diff options
Diffstat (limited to 'src/cgame/cg_view.c')
-rw-r--r-- | src/cgame/cg_view.c | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/cgame/cg_view.c b/src/cgame/cg_view.c index eb6e88d..1221fe9 100644 --- a/src/cgame/cg_view.c +++ b/src/cgame/cg_view.c @@ -579,7 +579,7 @@ void CG_OffsetFirstPersonView( void ) vec3_t predictedVelocity; int timeDelta; float bob2; - vec3_t normal, baseOrigin; + vec3_t normal/*, baseOrigin*/; playerState_t *ps = &cg.predictedPlayerState; BG_GetClientNormal( ps, normal ); @@ -590,7 +590,7 @@ void CG_OffsetFirstPersonView( void ) origin = cg.refdef.vieworg; angles = cg.refdefViewAngles; - VectorCopy( origin, baseOrigin ); + // VectorCopy( origin, baseOrigin ); // if dead, fix the angle and don't add any kick if( cg.snap->ps.stats[ STAT_HEALTH ] <= 0 ) @@ -738,7 +738,7 @@ void CG_OffsetFirstPersonView( void ) usercmd_t cmd; int cmdNum; float fFraction, rFraction, uFraction; - float fFraction2, rFraction2, uFraction2; + // float fFraction2, rFraction2, uFraction2; cmdNum = trap_GetCurrentCmdNumber(); trap_GetUserCmd( cmdNum, &cmd ); @@ -756,9 +756,9 @@ void CG_OffsetFirstPersonView( void ) if( uFraction > 1.0f ) uFraction = 1.0f; - fFraction2 = -sin( fFraction * M_PI / 2 ); - rFraction2 = -sin( rFraction * M_PI / 2 ); - uFraction2 = -sin( uFraction * M_PI / 2 ); + // fFraction2 = -sin( fFraction * M_PI / 2 ); + // rFraction2 = -sin( rFraction * M_PI / 2 ); + // uFraction2 = -sin( uFraction * M_PI / 2 ); if( cmd.forwardmove > 0 ) VectorMA( origin, STRUGGLE_DIST * fFraction, forward, origin ); |