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-rw-r--r--src/cgame/cg_buildable.c6
-rw-r--r--src/cgame/cg_draw.c2
-rw-r--r--src/cgame/cg_ents.c3
-rw-r--r--src/cgame/cg_local.h2
-rw-r--r--src/cgame/cg_main.c18
-rw-r--r--src/cgame/cg_public.h21
-rw-r--r--src/cgame/cg_servercmds.c16
-rw-r--r--src/cgame/cg_syscalls.asm114
-rw-r--r--src/cgame/cg_syscalls.c18
-rw-r--r--src/cgame/cg_weapons.c23
10 files changed, 88 insertions, 135 deletions
diff --git a/src/cgame/cg_buildable.c b/src/cgame/cg_buildable.c
index 5b2582c..e2e33f8 100644
--- a/src/cgame/cg_buildable.c
+++ b/src/cgame/cg_buildable.c
@@ -709,7 +709,7 @@ static void CG_BuildableParticleEffects( centity_t *cent )
{
entityState_t *es = &cent->currentState;
team_t team = BG_Buildable( es->modelindex )->team;
- int health = es->generic1;
+ int health = es->constantLight;
float healthFrac = (float)health / BG_Buildable( es->modelindex )->health;
if( !( es->eFlags & EF_B_SPAWNED ) )
@@ -1055,7 +1055,7 @@ static void CG_BuildableStatusDisplay( centity_t *cent )
return;
}
- health = es->generic1;
+ health = es->constantLight;
healthScale = (float)health / BG_Buildable( es->modelindex )->health;
if( health > 0 && healthScale < 0.01f )
@@ -1535,7 +1535,7 @@ void CG_Buildable( centity_t *cent )
trap_S_AddLoopingSound( es->number, cent->lerpOrigin, vec3_origin, weapon->readySound );
}
- health = es->generic1;
+ health = es->constantLight;
if( health < cent->lastBuildableHealth &&
( es->eFlags & EF_B_SPAWNED ) )
diff --git a/src/cgame/cg_draw.c b/src/cgame/cg_draw.c
index 4e2ba77..1d18023 100644
--- a/src/cgame/cg_draw.c
+++ b/src/cgame/cg_draw.c
@@ -4072,7 +4072,7 @@ static void CG_DrawHealthBars( void )
if( CG_PlayerIsBuilder( es->modelindex ) )
continue;
- bar->value = es->generic1;
+ bar->value = es->constantLight;
bar->max = BG_Buildable( es->modelindex )->health;
BG_BuildableBoundingBox( es->modelindex, mins, maxs );
break;
diff --git a/src/cgame/cg_ents.c b/src/cgame/cg_ents.c
index a9663ad..13e0470 100644
--- a/src/cgame/cg_ents.c
+++ b/src/cgame/cg_ents.c
@@ -236,7 +236,8 @@ static void CG_EntityEffects( centity_t *cent )
// constant light glow
- if ( cent->currentState.constantLight )
+ if ( cent->currentState.eType == ET_MOVER &&
+ cent->currentState.constantLight )
{
int cl;
int i, r, g, b;
diff --git a/src/cgame/cg_local.h b/src/cgame/cg_local.h
index 7721e45..b405cc6 100644
--- a/src/cgame/cg_local.h
+++ b/src/cgame/cg_local.h
@@ -1072,8 +1072,6 @@ typedef struct
int itemPickupBlendTime; // the pulse around the crosshair is timed seperately
int weaponSelectTime;
- int weaponAnimation;
- int weaponAnimationTime;
// blend blobs
float damageTime;
diff --git a/src/cgame/cg_main.c b/src/cgame/cg_main.c
index 2761922..11ea540 100644
--- a/src/cgame/cg_main.c
+++ b/src/cgame/cg_main.c
@@ -85,9 +85,6 @@ Q_EXPORT intptr_t vmMain( int command, int arg0, int arg1, int arg2, int arg3,
CG_EventHandling( arg0 );
return 0;
- case CG_VOIP_STRING:
- return (intptr_t)CG_VoIPString( );
-
default:
CG_Error( "vmMain: unknown command %i", command );
break;
@@ -2055,3 +2052,18 @@ static char *CG_VoIPString( void )
