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-rw-r--r--assets/scripts/wound_bleed.particle79
1 files changed, 79 insertions, 0 deletions
diff --git a/assets/scripts/wound_bleed.particle b/assets/scripts/wound_bleed.particle
new file mode 100644
index 0000000..53d1f15
--- /dev/null
+++ b/assets/scripts/wound_bleed.particle
@@ -0,0 +1,79 @@
+humanWoundBleedPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/blood
+
+ displacement 0 0 0 ~2
+ parentVelocityFraction 1.0
+
+ velocityType static_transform
+ velocityDir linear
+ velocityMagnitude 50~100%
+ velocity -0.5 0 -1 ~30
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 -1 ~30
+
+ radius 0 4.0 10.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ //bounce 0.2
+ bounce cull
+ bounceMark 1~1 10 gfx/marks/blood_mrk
+ //bounceSound ~1 sound/edge/blood_splat.wav
+
+ overdrawProtection
+
+ lifeTime 5000~50%
+ }
+
+ count 3
+ delay 0
+ period 1000 - ~100%
+ }
+}
+
+alienWoundBleedPS
+{
+ ejector
+ {
+ particle
+ {
+ shader sync gfx/sprites/green_acid // TODO?
+
+ displacement 0 0 0 ~2
+ parentVelocityFraction 1.0
+
+ velocityType static_transform
+ velocityDir linear
+ velocityMagnitude 50~100%
+ velocity -0.5 0 -1 ~30
+
+ accelerationType static
+ accelerationDir linear
+ accelerationMagnitude 800
+ acceleration 0 0 -1 ~30
+
+ radius 0 4.0 10.0
+ alpha 0 1.0 0.0
+ rotation 0 ~360 -
+ //bounce 0.2
+ bounce cull
+ bounceMark 1~1 10 gfx/marks/ablood_mrk
+ //bounceSound ~1 sound/edge/blood_splat.wav // TODO?
+
+ overdrawProtection
+
+ lifeTime 5000~50%
+ }
+
+ count 3
+ delay 0
+ period 1000 - ~100%
+ }
+}