diff options
Diffstat (limited to 'assets/ui')
| -rw-r--r-- | assets/ui/menudef.h | 378 | 
1 files changed, 174 insertions, 204 deletions
diff --git a/assets/ui/menudef.h b/assets/ui/menudef.h index 9ab2c4f..74904c2 100644 --- a/assets/ui/menudef.h +++ b/assets/ui/menudef.h @@ -1,121 +1,94 @@  #ifndef MENUDEF_H  #define MENUDEF_H -enum -{ -  ITEM_TYPE_ANY = -1,     // invalid type -  ITEM_TYPE_NONE,         // no specified type -  ITEM_TYPE_TEXT,         // simple text -  ITEM_TYPE_BUTTON,       // button, basically text with a border -  ITEM_TYPE_RADIOBUTTON,  // toggle button, may be grouped -  ITEM_TYPE_CHECKBOX,     // check box -  ITEM_TYPE_EDITFIELD,    // editable text, associated with a cvar -  ITEM_TYPE_SAYFIELD,     // the chat field -  ITEM_TYPE_CYCLE,        // cycling list -  ITEM_TYPE_LISTBOX,      // scrollable list -  ITEM_TYPE_COMBOBOX,     // drop down scrollable list -  ITEM_TYPE_MODEL,        // model -  ITEM_TYPE_OWNERDRAW,    // owner draw, has an associated ownerdraw number -  ITEM_TYPE_NUMERICFIELD, // editable text, associated with a cvar -  ITEM_TYPE_SLIDER,       // mouse speed, volume, etc. -  ITEM_TYPE_YESNO,        // boolean cvar setting -  ITEM_TYPE_MULTI,        // multiple list setting, enumerated -  ITEM_TYPE_BIND          // keyboard control configuration -}; +#define ITEM_TYPE_ANY         -1  // invalid type +#define ITEM_TYPE_NONE         0  // no specified type +#define ITEM_TYPE_TEXT         1  // simple text +#define ITEM_TYPE_BUTTON       2  // button basically text with a border +#define ITEM_TYPE_RADIOBUTTON  3  // toggle button may be grouped +#define ITEM_TYPE_CHECKBOX     4  // check box +#define ITEM_TYPE_EDITFIELD    5  // editable text associated with a cvar +#define ITEM_TYPE_SAYFIELD     6  // the chat field +#define ITEM_TYPE_CYCLE        7  // cycling list +#define ITEM_TYPE_LISTBOX      8  // scrollable list +#define ITEM_TYPE_COMBOBOX     9  // drop down scrollable list +#define ITEM_TYPE_MODEL        10 // model +#define ITEM_TYPE_OWNERDRAW    11 // owner draw has an associated ownerdraw number +#define ITEM_TYPE_NUMERICFIELD 12 // editable text associated with a cvar +#define ITEM_TYPE_SLIDER       13 // mouse speed volume etc. +#define ITEM_TYPE_YESNO        14 // boolean cvar setting +#define ITEM_TYPE_MULTI        15 // multiple list setting enumerated +#define ITEM_TYPE_BIND         16 // keyboard control configuration  // The first items in these enums are the defaults if menus do not specify -enum -{ -  ALIGN_LEFT,   // left alignment -  ALIGN_CENTER, // center alignment -  ALIGN_RIGHT,  // right alignment -  ASPECT_NONE,  // no aspect compensation -  ALIGN_NONE -}; - -enum -{ -  VALIGN_BOTTOM, // bottom alignment -  VALIGN_CENTER, // center alignment -  VALIGN_TOP,    // top alignment -  VALIGN_NONE -}; - -enum -{ -  ITEM_TEXTSTYLE_NORMAL,          // normal text -  