return voipString;
}
+// missing syscalls
+
+void trap_R_SetClipRegion( const float *region )
+{
+}
+
+void trap_Key_SetOverstrikeMode( qboolean state )
+{
+}
+
+qboolean trap_Key_GetOverstrikeMode( void )
+{
+ return qfalse;
+}
+
diff --git a/src/cgame/cg_public.h b/src/cgame/cg_public.h
index 9d197ff..75b4b48 100644
--- a/src/cgame/cg_public.h
+++ b/src/cgame/cg_public.h
@@ -120,7 +120,6 @@ typedef enum
CG_R_ADDLIGHTTOSCENE,
CG_R_RENDERSCENE,
CG_R_SETCOLOR,
- CG_R_SETCLIPREGION,
CG_R_DRAWSTRETCHPIC,
CG_R_MODELBOUNDS,
CG_R_LERPTAG,
@@ -139,6 +138,11 @@ typedef enum
CG_KEY_GETCATCHER,
CG_KEY_SETCATCHER,
CG_KEY_GETKEY,
+ CG_PARSE_ADD_GLOBAL_DEFINE,
+ CG_PARSE_LOAD_SOURCE,
+ CG_PARSE_FREE_SOURCE,
+ CG_PARSE_READ_TOKEN,
+ CG_PARSE_SOURCE_FILE_AND_LINE,
CG_S_STOPBACKGROUNDTRACK,
CG_REAL_TIME,
CG_SNAPVECTOR,
@@ -173,17 +177,6 @@ typedef enum
CG_KEY_GETBINDINGBUF,
CG_KEY_SETBINDING,
- CG_PARSE_ADD_GLOBAL_DEFINE,
- CG_PARSE_LOAD_SOURCE,
- CG_PARSE_FREE_SOURCE,
- CG_PARSE_READ_TOKEN,
- CG_PARSE_SOURCE_FILE_AND_LINE,
-
- CG_KEY_SETOVERSTRIKEMODE,
- CG_KEY_GETOVERSTRIKEMODE,
-
- CG_S_SOUNDDURATION,
-
CG_MEMSET = 200,
CG_MEMCPY,
CG_STRNCPY,
@@ -253,10 +246,6 @@ typedef enum
// void (*CG_ConsoleText)( void );
// pass text that has been printed to the console to cgame
// use Cmd_Argc() / Cmd_Argv() to read it
-
- CG_VOIP_STRING
- // char *(*CG_VoIPString)( void );
- // returns a string of comma-delimited clientnums based on cl_voipSendTarget
} cgameExport_t;
//----------------------------------------------
diff --git a/src/cgame/cg_servercmds.c b/src/cgame/cg_servercmds.c
index c2be336..e59cf8a 100644
--- a/src/cgame/cg_servercmds.c
+++ b/src/cgame/cg_servercmds.c
@@ -1012,12 +1012,12 @@ static void CG_Say( int clientNum, saymode_t mode, const char *text )
switch( mode )
{
case SAY_ALL:
- CG_Printf( "%s%s" S_COLOR_WHITE "%s %c" S_COLOR_GREEN "%s\n",
- prefix, name, maybeColon, INDENT_MARKER, text );
+ CG_Printf( "%s%s" S_COLOR_WHITE "%s " S_COLOR_GREEN "%s\n",
+ prefix, name, maybeColon, text );
break;
case SAY_TEAM:
- CG_Printf( "%s(%s" S_COLOR_WHITE ")%s%s %c" S_COLOR_CYAN "%s\n",
- prefix, name, location, maybeColon, INDENT_MARKER, text );
+ CG_Printf( "%s(%s" S_COLOR_WHITE ")%s%s " S_COLOR_CYAN "%s\n",
+ prefix, name, location, maybeColon, text );
break;
case SAY_ADMINS:
case SAY_ADMINS_PUBLIC:
@@ -1027,15 +1027,15 @@ static void CG_Say( int clientNum, saymode_t mode, const char *text )
name, maybeColon, INDENT_MARKER, text );
break;
case SAY_AREA:
- CG_Printf( "%s<%s" S_COLOR_WHITE ">%s%s %c" S_COLOR_BLUE "%s\n",
- prefix, name, location, maybeColon, INDENT_MARKER, text );
+ CG_Printf( "%s<%s" S_COLOR_WHITE ">%s%s " S_COLOR_BLUE "%s\n",
+ prefix, name, location, maybeColon, text );
break;
case SAY_PRIVMSG:
case SAY_TPRIVMSG:
color = ( mode == SAY_TPRIVMSG ) ? S_COLOR_CYAN : S_COLOR_GREEN;
- CG_Printf( "%s[%s" S_COLOR_WHITE " -> %s" S_COLOR_WHITE "]%s %c%s%s\n",
+ CG_Printf( "%s[%s" S_COLOR_WHITE " -> %s" S_COLOR_WHITE "]%s %s%s\n",
prefix, name, cgs.clientinfo[ cg.clientNum ].name,
- maybeColon, INDENT_MARKER, color, text );
+ maybeColon, color, text );
CG_CenterPrint( va( "%sPrivate message from: " S_COLOR_WHITE "%s",
color, name ), 200, GIANTCHAR_WIDTH * 4 );
break;
diff --git a/src/cgame/cg_syscalls.asm b/src/cgame/cg_syscalls.asm
index 2537c91..0893ebc 100644
--- a/src/cgame/cg_syscalls.asm
+++ b/src/cgame/cg_syscalls.asm
@@ -46,66 +46,60 @@ equ trap_R_AddPolyToScene -43
equ trap_R_AddLightToScene -44
equ trap_R_RenderScene -45
equ trap_R_SetColor -46
-equ trap_R_SetClipRegion -47
-equ trap_R_DrawStretchPic -48
-equ trap_R_ModelBounds -49
-equ trap_R_LerpTag -50
-equ trap_GetGlconfig -51
-equ trap_GetGameState -52
-equ trap_GetCurrentSnapshotNumber -53
-equ trap_GetSnapshot -54
-equ trap_GetServerCommand -55
-equ trap_GetCurrentCmdNumber -56
-equ trap_GetUserCmd -57
-equ trap_SetUserCmdValue -58
-equ trap_R_RegisterShaderNoMip -59
-equ trap_MemoryRemaining -60
-equ trap_R_RegisterFont -61
-equ trap_Key_IsDown -62
-equ trap_Key_GetCatcher -63
-equ trap_Key_SetCatcher -64
-equ trap_Key_GetKey -65
-equ trap_S_StopBackgroundTrack -66
-equ trap_RealTime -67
-equ trap_SnapVector -68
-equ trap_RemoveCommand -69
-equ trap_R_LightForPoint -70
-equ trap_CIN_PlayCinematic -71
-equ trap_CIN_StopCinematic -72
-equ trap_CIN_RunCinematic -73
-equ trap_CIN_DrawCinematic -74
-equ trap_CIN_SetExtents -75
-equ trap_R_RemapShader -76
-equ trap_S_AddRealLoopingSound -77
-equ trap_S_StopLoopingSound -78
-equ trap_CM_TempCapsuleModel -79
-equ trap_CM_CapsuleTrace -80
-equ trap_CM_TransformedCapsuleTrace -81
-equ trap_R_AddAdditiveLightToScene -82
-equ trap_GetEntityToken -83
-equ trap_R_AddPolysToScene -84
-equ trap_R_inPVS -85
-equ trap_FS_Seek -86
-equ trap_FS_GetFileList -87
-equ trap_LiteralArgs -88
-equ trap_CM_BiSphereTrace -89
-equ trap_CM_TransformedBiSphereTrace -90
-equ trap_GetDemoState -91
-equ trap_GetDemoPos -92
-equ trap_GetDemoName -93
-equ trap_Key_KeynumToStringBuf -94
-equ trap_Key_GetBindingBuf -95
-equ trap_Key_SetBinding -96
-
-equ trap_Parse_AddGlobalDefine -97
-equ trap_Parse_LoadSource -98
-equ trap_Parse_FreeSource -99
-equ trap_Parse_ReadToken -100
-equ trap_Parse_SourceFileAndLine -101
-equ trap_Key_SetOverstrikeMode -102
-equ trap_Key_GetOverstrikeMode -103
-
-equ trap_S_SoundDuration -104
+equ trap_R_DrawStretchPic -47
+equ trap_R_ModelBounds -48
+equ trap_R_LerpTag -49
+equ trap_GetGlconfig -50
+equ trap_GetGameState -51
+equ trap_GetCurrentSnapshotNumber -52
+equ trap_GetSnapshot -53
+equ trap_GetServerCommand -54
+equ trap_GetCurrentCmdNumber -55
+equ trap_GetUserCmd -56
+equ trap_SetUserCmdValue -57
+equ trap_R_RegisterShaderNoMip -58
+equ trap_MemoryRemaining -59
+equ trap_R_RegisterFont -60
+equ trap_Key_IsDown -61
+equ trap_Key_GetCatcher -62
+equ trap_Key_SetCatcher -63
+equ trap_Key_GetKey -64
+equ trap_Parse_AddGlobalDefine -65
+equ trap_Parse_LoadSource -66
+equ trap_Parse_FreeSource -67
+equ trap_Parse_ReadToken -68
+equ trap_Parse_SourceFileAndLine -69
+equ trap_S_StopBackgroundTrack -70
+equ trap_RealTime -71
+equ trap_SnapVector -72
+equ trap_RemoveCommand -73
+equ trap_R_LightForPoint -74
+equ trap_CIN_PlayCinematic -75
+equ trap_CIN_StopCinematic -76
+equ trap_CIN_RunCinematic -77
