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-rw-r--r--GNUmakefile1269
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diff --git a/GNUmakefile b/GNUmakefile
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index 0000000..06c8c04
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+++ b/GNUmakefile
@@ -0,0 +1,1269 @@
+#
+# Tremulous Makefile
+#
+# GNU Make required
+#
+
+COMPILE_PLATFORM=$(shell uname | sed -e 's/_.*//' | tr '[:upper:]' '[:lower:]' | sed -e 's/\//_/g')
+COMPILE_ARCH=$(shell uname -m | sed -e 's/i.86/x86/' | sed -e 's/^arm.*/arm/')
+
+ifeq ($(COMPILE_PLATFORM),sunos)
+ # Solaris uname and GNU uname differ
+ COMPILE_ARCH=$(shell uname -p | sed -e 's/i.86/x86/')
+endif
+
+ifndef BUILD_GAME_SO
+ BUILD_GAME_SO = 1
+endif
+ifndef BUILD_GAME_QVM
+ BUILD_GAME_QVM = 1
+endif
+ifndef BUILD_GAME_QVM_11
+ BUILD_GAME_QVM_11= 1
+endif
+ifndef BUILD_ONLY_GAME
+ BUILD_ONLY_GAME = 0
+endif
+ifndef BUILD_ONLY_CGUI
+ BUILD_ONLY_CGUI = 0
+endif
+
+#############################################################################
+#
+# If you require a different configuration from the defaults below, create a
+# new file named "Makefile.local" in the same directory as this file and define
+# your parameters there. This allows you to change configuration without
+# causing problems with keeping up to date with the repository.
+#
+#############################################################################
+-include GNUmakefile.local
+
+include $(SETTINGS_MAKEFILES)
+
+ifeq ($(COMPILE_PLATFORM),cygwin)
+ PLATFORM=mingw32
+endif
+
+ifndef PLATFORM
+PLATFORM=$(COMPILE_PLATFORM)
+endif
+export PLATFORM
+
+ifeq ($(COMPILE_ARCH),i86pc)
+ COMPILE_ARCH=x86
+endif
+
+ifeq ($(COMPILE_ARCH),amd64)
+ COMPILE_ARCH=x86_64
+endif
+ifeq ($(COMPILE_ARCH),x64)
+ COMPILE_ARCH=x86_64
+endif
+
+ifeq ($(COMPILE_ARCH),powerpc)
+ COMPILE_ARCH=ppc
+endif
+ifeq ($(COMPILE_ARCH),powerpc64)
+ COMPILE_ARCH=ppc64
+endif
+
+ifeq ($(COMPILE_ARCH),axp)
+ COMPILE_ARCH=alpha
+endif
+
+ifndef ARCH
+ARCH=$(COMPILE_ARCH)
+endif
+export ARCH
+
+ifneq ($(PLATFORM),$(COMPILE_PLATFORM))
+ CROSS_COMPILING=1
+else
+ CROSS_COMPILING=0
+
+ ifneq ($(ARCH),$(COMPILE_ARCH))
+ CROSS_COMPILING=1
+ endif
+endif
+export CROSS_COMPILING
+
+ifndef VERSION
+VERSION=aa
+endif
+
+ifndef CLIENTBIN
+CLIENTBIN=tremulous
+endif
+
+ifndef BASEGAME
+BASEGAME=slacker
+endif
+
+ifndef BASEGAME_CFLAGS
+BASEGAME_CFLAGS=
+endif
+
+ifndef COPYDIR
+COPYDIR="/usr/local/games/tremulous"
+endif
+
+ifndef COPYBINDIR
+COPYBINDIR=$(COPYDIR)
+endif
+
+ifndef MOUNT_DIR
+MOUNT_DIR=src
+endif
+
+ifndef ASSETS_DIR
+ASSETS_DIR=assets
+endif
+
+ifndef BUILD_DIR
+BUILD_DIR=bld
+endif
+
+ifndef TEMPDIR
+TEMPDIR=/tmp
+endif
+
+ifndef DEBUG_CFLAGS
+DEBUG_CFLAGS=-g -O0
+endif
+
+#############################################################################
+
+BD=$(BUILD_DIR) # /debug-$(PLATFORM)-$(ARCH)
+BR=$(BUILD_DIR) # /release-$(PLATFORM)-$(ARCH)
+CDIR=$(MOUNT_DIR)/client
+SDIR=$(MOUNT_DIR)/server
+CMDIR=$(MOUNT_DIR)/qcommon
+GDIR=$(MOUNT_DIR)/game
+CGDIR=$(MOUNT_DIR)/cgame
+NDIR=$(MOUNT_DIR)/null
+UIDIR=$(MOUNT_DIR)/ui
+Q3ASMDIR=$(MOUNT_DIR)/tools/asm
+LBURGDIR=$(MOUNT_DIR)/tools/lcc/lburg
+Q3CPPDIR=$(MOUNT_DIR)/tools/lcc/cpp
+Q3LCCETCDIR=$(MOUNT_DIR)/tools/lcc/etc
+Q3LCCSRCDIR=$(MOUNT_DIR)/tools/lcc/src
+TEMPDIR=/tmp
+
+# Add git version info
+USE_GIT=
+ifeq ($(wildcard .git),.git)
+ GIT_REV=$(shell git describe --tag)
+ ifneq ($(GIT_REV),)
+ VERSION:=$(GIT_REV)
+ USE_GIT=1
+ endif
+endif
+
+#############################################################################
+# SETUP AND BUILD -- LINUX
+#############################################################################
+
+## Defaults
+LIB=lib
+
+INSTALL=install
+MKDIR=mkdir
+
+ifneq (,$(findstring "$(PLATFORM)", "linux" "gnu_kfreebsd" "kfreebsd-gnu"))
+
+ ifeq ($(ARCH),x86_64)
+ LIB=lib64
+ else
+ ifeq ($(ARCH),ppc64)
+ LIB=lib64
+ else
+ ifeq ($(ARCH),s390x)
+ LIB=lib64
+ endif
+ endif
+ endif
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -pipe -DUSE_ICON
+
+ OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+
+ ifeq ($(ARCH),x86_64)
+ OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
+ -falign-functions=2 -fstrength-reduce
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+ HAVE_VM_COMPILED = true
+ else
+ ifeq ($(ARCH),x86)
+ OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
+ -funroll-loops -falign-functions=2 -fstrength-reduce
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+ HAVE_VM_COMPILED=true
+ else
+ ifeq ($(ARCH),ppc)
+ BASE_CFLAGS += -maltivec
+ HAVE_VM_COMPILED=true
+ endif
+ ifeq ($(ARCH),ppc64)
+ BASE_CFLAGS += -maltivec
+ HAVE_VM_COMPILED=true
+ endif
+ ifeq ($(ARCH),sparc)
+ OPTIMIZE += -mtune=ultrasparc3 -mv8plus
+ OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
+ HAVE_VM_COMPILED=true
+ endif
+ ifeq ($(ARCH),alpha)
+ # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
+ # -ffast-math will cause the client to die with SIGFPE on Alpha
+ OPTIMIZE = $(OPTIMIZEVM)
+ endif
+ endif
+ endif
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC -fvisibility=hidden
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ THREAD_LIBS=-lpthread
+ LIBS=-ldl -lm
+
+ ifeq ($(ARCH),x86)
+ # linux32 make ...
