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-rw-r--r--src/cgame/cg_event.c67
1 files changed, 41 insertions, 26 deletions
diff --git a/src/cgame/cg_event.c b/src/cgame/cg_event.c
index 2ff1520..c1d4ee8 100644
--- a/src/cgame/cg_event.c
+++ b/src/cgame/cg_event.c
@@ -620,6 +620,7 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
int clientNum;
clientInfo_t *ci;
int steptime;
+ qboolean warpingEnemyWraith = qfalse;
if( cg.snap->ps.persistant[ PERS_SPECSTATE ] != SPECTATOR_NOT )
steptime = 200;
@@ -642,13 +643,20 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
ci = &cgs.clientinfo[ clientNum ];
+ if( ci->team != cg.snap->ps.stats[ STAT_TEAM ] &&
+ ( es->eFlags & EF_WARPING ) )
+ {
+ warpingEnemyWraith = qtrue;
+ }
+
switch( event )
{
//
// movement generated events
//
case EV_FOOTSTEP:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE &&
+ !warpingEnemyWraith )
{
if( ci->footsteps == FOOTSTEP_CUSTOM )
trap_S_StartSound( NULL, es->number, CHAN_BODY,
@@ -660,7 +668,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
break;
case EV_FOOTSTEP_METAL:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE &&
+ !warpingEnemyWraith )
{
if( ci->footsteps == FOOTSTEP_CUSTOM )
trap_S_StartSound( NULL, es->number, CHAN_BODY,
@@ -672,7 +681,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
break;
case EV_FOOTSTEP_SQUELCH:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE &&
+ !warpingEnemyWraith )
{
trap_S_StartSound( NULL, es->number, CHAN_BODY,
cgs.media.footsteps[ FOOTSTEP_FLESH ][ rand( ) & 3 ] );
@@ -680,7 +690,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
break;
case EV_FOOTSPLASH:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE &&
+ !warpingEnemyWraith )
{
trap_S_StartSound( NULL, es->number, CHAN_BODY,
cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] );
@@ -688,7 +699,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
break;
case EV_FOOTWADE:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE &&
+ !warpingEnemyWraith )
{
trap_S_StartSound( NULL, es->number, CHAN_BODY,
cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] );
@@ -696,7 +708,8 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
break;
case EV_SWIM:
- if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE )
+ if( cg_footsteps.integer && ci->footsteps != FOOTSTEP_NONE &&
+ !warpingEnemyWraith )
{
trap_S_StartSound( NULL, es->number, CHAN_BODY,
cgs.media.footsteps[ FOOTSTEP_SPLASH ][ rand( ) & 3 ] );
@@ -794,33 +807,35 @@ void CG_EntityEvent( centity_t *cent, vec3_t position )
}
case EV_JUMP:
- trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
-
- if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
+ if( !warpingEnemyWraith )
{
- vec3_t surfNormal, refNormal = { 0.0f, 0.0f, 1.0f };
- vec3_t is;
+ trap_S_StartSound( NULL, es->number, CHAN_VOICE, CG_CustomSound( es->number, "*jump1.wav" ) );
- if( clientNum != cg.predictedPlayerState.clientNum )
- break;
+ if( BG_ClassHasAbility( cg.predictedPlayerState.stats[ STAT_CLASS ], SCA_WALLJUMPER ) )
+ {
+ vec3_t surfNormal, refNormal = { 0.0f, 0.0f, 1.0f };
+ vec3_t is;
- //set surfNormal
- VectorCopy( cg.predictedPlayerState.grapplePoint, surfNormal );
+ if( clientNum != cg.predictedPlayerState.clientNum )
+ break;
- //if we are moving from one surface to another smooth the transition
- if( !VectorCompare( surfNormal, cg.lastNormal ) && surfNormal[ 2 ] != 1.0f )
- {
- CrossProduct( refNormal, surfNormal, is );
- VectorNormalize( is );
+ //set surfNormal
+ VectorCopy( cg.predictedPlayerState.grapplePoint, surfNormal );
- //add the op
- CG_addSmoothOp( is, 15.0f, 1.0f );
- }
+ //if we are moving from one surface to another smooth the transition
+ if( !VectorCompare( surfNormal, cg.lastNormal ) && surfNormal[ 2 ] != 1.0f )
+ {
+ CrossProduct( refNormal, surfNormal, is );
+ VectorNormalize( is );
- //copy the current normal to the lastNormal
- VectorCopy( surfNormal, cg.lastNormal );
- }
+ //add the op
+ CG_addSmoothOp( is, 15.0f, 1.0f );
+ }
+ //copy the current normal to the lastNormal
+ VectorCopy( surfNormal, cg.lastNormal );
+ }
+ }
break;
case EV_AIRPOUNCE: