diff options
-rw-r--r-- | src/game/edge_version.h | 3 | ||||
-rw-r--r-- | src/game/g_buildable.c | 19 | ||||
-rw-r--r-- | src/game/g_combat.c | 54 | ||||
-rw-r--r-- | src/game/g_local.h | 1 | ||||
-rw-r--r-- | src/game/g_main.c | 16 | ||||
-rw-r--r-- | src/game/newedge_version.h | 3 |
6 files changed, 60 insertions, 36 deletions
diff --git a/src/game/edge_version.h b/src/game/edge_version.h deleted file mode 100644 index 6cf5772..0000000 --- a/src/game/edge_version.h +++ /dev/null @@ -1,3 +0,0 @@ -#ifndef EDGE_MOD_VERSION -#define EDGE_MOD_VERSION "7.7b" -#endif diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c index dbe1f1d..22e8376 100644 --- a/src/game/g_buildable.c +++ b/src/game/g_buildable.c @@ -322,7 +322,7 @@ buildable_t G_IsPowered( vec3_t origin ) return BA_NONE; } - /* +/* ================ G_IsGathered @@ -4190,6 +4190,7 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance qboolean invert; int contents; playerState_t *ps = &ent->client->ps; + float d; // Stop all buildables from interacting with traces //G_SetBuildableLinkState( qfalse ); @@ -4257,7 +4258,13 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance break; case 2: // Creeps/colonies block building for enemy team if( G_IsGathered( TEAM_HUMANS, entity_origin, qfalse, ent ) ) - reason = IBE_BLOCKEDBYENEMY; + { + tempent = G_Overmind( ); + if( tempent != NULL ) { + d = Distance( tempent->s.origin, entity_origin ); + if ( d > CREEP_BASESIZE ) reason = IBE_BLOCKEDBYENEMY; + } else reason = IBE_BLOCKEDBYENEMY; + } break; default: if( G_IsPowered( entity_origin ) != BA_NONE ) @@ -4305,7 +4312,13 @@ itemBuildError_t G_CanBuild( gentity_t *ent, buildable_t buildable, int distance reason = IBE_BLOCKEDBYENEMY; case 2: // Creeps/colonies block building for enemy team if( G_IsGathered( TEAM_ALIENS, entity_origin, qfalse, ent ) ) - reason = IBE_BLOCKEDBYENEMY; + { + tempent = G_Reactor( ); + if( tempent != NULL ) { + d = Distance( tempent->s.origin, entity_origin ); + if ( d > REACTOR_BASESIZE ) reason = IBE_BLOCKEDBYENEMY; + } else reason = IBE_BLOCKEDBYENEMY; + } break; default: if( G_IsCreepHere( entity_origin ) ) diff --git a/src/game/g_combat.c b/src/game/g_combat.c index b0e33e4..966e595 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -194,20 +194,21 @@ float G_CamperRewardBonus( gentity_t *self ) float G_RewardScaleFactor( gentity_t *self, gentity_t *target ) { float targetScore; - if( !target->client ) return 1.0f; if( level.humanRewardScore <= 0.0f || level.alienRewardScore <= 0.0f ) return 1.0f; - if( self->client->ps.persistant[ PERS_SCORE ] <= 0 || target->client->ps.persistant[ PERS_SCORE ] <= 0) return 1.0f; - targetScore = target->client->ps.persistant[ PERS_SCORE ]/self->client->ps.persistant[ PERS_SCORE ]; - switch( target->client->ps.stats[ STAT_TEAM ] ) { + switch( self->client->ps.stats[ STAT_TEAM ] ) { case TEAM_ALIENS: - targetScore *= level.alienRewardScore/level.humanRewardScore; + targetScore = level.humanRewardScore/level.alienRewardScore; break; case TEAM_HUMANS: - targetScore *= level.humanRewardScore/level.alienRewardScore; + targetScore = level.alienRewardScore/level.humanRewardScore; break; default: return 0; } + if ( target->client != NULL ) { + if( self->client->ps.persistant[ PERS_SCORE ] <= 0 || target->client->ps.persistant[ PERS_SCORE ] <= 0) return targetScore; + targetScore *= target->client->ps.persistant[ PERS_SCORE ]/self->client->ps.persistant[ PERS_SCORE ]; + } targetScore *= 1.0f-g_ConstantRewardFactor.value; targetScore += g_ConstantRewardFactor.value; if (targetScore < g_MinRewardFactor.value) targetScore = g_MinRewardFactor.value; @@ -219,31 +220,40 @@ float G_RewardScaleFactor( gentity_t *self, gentity_t *target ) float G_InstantRewardAttacker( gentity_t *self, gentity_t *target, float damage ) { float value; - int maxHealth; + int maxHealth,targetTeam; if( damage <= 0.f ) return 0.0f; if( !self->client ) return 0.0f; - if( !target->client ) return 0.0f; - if( OnSameTeam( self, target ) ) return 0.0f; - if( target->s.eType == ET_BUILDABLE ) return 0.0f; - maxHealth = target->client->ps.stats[ STAT_MAX_HEALTH ]; + if( target->client != NULL ) { + maxHealth = target->client->ps.stats[ STAT_MAX_HEALTH ]; + targetTeam = target->client->ps.stats[ STAT_TEAM ]; + } else { + maxHealth = BG_Buildable( target->s.modelindex )->health; + targetTeam = target->buildableTeam; + } + if( targetTeam == self->client->ps.stats[ STAT_TEAM ] ) return 0.0f; - // Only give credits for attacking players for now value = damage / maxHealth; if (value > 1.0f) value = 1.0f; - value *= G_CamperRewardBonus( target ); - value *= BG_GetValueOfPlayer( &target->client->ps ); - if( target->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS) { + if( target->client != NULL ) { + value *= G_CamperRewardBonus( target ); + value *= BG_GetValueOfPlayer( &target->client->ps ); + } else { + value *= BG_Buildable( target->s.modelindex )->value; + value *= g_BuildingCreditsFactor.value; + } + + if( targetTeam == TEAM_ALIENS) { value *= g_InstantRewardMultiplierA.value; - } else if( target->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) { + } else if( targetTeam == TEAM_HUMANS ) { value *= g_InstantRewardMultiplierH.value; - } else value = 0; + } else value = 0.f; value *= G_RewardScaleFactor( self, target ); - if( value > 0 ) { + if( value > 0.f ) { G_AddCreditToClient( self->client, value, qtrue ); if( self->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) { trap_Cvar_Set( "g_alienCredits", @@ -334,12 +344,12 @@ float G_RewardAttackers( gentity_t *self ) AddScore( player, stageValue ); - // killing buildables earns score, but not credits - if( self->s.eType != ET_BUILDABLE ) - { + // killing buildables earns score, but not credits unless g_BuildingCreditsFactor > 0 + if( self->s.eType == ET_BUILDABLE ) stageValue *= g_BuildingCreditsFactor.value; + if( stageValue > 0 ) { // Com_Printf(S_COLOR_YELLOW "Killer: kills = %f deaths = %f percent_of_damage = %f -> factor = %f\n",player->client->pers.kills,player->client->pers.deaths,killValue,G_RewardScaleFactor( player, self, teamFactor) ); stageValue *= G_RewardScaleFactor( player, self ); - player->client->pers.kills += killValue; + player->client->pers.kills += killValue; // NOTE: Building kills will increase this too if g_BuildingCreditsFactor > 0 // add to stage counters if( player->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) { G_AddCreditToClient( player->client, g_KillRewardMultiplierH.value*stageValue, qtrue ); diff --git a/src/game/g_local.h b/src/game/g_local.h index a8b2323..9cc0ff2 100644 --- a/src/game/g_local.h +++ b/src/game/g_local.h @@ -1380,6 +1380,7 @@ extern vmCvar_t g_MinAlienExtraBuildPoints; extern vmCvar_t g_MaxAlienExtraBuildPoints; extern vmCvar_t g_MinHumanExtraBuildPoints; extern