
+ifndef FULLBINEXT
+ FULLBINEXT=.$(ARCH)$(BINEXT)
+endif
+
+ifndef SHLIBNAME
+ SHLIBNAME=$(ARCH).$(SHLIBEXT)
+endif
+
+ifneq ($(BUILD_SERVER),0)
+ TARGETS += $(B)/tremded$(FULLBINEXT)
+endif
+
+ifneq ($(BUILD_CLIENT),0)
+ TARGETS += $(B)/tremulous$(FULLBINEXT)
+ ifneq ($(BUILD_CLIENT_SMP),0)
+ TARGETS += $(B)/tremulous-smp$(FULLBINEXT)
+ endif
+endif
+
+ifneq ($(BUILD_GAME_SO),0)
+ ifeq ($(BUILD_ONLY_GAME),1)
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/game$(SHLIBNAME)
+ else
+ ifeq ($(BUILD_ONLY_CGUI),1)
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/cgame$(SHLIBNAME) \
+ $(B)/out/$(BASEGAME)/ui$(SHLIBNAME)
+ else
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/cgame$(SHLIBNAME) \
+ $(B)/out/$(BASEGAME)/game$(SHLIBNAME) \
+ $(B)/out/$(BASEGAME)/ui$(SHLIBNAME)
+ endif
+ endif
+endif
+
+ifneq ($(BUILD_GAME_QVM),0)
+ ifeq ($(BUILD_ONLY_GAME),1)
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/vm/game.qvm
+ else
+ ifeq ($(BUILD_ONLY_CGUI),1)
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/vm/cgame.qvm \
+ $(B)/out/$(BASEGAME)/vm/ui.qvm
+ else
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/vm/cgame.qvm \
+ $(B)/out/$(BASEGAME)/vm/game.qvm \
+ $(B)/out/$(BASEGAME)/vm/ui.qvm
+ endif
+ endif
+endif
+
+ifneq ($(BUILD_GAME_QVM_11),0)
+ ifneq ($(BUILD_ONLY_GAME),1)
+ TARGETS += \
+ $(B)/out/$(BASEGAME)_11/vm/cgame.qvm \
+ $(B)/out/$(BASEGAME)_11/vm/ui.qvm
+ endif
+endif
+
+ifeq ($(USE_MUMBLE),1)
+ CLIENT_CFLAGS += -DUSE_MUMBLE
+endif
+
+ifeq ($(USE_VOIP),1)
+ CLIENT_CFLAGS += -DUSE_VOIP
+ SERVER_CFLAGS += -DUSE_VOIP
+ ifeq ($(USE_INTERNAL_SPEEX),1)
+ CLIENT_CFLAGS += -DFLOATING_POINT -DUSE_ALLOCA -I$(SPEEXDIR)/include
+ else
+ CLIENT_LIBS += -lspeex -lspeexdsp
+ endif
+endif
+
+ifeq ($(USE_INTERNAL_ZLIB),1)
+ BASE_CFLAGS += -DNO_GZIP
+ BASE_CFLAGS += -I$(ZDIR)
+else
+ LIBS += -lz
+endif
+
+ifeq ($(USE_INTERNAL_JPEG),1)
+ BASE_CFLAGS += -DUSE_INTERNAL_JPEG
+ BASE_CFLAGS += -I$(JPDIR)
+else
+ CLIENT_LIBS += -ljpeg
+endif
+
+ifdef DEFAULT_BASEDIR
+ BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
+endif
+
+ifeq ($(USE_LOCAL_HEADERS),1)
+ BASE_CFLAGS += -DUSE_LOCAL_HEADERS
+endif
+
+ifeq ($(BUILD_STANDALONE),1)
+ BASE_CFLAGS += -DSTANDALONE
+endif
+
+ifeq ($(GENERATE_DEPENDENCIES),1)
+ DEPEND_CFLAGS = -MMD
+else
+ DEPEND_CFLAGS =
+endif
+
+ifeq ($(NO_STRIP),1)
+ STRIP_FLAG =
+else
+ STRIP_FLAG = -s
+endif
+
+BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\"
+BASE_CFLAGS += -DSVN_VERSION=\\\"$(SVN_VERSION)\\\"
+
+ifeq ($(V),1)
+echo_cmd=@:
+Q=
+else
+echo_cmd=@echo
+Q=@
+endif
+
+define DO_CC
+$(echo_cmd) "CC $<"
+$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -o $@ -c $<
+endef
+
+define DO_SMP_CC
+$(echo_cmd) "SMP_CC $<"
+$(Q)$(CC) $(NOTSHLIBCFLAGS) $(CFLAGS) $(CLIENT_CFLAGS) $(OPTIMIZE) -DSMP -o $@ -c $<
+endef
+
+ifeq ($(GENERATE_DEPENDENCIES),1)
+ DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d)
+endif
+
+define DO_SHLIB_CC
+$(echo_cmd) "SHLIB_CC $<"
+$(Q)$(CC) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
+$(Q)$(DO_QVM_DEP)
+endef
+
+define DO_GAME_CC
+$(echo_cmd) "GAME_CC $<"
+$(Q)$(CC) -DGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
+$(Q)$(DO_QVM_DEP)
+endef
+
+define DO_CGAME_CC
+$(echo_cmd) "CGAME_CC $<"
+$(Q)$(CC) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
+$(Q)$(DO_QVM_DEP)
+endef
+
+define DO_UI_CC
+$(echo_cmd) "UI_CC $<"
+$(Q)$(CC) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
+$(Q)$(DO_QVM_DEP)
+endef
+
+define DO_AS
+$(echo_cmd) "AS $<"
+$(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $<
+endef
+
+define DO_DED_CC
+$(echo_cmd) "DED_CC $<"
+$(Q)$(CC) $(NOTSHLIBCFLAGS) -DDEDICATED $(CFLAGS) $(SERVER_CFLAGS) $(OPTIMIZE) -o $@ -c $<