+ BASE_CFLAGS += -m32
+ else
+ ifeq ($(ARCH),ppc64)
+ BASE_CFLAGS += -m64
+ endif
+ endif
+else # ifeq Linux
+
+#############################################################################
+# SETUP AND BUILD -- MAC OS X
+#############################################################################
+
+ifeq ($(PLATFORM),darwin)
+ HAVE_VM_COMPILED=true
+ LIBS = -framework Cocoa
+ OPTIMIZEVM=
+
+ BASE_CFLAGS = -Wall -Wimplicit -Wstrict-prototypes -mmacosx-version-min=10.5 \
+ -DMAC_OS_X_VERSION_MIN_REQUIRED=1050
+
+ ifeq ($(ARCH),ppc)
+ BASE_CFLAGS += -arch ppc -faltivec
+ OPTIMIZEVM += -O3
+ endif
+ ifeq ($(ARCH),ppc64)
+ BASE_CFLAGS += -arch ppc64 -faltivec
+ endif
+ ifeq ($(ARCH),x86)
+ OPTIMIZEVM += -mfpmath=387+sse
+ # x86 vm will crash without -mstackrealign since MMX instructions will be
+ # used no matter what and they corrupt the frame pointer in VM calls
+ BASE_CFLAGS += -arch i386 -m32 -mstackrealign
+ endif
+ ifeq ($(ARCH),x86_64)
+ OPTIMIZEVM += -arch x86_64 -mfpmath=sse -msse2
+ endif
+
+ # When compiling on OSX for OSX, we're not cross compiling as far as the
+ # Makefile is concerned, as target architecture is specified as a compiler
+ # argument
+ ifeq ($(COMPILE_PLATFORM),darwin)
+ CROSS_COMPILING=0
+ endif
+
+
+ ifeq ($(CROSS_COMPILING),1)
+ ifeq ($(ARCH),x86_64)
+ CC=x86_64-apple-darwin13-cc
+ RANLIB=x86_64-apple-darwin13-ranlib
+ else
+ ifeq ($(ARCH),x86)
+ CC=i386-apple-darwin13-cc
+ RANLIB=i386-apple-darwin13-ranlib
+ else
+ $(error Architecture $(ARCH) is not supported when cross compiling)
+ endif
+ endif
+ else
+ TOOLS_CFLAGS += -DMACOS_X
+ endif
+
+ BASE_CFLAGS += -fno-strict-aliasing -DMACOS_X -fno-common -pipe
+
+ BASE_CFLAGS += -D_THREAD_SAFE=1
+
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+
+ SHLIBEXT=dylib
+ SHLIBCFLAGS=-fPIC -fno-common
+ SHLIBLDFLAGS=-dynamiclib $(LDFLAGS) -Wl,-U,_com_altivec
+
+ NOTSHLIBCFLAGS=-mdynamic-no-pic
+
+else # ifeq darwin
+
+
+#############################################################################
+# SETUP AND BUILD -- MINGW32
+#############################################################################
+
+ifeq ($(PLATFORM),mingw32)
+
+ ifeq ($(CROSS_COMPILING),1)
+ # If CC is already set to something generic, we probably want to use
+ # something more specific
+ ifneq ($(findstring $(strip $(CC)),cc gcc),)
+ CC=
+ endif
+
+ # We need to figure out the correct gcc and windres
+ ifeq ($(ARCH),x86_64)
+ MINGW_PREFIXES=amd64-mingw32msvc x86_64-w64-mingw32
+ endif
+ ifeq ($(ARCH),x86)
+ MINGW_PREFIXES=i586-mingw32msvc i686-w64-mingw32
+ endif
+
+ ifndef CC
+ CC=$(strip $(foreach MINGW_PREFIX, $(MINGW_PREFIXES), \
+ $(call bin_path, $(MINGW_PREFIX)-gcc)))
+ endif
+ else
+ # Some MinGW installations define CC to cc, but don't actually provide cc,
+ # so check that CC points to a real binary and use gcc if it doesn't
+ ifeq ($(call bin_path, $(CC)),)
+ CC=gcc
+ endif
+ endif
+
+ ifeq ($(CC),)
+ $(error Cannot find a suitable cross compiler for $(PLATFORM))
+ endif
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -DUSE_ICON
+
+ # In the absence of wspiapi.h, require Windows XP or later
+ ifeq ($(shell test -e $(CMDIR)/wspiapi.h; echo $$?),1)
+ BASE_CFLAGS += -DWINVER=0x501
+ endif
+
+ ifeq ($(ARCH),x86_64)
+ OPTIMIZEVM = -O3 -fno-omit-frame-pointer \
+ -funroll-loops -falign-functions=2 -fstrength-reduce
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+ HAVE_VM_COMPILED = true
+ endif
+ ifeq ($(ARCH),x86)
+ OPTIMIZEVM = -O3 -march=i586 -fno-omit-frame-pointer \
+ -funroll-loops -falign-functions=2 -fstrength-reduce
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+ HAVE_VM_COMPILED = true
+ endif
+
+ SHLIBEXT=dll
+ SHLIBCFLAGS=
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ ifeq ($(CROSS_COMPILING),0)
