diff options
| -rw-r--r-- | src/cgame/cg_draw.c | 10 | ||||
| -rw-r--r-- | src/game/bg_misc.c | 4 | ||||
| -rw-r--r-- | src/game/g_main.c | 1 | ||||
| -rw-r--r-- | src/game/g_missile.c | 6 | ||||
| -rw-r--r-- | src/game/g_weapon.c | 14 | ||||
| -rw-r--r-- | src/game/tremulous.h | 14 | 
6 files changed, 22 insertions, 27 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c index 8007bfe..09777b6 100644 --- a/src/cgame/cg_draw.c +++ b/src/cgame/cg_draw.c @@ -3165,7 +3165,7 @@ void CG_OwnerDraw( float x, float y, float w, float h, float text_x,        CG_DrawPlayerBoosterBolt( &rect, backColor, foreColor, shader );        break;      case CG_PLAYER_FBREATH: -      CG_DrawPlayerFbreath( &rect, foreColor, shader ); +      // CG_DrawPlayerFbreath( &rect, foreColor, shader );        break;      case CG_PLAYER_PRICKLES:        CG_DrawPlayerPrickles( &rect, foreColor, shader ); @@ -3610,17 +3610,17 @@ static void CG_DrawVote( team_t team )    int     offset = 0;    vec4_t  white = { 1.0f, 1.0f, 1.0f, 1.0f };    char    yeskey[ 32 ] = "", nokey[ 32 ] = ""; +  static int lastVoteTime[ NUM_TEAMS ] = { 0 }; -	    if( !cgs.voteTime[ team ] )      return; -	 +    sec = ( VOTE_TIME - ( cg.time - cgs.voteTime[ team ] ) ) / 1000; -  //play dong sound -  if(sec > 28 ) +  if( cgs.voteTime[ team ] != lastVoteTime[ team ] )    {      trap_S_StartLocalSound( cgs.media.iniVote, CHAN_LOCAL_SOUND ); +    lastVoteTime[ team ] = cgs.voteTime[ team ];    }   // if( cgs.voteModified[ team ] && (sec < 26 ) ) diff --git a/src/game/bg_misc.c b/src/game/bg_misc.c index 137d9ea..09da2b8 100644 --- a/src/game/bg_misc.c +++ b/src/game/bg_misc.c @@ -2525,7 +2525,7 @@ static const classAttributes_t bg_classList[ ] =    {      PCL_ALIEN_LEVEL4,                               //int     classnum;      "level4",                                       //char    *classname; -    "A large alien with a strong melee attack and a weak flame blast. " +    "A large alien with a strong melee attack. "        "This class can also charge at enemy players and structures, "        "inflicting great damage. Any humans caught under a falling "        "Tyrant will be crushed by its weight.", @@ -3329,7 +3329,7 @@ static const weaponAttributes_t bg_weapons[ ] =      0,                    //int       reloadTime;      LEVEL4_CLAW_K_SCALE,  //float     knockbackScale;      qfalse,               //qboolean  hasAltMode; -    qtrue,               //qboolean  hasThirdMode; +    qfalse,               //qboolean  hasThirdMode;      qfalse,               //qboolean  canZoom;      90.0f,                //float     zoomFov;      qfalse,               //qboolean  purchasable; diff --git a/src/game/g_main.c b/src/game/g_main.c index d8003cc..4a966b3 100644 --- a/src/game/g_main.c +++ b/src/game/g_main.c @@ -209,7 +209,6 @@ vmCvar_t  g_MinHumanExtraBuildPoints;  vmCvar_t  g_MaxHumanExtraBuildPoints;  vmCvar_t  g_BuildingCreditsFactor; -  // copy cvars that can be set in worldspawn so they can be restored later  static char cv_gravity[ MAX_CVAR_VALUE_STRING ];  static char cv_humanMaxStage[ MAX_CVAR_VALUE_STRING ]; diff --git a/src/game/g_missile.c b/src/game/g_missile.c index e627f14..a7781a7 100644 --- a/src/game/g_missile.c +++ b/src/game/g_missile.c @@ -1618,8 +1618,10 @@ gentity_t *launch_mine( gentity_t *self, vec3_t start, vec3_t dir )    VectorNormalize( dir );    bolt = G_Spawn( );    bolt->classname = "mine"; -  bolt->nextthink = level.time + MINE_INIT_TIME; -  bolt->think = G_ProcessMine;   +  /* bolt->nextthink = level.time + MINE_INIT_TIME; +  bolt->think = G_ProcessMine; */ +  bolt->nextthink = level.time + 5000; +  bolt->think = G_ExplodeMissile;    bolt->s.eType = ET_MISSILE;    bolt->r.svFlags = SVF_USE_CURRENT_ORIGIN;    bolt->s.weapon = WP_MINE; diff --git a/src/game/g_weapon.c b/src/game/g_weapon.c index 95e0b11..d1f7694 100644 --- a/src/game/g_weapon.c +++ b/src/game/g_weapon.c @@ -1897,7 +1897,7 @@ void FireWeapon3( gentity_t *ent )        break;      case WP_ALEVEL4: -	FireBreath_tyrant( ent ); +      // FireBreath_tyrant( ent );        break;      case WP_MASS_DRIVER: @@ -1908,16 +1908,10 @@ void FireWeapon3( gentity_t *ent )        break;      case WP_ALEVEL1: +      acidBombFire2x( ent, WP_ALEVEL1 ); +      break;      case WP_ALEVEL1_UPG: - -	if( ent->s.weapon == WP_ALEVEL1 ) -	{ -    acidBombFire2x( ent, WP_ALEVEL1 ); -	} -    else -	{ -    acidBombFire( ent, WP_ALEVEL1_UPG ); -	} +      acidBombFire( ent, WP_ALEVEL1_UPG );        break;      default: diff --git a/src/game/tremulous.h b/src/game/tremulous.h index addf274..69eb4b1 100644 --- a/src/game/tremulous.h +++ b/src/game/tremulous.h @@ -407,7 +407,7 @@ TREMULOUS EDGE MOD SRC FILE  #define GRENADE_RANGE               192.0f  #define GRENADE_SPEED               700.0f -#define MINE_PRICE		    1000 +#define MINE_PRICE		    600  #define MINE_REPEAT                 0  #define MINE_K_SCALE                1.0f  #define MINE_DAMAGE                 HDM(250) @@ -874,7 +874,7 @@ TREMULOUS EDGE MOD SRC FILE  #define POD_BP                    				20  #define POD_BT                    				20000 -#define POD_HEALTH                				ABHM(850) +#define POD_HEALTH                				ABHM(600)  #define POD_REGEN                 				5  #define POD_SPLASHDAMAGE          				50  #define POD_SPLASHRADIUS          				150 @@ -883,7 +883,7 @@ TREMULOUS EDGE MOD SRC FILE  #define POD_STUMP_BP                    		15  #define POD_STUMP_BT                    		20000 -#define POD_STUMP_HEALTH                		ABHM(650) +#define POD_STUMP_HEALTH                		ABHM(460)  #define POD_STUMP_REGEN                 		15  #define POD_STUMP_SPLASHDAMAGE          		25  #define POD_STUMP_SPLASHRADIUS          		100 @@ -1087,7 +1087,7 @@ TREMULOUS EDGE MOD SRC FILE  #define SHIELD_BP                		      8  #define SHIELD_BT                 			  20000 -#define SHIELD_HEALTH              			  HBHM(600) +#define SHIELD_HEALTH              			  HBHM(480)  #define SHIELD_SPLASHDAMAGE        			  50  #define SHIELD_SPLASHRADIUS        			  150  #define SHIELD_SHRINKPROP     		          0.001f @@ -1124,14 +1124,14 @@ TREMULOUS EDGE MOD SRC FILE  #define COVER_BP                	    	 20  #define COVER_BT                 			 20000 -#define COVER_HEALTH              	         HBHM(850) +#define COVER_HEALTH              	         HBHM(600)  #define COVER_SPLASHDAMAGE        			 50  #define COVER_SPLASHRADIUS        			 150  #define COVER_VALUE               			 HBVM(COVER_BP)  #define COVER_STUMP_BP                		 15 -#define COVER_STUMP_BT                 	     20000 -#define COVER_STUMP_HEALTH              	 HBHM(650) +#define COVER_STUMP_BT                 	         20000 +#define COVER_STUMP_HEALTH              	 HBHM(480)  #define COVER_STUMP_SPLASHDAMAGE        	 50  #define COVER_STUMP_SPLASHRADIUS        	 150  #define COVER_STUMP_VALUE               	 HBVM(COVER_STUMP_BP)  | 