+endef
+
+define DO_WINDRES
+$(echo_cmd) "WINDRES $<"
+$(Q)$(WINDRES) -i $< -o $@
+endef
+
+
+#############################################################################
+# MAIN TARGETS
+#############################################################################
+
+default: release
+all: debug release
+
+debug:
+ @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
+ OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" \
+ CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V)
+ifeq ($(BUILD_MASTER_SERVER),1)
+ $(MAKE) -C $(MASTERDIR) debug
+endif
+
+release:
+ @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
+ OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" \
+ CLIENT_CFLAGS="$(CLIENT_CFLAGS)" SERVER_CFLAGS="$(SERVER_CFLAGS)" V=$(V)
+ifeq ($(BUILD_MASTER_SERVER),1)
+ $(MAKE) -C $(MASTERDIR) release
+endif
+
+# Create the build directories, check libraries and print out
+# an informational message, then start building
+targets: makedirs
+ @echo ""
+ @echo "Building Tremulous in $(B):"
+ @echo " PLATFORM: $(PLATFORM)"
+ @echo " ARCH: $(ARCH)"
+ @echo " VERSION: $(VERSION)"
+ @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
+ @echo " COMPILE_ARCH: $(COMPILE_ARCH)"
+ @echo " CC: $(CC)"
+ @echo ""
+ @echo " CFLAGS:"
+ -@for i in $(CFLAGS); \
+ do \
+ echo " $$i"; \
+ done
+ -@for i in $(OPTIMIZE); \
+ do \
+ echo " $$i"; \
+ done
+ @echo ""
+ @echo " CLIENT_CFLAGS:"
+ -@for i in $(CLIENT_CFLAGS); \
+ do \
+ echo " $$i"; \
+ done
+ @echo ""
+ @echo " SERVER_CFLAGS:"
+ -@for i in $(SERVER_CFLAGS); \
+ do \
+ echo " $$i"; \
+ done
+ @echo ""
+ @echo " LDFLAGS:"
+ -@for i in $(LDFLAGS); \
+ do \
+ echo " $$i"; \
+ done
+ @echo ""
+ @echo " LIBS:"
+ -@for i in $(LIBS); \
+ do \
+ echo " $$i"; \
+ done
+ @echo ""
+ @echo " CLIENT_LIBS:"
+ -@for i in $(CLIENT_LIBS); \
+ do \
+ echo " $$i"; \
+ done
+ @echo ""
+ @echo " Output:"
+ -@for i in $(TARGETS); \
+ do \
+ echo " $$i"; \
+ done
+ @echo ""
+ifneq ($(TARGETS),)
+ @$(MAKE) $(TARGETS) V=$(V)
+endif
+
+makedirs:
+ @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
+ @if [ ! -d $(B) ];then $(MKDIR) $(B);fi
+ @if [ ! -d $(B)/cgame ];then $(MKDIR) $(B)/cgame;fi
+ @if [ ! -d $(B)/game ];then $(MKDIR) $(B)/game;fi
+ @if [ ! -d $(B)/ui ];then $(MKDIR) $(B)/ui;fi
+ @if [ ! -d $(B)/qcommon ];then $(MKDIR) $(B)/qcommon;fi
+ @if [ ! -d $(B)/11 ];then $(MKDIR) $(B)/11;fi
+ @if [ ! -d $(B)/11/cgame ];then $(MKDIR) $(B)/11/cgame;fi
+ @if [ ! -d $(B)/11/ui ];then $(MKDIR) $(B)/11/ui;fi
+ @if [ ! -d $(B)/out ];then $(MKDIR) $(B)/out;fi
+ @if [ ! -d $(B)/out/$(BASEGAME) ];then $(MKDIR) $(B)/out/$(BASEGAME);fi
+ @if [ ! -d $(B)/out/$(BASEGAME)/vm ];then $(MKDIR) $(B)/out/$(BASEGAME)/vm;fi
+ @if [ ! -d $(B)/out/$(BASEGAME)_11 ];then $(MKDIR) $(B)/out/$(BASEGAME)_11;fi
+ @if [ ! -d $(B)/out/$(BASEGAME)_11/vm ];then $(MKDIR) $(B)/out/$(BASEGAME)_11/vm;fi
+ @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi
+ @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi
+ @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi
+ @if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi
+ @if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi
+ @if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi
+
+#############################################################################
+# QVM BUILD TOOLS
+#############################################################################
+
+TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing
+TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \
+ -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \
+ -I$(Q3LCCSRCDIR) \
+ -I$(LBURGDIR)
+TOOLS_LIBS =
+TOOLS_LDFLAGS =
+
+ifeq ($(GENERATE_DEPENDENCIES),1)