+ TOOLS_BINEXT=.exe
+ endif
+
+ ifeq ($(COMPILE_PLATFORM),cygwin)
+ TOOLS_BINEXT=.exe
+ TOOLS_CC=$(CC)
+ endif
+
+ LIBS= -lws2_32 -lwinmm -lpsapi
+
+ ifeq ($(ARCH),x86)
+ # build 32bit
+ BASE_CFLAGS += -m32
+ else
+ BASE_CFLAGS += -m64
+ endif
+
+else # ifeq mingw32
+
+#############################################################################
+# SETUP AND BUILD -- FREEBSD
+#############################################################################
+
+ifeq ($(PLATFORM),freebsd)
+
+ # flags
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -DUSE_ICON
+ HAVE_VM_COMPILED = true
+
+ OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ # don't need -ldl (FreeBSD)
+ LIBS=-lm
+
+ # cross-compiling tweaks
+ ifeq ($(ARCH),x86)
+ ifeq ($(CROSS_COMPILING),1)
+ BASE_CFLAGS += -m32
+ endif
+ endif
+ ifeq ($(ARCH),x86_64)
+ ifeq ($(CROSS_COMPILING),1)
+ BASE_CFLAGS += -m64
+ endif
+ endif
+else # ifeq freebsd
+
+#############################################################################
+# SETUP AND BUILD -- OPENBSD
+#############################################################################
+
+ifeq ($(PLATFORM),openbsd)
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -pipe -DUSE_ICON -DMAP_ANONYMOUS=MAP_ANON
+
+ OPTIMIZEVM = -O3 -funroll-loops -fomit-frame-pointer
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+
+ ifeq ($(ARCH),x86_64)
+ OPTIMIZEVM = -O3 -fomit-frame-pointer -funroll-loops \
+ -falign-functions=2 -fstrength-reduce
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+ HAVE_VM_COMPILED = true
+ else
+ ifeq ($(ARCH),x86)
+ OPTIMIZEVM = -O3 -march=i586 -fomit-frame-pointer \
+ -funroll-loops -falign-functions=2 -fstrength-reduce
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+ HAVE_VM_COMPILED=true
+ else
+ ifeq ($(ARCH),ppc)
+ BASE_CFLAGS += -maltivec
+ HAVE_VM_COMPILED=true
+ endif
+ ifeq ($(ARCH),ppc64)
+ BASE_CFLAGS += -maltivec
+ HAVE_VM_COMPILED=true
+ endif
+ ifeq ($(ARCH),sparc64)
+ OPTIMIZE += -mtune=ultrasparc3 -mv8plus
+ OPTIMIZEVM += -mtune=ultrasparc3 -mv8plus
+ HAVE_VM_COMPILED=true
+ endif
+ ifeq ($(ARCH),alpha)
+ # According to http://bugs.debian.org/cgi-bin/bugreport.cgi?bug=410555
+ # -ffast-math will cause the client to die with SIGFPE on Alpha
+ OPTIMIZE = $(OPTIMIZEVM)
+ endif
+ endif
+ endif
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ THREAD_LIBS=-lpthread
+ LIBS=-lm
+else # ifeq openbsd
+
+#############################################################################
+# SETUP AND BUILD -- NETBSD
+#############################################################################
+
+ifeq ($(PLATFORM),netbsd)
+
+ LIBS=-lm
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+ THREAD_LIBS=-lpthread
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes
+
+ ifeq ($(ARCH),x86)
+ HAVE_VM_COMPILED=true
+ endif
+else # ifeq netbsd
+
+#############################################################################
+# SETUP AND BUILD -- IRIX
+#############################################################################
+
+ifeq ($(PLATFORM),irix64)
+
+ ARCH=mips
+
+ CC = c99
+ MKDIR = mkdir -p
+
+ BASE_CFLAGS=-Dstricmp=strcasecmp -Xcpluscomm -woff 1185 \
+ -I. -I$(ROOT)/usr/include
+ OPTIMIZE = -O3
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=
+ SHLIBLDFLAGS=-shared
+
+ LIBS=-ldl -lm -lgen
+else # ifeq IRIX
+
+#############################################################################
+# SETUP AND BUILD -- SunOS
+#############################################################################
+
+ifeq ($(PLATFORM),sunos)
+
+ CC=gcc
+ INSTALL=ginstall
+ MKDIR=gmkdir
+ COPYDIR="/usr/local/share/games/tremulous"
+
+ ifneq ($(ARCH),x86)
+ ifneq ($(ARCH),sparc)
+ $(error arch $(ARCH) is currently not supported)
+ endif
+ endif
+
