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-rw-r--r--src/game/g_active.c81
1 files changed, 1 insertions, 80 deletions
diff --git a/src/game/g_active.c b/src/game/g_active.c
index 270b179..b15c5a5 100644
--- a/src/game/g_active.c
+++ b/src/game/g_active.c
@@ -299,51 +299,6 @@ static qboolean ClientIsOnMedi( gclient_t *cl ) {
return ( g_entities[ ent ].s.modelindex == BA_H_MEDISTAT );
}
-static void ClientContagion( gentity_t *ent, gentity_t *other ) {
- gclient_t *c1 = ent->client, *c2;
- qboolean poisoned1 = c1->ps.stats[ STAT_STATE ] & SS_POISONED, poisoned2;
- int expiryTime;
-
- if( ( c1->pers.teamSelection != TEAM_HUMANS ) ||
- ( c1->poisonImmunityTime >= level.time ) ||
- ClientIsOnMedi(c1) )
- return;
-
- if( other->client && !BG_InventoryContainsUpgrade( UP_BIOKIT, c1->ps.stats ) ) {
- // touching another human
- c2 = other->client;
- poisoned2 = c2->ps.stats[ STAT_STATE ] & SS_POISONED;
-
- if( !( poisoned1 || poisoned2) ||
- ( c2->pers.teamSelection != TEAM_HUMANS ) ||
- ( c2->poisonImmunityTime >= level.time ) ||
- ClientIsOnMedi(c2) )
- return;
- if( random() > g_contagionProb.value )
- return;
-
- if (poisoned1 && !poisoned2) {
- expiryTime = c1->poisonExpiryTime;
- c2->lastPoisonClient = c1->lastPoisonClient;
- } else if (!poisoned1 && poisoned2) {
- expiryTime = c2->poisonExpiryTime;
- c1->lastPoisonClient = c2->lastPoisonClient;
- } else { // both are poisoned
- expiryTime = MAX(c1->poisonExpiryTime, c2->poisonExpiryTime);
- }
- c1->poisonExpiryTime = expiryTime;
- c2->poisonExpiryTime = expiryTime;
- c1->ps.stats[ STAT_STATE ] |= SS_POISONED;
- c2->ps.stats[ STAT_STATE ] |= SS_POISONED;
- } else if( ( other->s.eType == ET_BUILDABLE) &&
- ( other->s.modelindex == BA_A_BOOSTER ) &&
- other->spawned && ( other->health > 0 ) && other->powered ) {
- // touching booster
- c1->ps.stats[ STAT_STATE ] |= SS_POISONED;
- c1->poisonExpiryTime = level.time + g_boosterPoisonTime.integer * 1000;
- c1->lastPoisonClient = &g_entities[ ENTITYNUM_WORLD ];
- }
-}
/*
==============
ClientImpacts
@@ -380,10 +335,6 @@ void ClientImpacts( gentity_t *ent, pmove_t *pm )
if( ent->client && other->client )
ClientShove( ent, other );
- // spread poison
- if( ent->client )
- ClientContagion( ent, other );
-
// touch triggers
if( other->touch )
other->touch( other, ent, &trace );
@@ -476,8 +427,7 @@ qboolean G_NeedsMedkit( gclient_t *client )
{
//not if currently using a medkit or have no need for a medkit now
return !( client->ps.stats[ STAT_STATE ] & SS_HEALING_2X ) &&
- ( client->ps.stats[ STAT_HEALTH ] < client->ps.stats[ STAT_MAX_HEALTH ] ||
- ( client->ps.stats[ STAT_STATE ] & SS_POISONED ) );
+ ( client->ps.stats[ STAT_HEALTH ] < client->ps.stats[ STAT_MAX_HEALTH ] );
}
/*
============
@@ -520,10 +470,6 @@ void G_UseMedkit( gentity_t *ent )
BG_DeactivateUpgrade( UP_MEDKIT, client->ps.stats );
BG_RemoveUpgradeFromInventory( UP_MEDKIT, client->ps.stats );
- // don't poison and/or infect the client anymore
- tclient->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
- tclient->poisonImmunityTime = level.time + MEDKIT_POISON_IMMUNITY_TIME;
-
tclient->ps.stats[ STAT_STATE ] |= SS_HEALING_2X;
tclient->lastMedKitTime = level.time;
tclient->medKitHealthToRestore =
@@ -919,27 +865,6 @@ void ClientTimerActions( gentity_t *ent, int msec )
{
client->time1000 -= 1000;
- //client is poisoned
- if( client->ps.stats[ STAT_STATE ] & SS_POISONED )
- {
- int damage = ALIEN_POISON_DMG;
-
- if( BG_InventoryContainsUpgrade( UP_BIOKIT, client->ps.stats ) )
- damage -= BIOKIT_POISON_PROTECTION;
-
- if( BG_InventoryContainsUpgrade( UP_BATTLESUIT, client->ps.stats ) )
- damage -= BSUIT_POISON_PROTECTION;
-
- if( BG_InventoryContainsUpgrade( UP_HELMET, client->ps.stats ) )
- damage -= HELMET_POISON_PROTECTION;
-
- if( BG_InventoryContainsUpgrade( UP_LIGHTARMOUR, client->ps.stats ) )
- damage -= LIGHTARMOUR_POISON_PROTECTION;
-
- G_Damage( ent, client->lastPoisonClient, client->lastPoisonClient, NULL,
- 0, damage, 0, MOD_POISON );
- }
-
// turn off life support when a team admits defeat
if( client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS &&
level.surrenderTeam == TEAM_ALIENS )
@@ -1650,10 +1575,6 @@ void ClientThink_real( gentity_t *ent )
client->ps.stats[ STAT_STATE ] |= SS_BOOSTEDWARNING;
}
- if( client->ps.stats[ STAT_STATE ] & SS_POISONED &&
- client->poisonExpiryTime < level.time )
- client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
-
client->ps.gravity = g_gravity.value;
if( BG_InventoryContainsUpgrade( UP_MEDKIT, client->ps.stats ) &&