+ TOOLS_CFLAGS += -MMD
+endif
+
+define DO_TOOLS_CC
+$(echo_cmd) "TOOLS_CC $<"
+$(Q)$(CC) $(TOOLS_CFLAGS) -o $@ -c $<
+endef
+
+define DO_TOOLS_CC_DAGCHECK
+$(echo_cmd) "TOOLS_CC_DAGCHECK $<"
+$(Q)$(CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $<
+endef
+
+LBURG = $(B)/tools/lburg/lburg$(BINEXT)
+DAGCHECK_C = $(B)/tools/rcc/dagcheck.c
+Q3RCC = $(B)/tools/q3rcc$(BINEXT)
+Q3CPP = $(B)/tools/q3cpp$(BINEXT)
+Q3LCC = $(B)/tools/q3lcc$(BINEXT)
+Q3ASM = $(B)/tools/q3asm$(BINEXT)
+
+LBURGOBJ= \
+ $(B)/tools/lburg/lburg.o \
+ $(B)/tools/lburg/gram.o
+
+$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c
+ $(DO_TOOLS_CC)
+
+$(LBURG): $(LBURGOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
+
+Q3RCCOBJ = \
+ $(B)/tools/rcc/alloc.o \
+ $(B)/tools/rcc/bind.o \
+ $(B)/tools/rcc/bytecode.o \
+ $(B)/tools/rcc/dag.o \
+ $(B)/tools/rcc/dagcheck.o \
+ $(B)/tools/rcc/decl.o \
+ $(B)/tools/rcc/enode.o \
+ $(B)/tools/rcc/error.o \
+ $(B)/tools/rcc/event.o \
+ $(B)/tools/rcc/expr.o \
+ $(B)/tools/rcc/gen.o \
+ $(B)/tools/rcc/init.o \
+ $(B)/tools/rcc/inits.o \
+ $(B)/tools/rcc/input.o \
+ $(B)/tools/rcc/lex.o \
+ $(B)/tools/rcc/list.o \
+ $(B)/tools/rcc/main.o \
+ $(B)/tools/rcc/null.o \
+ $(B)/tools/rcc/output.o \
+ $(B)/tools/rcc/prof.o \
+ $(B)/tools/rcc/profio.o \
+ $(B)/tools/rcc/simp.o \
+ $(B)/tools/rcc/stmt.o \
+ $(B)/tools/rcc/string.o \
+ $(B)/tools/rcc/sym.o \
+ $(B)/tools/rcc/symbolic.o \
+ $(B)/tools/rcc/trace.o \
+ $(B)/tools/rcc/tree.o \
+ $(B)/tools/rcc/types.o
+
+$(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md
+ $(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md"
+ $(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@
+
+$(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C)
+ $(DO_TOOLS_CC_DAGCHECK)
+
+$(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c
+ $(DO_TOOLS_CC)
+
+$(Q3RCC): $(Q3RCCOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
+
+Q3CPPOBJ = \
+ $(B)/tools/cpp/cpp.o \
+ $(B)/tools/cpp/lex.o \
+ $(B)/tools/cpp/nlist.o \
+ $(B)/tools/cpp/tokens.o \
+ $(B)/tools/cpp/macro.o \
+ $(B)/tools/cpp/eval.o \
+ $(B)/tools/cpp/include.o \
+ $(B)/tools/cpp/hideset.o \
+ $(B)/tools/cpp/getopt.o \
+ $(B)/tools/cpp/unix.o
+
+$(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c
+ $(DO_TOOLS_CC)
+
+$(Q3CPP): $(Q3CPPOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
+
+Q3LCCOBJ = \
+ $(B)/tools/etc/lcc.o \
+ $(B)/tools/etc/bytecode.o
+
+$(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c
+ $(DO_TOOLS_CC)
+
+$(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS)
+
+define DO_Q3LCC
+$(echo_cmd) "Q3LCC $<"
+$(Q)$(Q3LCC) -o $@ $<
+endef
+
+define DO_CGAME_Q3LCC
+$(echo_cmd) "CGAME_Q3LCC $<"
+$(Q)$(Q3LCC) -DPRODUCT_VERSION=\"$(VERSION)\" -DCGAME -DSVN_VERSION=\"$(SVN_VERSION)\" -o $@ $<
+endef
+
+define DO_CGAME_Q3LCC_11
+$(echo_cmd) "CGAME_Q3LCC_11 $<"
+$(Q)$(Q3LCC) -DPRODUCT_VERSION=\"$(VERSION)\" -DCGAME -DMODULE_INTERFACE_11 -DSVN_VERSION=\"$(SVN_VERSION)\" -o $@ $<
+endef
+
+define DO_GAME_Q3LCC
+$(echo_cmd) "GAME_Q3LCC $<"
+$(Q)$(Q3LCC) -DPRODUCT_VERSION=\"$(VERSION)\" -DGAME -DSVN_VERSION=\"$(SVN_VERSION)\" -o $@ $<
+endef
+
+define DO_UI_Q3LCC
+$(echo_cmd) "UI_Q3LCC $<"
+$(Q)$(Q3LCC) -DPRODUCT_VERSION=\"$(VERSION)\" -DUI -DSVN_VERSION=\"$(SVN_VERSION)\" -o $@ $<
+endef
+
+define DO_UI_Q3LCC_11
+$(echo_cmd) "UI_Q3LCC_11 $<"
+$(Q)$(Q3LCC) -DPRODUCT_VERSION=\"$(VERSION)\" -DUI -DMODULE_INTERFACE_11 -DSVN_VERSION=\"$(SVN_VERSION)\" -o $@ $<
+endef
+
+Q3ASMOBJ = \
+ $(B)/tools/asm/q3asm.o \
+ $(B)/tools/asm/cmdlib.o
+
+$(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c
+ $(DO_TOOLS_CC)
+
+$(Q3ASM): $(Q3ASMOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
+
+