+ BASE_CFLAGS = -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes \
+ -pipe -DUSE_ICON
+
+ OPTIMIZEVM = -O3 -funroll-loops
+
+ ifeq ($(ARCH),sparc)
+ OPTIMIZEVM += -O3 \
+ -fstrength-reduce -falign-functions=2 \
+ -mtune=ultrasparc3 -mv8plus -mno-faster-structs
+ HAVE_VM_COMPILED=true
+ else
+ ifeq ($(ARCH),x86)
+ OPTIMIZEVM += -march=i586 -fomit-frame-pointer \
+ -falign-functions=2 -fstrength-reduce
+ HAVE_VM_COMPILED=true
+ BASE_CFLAGS += -m32
+ endif
+ endif
+
+ OPTIMIZE = $(OPTIMIZEVM) -ffast-math
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared $(LDFLAGS)
+
+ THREAD_LIBS=-lpthread
+ LIBS=-lsocket -lnsl -ldl -lm
+else # ifeq sunos
+
+#############################################################################
+# SETUP AND BUILD -- GENERIC
+#############################################################################
+ BASE_CFLAGS=
+ OPTIMIZE = -O3
+
+ SHLIBEXT=so
+ SHLIBCFLAGS=-fPIC
+ SHLIBLDFLAGS=-shared
+
+endif #Linux
+endif #darwin
+endif #mingw32
+endif #FreeBSD
+endif #OpenBSD
+endif #NetBSD
+endif #IRIX
+endif #SunOS
+
+ifndef CC
+ CC=gcc
+endif
+
+ifndef RANLIB
+ RANLIB=ranlib
+endif
+
+ifneq ($(HAVE_VM_COMPILED),true)
+ BASE_CFLAGS += -DNO_VM_COMPILED
+ BUILD_GAME_QVM=0
+endif
+
+TARGETS =
+
+ifndef FULLBINEXT
+ FULLBINEXT=$(BINEXT)
+endif
+
+ifndef SHLIBNAME
+ SHLIBNAME=.$(SHLIBEXT)
+endif
+
+ifneq ($(BUILD_GAME_SO),0)
+ ifeq ($(BUILD_ONLY_GAME),1)
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/game$(SHLIBNAME)
+ else
+ ifeq ($(BUILD_ONLY_CGUI),1)
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/cgame$(SHLIBNAME) \
+ $(B)/out/$(BASEGAME)/ui$(SHLIBNAME)
+ else
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/cgame$(SHLIBNAME) \
+ $(B)/out/$(BASEGAME)/game$(SHLIBNAME) \
+ $(B)/out/$(BASEGAME)/ui$(SHLIBNAME)
+ endif
+ endif
+endif
+
+ifneq ($(BUILD_GAME_QVM),0)
+ ifeq ($(BUILD_ONLY_GAME),1)
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/vm/game.qvm
+ else
+ ifeq ($(BUILD_ONLY_CGUI),1)
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/vm/cgame.qvm \
+ $(B)/out/$(BASEGAME)/vm/ui.qvm
+ else
+ TARGETS += \
+ $(B)/out/$(BASEGAME)/vm/cgame.qvm \
+ $(B)/out/$(BASEGAME)/vm/game.qvm \
+ $(B)/out/$(BASEGAME)/vm/ui.qvm
+ endif
+ endif
+endif
+
+ifneq ($(BUILD_GAME_QVM_11),0)
+ ifneq ($(BUILD_ONLY_GAME),1)
+ TARGETS += \
+ $(B)/out/$(BASEGAME)_11/vm/cgame.qvm \
+ $(B)/out/$(BASEGAME)_11/vm/ui.qvm
+ endif
+endif
+
+ifeq ("$(CC)", $(findstring "$(CC)", "clang" "clang++"))
+ BASE_CFLAGS += -Qunused-arguments
+endif
+
+ifdef DEFAULT_BASEDIR
+ BASE_CFLAGS += -DDEFAULT_BASEDIR=\\\"$(DEFAULT_BASEDIR)\\\"
+endif
+
+ifeq ($(GENERATE_DEPENDENCIES),1)
+ DEPEND_CFLAGS = -MMD
+else
+ DEPEND_CFLAGS =
+endif
+
+ifeq ($(NO_STRIP),1)
+ STRIP_FLAG =
+else
+ STRIP_FLAG = -s
+endif
+
+BASE_CFLAGS += -DPRODUCT_VERSION=\\\"$(VERSION)\\\"
+
+ifeq ($(V),1)
+echo_cmd=@:
+Q=
+else
+echo_cmd=@echo
+Q=@
+endif
+
+ifeq ($(GENERATE_DEPENDENCIES),1)
+ DO_QVM_DEP=cat $(@:%.o=%.d) | sed -e 's/\.o/\.asm/g' >> $(@:%.o=%.d)
+endif
+
+define DO_SHLIB_CC
+$(echo_cmd) "SHLIB_CC $<"
+$(Q)$(CC) $(BASEGAME_CFLAGS) $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
+$(Q)$(DO_QVM_DEP)
+endef
+
+define DO_GAME_CC
+$(echo_cmd) "GAME_CC $<"
+$(Q)$(CC) $(BASEGAME_CFLAGS) -DGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
+$(Q)$(DO_QVM_DEP)
+endef
+
+define DO_CGAME_CC
+$(echo_cmd) "CGAME_CC $<"
+$(Q)$(CC) $(BASEGAME_CFLAGS) -DCGAME $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
+$(Q)$(DO_QVM_DEP)
+endef
+
+define DO_UI_CC
+$(echo_cmd) "UI_CC $<"
+$(Q)$(CC) $(BASEGAME_CFLAGS) -DUI $(SHLIBCFLAGS) $(CFLAGS) $(OPTIMIZEVM) -o $@ -c $<
+$(Q)$(DO_QVM_DEP)
+endef
+
+define DO_AS
+$(echo_cmd) "AS $<"
+$(Q)$(CC) $(CFLAGS) $(OPTIMIZE) -x assembler-with-cpp -o $@ -c $<
+endef
+
+