ITEM_TEXTSTYLE_BLINK,           // fast blinking -  ITEM_TEXTSTYLE_PULSE,           // slow pulsing -  ITEM_TEXTSTYLE_SHADOWED,        // drop shadow (need a color for this) -  ITEM_TEXTSTYLE_OUTLINED,        // apparently unimplemented -  ITEM_TEXTSTYLE_OUTLINESHADOWED, // apparently unimplemented -  ITEM_TEXTSTYLE_SHADOWEDMORE,    // drop shadow (need a color for this) -  ITEM_TEXTSTYLE_NEON             // glow (need a color for this) -}; - -enum -{ -  WINDOW_BORDER_NONE,      // no border -  WINDOW_BORDER_FULL,      // full border based on border color (single pixel) -  WINDOW_BORDER_HORZ,      // horizontal borders only -  WINDOW_BORDER_VERT,      // vertical borders only -  WINDOW_BORDER_KCGRADIENT // horizontal border using the gradient bars -}; - -enum -{ -  WINDOW_STYLE_EMPTY,     // no background -  WINDOW_STYLE_FILLED,    // filled with background color -  WINDOW_STYLE_GRADIENT,  // gradient bar based on background color -  WINDOW_STYLE_SHADER,    // use background shader -  WINDOW_STYLE_TEAMCOLOR, // team color -  WINDOW_STYLE_CINEMATIC  // cinematic -}; +#define ALIGN_LEFT   0 // left alignment +#define ALIGN_CENTER 1 // center alignment +#define ALIGN_RIGHT  2 // right alignment +#define ASPECT_NONE  3 // no aspect compensation +#define ALIGN_NONE   4 + +#define VALIGN_BOTTOM 0 // bottom alignment +#define VALIGN_CENTER 1 // center alignment +#define VALIGN_TOP    2 // top alignment +#define VALIGN_NONE   3 + +#define ITEM_TEXTSTYLE_NORMAL          0 // normal text +#define ITEM_TEXTSTYLE_BLINK           1 // fast blinking +#define ITEM_TEXTSTYLE_PULSE           2 // slow pulsing +#define ITEM_TEXTSTYLE_SHADOWED        3 // drop shadow (need a color for this) +#define ITEM_TEXTSTYLE_OUTLINED        4 // apparently unimplemented +#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5 // apparently unimplemented +#define ITEM_TEXTSTYLE_SHADOWEDMORE    6 // drop shadow (need a color for this) +#define ITEM_TEXTSTYLE_NEON            7 // glow (need a color for this) + +#define WINDOW_BORDER_NONE       0 // no border +#define WINDOW_BORDER_FULL       1 // full border based on border color (single pixel) +#define WINDOW_BORDER_HORZ       2 // horizontal borders only +#define WINDOW_BORDER_VERT       3 // vertical borders only +#define WINDOW_BORDER_KCGRADIENT 4 // horizontal border using the gradient bars + +#define WINDOW_STYLE_EMPTY     0 // no background +#define WINDOW_STYLE_FILLED    1 // filled with background color +#define WINDOW_STYLE_GRADIENT  2 // gradient bar based on background color +#define WINDOW_STYLE_SHADER    3 // use background shader +#define WINDOW_STYLE_TEAMCOLOR 4 // team color +#define WINDOW_STYLE_CINEMATIC 5 // cinematic  #define MENU_TRUE                         1     // uh.. true  #define MENU_FALSE                        0     // and false -enum -{ -  HUD_VERTICAL, -  HUD_HORIZONTAL -}; +#define HUD_VERTICAL   