+#############################################################################
+# CLIENT/SERVER
+#############################################################################
+
+Q3OBJ = \
+ $(B)/client/cl_cgame.o \
+ $(B)/client/cl_cin.o \
+ $(B)/client/cl_console.o \
+ $(B)/client/cl_input.o \
+ $(B)/client/cl_keys.o \
+ $(B)/client/cl_main.o \
+ $(B)/client/cl_net_chan.o \
+ $(B)/client/cl_parse.o \
+ $(B)/client/cl_scrn.o \
+ $(B)/client/cl_ui.o \
+ $(B)/client/cl_avi.o \
+ \
+ $(B)/client/cm_load.o \
+ $(B)/client/cm_patch.o \
+ $(B)/client/cm_polylib.o \
+ $(B)/client/cm_test.o \
+ $(B)/client/cm_trace.o \
+ \
+ $(B)/client/cmd.o \
+ $(B)/client/common.o \
+ $(B)/client/cvar.o \
+ $(B)/client/files.o \
+ $(B)/client/md4.o \
+ $(B)/client/md5.o \
+ $(B)/client/msg.o \
+ $(B)/client/net_chan.o \
+ $(B)/client/net_ip.o \
+ $(B)/client/huffman.o \
+ $(B)/client/parse.o \
+ \
+ $(B)/client/snd_adpcm.o \
+ $(B)/client/snd_dma.o \
+ $(B)/client/snd_mem.o \
+ $(B)/client/snd_mix.o \
+ $(B)/client/snd_wavelet.o \
+ \
+ $(B)/client/snd_main.o \
+ $(B)/client/snd_codec.o \
+ $(B)/client/snd_codec_wav.o \
+ $(B)/client/snd_codec_ogg.o \
+ \
+ $(B)/client/qal.o \
+ $(B)/client/snd_openal.o \
+ \
+ $(B)/client/cl_curl.o \
+ \
+ $(B)/client/sv_ccmds.o \
+ $(B)/client/sv_client.o \
+ $(B)/client/sv_game.o \
+ $(B)/client/sv_init.o \
+ $(B)/client/sv_main.o \
+ $(B)/client/sv_net_chan.o \
+ $(B)/client/sv_snapshot.o \
+ $(B)/client/sv_world.o \
+ \
+ $(B)/client/q_math.o \
+ $(B)/client/q_shared.o \
+ \
+ $(B)/client/unzip.o \
+ $(B)/client/ioapi.o \
+ $(B)/client/puff.o \
+ $(B)/client/vm.o \
+ $(B)/client/vm_interpreted.o \
+ \
+ $(B)/client/tr_animation.o \
+ $(B)/client/tr_backend.o \
+ $(B)/client/tr_bsp.o \
+ $(B)/client/tr_cmds.o \
+ $(B)/client/tr_curve.o \
+ $(B)/client/tr_flares.o \
+ $(B)/client/tr_font.o \
+ $(B)/client/tr_image.o \
+ $(B)/client/tr_image_png.o \
+ $(B)/client/tr_image_jpg.o \
+ $(B)/client/tr_image_bmp.o \
+ $(B)/client/tr_image_tga.o \
+ $(B)/client/tr_image_pcx.o \
+ $(B)/client/tr_init.o \
+ $(B)/client/tr_light.o \
+ $(B)/client/tr_main.o \
+ $(B)/client/tr_marks.o \
+ $(B)/client/tr_mesh.o \
+ $(B)/client/tr_model.o \
+ $(B)/client/tr_noise.o \
+ $(B)/client/tr_scene.o \
+ $(B)/client/tr_shade.o \
+ $(B)/client/tr_shade_calc.o \
+ $(B)/client/tr_shader.o \
+ $(B)/client/tr_shadows.o \
+ $(B)/client/tr_sky.o \
+ $(B)/client/tr_surface.o \
+ $(B)/client/tr_world.o \
+ \
+ $(B)/client/sdl_gamma.o \
+ $(B)/client/sdl_input.o \
+ $(B)/client/sdl_snd.o \
+ \
+ $(B)/client/con_passive.o \
+ $(B)/client/con_log.o \
+ $(B)/client/sys_main.o
+
+ifneq ($(USE_INTERNAL_JPEG),0)
+ Q3OBJ += \
+ $(B)/client/jaricom.o \
+ $(B)/client/jcapimin.o \
+ $(B)/client/jcapistd.o \
+ $(B)/client/jcarith.o \
+ $(B)/client/jccoefct.o \
+ $(B)/client/jccolor.o \
+ $(B)/client/jcdctmgr.o \
+ $(B)/client/jchuff.o \
+ $(B)/client/jcinit.o \
+ $(B)/client/jcmainct.o \
+ $(B)/client/jcmarker.o \
+ $(B)/client/jcmaster.o \
+ $(B)/client/jcomapi.o \
+ $(B)/client/jcparam.o \
+ $(B)/client/jcprepct.o \
+ $(B)/client/jcsample.o \
+ $(B)/client/jctrans.o \
+ $(B)/client/jdapimin.o \
+ $(B)/client/jdapistd.o \
+ $(B)/client/jdarith.o \
+ $(B)/client/jdatadst.o \
+ $(B)/client/jdatasrc.o \
+ $(B)/client/jdcoefct.o \
+ $(B)/client/jdcolor.o \
+ $(B)/client/jddctmgr.o \
+ $(B)/client/jdhuff.o \
+ $(B)/client/jdinput.o \
+ $(B)/client/jdmainct.o \
+ $(B)/client/jdmarker.o \
+ $(B)/client/jdmaster.o \
+ $(B)/client/jdmerge.o \
+ $(B)/client/jdpostct.o \
+ $(B)/client/jdsample.o \
+ $(B)/client/jdtrans.o \
+ $(B)/client/jerror.o \
+ $(B)/client/jfdctflt.o \
+ $(B)/client/jfdctfst.o \
+ $(B)/client/jfdctint.o \
+ $(B)/client/jidctflt.o \
+ $(B)/client/jidctfst.o \