+#############################################################################
+# MAIN TARGETS
+#############################################################################
+
+default: release
+all: debug release
+
+debug:
+ @$(MAKE) targets B=$(BD) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
+ OPTIMIZE="$(DEBUG_CFLAGS)" OPTIMIZEVM="$(DEBUG_CFLAGS)" V=$(V)
+
+release:
+ @$(MAKE) targets B=$(BR) CFLAGS="$(CFLAGS) $(BASE_CFLAGS) $(DEPEND_CFLAGS)" \
+ OPTIMIZE="-DNDEBUG $(OPTIMIZE)" OPTIMIZEVM="-DNDEBUG $(OPTIMIZEVM)" V=$(V)
+
+ifneq ($(call bin_path, tput),)
+ TERM_COLUMNS=$(shell echo $$((`tput cols`-4)))
+else
+ TERM_COLUMNS=76
+endif
+
+NAKED_TARGETS=$(shell echo $(TARGETS) | sed -e "s!$(B)/!!g")
+
+print_list=@for i in $(1); \
+ do \
+ echo " $$i"; \
+ done
+
+ifneq ($(call bin_path, fmt),)
+ print_wrapped=@echo $(1) | fmt -w $(TERM_COLUMNS) | sed -e "s/^\(.*\)$$/ \1/"
+else
+ print_wrapped=$(print_list)
+endif
+
+# Create the build directories, check libraries and print out
+# an informational message, then start building
+targets: makedirs
+ @echo ""
+ @echo "Building in $(B):"
+ @echo " PLATFORM: $(PLATFORM)"
+ @echo " ARCH: $(ARCH)"
+ @echo " VERSION: $(VERSION)"
+ @echo " COMPILE_PLATFORM: $(COMPILE_PLATFORM)"
+ @echo " COMPILE_ARCH: $(COMPILE_ARCH)"
+ @echo " CC: $(CC)"
+ @echo ""
+ @echo " CFLAGS:"
+ $(call print_wrapped, $(CFLAGS) $(OPTIMIZE))
+ @echo ""
+ @echo " LDFLAGS:"
+ $(call print_wrapped, $(LDFLAGS))
+ @echo ""
+ @echo " LIBS:"
+ $(call print_wrapped, $(LIBS))
+ @echo ""
+ @echo " Output:"
+ $(call print_list, $(NAKED_TARGETS))
+ @echo ""
+ifneq ($(TARGETS),)
+ ifndef DEBUG_MAKEFILE
+ @$(MAKE) $(TARGETS) V=$(V)
+ endif
+endif
+
+makedirs:
+ @if [ ! -d $(BUILD_DIR) ];then $(MKDIR) $(BUILD_DIR);fi
+ @if [ ! -d $(B) ];then $(MKDIR) $(B);fi
+ @if [ ! -d $(B)/cgame ];then $(MKDIR) $(B)/cgame;fi
+ @if [ ! -d $(B)/game ];then $(MKDIR) $(B)/game;fi
+ @if [ ! -d $(B)/ui ];then $(MKDIR) $(B)/ui;fi
+ @if [ ! -d $(B)/qcommon ];then $(MKDIR) $(B)/qcommon;fi
+ @if [ ! -d $(B)/11 ];then $(MKDIR) $(B)/11;fi
+ @if [ ! -d $(B)/11/cgame ];then $(MKDIR) $(B)/11/cgame;fi
+ @if [ ! -d $(B)/11/ui ];then $(MKDIR) $(B)/11/ui;fi
+ @if [ ! -d $(B)/out ];then $(MKDIR) $(B)/out;fi
+ @if [ ! -d $(B)/out/$(BASEGAME) ];then $(MKDIR) $(B)/out/$(BASEGAME);fi
+ @if [ ! -d $(B)/out/$(BASEGAME)/vm ];then $(MKDIR) $(B)/out/$(BASEGAME)/vm;fi
+ @if [ ! -d $(B)/out/$(BASEGAME)_11 ];then $(MKDIR) $(B)/out/$(BASEGAME)_11;fi
+ @if [ ! -d $(B)/out/$(BASEGAME)_11/vm ];then $(MKDIR) $(B)/out/$(BASEGAME)_11/vm;fi
+ @if [ ! -d $(B)/tools ];then $(MKDIR) $(B)/tools;fi
+ @if [ ! -d $(B)/tools/asm ];then $(MKDIR) $(B)/tools/asm;fi
+ @if [ ! -d $(B)/tools/etc ];then $(MKDIR) $(B)/tools/etc;fi
+ @if [ ! -d $(B)/tools/rcc ];then $(MKDIR) $(B)/tools/rcc;fi
+ @if [ ! -d $(B)/tools/cpp ];then $(MKDIR) $(B)/tools/cpp;fi
+ @if [ ! -d $(B)/tools/lburg ];then $(MKDIR) $(B)/tools/lburg;fi
+
+#############################################################################
+# QVM BUILD TOOLS
+#############################################################################
+
+ifndef TOOLS_CC
+ # A compiler which probably produces native binaries
+ TOOLS_CC=$(CC)
+endif
+
+TOOLS_OPTIMIZE = -g -Wall -fno-strict-aliasing
+TOOLS_CFLAGS += $(TOOLS_OPTIMIZE) \
+ -DTEMPDIR=\"$(TEMPDIR)\" -DSYSTEM=\"\" \
+ -I$(Q3LCCSRCDIR) \
+ -I$(LBURGDIR)
+TOOLS_LIBS =
+TOOLS_LDFLAGS =
+
+ifeq ($(GENERATE_DEPENDENCIES),1)
+ TOOLS_CFLAGS += -MMD
+endif
+
+define DO_TOOLS_CC
+$(echo_cmd) "TOOLS_CC $<"
+$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -o $@ -c $<
+endef
+
+define DO_TOOLS_CC_DAGCHECK
+$(echo_cmd) "TOOLS_CC_DAGCHECK $<"
+$(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) -Wno-unused -o $@ -c $<
+endef
+
