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Diffstat (limited to 'assets/scripts/general_human_buildables.particle')
-rw-r--r--assets/scripts/general_human_buildables.particle264
1 files changed, 264 insertions, 0 deletions
diff --git a/assets/scripts/general_human_buildables.particle b/assets/scripts/general_human_buildables.particle
new file mode 100644
index 0000000..52ffb64
--- /dev/null
+++ b/assets/scripts/general_human_buildables.particle
@@ -0,0 +1,264 @@
+
+
+humanBuildableBleedPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
+ displacement 0 0 0 0
+
+ velocityType normal
+
+ velocityDir linear
+
+ velocityMagnitude 15
+ velocity 0 0 0 ~35
+
+ accelerationType static
+ accelerationDir linear
+ acceleration 0 0 -1 ~5
+ accelerationMagnitude 25
+
+ radius 0 5 8
+ alpha 250 .75 0
+ rotation 0 ~-15 ~15
+ bounce 0.0
+ color 0 { 0.8 0.2 0.2 } -
+
+ lifeTime 200~50
+ }
+
+ particle
+ {
+ shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
+ displacement 0 0 0 0
+
+ velocityType normal
+
+ velocityDir linear
+
+ velocityMagnitude 15
+ velocity 0 0 0 ~35
+
+ accelerationType static
+ accelerationDir linear
+ acceleration 0 0 -1 ~5
+ accelerationMagnitude 25
+
+ radius 0 5 8
+ alpha 250 .75 0
+ rotation 0 ~-15 ~15
+ bounce 0.0
+ color 0 { 0.8 0.2 0.2 } -
+
+ lifeTime 200~50
+ }
+
+ count 2
+ delay 0
+ period 0 - 0
+ }
+}
+
+
+humanBuildableDamagedPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/smoke
+
+ displacement 0 0 8 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 50
+ velocity 0 0 1 ~60
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 50
+ acceleration 0 0 1 0
+
+ radius 0 10.0 50.0
+ alpha 0 0.5 0.0
+ rotation 0 ~360 -
+ bounce 0.5
+
+ lifeTime 1500~50%
+ }
+
+ count infinite
+ delay 0
+ period 200 - ~0%
+ }
+
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/spark
+
+ displacement 0 0 11 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 200
+ velocity 0 0 1 ~60
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 -1 0
+
+ radius 0 4.0 2.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0.6
+
+ lifeTime 1500~50%
+ }
+
+ count infinite
+ delay 0
+ period 700 - ~0%
+ }
+}
+
+humanBuildableDestroyedTrailPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
+
+ displacement 0 0 40 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 30
+ velocity 0 0 -1 ~60
+
+ radius 0 20.0 15.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0.2
+
+ lifeTime 1000
+ }
+ count 10
+ delay 0
+ period 80 - ~0%
+ }
+}
+
+humanBuildableDestroyedPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/spark
+ displacement 0 0 8 ~0
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 350~75%
+ velocity 0 0 1 ~60
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 -1 0
+
+ radius 0 4.0 2.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0.4~100%
+
+ lifeTime 5000~100%
+ }
+ count 80
+ delay 0
+ period 0 - ~0%
+ }
+
+ ejector
+ {
+ particle
+ {
+ shader sync flame1 flame2 flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
+
+ displacement 0 0 40 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 300~75%
+ velocity 0 0 1 ~60
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 -1 0
+
+ radius 0 20.0 30.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0.2
+
+ lifeTime 1000
+
+ childSystem humanBuildableDestroyedTrailPS
+ }
+ count 10
+ delay 0
+ period 10 - ~0%
+ }
+ ejector
+ {
+ particle
+ {
+ model models/fx/metal_gibs/m_gib1.md3 models/fx/metal_gibs/m_gib2.md3 models/fx/metal_gibs/m_gib3.md3 models/fx/metal_gibs/m_gib4.md3 models/fx/metal_gibs/m_gib5.md3 models/fx/metal_gibs/m_gib6.md3 models/fx/metal_gibs/m_gib7.md3 models/fx/metal_gibs/m_gib8.md3
+
+ displacement 0 0 40 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 300~75%
+ velocity 0 0 1 ~60
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 -1 0
+
+ radius 0 1.0 -
+ bounce 0.2
+ bounceMark 1~1 16 gfx/marks/burn_mrk
+ bounceSound ~1 sound/buildables/human/fragmentbounce.wav
+
+ lifeTime 7000~1000
+ }
+
+ count 8
+ delay 0
+ period 10 - ~0%
+ }
+
+ ejector
+ {
+ particle
+ {
+ dynamicLight 0 300 0 { 1.0 0.75 0.0 }
+
+ lifeTime 600~100
+ }
+
+ count 1
+ delay 0
+ period 0 - ~0%
+ }
+} \ No newline at end of file