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-rw-r--r--src/cgame/cg_draw.c7
1 files changed, 0 insertions, 7 deletions
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 91cea14..fb5741d 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -1118,8 +1118,6 @@ static void CG_DrawPlayerHealthCross( rectDef_t *rect, vec4_t ref_color )
}
else if( cg.snap->ps.stats[ STAT_STATE ] & SS_POISONED )
shader = cgs.media.healthCrossPoisoned;
- else if( cg.snap->ps.stats[ STAT_STATE ] & SS_INFECTED )
- shader = cgs.media.healthCrossPoisoned;
// Pick the alpha value
Vector4Copy( ref_color, color );
@@ -1177,11 +1175,6 @@ static float CG_ChargeProgress( void )
min = LEVEL5_POUNCE_TIME_MIN;
max = LEVEL5_POUNCE_TIME;
}
- if( cg.snap->ps.weapon == WP_ALEVEL0_UPG )
- {
- min = LEVEL0_DRILL_TIME_MIN;
- max = LEVEL0_DRILL_TIME;
- }
else if( cg.snap->ps.weapon == WP_ALEVEL3 )
{
min = LEVEL3_POUNCE_TIME_MIN;