+ $(B)/client/jidctint.o \
+ $(B)/client/jmemmgr.o \
+ $(B)/client/jmemnobs.o \
+ $(B)/client/jquant1.o \
+ $(B)/client/jquant2.o \
+ $(B)/client/jutils.o
+endif
+
+ifeq ($(ARCH),x86)
+ Q3OBJ += \
+ $(B)/client/snd_mixa.o \
+ $(B)/client/matha.o \
+ $(B)/client/ftola.o \
+ $(B)/client/snapvectora.o
+endif
+
+ifeq ($(USE_VOIP),1)
+ifeq ($(USE_INTERNAL_SPEEX),1)
+Q3OBJ += \
+ $(B)/client/bits.o \
+ $(B)/client/buffer.o \
+ $(B)/client/cb_search.o \
+ $(B)/client/exc_10_16_table.o \
+ $(B)/client/exc_10_32_table.o \
+ $(B)/client/exc_20_32_table.o \
+ $(B)/client/exc_5_256_table.o \
+ $(B)/client/exc_5_64_table.o \
+ $(B)/client/exc_8_128_table.o \
+ $(B)/client/fftwrap.o \
+ $(B)/client/filterbank.o \
+ $(B)/client/filters.o \
+ $(B)/client/gain_table.o \
+ $(B)/client/gain_table_lbr.o \
+ $(B)/client/hexc_10_32_table.o \
+ $(B)/client/hexc_table.o \
+ $(B)/client/high_lsp_tables.o \
+ $(B)/client/jitter.o \
+ $(B)/client/kiss_fft.o \
+ $(B)/client/kiss_fftr.o \
+ $(B)/client/lpc.o \
+ $(B)/client/lsp.o \
+ $(B)/client/lsp_tables_nb.o \
+ $(B)/client/ltp.o \
+ $(B)/client/mdf.o \
+ $(B)/client/modes.o \
+ $(B)/client/modes_wb.o \
+ $(B)/client/nb_celp.o \
+ $(B)/client/preprocess.o \
+ $(B)/client/quant_lsp.o \
+ $(B)/client/resample.o \
+ $(B)/client/sb_celp.o \
+ $(B)/client/smallft.o \
+ $(B)/client/speex.o \
+ $(B)/client/speex_callbacks.o \
+ $(B)/client/speex_header.o \
+ $(B)/client/stereo.o \
+ $(B)/client/vbr.o \
+ $(B)/client/vq.o \
+ $(B)/client/window.o
+endif
+endif
+
+ifeq ($(USE_INTERNAL_ZLIB),1)
+Q3OBJ += \
+ $(B)/client/adler32.o \
+ $(B)/client/crc32.o \
+ $(B)/client/inffast.o \
+ $(B)/client/inflate.o \
+ $(B)/client/inftrees.o \
+ $(B)/client/zutil.o
+endif
+
+ifeq ($(HAVE_VM_COMPILED),true)
+ ifeq ($(ARCH),x86)
+ Q3OBJ += $(B)/client/vm_x86.o
+ endif
+ ifeq ($(ARCH),x86_64)
+ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
+ endif
+ ifeq ($(ARCH),amd64)
+ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
+ endif
+ ifeq ($(ARCH),x64)
+ Q3OBJ += $(B)/client/vm_x86_64.o $(B)/client/vm_x86_64_assembler.o
+ endif
+ ifeq ($(ARCH),ppc)
+ Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
+ endif
+ ifeq ($(ARCH),ppc64)
+ Q3OBJ += $(B)/client/vm_powerpc.o $(B)/client/vm_powerpc_asm.o
+ endif
+ ifeq ($(ARCH),sparc)
+ Q3OBJ += $(B)/client/vm_sparc.o
+ endif
+endif
+
+ifeq ($(PLATFORM),mingw32)
+ Q3OBJ += \
+ $(B)/client/win_resource.o \
+ $(B)/client/sys_win32.o
+else
+ Q3OBJ += \
+ $(B)/client/sys_unix.o
+endif
+
+ifeq ($(PLATFORM),darwin)
+ Q3OBJ += \
+ $(B)/client/sys_osx.o
+endif
+
+ifeq ($(USE_MUMBLE),1)
+ Q3OBJ += \
+ $(B)/client/libmumblelink.o
+endif
+
+Q3POBJ += \
+ $(B)/client/sdl_glimp.o
+
+Q3POBJ_SMP += \
+ $(B)/clientsmp/sdl_glimp.o
+
+$(B)/tremulous$(FULLBINEXT): $(Q3OBJ) $(Q3POBJ) $(LIBSDLMAIN)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) \
+ -o $@ $(Q3OBJ) $(Q3POBJ) \
+ $(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
+
+$(B)/tremulous-smp$(FULLBINEXT): $(Q3OBJ) $(Q3POBJ_SMP) $(LIBSDLMAIN)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CLIENT_CFLAGS) $(CFLAGS) $(CLIENT_LDFLAGS) $(LDFLAGS) $(THREAD_LDFLAGS) \
+ -o $@ $(Q3OBJ) $(Q3POBJ_SMP) \
+ $(THREAD_LIBS) $(LIBSDLMAIN) $(CLIENT_LIBS) $(LIBS)
+
+ifneq ($(strip $(LIBSDLMAIN)),)
+ifneq ($(strip $(LIBSDLMAINSRC)),)
+$(LIBSDLMAIN) : $(LIBSDLMAINSRC)
+ cp $< $@
+ ranlib $@
+endif
+endif
+
+
+
+#############################################################################
+# DEDICATED SERVER
+#############################################################################
+
+Q3DOBJ = \
+ $(B)/ded/sv_client.o \
+ $(B)/ded/sv_ccmds.o \
+ $(B)/ded/sv_game.o \
+ $(B)/ded/sv_init.o \
+ $(B)/ded/sv_main.o \
+ $(B)/ded/sv_net_chan.o \
