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-rw-r--r--assets/models/weapons/rifle/flash.jpgbin0 -> 12106 bytes
-rw-r--r--assets/models/weapons/rifle/flash0.wavbin0 -> 20982 bytes
-rw-r--r--assets/models/weapons/rifle/flash2nd.wavbin0 -> 11278 bytes
-rw-r--r--assets/models/weapons/rifle/ricochet0.wavbin0 -> 35628 bytes
-rw-r--r--assets/models/weapons/rifle/ricochet1.wavbin0 -> 29972 bytes
-rw-r--r--assets/models/weapons/rifle/ricochet2.wavbin0 -> 28844 bytes
-rw-r--r--assets/models/weapons/rifle/ricochet3.wavbin0 -> 32044 bytes
-rw-r--r--assets/models/weapons/rifle/rifle.jpgbin0 -> 189308 bytes
-rw-r--r--assets/models/weapons/rifle/rifle.md3bin0 -> 9840 bytes
-rw-r--r--assets/models/weapons/rifle/rifle_flash.md3bin0 -> 1308 bytes
-rw-r--r--assets/models/weapons/rifle/rifle_hand.md3bin0 -> 2628 bytes
-rw-r--r--assets/models/weapons/rifle/weapon.cfg35
12 files changed, 35 insertions, 0 deletions
diff --git a/assets/models/weapons/rifle/flash.jpg b/assets/models/weapons/rifle/flash.jpg
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--- /dev/null
+++ b/assets/models/weapons/rifle/flash.jpg
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diff --git a/assets/models/weapons/rifle/flash0.wav b/assets/models/weapons/rifle/flash0.wav
new file mode 100644
index 0000000..ebbf301
--- /dev/null
+++ b/assets/models/weapons/rifle/flash0.wav
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diff --git a/assets/models/weapons/rifle/flash2nd.wav b/assets/models/weapons/rifle/flash2nd.wav
new file mode 100644
index 0000000..641ec0e
--- /dev/null
+++ b/assets/models/weapons/rifle/flash2nd.wav
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diff --git a/assets/models/weapons/rifle/ricochet0.wav b/assets/models/weapons/rifle/ricochet0.wav
new file mode 100644
index 0000000..d412a55
--- /dev/null
+++ b/assets/models/weapons/rifle/ricochet0.wav
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diff --git a/assets/models/weapons/rifle/ricochet1.wav b/assets/models/weapons/rifle/ricochet1.wav
new file mode 100644
index 0000000..6a82793
--- /dev/null
+++ b/assets/models/weapons/rifle/ricochet1.wav
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diff --git a/assets/models/weapons/rifle/ricochet2.wav b/assets/models/weapons/rifle/ricochet2.wav
new file mode 100644
index 0000000..c1a0426
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+++ b/assets/models/weapons/rifle/ricochet2.wav
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diff --git a/assets/models/weapons/rifle/ricochet3.wav b/assets/models/weapons/rifle/ricochet3.wav
new file mode 100644
index 0000000..3512bb8
--- /dev/null
+++ b/assets/models/weapons/rifle/ricochet3.wav
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diff --git a/assets/models/weapons/rifle/rifle.jpg b/assets/models/weapons/rifle/rifle.jpg
new file mode 100644
index 0000000..f7cc602
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+++ b/assets/models/weapons/rifle/rifle.jpg
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diff --git a/assets/models/weapons/rifle/rifle.md3 b/assets/models/weapons/rifle/rifle.md3
new file mode 100644
index 0000000..3fc3c2e
--- /dev/null
+++ b/assets/models/weapons/rifle/rifle.md3
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diff --git a/assets/models/weapons/rifle/rifle_flash.md3 b/assets/models/weapons/rifle/rifle_flash.md3
new file mode 100644
index 0000000..4a8907d
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+++ b/assets/models/weapons/rifle/rifle_flash.md3
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diff --git a/assets/models/weapons/rifle/rifle_hand.md3 b/assets/models/weapons/rifle/rifle_hand.md3
new file mode 100644
index 0000000..3ed71ba
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+++ b/assets/models/weapons/rifle/rifle_hand.md3
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diff --git a/assets/models/weapons/rifle/weapon.cfg b/assets/models/weapons/rifle/weapon.cfg
new file mode 100644
index 0000000..f52c9ea
--- /dev/null
+++ b/assets/models/weapons/rifle/weapon.cfg
@@ -0,0 +1,35 @@
+weaponModel models/weapons/rifle/rifle.md3
+
+icon icons/iconw_rifle
+crosshair 24 gfx/2d/crosshair-rifle_s
+
+primary
+{
+ flashDlightColor 1.0 1.0 0.0
+ flashSound 0 models/weapons/rifle/flash0.wav
+ impactMark 8 gfx/marks/bullet_mrk
+
+ impactSound 0 models/weapons/rifle/ricochet0.wav
+ impactSound 1 models/weapons/rifle/ricochet1.wav
+ impactSound 2 models/weapons/rifle/ricochet2.wav
+ impactSound 3 models/weapons/rifle/ricochet3.wav
+
+ impactParticleSystem models/weapons/rifle/impactPS
+ muzzleParticleSystem models/weapons/rifle/muzzlePS
+}
+
+secondary
+{
+ flashDlightColor 1.0 1.0 0.0
+ flashSound 0 models/weapons/rifle/flash2nd.wav
+
+ impactMark 8 gfx/marks/bullet_mrk
+
+ impactSound 0 models/weapons/rifle/ricochet0.wav
+ impactSound 1 models/weapons/rifle/ricochet1.wav
+ impactSound 2 models/weapons/rifle/ricochet2.wav
+ impactSound 3 models/weapons/rifle/ricochet3.wav
+
+ impactParticleSystem models/weapons/rifle/impactPS
+ muzzleParticleSystem models/weapons/rifle/muzzle2ndPS
+}