vmCvar_t g_MaxHumanExtraBuildPoints; +extern vmCvar_t g_BuildingCreditsFactor; void trap_Print( const char *fmt ); void trap_Error( const char *fmt ); diff --git a/src/game/g_main.c b/src/game/g_main.c index 0466d01..2d0c788 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -26,12 +26,9 @@ TREMULOUS EDGE MOD SRC FILE =========================================================================== */ #include "g_local.h" -#include "edge_version.h" +#include "newedge_version.h" #define G_MOD_VERSION "Aardvark 0.5x" SVN_VERSION -#ifndef EDGE_MOD_VERSION -#define EDGE_MOD_VERSION "7.5.x" -#endif level_locals_t level; typedef struct @@ -209,6 +206,8 @@ vmCvar_t g_MinAlienExtraBuildPoints; vmCvar_t g_MaxAlienExtraBuildPoints; vmCvar_t g_MinHumanExtraBuildPoints; vmCvar_t g_MaxHumanExtraBuildPoints; +vmCvar_t g_BuildingCreditsFactor; + // copy cvars that can be set in worldspawn so they can be restored later static char cv_gravity[ MAX_CVAR_VALUE_STRING ]; @@ -224,7 +223,7 @@ static cvarTable_t gameCvarTable[ ] = { NULL, "gamename", GAME_VERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse }, { NULL, "gamedate", __DATE__ , CVAR_ROM, 0, qfalse }, { NULL, "g_version", G_MOD_VERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse }, - { NULL, "edge_version", EDGE_MOD_VERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse }, + { NULL, "newedge_version", NEWEDGE_MOD_VERSION , CVAR_SERVERINFO | CVAR_ROM, 0, qfalse }, { &g_restarted, "g_restarted", "0", CVAR_ROM, 0, qfalse }, { &g_lockTeamsAtStart, "g_lockTeamsAtStart", "0", CVAR_ROM, 0, qfalse }, { NULL, "sv_mapname", "", CVAR_SERVERINFO | CVAR_ROM, 0, qfalse }, @@ -384,7 +383,8 @@ static cvarTable_t gameCvarTable[ ] = { &g_MinAlienExtraBuildPoints, "g_MinAlienExtraBuildPoints", "-800", CVAR_ARCHIVE, 0, qfalse }, { &g_MaxAlienExtraBuildPoints, "g_MaxAlienExtraBuildPoints", "800", CVAR_ARCHIVE, 0, qfalse }, { &g_MinHumanExtraBuildPoints, "g_MinHumanExtraBuildPoints", "-800", CVAR_ARCHIVE, 0, qfalse }, - { &g_MaxHumanExtraBuildPoints, "g_MaxHumanExtraBuildPoints", "800", CVAR_ARCHIVE, 0, qfalse } + { &g_MaxHumanExtraBuildPoints, "g_MaxHumanExtraBuildPoints", "800", CVAR_ARCHIVE, 0, qfalse }, + { &g_BuildingCreditsFactor, "g_BuildingCreditsFactor", "0.25", CVAR_ARCHIVE, 0, qfalse } }; static int gameCvarTableSize = sizeof( gameCvarTable ) / sizeof( gameCvarTable[ 0 ] ); @@ -651,7 +651,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) G_Printf( "------- Game Initialization -------\n" ); G_Printf( "gamename: %s\n", GAME_VERSION ); G_Printf( "gamedate: %s\n", __DATE__ ); - G_Printf( "EDGE VERSION: %s\n", EDGE_MOD_VERSION ); + G_Printf( "New EDGE version: %s\n", NEWEDGE_MOD_VERSION ); BG_InitMemory( ); // set some level globals @@ -664,7 +664,7 @@ void G_InitGame( int levelTime, int randomSeed, int restart ) level.humanRewardScore = level.alienRewardScore = 0.0f; level.alienNoBPFlashTime = level.humanNoBPFlashTime = -1; trap_Cvar_Set( "g_version", G_MOD_VERSION ); - trap_Cvar_Set( "edge_version", EDGE_MOD_VERSION ); + trap_Cvar_Set( "newedge_version", NEWEDGE_MOD_VERSION ); if( g_logFile.string[ 0 ] ) { if( g_logFileSync.integer ) diff --git a/src/game/newedge_version.h b/src/game/newedge_version.h new file mode 100644 index 0000000..39ca7bc --- /dev/null +++ b/src/game/newedge_version.h @@ -0,0 +1,3 @@ +#ifndef NEWEDGE_MOD_VERSION +#define NEWEDGE_MOD_VERSION "7.7b" +#endif |