+LBURG = $(B)/tools/lburg/lburg$(TOOLS_BINEXT)
+DAGCHECK_C = $(B)/tools/rcc/dagcheck.c
+Q3RCC = $(B)/tools/q3rcc$(TOOLS_BINEXT)
+Q3CPP = $(B)/tools/q3cpp$(TOOLS_BINEXT)
+Q3LCC = $(B)/tools/q3lcc$(TOOLS_BINEXT)
+Q3ASM = $(B)/tools/q3asm$(TOOLS_BINEXT)
+
+LBURGOBJ= \
+ $(B)/tools/lburg/lburg.o \
+ $(B)/tools/lburg/gram.o
+
+$(B)/tools/lburg/%.o: $(LBURGDIR)/%.c
+ $(DO_TOOLS_CC)
+
+$(LBURG): $(LBURGOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
+
+Q3RCCOBJ = \
+ $(B)/tools/rcc/alloc.o \
+ $(B)/tools/rcc/bind.o \
+ $(B)/tools/rcc/bytecode.o \
+ $(B)/tools/rcc/dag.o \
+ $(B)/tools/rcc/dagcheck.o \
+ $(B)/tools/rcc/decl.o \
+ $(B)/tools/rcc/enode.o \
+ $(B)/tools/rcc/error.o \
+ $(B)/tools/rcc/event.o \
+ $(B)/tools/rcc/expr.o \
+ $(B)/tools/rcc/gen.o \
+ $(B)/tools/rcc/init.o \
+ $(B)/tools/rcc/inits.o \
+ $(B)/tools/rcc/input.o \
+ $(B)/tools/rcc/lex.o \
+ $(B)/tools/rcc/list.o \
+ $(B)/tools/rcc/main.o \
+ $(B)/tools/rcc/null.o \
+ $(B)/tools/rcc/output.o \
+ $(B)/tools/rcc/prof.o \
+ $(B)/tools/rcc/profio.o \
+ $(B)/tools/rcc/simp.o \
+ $(B)/tools/rcc/stmt.o \
+ $(B)/tools/rcc/string.o \
+ $(B)/tools/rcc/sym.o \
+ $(B)/tools/rcc/symbolic.o \
+ $(B)/tools/rcc/trace.o \
+ $(B)/tools/rcc/tree.o \
+ $(B)/tools/rcc/types.o
+
+$(DAGCHECK_C): $(LBURG) $(Q3LCCSRCDIR)/dagcheck.md
+ $(echo_cmd) "LBURG $(Q3LCCSRCDIR)/dagcheck.md"
+ $(Q)$(LBURG) $(Q3LCCSRCDIR)/dagcheck.md $@
+
+$(B)/tools/rcc/dagcheck.o: $(DAGCHECK_C)
+ $(DO_TOOLS_CC_DAGCHECK)
+
+$(B)/tools/rcc/%.o: $(Q3LCCSRCDIR)/%.c
+ $(DO_TOOLS_CC)
+
+$(Q3RCC): $(Q3RCCOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
+
+Q3CPPOBJ = \
+ $(B)/tools/cpp/cpp.o \
+ $(B)/tools/cpp/lex.o \
+ $(B)/tools/cpp/nlist.o \
+ $(B)/tools/cpp/tokens.o \
+ $(B)/tools/cpp/macro.o \
+ $(B)/tools/cpp/eval.o \
+ $(B)/tools/cpp/include.o \
+ $(B)/tools/cpp/hideset.o \
+ $(B)/tools/cpp/getopt.o \
+ $(B)/tools/cpp/unix.o
+
+$(B)/tools/cpp/%.o: $(Q3CPPDIR)/%.c
+ $(DO_TOOLS_CC)
+
+$(Q3CPP): $(Q3CPPOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
+
+Q3LCCOBJ = \
+ $(B)/tools/etc/lcc.o \
+ $(B)/tools/etc/bytecode.o
+
+$(B)/tools/etc/%.o: $(Q3LCCETCDIR)/%.c
+ $(DO_TOOLS_CC)
+
+$(Q3LCC): $(Q3LCCOBJ) $(Q3RCC) $(Q3CPP)
+ $(echo_cmd) "LD $@"
+ $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $(Q3LCCOBJ) $(TOOLS_LIBS)
+
+define DO_Q3LCC
+$(echo_cmd) "Q3LCC $<"
+$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -o $@ $<
+endef
+
+define DO_CGAME_Q3LCC
+$(echo_cmd) "CGAME_Q3LCC $<"
+$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -o $@ $<
+endef
+
+define DO_CGAME_Q3LCC_11
+$(echo_cmd) "CGAME_Q3LCC_11 $<"
+$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DCGAME -DMODULE_INTERFACE_11 -o $@ $<
+endef
+
+define DO_GAME_Q3LCC
+$(echo_cmd) "GAME_Q3LCC $<"
+$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DGAME -o $@ $<
+endef
+
+define DO_UI_Q3LCC
+$(echo_cmd) "UI_Q3LCC $<"
+$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -o $@ $<
+endef
+
+define DO_UI_Q3LCC_11
+$(echo_cmd) "UI_Q3LCC_11 $<"
+$(Q)$(Q3LCC) $(BASEGAME_CFLAGS) -DUI -DMODULE_INTERFACE_11 -o $@ $<
+endef
+
+
+Q3ASMOBJ = \
+ $(B)/tools/asm/q3asm.o \
+ $(B)/tools/asm/cmdlib.o
+
+$(B)/tools/asm/%.o: $(Q3ASMDIR)/%.c
+ $(DO_TOOLS_CC)
+
+$(Q3ASM): $(Q3ASMOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(TOOLS_CC) $(TOOLS_CFLAGS) $(TOOLS_LDFLAGS) -o $@ $^ $(TOOLS_LIBS)
+
+
+#############################################################################
+## TREMULOUS CGAME
+#############################################################################
+
+CGOBJ_ = \
+ $(B)/cgame/cg_main.o \
+ $(B)/cgame/bg_misc.o \
+ $(B)/cgame/bg_pmove.o \
+ $(B)/cgame/bg_slidemove.o \
+ $(B)/cgame/bg_lib.o \
+ $(B)/cgame/bg_alloc.o \
+ $(B)/cgame/bg_voice.o \
+ $(B)/cgame/cg_consolecmds.o \
+ $(B)/cgame/cg_buildable.o \
