diff options
Diffstat (limited to 'assets/scripts/hu_explosive_grenade.particle')
-rw-r--r-- | assets/scripts/hu_explosive_grenade.particle | 502 |
1 files changed, 502 insertions, 0 deletions
diff --git a/assets/scripts/hu_explosive_grenade.particle b/assets/scripts/hu_explosive_grenade.particle new file mode 100644 index 0000000..8424617 --- /dev/null +++ b/assets/scripts/hu_explosive_grenade.particle @@ -0,0 +1,502 @@ + +models/weapons/grenade/impactTrailPS +{ + ejector + { + particle + { + shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 + + displacement 0 0 0 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 30 + velocity 0 0 -1 ~0 + + radius 0 30.0 10.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0 + + lifeTime 500 + } + + count 5 + delay 0 + period 40 - 0 + } +} + +models/weapons/grenade/impactPS +{ + ejector + { + particle + { + shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 + + displacement 0 0 11 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 200~75% + velocity 0 0 1 ~10 + + accelerationType static + accelerationDir linear + accelerationMagnitude 300 + acceleration 0 0 -1 0 + + radius 0 10.0 40.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0 + + lifeTime 500 + + childSystem models/weapons/grenade/impactTrailPS + } + + count 5 + delay 0 + period 10 - ~0% + } + + ejector + { + particle + { + shader sync gfx/grenade/flare_01 + + displacement 0 0 8 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 10~50% + velocity 0 0 1 ~60 + + radius 0 100.0 200.0 + alpha 250 1.0 0.0 + rotation 0 ~360 - + bounce 0.0 + + lifeTime 300 + } + + count 1 + delay 0 + period 10 - ~0% + } + + ejector + { + particle + { + shader sync gfx/sprites/spark + + displacement 0 0 8 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 700~3% + velocity 0 0 1 ~180 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 1 0 + + radius 0 10.0 2.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0 + + lifeTime 300 + } + + count 150 + delay 0 + period 0 - ~0% + } +} + + +models/weapons/grenade/impactPS2 +{ + ejector + { + particle + { + shader sync gfx/sprites/smoke2 + + displacement 0 0 0 50.0 + normalDisplacement 3.0 + + velocityType normal + velocityDir linear + velocityMagnitude 10 + velocity 0 0 0 0 + + accelerationType static + accelerationDir linear + accelerationMagnitude 1 + acceleration 0 0 1 0 + + radius 0 100.0 500.0 + alpha 0 1 0.0 + rotation 0 ~360 - + bounce 0.0 + + lifeTime 15000 + } + + count 1 + delay 0 + period 0 - ~0% + } + + ejector + { + particle + { + shader sync gfx/sprites/smoke2 + displacement 0 0 23 ~0 + velocityType static + velocityDir linear + velocityMagnitude 60 + velocity 0 0 1 ~360 + realLight + accelerationType static + accelerationDir linear + accelerationMagnitude 60 + acceleration 0 0 -1 ~360 + radius 8 20.0 300.0 + alpha 0 0.5 0.0 + rotation 0 0 - + bounce 0.5 + lifeTime 5000 + childSystem models/weapons/smoke/addimpactPS4 + } + + count 5 + delay 0 + period 10 - ~0% + } + + ejector + { + particle + { + shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 + + displacement 0 0 11 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 200~75% + velocity 0 0 1 ~10 + + accelerationType static + accelerationDir linear + accelerationMagnitude 300 + acceleration 0 0 -1 0 + + radius 0 150.0 40.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0 + + lifeTime 500 + + childSystem models/weapons/grenade/impactTrailPS2 + } + + count 5 + delay 0 + period 10 - ~0% + } + + ejector + { + particle + { + shader sync gfx/sprites/spark + + displacement 0 0 8 ~20 + + velocityType static + velocityDir linear + velocityMagnitude 700~3% + velocity 0 0 1 ~320 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 1 0 + + radius 0 10.0 2.