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-rw-r--r--src/game/bg_misc.c29
1 files changed, 15 insertions, 14 deletions
diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c
index e402982..2438a28 100644
--- a/src/game/bg_misc.c
+++ b/src/game/bg_misc.c
@@ -2320,8 +2320,9 @@ static const classAttributes_t bg_classList[ ] =
"A support class able to crawl on walls and ceilings. Its melee "
"attack is most effective when combined with the ability to grab "
"and hold its victims in place. Provides a weak healing aura "
- "that accelerates the healing rate of nearby aliens."
- "It has an Acid Bomb in his Butt wich can be used as a grenade.",
+ "that accelerates the healing rate of nearby aliens. It also has "
+ "an acid bomb that can be used to deal moderate area damage. "
+ "The basilisk is also resistant to flamer.",
( 1 << S1 )|( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL1_HEALTH, //int health;
0.0f, //float fallDamage;
@@ -2347,13 +2348,13 @@ static const classAttributes_t bg_classList[ ] =
{
PCL_ALIEN_LEVEL1_UPG, //int classnum;
"level1upg", //char *classname;
- "In addition to the basic Basilisk abilities, the Advanced"
- "Basilisk sprays a poisonous gas which disorients any"
- "nearby humans. Has a strong healing aura that"
- "that accelerates the healing rate of nearby aliens."
- "It becomes invisible if stays still and has full health."
- "It will become visible once Overmind is dead or it has < full health."
- "It has an (powerful) Acid Bomb in his Butt wich can be used as a grenade.",
+ "In addition to the basic Basilisk abilities, the Advanced "
+ "Basilisk sprays a poisonous gas which slows down and disorients "
+ "nearby humans. Has a strong healing aura that that accelerates "
+ "the healing rate of nearby aliens. It is invisible while staying "
+ "still and at full health as long as there is an overmind around. "
+ "It also has an acid bomb similar to basilisk's one but stronger."
+ "The adv. basilisk is also resistant to flamer.",
( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL1_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
@@ -2492,7 +2493,7 @@ static const classAttributes_t bg_classList[ ] =
"level3upg", //char *classname;
"In addition to the basic Dragoon abilities, the Advanced "
"Dragoon has 3 barbs which may be used to attack humans "
- "from a distance and it has a higher jump high.",
+ "from a distance and it has a higher jump height.",
( 1 << S2 )|( 1 << S3 ), //int stages
LEVEL3_UPG_HEALTH, //int health;
0.0f, //float fallDamage;
@@ -2518,10 +2519,10 @@ static const classAttributes_t bg_classList[ ] =
{
PCL_ALIEN_LEVEL4, //int classnum;
"level4", //char *classname;
- "A large alien with a strong melee attack, this class can "
- "also charge at enemy humans and structures, inflicting "
- "great damage. Any humans or their structures caught under "
- "a falling Tyrant will be crushed by its weight.",
+ "A large alien with a strong melee attack and a weak flame blast. "
+ "This class can also charge at enemy players and structures, "
+ "inflicting great damage. Any humans caught under a falling "
+ "Tyrant will be crushed by its weight.",
( 1 << S3 ), //int stages
LEVEL4_HEALTH, //int health;
0.0f, //float fallDamage;