+ $(B)/ded/sv_snapshot.o \
+ $(B)/ded/sv_world.o \
+ \
+ $(B)/ded/cm_load.o \
+ $(B)/ded/cm_patch.o \
+ $(B)/ded/cm_polylib.o \
+ $(B)/ded/cm_test.o \
+ $(B)/ded/cm_trace.o \
+ $(B)/ded/cmd.o \
+ $(B)/ded/common.o \
+ $(B)/ded/cvar.o \
+ $(B)/ded/files.o \
+ $(B)/ded/md4.o \
+ $(B)/ded/msg.o \
+ $(B)/ded/net_chan.o \
+ $(B)/ded/net_ip.o \
+ $(B)/ded/huffman.o \
+ $(B)/ded/parse.o \
+ \
+ $(B)/ded/q_math.o \
+ $(B)/ded/q_shared.o \
+ \
+ $(B)/ded/unzip.o \
+ $(B)/ded/ioapi.o \
+ $(B)/ded/vm.o \
+ $(B)/ded/vm_interpreted.o \
+ \
+ $(B)/ded/null_client.o \
+ $(B)/ded/null_input.o \
+ $(B)/ded/null_snddma.o \
+ \
+ $(B)/ded/con_log.o \
+ $(B)/ded/sys_main.o
+
+ifeq ($(ARCH),x86)
+ Q3DOBJ += \
+ $(B)/ded/ftola.o \
+ $(B)/ded/snapvectora.o \
+ $(B)/ded/matha.o
+endif
+
+ifeq ($(USE_INTERNAL_ZLIB),1)
+Q3DOBJ += \
+ $(B)/ded/adler32.o \
+ $(B)/ded/crc32.o \
+ $(B)/ded/inffast.o \
+ $(B)/ded/inflate.o \
+ $(B)/ded/inftrees.o \
+ $(B)/ded/zutil.o
+endif
+
+ifeq ($(HAVE_VM_COMPILED),true)
+ ifeq ($(ARCH),x86)
+ Q3DOBJ += $(B)/ded/vm_x86.o
+ endif
+ ifeq ($(ARCH),x86_64)
+ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
+ endif
+ ifeq ($(ARCH),amd64)
+ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
+ endif
+ ifeq ($(ARCH),x64)
+ Q3DOBJ += $(B)/ded/vm_x86_64.o $(B)/ded/vm_x86_64_assembler.o
+ endif
+ ifeq ($(ARCH),ppc)
+ Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
+ endif
+ ifeq ($(ARCH),ppc64)
+ Q3DOBJ += $(B)/ded/vm_powerpc.o $(B)/ded/vm_powerpc_asm.o
+ endif
+ ifeq ($(ARCH),sparc)
+ Q3DOBJ += $(B)/ded/vm_sparc.o
+ endif
+endif
+
+ifeq ($(PLATFORM),mingw32)
+ Q3DOBJ += \
+ $(B)/ded/win_resource.o \
+ $(B)/ded/sys_win32.o \
+ $(B)/ded/con_win32.o
+else
+ Q3DOBJ += \
+ $(B)/ded/sys_unix.o \
+ $(B)/ded/con_tty.o
+endif
+
+ifeq ($(PLATFORM),darwin)
+ Q3DOBJ += \
+ $(B)/ded/sys_osx.o
+endif
+
+$(B)/tremded$(FULLBINEXT): $(Q3DOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CFLAGS) $(LDFLAGS) -o $@ $(Q3DOBJ) $(LIBS)
+
+
+
+#############################################################################
+## TREMULOUS CGAME
+#############################################################################
+
+CGOBJ_ = \
+ $(B)/cgame/cg_main.o \
+ $(B)/cgame/bg_misc.o \
+ $(B)/cgame/bg_pmove.o \
+ $(B)/cgame/bg_slidemove.o \
+ $(B)/cgame/bg_lib.o \
+ $(B)/cgame/bg_alloc.o \
+ $(B)/cgame/bg_voice.o \
+ $(B)/cgame/cg_consolecmds.o \
+ $(B)/cgame/cg_buildable.o \
+ $(B)/cgame/cg_animation.o \
+ $(B)/cgame/cg_animmapobj.o \
+ $(B)/cgame/cg_draw.o \
+ $(B)/cgame/cg_drawtools.o \
+ $(B)/cgame/cg_ents.o \
+ $(B)/cgame/cg_event.o \
+ $(B)/cgame/cg_marks.o \
+ $(B)/cgame/cg_players.o \
+ $(B)/cgame/cg_playerstate.o \
+ $(B)/cgame/cg_predict.o \
+ $(B)/cgame/cg_servercmds.o \
+ $(B)/cgame/cg_snapshot.o \
+ $(B)/cgame/cg_view.o \
+ $(B)/cgame/cg_weapons.o \
+ $(B)/cgame/cg_scanner.o \
+ $(B)/cgame/cg_attachment.o \
+ $(B)/cgame/cg_trails.o \
+ $(B)/cgame/cg_particles.o \
+ $(B)/cgame/cg_tutorial.o \
+ $(B)/ui/ui_shared.o \
+ \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
+CGOBJ11_ = \
+ $(B)/11/cgame/cg_main.o \
+ $(B)/cgame/bg_misc.o \
+ $(B)/cgame/bg_pmove.o \
+ $(B)/cgame/bg_slidemove.o \
+ $(B)/cgame/bg_lib.o \
+ $(B)/cgame/bg_alloc.o \
+ $(B)/cgame/bg_voice.o \
+ $(B)/cgame/cg_consolecmds.o \
+ $(B)/cgame/cg_buildable.o \
+ $(B)/cgame/cg_animation.o \
+ $(B)/cgame/cg_animmapobj.o \
+ $(B)/cgame/cg_draw.o \
+ $(B)/cgame/cg_drawtools.o \
+ $(B)/cgame/cg_ents.o \
+ $(B)/cgame/cg_event.o \
+ $(B)/cgame/cg_marks.o \
+ $(B)/cgame/cg_players.o \
+ $(B)/cgame/cg_playerstate.o \
+ $(B)/cgame/cg_predict.o \
+ $(B)/11/cgame/cg_servercmds.o \
+ $(B)/11/cgame/cg_snapshot.o \
+ $(B)/cgame/cg_view.o \
+ $(B)/cgame/cg_weapons.o \
