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-rw-r--r--assets/scripts/hu_explosive_grenade.particle502
1 files changed, 502 insertions, 0 deletions
diff --git a/assets/scripts/hu_explosive_grenade.particle b/assets/scripts/hu_explosive_grenade.particle
new file mode 100644
index 0000000..8424617
--- /dev/null
+++ b/assets/scripts/hu_explosive_grenade.particle
@@ -0,0 +1,502 @@
+
+models/weapons/grenade/impactTrailPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
+
+ displacement 0 0 0 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 30
+ velocity 0 0 -1 ~0
+
+ radius 0 30.0 10.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0
+
+ lifeTime 500
+ }
+
+ count 5
+ delay 0
+ period 40 - 0
+ }
+}
+
+models/weapons/grenade/impactPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
+
+ displacement 0 0 11 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 200~75%
+ velocity 0 0 1 ~10
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 300
+ acceleration 0 0 -1 0
+
+ radius 0 10.0 40.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0
+
+ lifeTime 500
+
+ childSystem models/weapons/grenade/impactTrailPS
+ }
+
+ count 5
+ delay 0
+ period 10 - ~0%
+ }
+
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/grenade/flare_01
+
+ displacement 0 0 8 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 10~50%
+ velocity 0 0 1 ~60
+
+ radius 0 100.0 200.0
+ alpha 250 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0.0
+
+ lifeTime 300
+ }
+
+ count 1
+ delay 0
+ period 10 - ~0%
+ }
+
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/spark
+
+ displacement 0 0 8 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 700~3%
+ velocity 0 0 1 ~180
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 1 0
+
+ radius 0 10.0 2.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0
+
+ lifeTime 300
+ }
+
+ count 150
+ delay 0
+ period 0 - ~0%
+ }
+}
+
+
+models/weapons/grenade/impactPS2
+{
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/smoke2
+
+ displacement 0 0 0 50.0
+ normalDisplacement 3.0
+
+ velocityType normal
+ velocityDir linear
+ velocityMagnitude 10
+ velocity 0 0 0 0
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 1
+ acceleration 0 0 1 0
+
+ radius 0 100.0 500.0
+ alpha 0 1 0.0
+ rotation 0 ~360 -
+ bounce 0.0
+
+ lifeTime 15000
+ }
+
+ count 1
+ delay 0
+ period 0 - ~0%
+ }
+
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/smoke2
+ displacement 0 0 23 ~0
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 60
+ velocity 0 0 1 ~360
+ realLight
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 60
+ acceleration 0 0 -1 ~360
+ radius 8 20.0 300.0
+ alpha 0 0.5 0.0
+ rotation 0 0 -
+ bounce 0.5
+ lifeTime 5000
+ childSystem models/weapons/smoke/addimpactPS4
+ }
+
+ count 5
+ delay 0
+ period 10 - ~0%
+ }
+
+ ejector
+ {
+ particle
+ {
+ shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
+
+ displacement 0 0 11 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 200~75%
+ velocity 0 0 1 ~10
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 300
+ acceleration 0 0 -1 0
+
+ radius 0 150.0 40.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0
+
+ lifeTime 500
+
+ childSystem models/weapons/grenade/impactTrailPS2
+ }
+
+ count 5
+ delay 0
+ period 10 - ~0%
+ }
+
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/spark
+
+ displacement 0 0 8 ~20
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 700~3%
+ velocity 0 0 1 ~320
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 1 0
+
+ radius 0 10.0 2.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0.1
