diff options
Diffstat (limited to 'src/game/g_combat.c')
-rw-r--r-- | src/game/g_combat.c | 119 |
1 files changed, 67 insertions, 52 deletions
diff --git a/src/game/g_combat.c b/src/game/g_combat.c index 13441ac..966e595 100644 --- a/src/game/g_combat.c +++ b/src/game/g_combat.c @@ -45,15 +45,22 @@ void AddScore( gentity_t *ent, int score ) if( !ent->client ) return; - // make alien and human scores equivalent - if ( ent->client->pers.teamSelection == TEAM_ALIENS ) - { - score = rint( ((float)score) / 2.0f ); - } - // scale values down to fit the scoreboard better score = rint( ((float)score) / 50.0f ); + switch( ent->client->pers.teamSelection ) { + case TEAM_ALIENS: + // make alien and human scores equivalent + score = rint( ((float)score) / 2.0f ); + level.alienRewardScore += score; + break; + case TEAM_HUMANS: + level.humanRewardScore += score; + break; + default: + break; + } + ent->client->ps.persistant[ PERS_SCORE ] += score; G_admin_add_score( ent, score ); @@ -184,60 +191,69 @@ float G_CamperRewardBonus( gentity_t *self ) return 1.0f; } -float G_TeamRewardScaleFactor( gentity_t *target ) -{ - if (level.humanRewardKills <= 0.0f || level.alienRewardKills <= 0.0f) return 1.0f; - if( !target->client ) return 1.0f; - if( target->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS) { - return level.alienRewardKills/level.humanRewardKills; - } else if( target->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) { - return level.humanRewardKills/level.alienRewardKills; - } else return 0; -} - -float G_RewardScaleFactor( gentity_t *self, gentity_t *target, float teamFactor ) +float G_RewardScaleFactor( gentity_t *self, gentity_t *target ) { - float result; - - if (self->client->pers.kills <= 0 || target->client->pers.kills <= 0) return 1.0f; - - result = g_ConstantRewardFactor.value; - result += g_TeamRewardFactor.value*teamFactor; - result += g_PlayerRewardFactor.value*target->client->pers.kills/self->client->pers.kills; - - if (result > 1.0f) result = 1.0f; - return result; + float targetScore; + if( level.humanRewardScore <= 0.0f || level.alienRewardScore <= 0.0f ) return 1.0f; + switch( self->client->ps.stats[ STAT_TEAM ] ) { + case TEAM_ALIENS: + targetScore = level.humanRewardScore/level.alienRewardScore; + break; + case TEAM_HUMANS: + targetScore = level.alienRewardScore/level.humanRewardScore; + break; + default: + return 0; + } + if ( target->client != NULL ) { + if( self->client->ps.persistant[ PERS_SCORE ] <= 0 || target->client->ps.persistant[ PERS_SCORE ] <= 0) return targetScore; + targetScore *= target->client->ps.persistant[ PERS_SCORE ]/self->client->ps.persistant[ PERS_SCORE ]; + } + targetScore *= 1.0f-g_ConstantRewardFactor.value; + targetScore += g_ConstantRewardFactor.value; + if (targetScore < g_MinRewardFactor.value) targetScore = g_MinRewardFactor.value; + else if (targetScore > g_MaxRewardFactor.value) targetScore = g_MaxRewardFactor.value; + return targetScore; } /* Instantly reward the current attacker */ float G_InstantRewardAttacker( gentity_t *self, gentity_t *target, float damage ) { float value; - int maxHealth; + int maxHealth,targetTeam; if( damage <= 0.f ) return 0.0f; if( !self->client ) return 0.0f; - if( !target->client ) return 0.0f; - if( OnSameTeam( self, target ) ) return 0.0f; - if( target->s.eType == ET_BUILDABLE ) return 0.0f; - maxHealth = target->client->ps.stats[ STAT_MAX_HEALTH ]; + if( target->client != NULL ) { + maxHealth = target->client->ps.stats[ STAT_MAX_HEALTH ]; + targetTeam = target->client->ps.stats[ STAT_TEAM ]; + } else { + maxHealth = BG_Buildable( target->s.modelindex )->health; + targetTeam = target->buildableTeam; + } + if( targetTeam == self->client->ps.stats[ STAT_TEAM ] ) return 0.0f; - // Only give credits for attacking players for now value = damage / maxHealth; if (value > 1.0f) value = 1.0f; - value *= G_CamperRewardBonus( target ); - value *= BG_GetValueOfPlayer( &target->client->ps ); - if( target->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS) { + if( target->client != NULL ) { + value *= G_CamperRewardBonus( target ); + value *= BG_GetValueOfPlayer( &target->client->ps ); + } else { + value *= BG_Buildable( target->s.modelindex )->value; + value *= g_BuildingCreditsFactor.value; + } + + if( targetTeam == TEAM_ALIENS) { value *= g_InstantRewardMultiplierA.value; - } else if( target->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) { + } else if( targetTeam == TEAM_HUMANS ) { value *= g_InstantRewardMultiplierH.value; - } else value = 0; + } else value = 0.f; - value *= G_RewardScaleFactor( self, target, G_TeamRewardScaleFactor( target ) ); + value *= G_RewardScaleFactor( self, target ); - if( value > 0 ) { + if( value > 0.f ) { G_AddCreditToClient( self->client, value, qtrue ); if( self->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) { trap_Cvar_Set( "g_alienCredits", @@ -312,7 +328,6 @@ float G_RewardAttackers( gentity_t *self ) // Give credits and empty the array - teamFactor = G_TeamRewardScaleFactor( self ); for( i = 0; i < level.maxclients; i++ ) { int stageValue = value * self->credits[ i ] / totalDamage; @@ -329,19 +344,17 @@ float G_RewardAttackers( gentity_t *self ) AddScore( player, stageValue ); - // killing buildables earns score, but not credits - if( self->s.eType != ET_BUILDABLE ) - { + // killing buildables earns score, but not credits unless g_BuildingCreditsFactor > 0 + if( self->s.eType == ET_BUILDABLE ) stageValue *= g_BuildingCreditsFactor.value; + if( stageValue > 0 ) { // Com_Printf(S_COLOR_YELLOW "Killer: kills = %f deaths = %f percent_of_damage = %f -> factor = %f\n",player->client->pers.kills,player->client->pers.deaths,killValue,G_RewardScaleFactor( player, self, teamFactor) ); - stageValue *= G_RewardScaleFactor( player, self, teamFactor ); - player->client->pers.kills += killValue; + stageValue *= G_RewardScaleFactor( player, self ); + player->client->pers.kills += killValue; // NOTE: Building kills will increase this too if g_BuildingCreditsFactor > 0 // add to stage counters if( player->client->ps.stats[ STAT_TEAM ] == TEAM_ALIENS ) { - level.alienRewardKills += killValue; G_AddCreditToClient( player->client, g_KillRewardMultiplierH.value*stageValue, qtrue ); alienCredits += g_KillRewardMultiplierH.value*stageValue; } else if( player->client->ps.stats[ STAT_TEAM ] == TEAM_HUMANS ) { - level.humanRewardKills += killValue; G_AddCreditToClient( player->client, g_KillRewardMultiplierA.value*stageValue, qtrue ); humanCredits += g_KillRewardMultiplierA.value*stageValue; } @@ -352,7 +365,7 @@ float G_RewardAttackers( gentity_t *self ) // ++self->client->pers.deaths; // Com_Printf(S_COLOR_YELLOW "Killed: kills = %f deaths = %d\n",self->client->pers.kills,self->client->pers.deaths); - // Com_Printf(S_COLOR_YELLOW "Team: kills = %f deaths = %f\n",level.alienRewardKills,level.humanRewardKills); + // Com_Printf(S_COLOR_YELLOW "Team: kills = %f deaths = %f\n",level.alienRewardScore,level.humanRewardScore); if( alienCredits ) { @@ -1568,8 +1581,10 @@ qboolean G_SelectiveRadiusDamage( vec3_t origin, gentity_t *attacker, float dama points = damage * ( 1.0 - dist / radius ); - if( CanDamage( ent, origin ) && ent->client && - ent->client->ps.stats[ STAT_TEAM ] != team ) + if( CanDamage( ent, origin ) && + ( ( ent->client && ent->client->ps.stats[ STAT_TEAM ] != team ) || + ( ent->s.eType == ET_BUILDABLE && + BG_Buildable( ent->s.modelindex )->team != team ) ) ) { VectorSubtract( ent->r.currentOrigin, origin, dir ); // push the center of mass higher than the origin so players |