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0.1 + bounceMark 2~2 32 gfx/marks/burn_mrk + + lifeTime 150 + onDeathSystem models/weapons/smoke/addimpactFlamePSsm + } + + count 10 + delay 0 + period 0 - ~0% + } + ejector + { + particle + { + shader sync gfx/sprites/spark + + displacement 0 0 8 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 400~20% + velocity 0 0 -1 ~190 + + accelerationType static + accelerationDir linear + accelerationMagnitude 800 + acceleration 0 0 -1 0 + + radius 0 1.5 0.5 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0.1 + + lifeTime 3000 + onDeathSystem models/weapons/smoke/addimpactFlamePSsm + } + + count 30 + delay 0 + period 0 - ~0% + } +} +//smoke nade +models/weapons/smoke/impactPS +{ + + ejector + { + particle + { + + shader sync gfx/sprites/smoke2 + displacement 0 0 3 0 + + velocityType static + velocityDir linear + velocityMagnitude 20 + velocity 0 0 50 ~20 + + realLight + + accelerationType static + accelerationDir linear + accelerationMagnitude 1 + acceleration 0 0 1 ~360 + + radius 0 2 10.0 + alpha 0 1 0.0 + rotation 20 ~360 - + bounce 0.5 + lifeTime 5000 + + + } + + count infinite + delay 4000 + period 50 - ~0% + } + + ejector + { + particle + { + shader sync gfx/sprites/smoke2 + displacement 0 0 23 ~0 + velocityType static + velocityDir linear + velocityMagnitude 60 + velocity 0 0 1 ~360 + realLight + accelerationType static + accelerationDir linear + accelerationMagnitude 60 + acceleration 0 0 -1 ~360 + radius 8 20.0 370.0 + alpha 0 0.5 0.0 + rotation 0 0 - + bounce 0.5 + lifeTime 20000 + childSystem models/weapons/smoke/addimpactPS + } + + count 40 + delay 6000 + period 10 - ~0% + } +} + +//smoke nade add +models/weapons/smoke/addimpactPS + + { + ejector + { + particle + { + shader sync gfx/sprites/smoke2 + displacement 0 0 0 ~0 + velocityType static + velocityDir linear + velocityMagnitude 50 + velocity 0 0 1 ~360 + + radius 0 50 300.0 + alpha 0 1 0.0 + rotation 0 ~360 - + bounce 0.5 + realLight + lifeTime 40000 + } + + count 2 + delay 2000 + period 80 - ~0% + } +} + +//flame add +models/weapons/smoke/addimpactFlamePS + + { + ejector + { + particle + { + shader sync textures/yeflamer/flamesadd + displacement 0 0 0 ~0 + + parentVelocityFraction 0.0~0.05 + velocityType static + velocityDir linear + velocityMagnitude 2 + velocity 0 0 -1 ~360 + + radius 0 50.0 50.0 + alpha 0 1 0.0 + rotation 0 ~360 - + lifeTime 10000 + } + + count 1 + delay 0 + period 0 - ~0% + } +} +models/weapons/smoke/addimpactFlamePSsm + + { + ejector + { + particle + { + shader sync textures/yeflamer/flamesadd + displacement 0 0 0 ~0 + + parentVelocityFraction 0.0~0.05 + velocityType static + velocityDir linear + velocityMagnitude 2 + velocity 0 0 -1 ~360 + + radius 0 20.0 20.0 + alpha 0 1 0.0 + rotation 0 ~360 - + lifeTime 10000 + } + + count 1 + delay 0 + period 0 - ~0% + } +} + + + + + +models/weapons/grenade/impactTrailPS2 +{ + ejector + { + particle + { + shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25 + + displacement 0 0 0 ~0 + + velocityType static + velocityDir linear + velocityMagnitude 30 + velocity 0 0 -1 ~0 + + radius 0 150.0 10.0 + alpha 0 1.0 0.0 + rotation 0 ~360 - + bounce 0 + + lifeTime 500 + } + + count 5 + delay 0 + period 40 - 0 + } +} + + + +//smoke nade add +models/weapons/smoke/addimpactPS4 + + { + ejector + { + particle + { + shader sync gfx/sprites/smoke + displacement 0 0 0 ~0 + velocityType static + velocityDir linear + velocityMagnitude 50 + velocity 0 0 1 ~360 + + radius 0 50 300.0 + alpha 0 1 0.0 + rotation 0 ~360 - + bounce 0.5 + realLight + lifeTime 10000 + } + + count 2 + delay 2000 + period 80 - ~0% + } +} + + + + |