+ bounceMark 2~2 32 gfx/marks/burn_mrk
+
+ lifeTime 150
+ onDeathSystem models/weapons/smoke/addimpactFlamePSsm
+ }
+
+ count 10
+ delay 0
+ period 0 - ~0%
+ }
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/spark
+
+ displacement 0 0 8 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 400~20%
+ velocity 0 0 -1 ~190
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 -1 0
+
+ radius 0 1.5 0.5
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0.1
+
+ lifeTime 3000
+ onDeathSystem models/weapons/smoke/addimpactFlamePSsm
+ }
+
+ count 30
+ delay 0
+ period 0 - ~0%
+ }
+}
+//smoke nade
+models/weapons/smoke/impactPS
+{
+
+ ejector
+ {
+ particle
+ {
+
+ shader sync gfx/sprites/smoke2
+ displacement 0 0 3 0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 20
+ velocity 0 0 50 ~20
+
+ realLight
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 1
+ acceleration 0 0 1 ~360
+
+ radius 0 2 10.0
+ alpha 0 1 0.0
+ rotation 20 ~360 -
+ bounce 0.5
+ lifeTime 5000
+
+
+ }
+
+ count infinite
+ delay 4000
+ period 50 - ~0%
+ }
+
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/smoke2
+ displacement 0 0 23 ~0
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 60
+ velocity 0 0 1 ~360
+ realLight
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 60
+ acceleration 0 0 -1 ~360
+ radius 8 20.0 370.0
+ alpha 0 0.5 0.0
+ rotation 0 0 -
+ bounce 0.5
+ lifeTime 20000
+ childSystem models/weapons/smoke/addimpactPS
+ }
+
+ count 40
+ delay 6000
+ period 10 - ~0%
+ }
+}
+
+//smoke nade add
+models/weapons/smoke/addimpactPS
+
+ {
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/smoke2
+ displacement 0 0 0 ~0
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 50
+ velocity 0 0 1 ~360
+
+ radius 0 50 300.0
+ alpha 0 1 0.0
+ rotation 0 ~360 -
+ bounce 0.5
+ realLight
+ lifeTime 40000
+ }
+
+ count 2
+ delay 2000
+ period 80 - ~0%
+ }
+}
+
+//flame add
+models/weapons/smoke/addimpactFlamePS
+
+ {
+ ejector
+ {
+ particle
+ {
+ shader sync textures/yeflamer/flamesadd
+ displacement 0 0 0 ~0
+
+ parentVelocityFraction 0.0~0.05
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 2
+ velocity 0 0 -1 ~360
+
+ radius 0 50.0 50.0
+ alpha 0 1 0.0
+ rotation 0 ~360 -
+ lifeTime 10000
+ }
+
+ count 1
+ delay 0
+ period 0 - ~0%
+ }
+}
+models/weapons/smoke/addimpactFlamePSsm
+
+ {
+ ejector
+ {
+ particle
+ {
+ shader sync textures/yeflamer/flamesadd
+ displacement 0 0 0 ~0
+
+ parentVelocityFraction 0.0~0.05
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 2
+ velocity 0 0 -1 ~360
+
+ radius 0 20.0 20.0
+ alpha 0 1 0.0
+ rotation 0 ~360 -
+ lifeTime 10000
+ }
+
+ count 1
+ delay 0
+ period 0 - ~0%
+ }
+}
+
+
+
+
+
+models/weapons/grenade/impactTrailPS2
+{
+ ejector
+ {
+ particle
+ {
+ shader sync flame3 flame4 flame5 flame6 flame7 flame8 flame9 flame10 flame11 flame12 flame13 flame14 flame15 flame16 flame17 flame18 flame19 flame20 flame21 flame22 flame23 flame24 flame25
+
+ displacement 0 0 0 ~0
+
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 30
+ velocity 0 0 -1 ~0
+
+ radius 0 150.0 10.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ bounce 0
+
+ lifeTime 500
+ }
+
+ count 5
+ delay 0
+ period 40 - 0
+ }
+}
+
+
+
+//smoke nade add
+models/weapons/smoke/addimpactPS4
+
+ {
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/smoke
+ displacement 0 0 0 ~0
+ velocityType static
+ velocityDir linear
+ velocityMagnitude 50
+ velocity 0 0 1 ~360
+
+ radius 0 50 300.0
+ alpha 0 1 0.0
+ rotation 0 ~360 -
+ bounce 0.5
+ realLight
+ lifeTime 10000
+ }
+
+ count 2
+ delay 2000
+ period 80 - ~0%
+ }
+}
+
+
+
+