0 +#define HUD_HORIZONTAL 1  // list box element types -enum -{ -  LISTBOX_TEXT, -  LISTBOX_IMAGE -}; +#define LISTBOX_TEXT  0 +#define LISTBOX_IMAGE 1  // list feeders -enum -{ -  FEEDER_SERVERS,        // servers -  FEEDER_MAPS,           // all maps available, in graphic format -  FEEDER_ALIENTEAM_LIST, // alien team members -  FEEDER_HUMANTEAM_LIST, // human team members -  FEEDER_TEAM_LIST,      // team members for team voting -  FEEDER_PLAYER_LIST,    // players -  FEEDER_NEWS,           // news -  FEEDER_MODS,           // list of available mods -  FEEDER_DEMOS,          // list of available demo files -  FEEDER_SERVERSTATUS,   // server status -  FEEDER_FINDPLAYER,     // find player -  FEEDER_CINEMATICS,     // cinematics - -  FEEDER_TREMTEAMS,            // teams -  FEEDER_TREMALIENCLASSES,     // alien classes -  FEEDER_TREMHUMANITEMS,       // human items -  FEEDER_TREMHUMANARMOURYBUY,  // human buy -  FEEDER_TREMHUMANARMOURYSELL, // human sell -  FEEDER_TREMALIENUPGRADE,     // alien upgrade -  FEEDER_TREMALIENBUILD,       // alien buildables -  FEEDER_TREMHUMANBUILD,       // human buildables -  FEEDER_IGNORE_LIST,          // ignored players -  FEEDER_HELP_LIST,            // help topics -  FEEDER_RESOLUTIONS           // display resolutions -}; +#define FEEDER_SERVERS        0  // servers +#define FEEDER_MAPS           1  // all maps available in graphic format +#define FEEDER_ALIENTEAM_LIST 2  // alien team members +#define FEEDER_HUMANTEAM_LIST 3  // human team members +#define FEEDER_TEAM_LIST      4  // team members for team voting +#define FEEDER_PLAYER_LIST    5  // players +#define FEEDER_NEWS           6  // news +#define FEEDER_MODS           7  // list of available mods +#define FEEDER_DEMOS          8  // list of available demo files +#define FEEDER_SERVERSTATUS   9  // server status +#define FEEDER_FINDPLAYER     10 // find player +#define FEEDER_CINEMATICS     11 // cinematics + +#define FEEDER_TREMTEAMS            0  // teams +#define FEEDER_TREMALIENCLASSES     1  // alien classes +#define FEEDER_TREMHUMANITEMS       2  // human items +#define FEEDER_TREMHUMANARMOURYBUY  3  // human buy +#define FEEDER_TREMHUMANARMOURYSELL 4  // human sell +#define FEEDER_TREMALIENUPGRADE     5  // alien upgrade +#define FEEDER_TREMALIENBUILD       6  // alien buildables +#define FEEDER_TREMHUMANBUILD       7  // human buildables +#define FEEDER_IGNORE_LIST          8  // ignored players +#define FEEDER_HELP_LIST            9  // help topics +#define FEEDER_RESOLUTIONS          10 // display resolutions  // display flags  #define UI_SHOW_FAVORITESERVERS           0x00000001 @@ -129,106 +102,103 @@ enum  #define UI_SHOW_NOTSPECTATING             0x00000040  // owner draw types -enum -{ -  CG_PLAYER_HEALTH, -  CG_PLAYER_HEALTH_CROSS, -  CG_PLAYER_AMMO_VALUE, -  CG_PLAYER_CLIPS_VALUE, -  CG_PLAYER_BUILD_TIMER, -  