+ $(B)/cgame/cg_animation.o \
+ $(B)/cgame/cg_animmapobj.o \
+ $(B)/cgame/cg_draw.o \
+ $(B)/cgame/cg_drawtools.o \
+ $(B)/cgame/cg_ents.o \
+ $(B)/cgame/cg_event.o \
+ $(B)/cgame/cg_marks.o \
+ $(B)/cgame/cg_players.o \
+ $(B)/cgame/cg_playerstate.o \
+ $(B)/cgame/cg_predict.o \
+ $(B)/cgame/cg_servercmds.o \
+ $(B)/cgame/cg_snapshot.o \
+ $(B)/cgame/cg_view.o \
+ $(B)/cgame/cg_weapons.o \
+ $(B)/cgame/cg_scanner.o \
+ $(B)/cgame/cg_attachment.o \
+ $(B)/cgame/cg_trails.o \
+ $(B)/cgame/cg_particles.o \
+ $(B)/cgame/cg_tutorial.o \
+ $(B)/ui/ui_shared.o \
+ \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
+CGOBJ11_ = \
+ $(B)/11/cgame/cg_main.o \
+ $(B)/cgame/bg_misc.o \
+ $(B)/cgame/bg_pmove.o \
+ $(B)/cgame/bg_slidemove.o \
+ $(B)/cgame/bg_lib.o \
+ $(B)/cgame/bg_alloc.o \
+ $(B)/cgame/bg_voice.o \
+ $(B)/cgame/cg_consolecmds.o \
+ $(B)/cgame/cg_buildable.o \
+ $(B)/cgame/cg_animation.o \
+ $(B)/cgame/cg_animmapobj.o \
+ $(B)/cgame/cg_draw.o \
+ $(B)/cgame/cg_drawtools.o \
+ $(B)/cgame/cg_ents.o \
+ $(B)/cgame/cg_event.o \
+ $(B)/cgame/cg_marks.o \
+ $(B)/cgame/cg_players.o \
+ $(B)/cgame/cg_playerstate.o \
+ $(B)/cgame/cg_predict.o \
+ $(B)/11/cgame/cg_servercmds.o \
+ $(B)/11/cgame/cg_snapshot.o \
+ $(B)/cgame/cg_view.o \
+ $(B)/cgame/cg_weapons.o \
+ $(B)/cgame/cg_scanner.o \
+ $(B)/cgame/cg_attachment.o \
+ $(B)/cgame/cg_trails.o \
+ $(B)/cgame/cg_particles.o \
+ $(B)/cgame/cg_tutorial.o \
+ $(B)/ui/ui_shared.o \
+ \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
+CGOBJ = $(CGOBJ_) $(B)/cgame/cg_syscalls.o
+CGVMOBJ = $(CGOBJ_:%.o=%.asm) $(B)/cgame/bg_lib.asm
+CGVMOBJ11 = $(CGOBJ11_:%.o=%.asm) $(B)/cgame/bg_lib.asm
+
+$(B)/out/$(BASEGAME)/cgame$(SHLIBNAME): $(CGOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(CGOBJ)
+
+$(B)/out/$(BASEGAME)/vm/cgame.qvm: $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(CGVMOBJ) $(CGDIR)/cg_syscalls.asm
+
+$(B)/out/$(BASEGAME)_11/vm/cgame.qvm: $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(CGVMOBJ11) $(CGDIR)/cg_syscalls_11.asm
+
+
+
+#############################################################################
+## TREMULOUS GAME
+#############################################################################
+
+GOBJ_ = \
+ $(B)/game/g_main.o \
+ $(B)/game/bg_misc.o \
+ $(B)/game/bg_pmove.o \
+ $(B)/game/bg_slidemove.o \
+ $(B)/game/bg_lib.o \
+ $(B)/game/bg_alloc.o \
+ $(B)/game/bg_voice.o \
+ $(B)/game/g_active.o \
+ $(B)/game/g_client.o \
+ $(B)/game/g_cmds.o \
+ $(B)/game/g_combat.o \
+ $(B)/game/g_physics.o \
+ $(B)/game/g_buildable.o \
+ $(B)/game/g_misc.o \
+ $(B)/game/g_missile.o \
+ $(B)/game/g_mover.o \
+ $(B)/game/g_session.o \
+ $(B)/game/g_spawn.o \
+ $(B)/game/g_svcmds.o \
+ $(B)/game/g_target.o \
+ $(B)/game/g_team.o \
+ $(B)/game/g_trigger.o \
+ $(B)/game/g_utils.o \
+ $(B)/game/g_maprotation.o \
+ $(B)/game/g_weapon.o \
+ $(B)/game/g_admin.o \
+ $(B)/game/g_namelog.o \
+ \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
+GOBJ = $(GOBJ_) $(B)/game/g_syscalls.o
+GVMOBJ = $(GOBJ_:%.o=%.asm) $(B)/game/bg_lib.asm
+
+$(B)/out/$(BASEGAME)/game$(SHLIBNAME): $(GOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(GOBJ)
+
+$(B)/out/$(BASEGAME)/vm/game.qvm: $(GVMOBJ) $(GDIR)/g_syscalls.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(GVMOBJ) $(GDIR)/g_syscalls.asm
+
+
+
+#############################################################################
+## TREMULOUS UI
+#############################################################################
+
+UIOBJ_ = \
+ $(B)/ui/ui_main.o \
+ $(B)/ui/ui_atoms.o \
+ $(B)/ui/ui_shared.o \
+ $(B)/ui/ui_gameinfo.o \
+ \
+ $(B)/ui/bg_misc.o \
+ $(B)/ui/bg_lib.o \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
+UIOBJ11_ = \
+ $(B)/11/ui/ui_main.o \
