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-rw-r--r--src/game/g_buildable.c3
1 files changed, 0 insertions, 3 deletions
diff --git a/src/game/g_buildable.c b/src/game/g_buildable.c
index e6d4dd5..a6daffa 100644
--- a/src/game/g_buildable.c
+++ b/src/game/g_buildable.c
@@ -2762,9 +2762,6 @@ void HMedistat_Think( gentity_t *self )
if( player->client && player->client->ps.stats[ STAT_STATE ] & SS_POISONED )
player->client->ps.stats[ STAT_STATE ] &= ~SS_POISONED;
- if( player->client && player->client->ps.stats[ STAT_STATE ] & SS_INFECTED )
- player->client->ps.stats[ STAT_STATE ] &= ~SS_INFECTED;
-
if( self->enemy == player && player->client &&
player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS &&
player->health < player->client->ps.stats[ STAT_MAX_HEALTH ] &&