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-rw-r--r--src/cgame/cg_scanner.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/cgame/cg_scanner.c b/src/cgame/cg_scanner.c
index ad3d47d..43348b3 100644
--- a/src/cgame/cg_scanner.c
+++ b/src/cgame/cg_scanner.c
@@ -57,7 +57,7 @@ void CG_UpdateEntityPositions( void )
for( i = 0; i < cg.snap->numEntities; i++ )
{
cent = &cg_entities[ cg.snap->entities[ i ].number ];
- //make adv basilisk invisble to human helmet if invisble
+
if( cent->currentState.eType == ET_BUILDABLE &&
!( cent->currentState.eFlags & EF_DEAD ))
{