CG_PLAYER_CREDITS_VALUE, -  CG_PLAYER_CREDITS_VALUE_NOPAD, -  CG_PLAYER_STAMINA, -  CG_PLAYER_STAMINA_1, -  CG_PLAYER_STAMINA_2, -  CG_PLAYER_STAMINA_3, -  CG_PLAYER_STAMINA_4, -  CG_PLAYER_STAMINA_BOLT, -  CG_PLAYER_BOOST_BOLT, -  CG_PLAYER_CLIPS_RING, -  CG_PLAYER_BUILD_TIMER_RING, -  CG_PLAYER_SELECT, -  CG_PLAYER_SELECTTEXT, -  CG_PLAYER_WEAPONICON, -  CG_PLAYER_WALLCLIMBING, -  CG_PLAYER_BOOSTED, -  CG_PLAYER_POISON_BARBS, -  CG_PLAYER_BOMBS, -  CG_PLAYER_PRICKLES, -  CG_PLAYER_FBREATH, -  CG_DRAW_INVI_STAT, -  CG_DRAW_INVI_OVERLAY, -  CG_PLAYER_ALIEN_SENSE, -  CG_PLAYER_HUMAN_SCANNER, -  CG_PLAYER_USABLE_BUILDABLE, -  CG_PLAYER_CHARGE_BAR_BG, -  CG_PLAYER_CHARGE_BAR, -  CG_PLAYER_CROSSHAIR, -  CG_PLAYER_LOCATION, -  CG_TEAMOVERLAY, -  CG_PLAYER_CREDITS_FRACTION, - -  CG_KILLER, -  CG_SPECTATORS, -  CG_FOLLOW, +#define CG_PLAYER_HEALTH              0 +#define CG_PLAYER_HEALTH_CROSS        1 +#define CG_PLAYER_AMMO_VALUE          2 +#define CG_PLAYER_CLIPS_VALUE         3 +#define CG_PLAYER_BUILD_TIMER         4 +#define CG_PLAYER_CREDITS_VALUE       5 +#define CG_PLAYER_CREDITS_VALUE_NOPAD 6 +#define CG_PLAYER_STAMINA             7 +#define CG_PLAYER_STAMINA_1           8 +#define CG_PLAYER_STAMINA_2           9 +#define CG_PLAYER_STAMINA_3           10 +#define CG_PLAYER_STAMINA_4           11 +#define CG_PLAYER_STAMINA_BOLT        12 +#define CG_PLAYER_BOOST_BOLT          13 +#define CG_PLAYER_CLIPS_RING          14 +#define CG_PLAYER_BUILD_TIMER_RING    15 +#define CG_PLAYER_SELECT              16 +#define CG_PLAYER_SELECTTEXT          17 +#define CG_PLAYER_WEAPONICON          18 +#define CG_PLAYER_WALLCLIMBING        19 +#define CG_PLAYER_BOOSTED             20 +#define CG_PLAYER_POISON_BARBS        21 +#define CG_PLAYER_BOMBS               22 +#define CG_PLAYER_PRICKLES            23 +#define CG_PLAYER_FBREATH             24 +#define CG_DRAW_INVI_STAT             25 +#define CG_DRAW_INVI_OVERLAY          26 +#define CG_PLAYER_ALIEN_SENSE         27 +#define CG_PLAYER_HUMAN_SCANNER       28 +#define CG_PLAYER_USABLE_BUILDABLE    29 +#define CG_PLAYER_CHARGE_BAR_BG       30 +#define CG_PLAYER_CHARGE_BAR          31 +#define CG_PLAYER_CROSSHAIR           32 +#define CG_PLAYER_LOCATION            33 +#define CG_TEAMOVERLAY                34 +#define CG_PLAYER_CREDITS_FRACTION    35 + +#define CG_KILLER                     36 +#define CG_SPECTATORS                 37 +#define CG_FOLLOW                     38  // loading screen -  CG_LOAD_LEVELSHOT, -  CG_LOAD_EDGESHOT, -  CG_LOAD_MEDIA, -  CG_LOAD_MEDIA_LABEL, -  CG_LOAD_BUILDABLES, -  CG_LOAD_BUILDABLES_LABEL, -  CG_LOAD_CHARMODEL, -  CG_LOAD_CHARMODEL_LABEL, -  CG_LOAD_OVERALL, -  CG_LOAD_LEVELNAME, -  CG_LOAD_MOTD, -  CG_LOAD_HOSTNAME, - -  CG_FPS, -  CG_FPS_FIXED, -  CG_TIMER, -  CG_TIMER_MINS, -  CG_TIMER_SECS, -  CG_SNAPSHOT, -  CG_LAGOMETER, -  CG_SPEEDOMETER, -  CG_PLAYER_CROSSHAIRNAMES, -  CG_STAGE_REPORT_TEXT, -  CG_ALIEN_BUILD_POOL, -  CG_HUMAN_BUILD_POOL, -  CG_BUILD_POOL_BARS, -  CG_ALIEN_NOBP_FLASH, -  CG_HUMAN_NOBP_FLASH, -  CG_ALIENS_SCORE_LABEL, -  CG_HUMANS_SCORE_LABEL, -  CG_DEMO_PLAYBACK, -  CG_DEMO_RECORDING, - -  CG_CONSOLE, -  CG_TUTORIAL, -  CG_CLOCK, - -  UI_NETSOURCE, -  UI_NETMAPPREVIEW, -  UI_NETMAPCINEMATIC, -  UI_SERVERREFRESHDATE, -  UI_SERVERMOTD, -  UI_GLINFO, -  UI_KEYBINDSTATUS, -  UI_SELECTEDMAPPREVIEW, -  UI_SELECTEDMAPNAME, - -  UI_TEAMINFOPANE, -  UI_ACLASSINFOPANE, -  UI_AUPGRADEINFOPANE, -  UI_HITEMINFOPANE, -  UI_HBUYINFOPANE, -  UI_HSELLINFOPANE, -  UI_ABUILDINFOPANE, -  UI_HBUILDINFOPANE, -  UI_HELPINFOPANE -}; +#define CG_LOAD_LEVELSHOT             39 +#define CG_LOAD_EDGESHOT              40 +#define CG_LOAD_MEDIA                 41 +#define CG_LOAD_MEDIA_LABEL           42 +#define CG_LOAD_BUILDABLES            43 +#define CG_LOAD_BUILDABLES_LABEL      44 +#define CG_LOAD_CHARMODEL             45 +#define CG_LOAD_CHARMODEL_LABEL       46 +#define CG_LOAD_OVERALL               47 +#define CG_LOAD_LEVELNAME             48 +#define CG_LOAD_MOTD                  49 +#define CG_LOAD_HOSTNAME              50 + +#define CG_FPS                        51 +#define CG_FPS_FIXED                  52 +#define CG_TIMER                      53 +#define CG_TIMER_MINS                 54 +#define CG_TIMER_SECS                 55 +#define CG_SNAPSHOT                   56 +#define CG_LAGOMETER                  57 +#define CG_SPEEDOMETER                58 +#define CG_PLAYER_CROSSHAIRNAMES      59 +#define CG_STAGE_REPORT_TEXT          60 +#define CG_ALIEN_BUILD_POOL           61 +#define CG_HUMAN_BUILD_POOL           62 +#define CG_BUILD_POOL_BARS            63 +#define CG_ALIEN_NOBP_FLASH           64 +#define CG_HUMAN_NOBP_FLASH           65 +#define CG_ALIENS_SCORE_LABEL         66 +#define CG_HUMANS_SCORE_LABEL         67 +#define CG_DEMO_PLAYBACK              68 +#define CG_DEMO_RECORDING             69 + +#define CG_CONSOLE                    70 +#define CG_TUTORIAL                   71 +#define CG_CLOCK                      72 + +#define UI_NETSOURCE                  73 +#define UI_NETMAPPREVIEW              74 +#define UI_NETMAPCINEMATIC            75 +#define UI_SERVERREFRESHDATE          76 +#define UI_SERVERMOTD                 77 +#define UI_GLINFO                     78 +#define UI_KEYBINDSTATUS              79 +#define UI_SELECTEDMAPPREVIEW         80 +#define UI_SELECTEDMAPNAME            81 + +#define UI_TEAMINFOPANE               82 +#define UI_ACLASSINFOPANE             83 +#define UI_AUPGRADEINFOPANE           84 +#define UI_HITEMINFOPANE              85 +#define UI_HBUYINFOPANE               86 +#define UI_HSELLINFOPANE              87 +#define UI_ABUILDINFOPANE             88 +#define UI_HBUILDINFOPANE             89 +#define UI_HELPINFOPANE               90  #endif  | 