+ $(B)/ui/ui_atoms.o \
+ $(B)/ui/ui_shared.o \
+ $(B)/ui/ui_gameinfo.o \
+ \
+ $(B)/ui/bg_misc.o \
+ $(B)/ui/bg_lib.o \
+ $(B)/qcommon/q_math.o \
+ $(B)/qcommon/q_shared.o
+
+UIOBJ = $(UIOBJ_) $(B)/ui/ui_syscalls.o
+UIVMOBJ = $(UIOBJ_:%.o=%.asm) $(B)/ui/bg_lib.asm
+UIVMOBJ11 = $(UIOBJ11_:%.o=%.asm) $(B)/ui/bg_lib.asm
+
+$(B)/out/$(BASEGAME)/ui$(SHLIBNAME): $(UIOBJ)
+ $(echo_cmd) "LD $@"
+ $(Q)$(CC) $(CFLAGS) $(SHLIBLDFLAGS) -o $@ $(UIOBJ)
+
+$(B)/out/$(BASEGAME)/vm/ui.qvm: $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(UIVMOBJ) $(UIDIR)/ui_syscalls.asm
+
+$(B)/out/$(BASEGAME)_11/vm/ui.qvm: $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm $(Q3ASM)
+ $(echo_cmd) "Q3ASM $@"
+ $(Q)$(Q3ASM) -o $@ $(UIVMOBJ11) $(UIDIR)/ui_syscalls_11.asm
+
+#############################################################################
+## GAME MODULE RULES
+#############################################################################
+
+$(B)/cgame/bg_%.o: $(GDIR)/bg_%.c
+ $(DO_CGAME_CC)
+
+$(B)/cgame/ui_%.o: $(UIDIR)/ui_%.c
+ $(DO_CGAME_CC)
+
+$(B)/cgame/%.o: $(CGDIR)/%.c
+ $(DO_CGAME_CC)
+
+$(B)/cgame/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
+ $(DO_CGAME_Q3LCC)
+
+$(B)/cgame/ui_%.asm: $(UIDIR)/ui_%.c $(Q3LCC)
+ $(DO_CGAME_Q3LCC)
+
+$(B)/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
+ $(DO_CGAME_Q3LCC)
+
+$(B)/11/cgame/%.asm: $(CGDIR)/%.c $(Q3LCC)
+ $(DO_CGAME_Q3LCC_11)
+
+
+$(B)/game/%.o: $(GDIR)/%.c
+ $(DO_GAME_CC)
+
+$(B)/game/%.asm: $(GDIR)/%.c $(Q3LCC)
+ $(DO_GAME_Q3LCC)
+
+
+$(B)/ui/bg_%.o: $(GDIR)/bg_%.c
+ $(DO_UI_CC)
+
+$(B)/ui/%.o: $(UIDIR)/%.c
+ $(DO_UI_CC)
+
+$(B)/ui/bg_%.asm: $(GDIR)/bg_%.c $(Q3LCC)
+ $(DO_UI_Q3LCC)
+
+$(B)/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
+ $(DO_UI_Q3LCC)
+
+$(B)/11/ui/%.asm: $(UIDIR)/%.c $(Q3LCC)
+ $(DO_UI_Q3LCC_11)
+
+
+$(B)/qcommon/%.o: $(CMDIR)/%.c
+ $(DO_SHLIB_CC)
+
+$(B)/qcommon/%.asm: $(CMDIR)/%.c $(Q3LCC)
+ $(DO_Q3LCC)
+
+
+#############################################################################
+# MISC
+#############################################################################
+
+OBJ = $(GOBJ) $(CGOBJ) $(UIOBJ) $(CGOBJ11) $(UIOBJ11) \
+ $(GVMOBJ) $(CGVMOBJ) $(UIVMOBJ) $(CGVMOBJ11) $(UIVMOBJ11)
+TOOLSOBJ = $(LBURGOBJ) $(Q3CPPOBJ) $(Q3RCCOBJ) $(Q3LCCOBJ) $(Q3ASMOBJ)
+STRINGOBJ = $(Q3R2STRINGOBJ)
+
+clean: clean-debug clean-release
+ @$(MAKE) -C $(MASTERDIR) clean
+
+clean-debug:
+ @$(MAKE) clean2 B=$(BD)
+
+clean-release:
+ @$(MAKE) clean2 B=$(BR)
+
+clean2:
+ @echo "CLEAN $(B)"
+ @rm -f $(OBJ)
+ @rm -f $(OBJ_D_FILES)
+ @rm -f $(STRINGOBJ)
+ @rm -f $(TARGETS)
+
+toolsclean: toolsclean-debug toolsclean-release
+
+toolsclean-debug:
+ @$(MAKE) toolsclean2 B=$(BD)
+
+toolsclean-release:
+ @$(MAKE) toolsclean2 B=$(BR)
+
+toolsclean2:
+ @echo "TOOLS_CLEAN $(B)"
+ @rm -f $(TOOLSOBJ)
+ @rm -f $(TOOLSOBJ_D_FILES)
+ @rm -f $(LBURG) $(DAGCHECK_C) $(Q3RCC) $(Q3CPP) $(Q3LCC) $(Q3ASM)
+
+distclean: clean toolsclean
+ @rm -rf $(BUILD_DIR)
+
+dist:
+ git archive --format zip --output $(CLIENTBIN)-$(VERSION).zip HEAD
+
+#############################################################################
+# DEPENDENCIES
+#############################################################################
+
+ifneq ($(B),)
+ OBJ_D_FILES=$(filter %.d,$(OBJ:%.o=%.d))
+ TOOLSOBJ_D_FILES=$(filter %.d,$(TOOLSOBJ:%.o=%.d))
+ -include $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
+endif
+
+.PHONY: all clean clean2 clean-debug clean-release copyfiles \
+ debug default dist distclean makedirs \
+ release targets \
+ toolsclean toolsclean2 toolsclean-debug toolsclean-release \
+ $(OBJ_D_FILES) $(TOOLSOBJ_D_FILES)
+
+# If the target name contains "clean", don't do a parallel build
+ifneq ($(findstring clean, $(MAKECMDGOALS)),)
+.NOTPARALLEL:
+endif