+ $(B)/cgame/cg_scanner.o \
+ $(B)/cgame/cg_attachment.o \
+ $(B)/cgame/cg_trails.o \
+ $(B)/cgame/cg_particles.o \
+ $(B)/cgame/cg_tutorial.o \
+ $(B)/ui/ui_shared.o \
+ \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
+CGOBJ = $(CGOBJ_) $(B)/cgame/cg_syscalls.o
+CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/cgame/bg_lib.asm
+CGVMOBJ11 = $(CGOBJ11_:%.o=%.asm) $(B)/cgame/bg_lib.asm
+
+$(B)/out/$(BASEGAME)/cgame$(SHLIBNAME): $(CGOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
+
+$(B)/out/$(BASEGAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
+
+$(B)/out/$(BASEGAME)_11/vm/cgame.qvm: $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm
+
+
+#############################################################################
+## TREMULOUS GAME
+#############################################################################
+
+GOBJ_ = \
+ $(B)/game/g_main.o \
+ $(B)/game/bg_misc.o \
+ $(B)/game/bg_pmove.o \
+ $(B)/game/bg_slidemove.o \
+ $(B)/game/bg_lib.o \
+ $(B)/game/bg_alloc.o \
+ $(B)/game/bg_voice.o \
+ $(B)/game/g_active.o \
+ $(B)/game/g_client.o \
+ $(B)/game/g_cmds.o \
+ $(B)/game/g_combat.o \
+ $(B)/game/g_physics.o \
+ $(B)/game/g_buildable.o \
+ $(B)/game/g_misc.o \
+ $(B)/game/g_missile.o \
+ $(B)/game/g_mover.o \
+ $(B)/game/g_session.o \
+ $(B)/game/g_spawn.o \
+ $(B)/game/g_svcmds.o \
+ $(B)/game/g_target.o \
+ $(B)/game/g_team.o \
+ $(B)/game/g_trigger.o \
+ $(B)/game/g_utils.o \
+ $(B)/game/g_maprotation.o \
+ $(B)/game/g_weapon.o \
+ $(B)/game/g_admin.o \
+ $(B)/game/g_namelog.o \
+ \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
+GOBJ = $(GOBJ_) $(B)/game/g_syscalls.o
+GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/game/bg_lib.asm
+
+$(B)/out/$(BASEGAME)/game$(SHLIBNAME): $(GOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GOBJ)
+
+$(B)/out/$(BASEGAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm
+
+
+
+#############################################################################
+## TREMULOUS UI
+#############################################################################
+
+UIOBJ_ = \
+ $(B)/ui/ui_main.o \
+ $(B)/ui/ui_atoms.o \
+ $(B)/ui/ui_shared.o \
+ $(B)/ui/ui_gameinfo.o \
+ \
+ $(B)/ui/bg_misc.o \
+ $(B)/ui/bg_lib.o \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
+UIOBJ11_ = \
+ $(B)/11/ui/ui_main.o \
+ $(B)/ui/ui_atoms.o \
+ $(B)/ui/ui_shared.o \
+ $(B)/ui/ui_gameinfo.o \
+ \
+ $(B)/ui/bg_misc.o \
+ $(B)/ui/bg_lib.o \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
+UIOBJ = $(UIOBJ_) $(B)/ui/ui_syscalls.o
+UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/ui/bg_lib.asm
+UIVMOBJ11 = $(UIOBJ11_:%.o=%.asm) $(B)/ui/bg_lib.asm
+
+$(B)/out/$(BASEGAME)/ui$(SHLIBNAME): $(UIOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
+
+$(B)/out/$(BASEGAME)/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm
+
+$(B)/out/$(BASEGAME)_11/vm/ui.qvm: $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm
+
+#############################################################################
+## CLIENT/SERVER RULES
+#############################################################################
+
+$(B)/client/%.o: $(ASMDIR)/%.s
+ $(DO_AS)
+
+$(B)/client/%.o: $(CDIR)/%.c
+ $(DO_CC)
+
+$(B)/client/%.o: $(SDIR)/%.c
+ $(DO_CC)
+
+$(B)/client/%.o: $(CMDIR)/%.c
+ $(DO_CC)
+
+$(B)/client/%.o: $(JPDIR)/%.c
+ $(DO_CC)
+
+$(B)/client/%.o: $(SPEEXDIR)/%.c
+ $(DO_CC)
+
+$(B)/client/%.o: $(ZDIR)/%.c
+ $(DO_CC)
+
+$(B)/client/%.o: $(RDIR)/%.c
+ $(DO_CC)
+
+$(B)/client/%.o: $(SDLDIR)/%.c
+ $(DO_CC)
+
+$(B)/clientsmp/%.o: $(SDLDIR)/%.c
+ $(DO_SMP_CC)
+
+$(B)/client/%.o: $(SYSDIR)/%.c
+ $(DO_CC)
+
+$(B)/client/%.o: $(SYSDIR)/%.m
+ $(DO_CC)
+
+$(B)/client/%.o: $(SYSDIR)/%.rc
