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-rw-r--r--src/game/g_buildable.c4
1 files changed, 0 insertions, 4 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index 41ff4bc..8de275e 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2558,10 +2558,6 @@ void HMedistat_Think( gentity_t *self )
if( player->flags & FL_NOTARGET )
continue; // notarget cancels even beneficial effects?
-
- //remove poison from everyone, not just the healed player
- if( player->client && player->client->ps.stats[ STAT_STATE ] & SS_POISONED )
- player->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
if( self->enemy == player && player->client &&
player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&