+equ trap_CIN_DrawCinematic -78
+equ trap_CIN_SetExtents -79
+equ trap_R_RemapShader -80
+equ trap_S_AddRealLoopingSound -81
+equ trap_S_StopLoopingSound -82
+equ trap_CM_TempCapsuleModel -83
+equ trap_CM_CapsuleTrace -84
+equ trap_CM_TransformedCapsuleTrace -85
+equ trap_R_AddAdditiveLightToScene -86
+equ trap_GetEntityToken -87
+equ trap_R_AddPolysToScene -88
+equ trap_R_inPVS -89
+equ trap_FS_Seek -90
+equ trap_FS_GetFileList -91
+equ trap_LiteralArgs -92
+equ trap_CM_BiSphereTrace -93
+equ trap_CM_TransformedBiSphereTrace -94
+equ trap_GetDemoState -95
+equ trap_GetDemoPos -96
+equ trap_GetDemoName -97
+equ trap_Key_KeynumToStringBuf -98
+equ trap_Key_GetBindingBuf -99
+equ trap_Key_SetBinding -100
equ memset -201
equ memcpy -202
diff --git a/src/cgame/cg_syscalls.c b/src/cgame/cg_syscalls.c
index 0c0b722..321783a 100644
--- a/src/cgame/cg_syscalls.c
+++ b/src/cgame/cg_syscalls.c
@@ -290,11 +290,6 @@ sfxHandle_t trap_S_RegisterSound( const char *sample, qboolean compressed )
return syscall( CG_S_REGISTERSOUND, sample, compressed );
}
-int trap_S_SoundDuration( sfxHandle_t handle )
-{
- return syscall( CG_S_SOUNDDURATION, handle );
-}
-
void trap_S_StartBackgroundTrack( const char *intro, const char *loop )
{
syscall( CG_S_STARTBACKGROUNDTRACK, intro, loop );
@@ -380,11 +375,6 @@ void trap_R_SetColor( const float *rgba )
syscall( CG_R_SETCOLOR, rgba );
}
-void trap_R_SetClipRegion( const float *region )
-{
- syscall( CG_R_SETCLIPREGION, region );
-}
-
void trap_R_DrawStretchPic( float x, float y, float w, float h,
float s1, float t1, float s2, float t2, qhandle_t hShader )
{
@@ -582,11 +572,3 @@ void trap_Key_GetBindingBuf( int keynum, char *buf, int buflen ) {
void trap_Key_SetBinding( int keynum, const char *binding ) {
syscall( CG_KEY_SETBINDING, keynum, binding );
}
-
-void trap_Key_SetOverstrikeMode( qboolean state ) {
- syscall( CG_KEY_SETOVERSTRIKEMODE, state );
-}
-
-qboolean trap_Key_GetOverstrikeMode( void ) {
- return syscall( CG_KEY_GETOVERSTRIKEMODE );
-}
diff --git a/src/cgame/cg_weapons.c b/src/cgame/cg_weapons.c
index 7fb68c9..f57eb41 100644
--- a/src/cgame/cg_weapons.c
+++ b/src/cgame/cg_weapons.c
@@ -746,27 +746,6 @@ static void CG_SetWeaponLerpFrameAnimation( weapon_t weapon, lerpFrame_t *lf, in
}
/*
-===============
-CG_WeaponAnimation
-===============
-*/
-static void CG_WeaponAnimation( centity_t *cent, int *old, int *now, float *backLerp )
-{
- lerpFrame_t *lf = &cent->pe.weapon;
- entityState_t *es = &cent->currentState;
-
- // see if the animation sequence is switching
- if( es->weaponAnim != lf->animationNumber || !lf->animation )
- CG_SetWeaponLerpFrameAnimation( es->weapon, lf, es->weaponAnim );
-
- CG_RunLerpFrame( lf, 1.0f );
-
- *old = lf->oldFrame;
- *now = lf->frame;
- *backLerp = lf->backlerp;
-}
-
-/*
=================
CG_MapTorsoToWeaponFrame
@@ -1073,8 +1052,6 @@ void CG_AddPlayerWeapon( refEntity_t *parent, playerState_t *ps, centity_t *cent
gun.customShader = cgs.media.invisibleShaderTeam;
}
- CG_WeaponAnimation( cent, &gun.oldframe, &gun.frame, &gun.backlerp );
-
trap_R_AddRefEntityToScene( &gun );
if( !ps )