+ $(DO_WINDRES)
+
+
+$(B)/ded/%.o: $(ASMDIR)/%.s
+ $(DO_AS)
+
+$(B)/ded/%.o: $(SDIR)/%.c
+ $(DO_DED_CC)
+
+$(B)/ded/%.o: $(CMDIR)/%.c
+ $(DO_DED_CC)
+
+$(B)/ded/%.o: $(ZDIR)/%.c
+ $(DO_DED_CC)
+
+$(B)/ded/%.o: $(SYSDIR)/%.c
+ $(DO_DED_CC)
+
+$(B)/ded/%.o: $(SYSDIR)/%.m
+ $(DO_DED_CC)
+
+$(B)/ded/%.o: $(SYSDIR)/%.rc
+ $(DO_WINDRES)
+
+$(B)/ded/%.o: $(NDIR)/%.c
+ $(DO_DED_CC)
+
+# Extra dependencies to ensure the SVN version is incorporated
+ifeq ($(USE_SVN),1)
+ $(B)/client/cl_console.o : .svn/entries
+ $(B)/client/common.o : .svn/entries
+ $(B)/ded/common.o : .svn/entries
+endif
+
+#############################################################################
+## GAME MODULE RULES
+#############################################################################
+
+$(B)/cgame/bg_%.o: $(GDIR)/bg_%.c
+ $(DO_CGAME_CC)
+
+$(B)/cgame/ui_%.o: $(UIDIR)/ui_%.c
+ $(DO_CGAME_CC)
+
+$(B)/cgame/%.o: $(CGDIR)/%.c
+ $(DO_CGAME_CC)
+
+$(B)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
+ $(DO_CGAME_Q3LCC)
+
+$(B)/cgame/ui_%.asm: $(UIDIR)/ui_%.c $(Q3LCC)
+ $(DO_CGAME_Q3LCC)
+
+$(B)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
+ $(DO_CGAME_Q3LCC)
+
+$(B)/11/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
+ $(DO_CGAME_Q3LCC_11)
+
+$(B)/game/%.o: $(GDIR)/%.c
+ $(DO_GAME_CC)
+
+$(B)/game/%.asm: $(GDIR)/%.c $(Q3LCC)
+ $(DO_GAME_Q3LCC)
+
+$(B)/ui/bg_%.o: $(GDIR)/bg_%.c
+ $(DO_UI_CC)
+
+$(B)/ui/%.o: $(UIDIR)/%.c
+ $(DO_UI_CC)
+
+$(B)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
+ $(DO_UI_Q3LCC)
+
+$(B)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
+ $(DO_UI_Q3LCC)
+
+$(B)/11/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
+ $(DO_UI_Q3LCC_11)
+
+$(B)/qcommon/%.o: $(CMDIR)/%.c
+ $(DO_SHLIB_CC)
+
+$(B)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
+ $(DO_Q3LCC)
+
+#############################################################################
+# MISC
+#############################################################################
+
+OBJ = $(GOBJ) $(CGOBJ) $(UIOBJ) $(CGOBJ11) $(UIOBJ11) \
+ $(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ) $(CGVMOBJ11) $(UIVMOBJ11)
+TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
+STRINGOBJ = $(Q3R2STRINGOBJ)
+
+clean: clean-debug clean-release
+ @$(MAKE) -C $(MASTERDIR) clean
+
+clean-debug:
+ @$(MAKE) clean2 B=$(BD)
+
+clean-release:
+ @$(MAKE) clean2 B=$(BR)
+
+clean2:
+ @echo "CLEAN $(B)"
+ @rm -f $(OBJ)
+ @rm -f $(OBJ_D_FILES)
+ @rm -f $(STRINGOBJ)
+ @rm -f $(TARGETS)
+
+toolsclean: toolsclean-debug toolsclean-release
+
+toolsclean-debug:
+ @$(MAKE) toolsclean2 B=$(BD)
+
+toolsclean-release:
+ @$(MAKE) toolsclean2 B=$(BR)
+
+toolsclean2:
+ @echo "TOOLS_CLEAN $(B)"
+ @rm -f $(TOOLSOBJ)
+ @rm -f $(TOOLSOBJ_D_FILES)
+ @rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM)
+
+distclean: clean toolsclean
+ @rm -rf $(BUILD_DIR)
+
+dist:
+ rm -rf tremulous-$(SVN_VERSION)
+ svn export . tremulous-$(SVN_VERSION)
+ tar --owner=root --group=root --force-local -cjf tremulous-$(SVN_VERSION).tar.bz2 tremulous-$(SVN_VERSION)
+ rm -rf tremulous-$(SVN_VERSION)
+
+#############################################################################
+# DEPENDENCIES
+#############################################################################
+
+ifneq ($(B),)
+ OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d))
+ TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d))
+ -include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
+endif
+
+.PHONY: all clean clean2 clean-debug clean-release copyfiles \
+ debug default dist distclean makedirs \
+ release targets \
+ toolsclean toolsclean2 toolsclean-debug toolsclean-release \
+ $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)